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362 posts. Alias of Freehold DM.


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Grace Wright wrote:
Zinnius Dern wrote:
"Ah! A lesson in subtle diplomacy from Miss Harper and Mister Iskios." Dern draws his weapon and dives for cover.

"That's one way to put it..."

Grace smoothly takes cover behind a support column and draws a bead on one of the three attackers.

"On my mark."

Does Dern need a round to make an aim maneuver, or can he just start shooting? My plan is to have Grace and Dern take out two of the three simultaneously.

I will rule that you can indeed join the fray and try to take out 2, Iskios and Hestia have them quite busy.


The elevator picks up speed and then slows down dramatically. It opens up with a hiss of compressed air- the doors opening vertically not horizontally. There seems to have been a bit of a...disagreement, as there are several dead bodies on the floor. None that you recognize, though. Hestia and Theros are on one side of the floor, trading fire with what looks like 3 men on the other side of the floor. There is a strange man huddling behind your friends.


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The elevator seems to be automated as there are no buttons or interface, but you ARE going up.


Zinnius Dern wrote:

”If I may…” Dern steps in. ”One can never be too careful when it comes to security. Have you seen the news feed about Glen Xi - the security expert who uncovered the STG spy ring here on Noveria? I am just as outraged as anyone, after what those monsters did to my family before I fled. Your caution does you credit, madam, and I will be sure to remark upon it.”

Using Non-Linear thought to substitute a Contacts check for Rapport. Invoking “Unlikely hero for the common man” and spending Fate point for a +2 (Invoke: when trying to win the sympathy of ordinary people or humans in particular.)

[dice=Rapport]4d3-8+3+2

I- I KNEW it. I KNEW IT! Aliens STOLE MY HUSBANDS JOB! They used their...POWERS on him to STEAL his thoughts!

It's odd. After finding "evidence" of her suspicions, she seems to have almost forgotten that Zinnius is an alien. She speaks animately and excitedly, and her attention is entirely upon him.


Spoiler:
You both get it, but in different ways. Grace, you get that she's afraid of Zinneus- but you can't quite get why. You know that fear is at the root of a lot of bigotry, but more or less leave it at that. Zinneus, a memory of yours is tickled- a long, long time ago, when you were working with humans for the first time, you remembered hearing some nonsense story about Salarians visiting earth centuries ago and kidnapping animals and humans for all manner of "experiments", usually just flashing lights and making odd noises and then dumping the confused animal or human in a field and flying off. It struck you as incredibly stupid- but no, what was worse was that this had become part of the human zeitgeist, at least among small minded bigots who believed conspiracy theories. I mean, it's one thing to think that Salarians and Asari secretly control the economy through math and sex, but this is such a far flung theory that it beggars belief. Maybe she is such a person?


Grace Wright wrote:
"Who is that masked DM? wrote:
The woman draws herself up to her full petite height as the two of you approach.

Grace puts on her best friendly smile, giving the woman a small wave and doing her level best to appear as non-threatening as possible given the circumstances.

"I'm Deputy Wright, and this," she says, gesturing to her companion, "is Deputy Dern, ERCS Security. We've had some reports of a disturbance on the upper floors, and it would be a big help to us if you'd let us use this elevator."

Grace uses her Rapport skill to Overcome the obstacle:

[dice="Rapport]4d3-8+3

It's the best I've got... at least I have a hard copy of the Fate rules to look through now...

Unfortunately, she quite literally sets her jaw in a way that would make your old DI think she was volunteering for a tour of the grounds.

"I'm sorry, SIR," she says focusing on that last word. "This area is closed for maintenance." Her eyes flick to Zinneus, and you recognize the distaste there, but there's something else there too you can't put your finger on...

Spoiler:
Both of you roll Alertness with a +2 bonus for Zinneus


Grace Wright wrote:
[dice="Alertness]4d3-8+2

Spoiler:
She only has eyes for Zinnius. You are slowly, sadly becoming more familiar with this kind of Xenophobia. An organization that has problems with aliens would definitely have a woman like this working for them. You are more and more certain that she is some kind of low level agent, possibly very low level. No real way of dealing with this kind of woman without things getting ugly.

Hestia Harper wrote:
** spoiler omitted **

Spoiler:
They have regular enhancements, but they are just as human as any.

Grace Wright wrote:

[dice="Alertness]4d3-8+2

Do both reception areas lead to the elevators?

Spoiler:
You can tell the first woman is kind of ignoring you and looking at Zinnius. The second woman is very much unused to weapons in her day to day life. If anyone is going to give you grief its probably her. From what you see now that you are inside there are probabky more elevators throughout the building, but the ones the rough customers from earlier probably used are behind the second woman.

Okay. This is the second time my post didn't post even though I saw it post. Now I have to go with my memory of what I posted and I am frustrated.

Going with Zinnius and Grace here.

The stroll into the building is as casual as it can be when you are a pair of heavily armed agents walking into a civilian building. You attract more than a few looks from passersby, but noone goes screaming for security QUITE yet.

You see the area that the rough looking people from earlier probably went to, but there is a woman there standing at a reception-like standing desk you KNOW wasn't there before.

Spoiler:
Make a Alertness check, otherwise
She gives you an appraising glance but doesn't exactly welcome you. Alternatively, you can go to the more populated reception area with no less than three receptionists, one of whom gives the two of you a weary, professional smile, although
Spoiler:
Make an Alertness check, otherwise
it's clear the weapons make her nervous.


Hestia Harper wrote:
So in the mooks' turn, the 3 standing guys took their action. Do the guys on the floor take any action, or should we move on?

You can check to see if they are alive, dead, or something in between, or you can leave them where they lay. They don't seem to be moving too much.


Hestia Harper wrote:
There are still the 3 goons on the floor, yes? The ones that Theron damaged/stunned?

Yes.


Theron Iskios wrote:

Theron takes a moment to gather himself, then releases a blast of Biotic energy that grabs the remaining (undominated) gunman down the hall and holds him still.

[dice=Stasis]5+1+4d3-8 (Biotics 5, +1 Amp)

** spoiler omitted **

Block, Fair Difficulty (+2), attempting VULNERABLE STASIS.
Invoke: The target takes +2 damage from the next attack while in stasis.
Compel: Stasis can only affect the target once; the target is then immune for the remainder of the scene.

He freezes in place, looking like a high end mannequin for all his slick corporate wear.

A bit loud, perhaps, but this IS an insulated floor...chances are good that noone heard anything.


Hestia Harper wrote:

Hestia peeks through the doorway, points at one of the gunman, and attempts to Dominate him.

Dominate: 4d3 - 8 + 5 ⇒ (2, 1, 1, 1) - 8 + 5 = 2

Fair(+2) difficulty, attempting Insidious Dominate. INSIDIOUS DOMINATE Invoke: Until the block is removed or the duration ends, the target takes 1 point of stress damage per exchange, unaffected by barriers, shields, or armor.
Compel: The control of the dominate is such that it takes much of the biotic’s attention to hold. Increase the recharge of all powers while dominate is active by +1.

Duration: 1 exchange per 3 shifts, rounded up. I think this result is 7-2 = 5, rounded up: 2 exchanges. They automatically fight for my side as best they can, without any specific communication from me.

With a roll like that, his eyes glaze over, and he instantly starts fighting his friends.

Guns: 4d3 - 8 + 5 ⇒ (2, 2, 3, 1) - 8 + 5 = 5

And with a roll like that, one of the men falls over, as a Pistol round is placed into the back of his skull next to the ear, he uses the pistol as it was designed.


Theron Iskios wrote:
Depends on how big the guns are - my own Pistol is a Weapon 4, so only 2 on the roll would do minimum damage (4). Assuming it's 3, then it's going to vastly (but not completely) deplete my Shield (4)

These are pistols, and smallish ones at that. Great for the old base-of-the-skull-retirement, but not much for toe to toe combat.


Provided I am reading the dice right, I will rule you(Theron) take exactly one hit for 3 damage, this is panic fire and they rolled kinda okay but not so much that anyone should be worried. I believe it is now Hestias turn, then yours, then we switch to the downstairs party


Hestia Harper wrote:
Hestia Harper wrote:
[dice=Fight v guns]4d3-8+1
Whoops, sorry - is it only Athletics allowed, or can we use the other two mentioned vs guns in the book? If only Athletics, subtract one.

If I am reading the rules right, it should be athletics for gunfire. If fighting hand to hand you can use fight, guns(Nothing stops a fistfight like guns) or athletics.


Hestia Harper wrote:
Are they firing at Theron or at both of us?

Essentially at both of you although Theron's in front.


The men down the hall open fire in a panic. They clearly weren't expecting this.

Guns: 4d3 - 8 + 4 ⇒ (1, 2, 1, 2) - 8 + 4 = 2

Roll athletics or rely on shields? It's up to you.


Hestia Harper wrote:

"There IS something wrong! Come with me if you want to live!"Hestia drags the worker behind the console (as much as possible) and rolls the chair in front of him. "Down on the ground! You'll have more cover. We've been infiltrated. Whatever you do, don't get up or call for help, or we're gonna die, you along with us! Probably slowly!"

Oh man. If that somehow manages to put one stress on him, I spend a FP to put a mild psychological consequence on him, COWERING IN FEAR, so he doesn't look or call for help, just huddles behind the chair/console until told otherwise.

Resolve: 4d3 - 8 + 2 ⇒ (2, 3, 1, 3) - 8 + 2 = 3

He takes it all in stride, and takes cover as ordered. He's a marshmallow, but not a complete idiot- this is not his world and he takes orders and acts accordingly as a result.

Please roll initiative for yourself!


Theron Iskios wrote:
Theron whispers, "Sell it," then lines up toward the door, placing a hand to his ear, "Blast, this isn't a drill. Hide behind something!", he shouts, then triggers his biotic ability, rushing forward, his power taking him through the door to strike at whomever is on the other side

This is strange.

I have checked this page multiple times since these posts were made and I didn't see this, not even once.

I'll have to check with the message board staff because I would have posted literally weeks ago had I seen this.

Anyway, back to the game.

The door EXPLODES in plastwood splinters and Icantbelieveitsnotglass shards. There were- emphasis were- three men on the other side of that door who are spread out across the hallway now, unconscious...or not so unconscious. Unfortunately, they had friends further down the hall, though not many- three to your sight, whom you have taken by surprise. They seem to operate in a world similar to yours- wearing nice suits to blend in, no armor that you can see- but some high end semi collapsible heavy pistols that look like they could do some damage even to someone wearing light armor.

Theron- and only Theron- make a special roll with a +2 bonus. Then roll initiative.

Black Ops Cerberus(?) Initiative 4d3 - 8 + 3 ⇒ (3, 3, 3, 3) - 8 + 3 = 7


The knocking goes from semi polite to official. You get the sense that something is about to happen.

Can put things on pause to give Theron time to come back, or we can keep going! It's up to everyone.


Celestial Healer wrote:
Can Dern attempt to remotely access any of those security feeds, given the proximity of Theron and Hestia's omnitools?

Yes, but you need to be in the building to do so- outside is a bit too far.


Hestia Harper wrote:

** spoiler omitted **

Spoiler:
Unfortunately no...this is a dead end. That said this isn't a prison- there is a smallish window in one corner that provides an excellent view of the building across the way, and a considerably larger vent in the ceiling. All that said, this guy is WAY too big for either- you can fit through both of them(although the window wouldn't be fun) and Theron could fit through the vent with some difficulty.

The anachronistic geek seems a lot more interested in the sauce he is dipping his buns in than anything else at the moment. The message sends without incident, but there IS a pounding at the door. He perks up at that.

"Why are they knocking?"


He seems a bit suspicious, but his hunger wins out for now. He devours some kind of veggie bun, and closes his eyes as he chomps

"MMmm. Mm. Okay. So what now exactly? Do we move, or wait for them to come to us so I can give some kind of all clear, or what?"

He rustles about in the bag for more.


Yes please both of you make Deceit checks with a +2 bonus for Hestias amazing roll earlier.


Theron Iskios wrote:

Theron says, "Sorry, you should have been contacted. It's a mess out there right now, and so we're here to bring you lunch... and make sure that you're safe, based on that intruders."

He takes the proffered food, which seems to calm him slightly although he remains a bit flustered. "Intruders? What? Let me check the feed...

He turns around, presumably to cycle over to the camera feed.


Hooboy. Not the greatest special rolls, but considering your backgrounds and the fact that it is the two of you together, you are entitled to some information:

Hestia:
SOMETHING about this guy tickles a memory. You know he is a biotic though, but not a biotic the way you are- something in a class you kinda rested your eyes through... somw kind of non-eezo based biotic? Psy-something? Not sure what he has to do with classical music, buy you know it was Psy something, you are confident about that as strange as it sounds. He's definitely a weirdo, but a harmless one, especially with Theron there.

Theron:
You remember some conspiracy talk about humanity's biotic abilities long before eezo was a thing. There were "psychics" who could bend sporks or win contests or something like that. They were supposed to be really helpful to companies- the theory implied that humanity was able to complete on the new interstellar market because of these guys pulling strings somehow, supposedly every company has guys like this in a similar office somewhere in the back doing...SOMETHING, you arent sure what. You DID have to retire one attached to a company that was making life financially uncomfortable for Cerberus back in the day, and he was a lot like this guy. You get the sense they don't let them out a lot.


Just waiting on Therons roll.


The infiltration team slips in JUST as the elevator doors behind them open- a few seconds later and it would have been an awkward reception in the lobby. You hear no footfalls in the hall approaching this mini-office, a likely side effect of the noise scramblers and plush carpet, but even without those, the music is near deafening. Despite this, the man at the computer whirls around in surprise.

Spoiler:
The DM rolls very special dice: Special: 2 + 4d3 - 8 ⇒ 2 + (1, 2, 1, 2) - 8 = 0 Ah well.

As this is a very special infiltration team, make an equally very special roll, Hestia with a +2, and Theron with a +3, otherwise, the shocked fellow is in his early 30s and has a few days of growth with respect to beard but otherwise looks very put together despite his lack of fashion sense. "You...aren't the regular crew. Who are you?" He immediately turns the music down.


Theron Iskios wrote:
Theron pauses a moment, blinks, ....waitaminute..., and quickly tries to force a diagnostic to ensure this is a live feed and not an (old) loop.

From what you see, it is quite live, or at least real. The mannerisms are all too human, even advanced AIs don't twitch, cough, and scratch itches that way.


Who is that masked DM? wrote:
Quote:
Theron quickly flips the camera to ensure he's not walking into worse than the goons following him... or something that'll tip them off immediately, either.

It's a somewhat sad scene- one lone corporate drone sitting at a state of the art computer rig that is easily the price of a small home in an office that is larger than the setup, though not by much. He is simply kind of bopping to the beat of an extremely outdated song, at least 15 years or so. The way he is moving is as if it was still a top ten hit. Moreover, you aren't a fashionista, but this guy's suit is equally outdated. You haven't seen suits cut in that fashion in at least 20 years. Even his haircut seems a bit off, something a much younger man would wear. Odd...


Quote:
Theron quickly flips the camera to ensure he's not walking into worse than the goons following him... or something that'll tip them off immediately, either.

It's a somewhat sad scene- one lone corporate drone sitting at a state of the art computer rig that is easily the price of a small home in an office that is larger than the setup, though not by much. Make a perception check, otherwise he is simply kind of bopping to the beat of the song he is singing along with, admittedly badly.

Quote:

Hestia tries the hall in the other side of the T, still looking for some secret door, and whispers to Theron. "Maybe the doors are all from the inside, but one entrance? Sounds like a risky bottleneck."

Investigation: 4d3 - 8 ⇒ (2, 3, 3, 2) - 8 = 2

You are trying to find the seams for the door to the rooms that are doubtless there, but you find nothing. Just then your gaze falls to the floor and you see an imperfection there. Then it hits you- Oh crap. These aren't doors to other rooms. They're PRIVATE ELEVATORS. The old-school kind that open vertically, not horizontally, they melt perfectly into the walls in this decor. You hear them rumbling quietly. Someone- several someones- are on their way to this floor.


Theron Iskios wrote:

[dice=Investigation]0+4d3-8 Whole lotta nope.

Theron whispers, "Keep looking, I'll work on the door that we can actually see." He moves forward, doing his best to look like someone who should be trying that door Assuming my "in plain sight" stealth roll still holds. He quickly pops the panel and starts trying to hack in.

[dice=Security]4+4d3-8

It's an out of the box security system. You're through it in moments. You can open the door, flip the camera to see what's inside, or first one and then the other.


Hestia Harper wrote:

"There's too much hallway for one door," Hestia whispers, running sensitive fingertips along the wall, looking for a break in the surface.

[dice=Investigation]4d3-8

Yeah.

You are aware that there is more to this hallway, but have no idea where these phantom rooms are. It strikes you as an uncanny waste of space at the moment.


Theron Iskios wrote:

[dice=Alertness]1+4d3-8

"I can probably use the smartbell panel to get into that door, just not sure I can do it fast enough to not be noticed by the louts...." He blinks then at her statement, "What, wait? So hidden doors?"

Searching would be Alertness again? Investigation? Would Tripwire Sensibilities let me use Security from the whole 'avoiding trap' thing?

You can use Investigation for this, where Hestia has failed


Who is that masked DM? wrote:
Zinnius Dern wrote:
”We should warn them. I do not think a frontal assault is advisable in this location - which is rare for me to say. But do we know they are after our team - or is something other than normal business going on here?”
The group makes a hard right as they go inside the building, and Grace swears they speak to someone, and Zinneus can confirm they use a passphrase: "Shepherd was wrong" before disappearing down a hallway, any pretext at being a deliery person gone. You know that hustle.
Quote:
One subtly, the other less so, the infiltration team makes their way down the hall. The lighting is a bit too infrequent, the carpet a bit too plush, and the door reading "Room 101" is a at what Hestia notices is a far too long hallway- there have to be some extra rooms hidden somewhere along this corridor- for a few moments, but then, you are right there. The door is closed and there is a very obvious, private home style BRING doorbell doubtlessly linked to a camera for the inhabitants next to the door. Hestia hears someone singing along badly to some kind of music, but his off key screeching turns her off to whatever type of music it might be.


Zinnius Dern wrote:
”We should warn them. I do not think a frontal assault is advisable in this location - which is rare for me to say. But do we know they are after our team - or is something other than normal business going on here?”

The group makes a hard right as they go inside the building, and Grace swears they speak to someone, maybe? Make a Perception check to see whom, or Zinneus can attempt a Systems check to listen in[ooc] before disappearing down a hallway, any pretext at being a deliery person. You know that hustle.

Quote:
"Wow, nice carpet. I'm gonna look for where this lunch goes." She squints at the lunch as if it were the greatest mystery of the age, waving it like it wasn't sending her where she expected to go, playing up the disorientation slightly. She moves to the top of the T and looks both ways to see if there's more than just 101 to the left up here.
Quote:

Theron flashes back, Thanks for the head's up. We'll try to give 'em a wide berth, though I worry that someone else may be poaching our quarry.

He does his best to blend in with the scenery when he steps off the lift, trying to figure out if he has a clear way out... before remembering himself, and watching for Hestia.

One subtly, the other less so, the infiltration team makes their way down the hall. The lighting is a bit too infrequent, the carpet a bit too plush, and the door reading "Room 101" is a [ooc]Theron and Hestia make a Perception check, otherwise it is merely a bit too far away for a few moments, but then, you are right there. The door is closed and there is a very obvious, private home style BRING doorbell doubtlessly linked to a camera for the inhabitants next to the door. You can hear [ooc]Hestia and Theron make a Perception check to determine what type of [/ooc[ music coming through the door, even with the sound reduction. Also, someone is singing along. Badly.


It is not that hard at all to hack, it's just a matter of doing it subtly...and...done. You have access to the floor in question.

The trip up is quick, soft and professional, and when the two of you step off the elevator it is onto what only Theron notices is an aqua-colored carpet that has markings on it very reminiscent of asari...hmm... that is the very definition of plush. Recessed lighting makes the hallway seem dim, however, and you could swear the very little sound you make is eaten bywhat only Theron swears is a sound scrambling device that would keep anything up to moderate caliber gunfire muffled to the immediate area. In real life terms, it would be like putting your ear next to one of those old, huge speakers for our parents stereo system, but the sensation is a bit disorienting.

And a hallway is all it appears to be, a T shaped intersection with the bottom being the elevator and a small sign at the end of the hallway reading Room 101, indicating you should turn to your left to get there.

Downstairs, the remainder of the team remains in position, Zinnius and Grace watches the procession of food service workers going about their duties but Zinnius notices a few brief squelchs of radio static that Grace notes synchronizes with a few human men a bit larger and rougher seeming than the average person making deliveries from seeming to walking faster and in tandem as they make their way to the entrance .


Theron Iskios wrote:
Oh, I'm totally behaving on this first trup - it's just that stunt lets me find traps and the like via Security instead of just Alertness

Okay just checking.

It is not that hard at all to hack, it's just a matter of doing it subtly...and...done. You have access to the floor in question.

The trip up is quick, soft and professional, and when the two of you step off the elevator it is onto Hestia and Theron make an Alertness check, otherwise it is a carpet that is the very definition of plush. Recessed lighting makes the hallway seem dim, however, and you could swear the very little sound you make is eaten byHestia or Theron can make a Systems check, otherwise it is something you can't quite put your finger on, but the sensation is a bit disorienting.

And a hallway is all it appears to be, a T shaped intersection with the bottom being the elevator and a small sign at the end of the hallway reading Room 101, indicating you should turn to your left to get there.

Downstairs, the remainder of the team remains in position, Zinnius make a Systems check, Grace make an Alertness check, otherwise you are doing little more than watching the procession of food service workers going about their duties.


Security does definitely play a role here, there are ways to hotwire the elevator, but the question is- do you go for subtlety or do you just do it?


There isn't too much to see aside from the uniformly garish colors of various eatery employees, which are the sole spot of color in a drab corporate landscape. The local networks are flooded with advertisements for the Commander Shepard icon for the newest Ancient Circle game, making the omnitool link cluttered, but functional. The food packages are to a company on the 64th level, and the packages themselves allow for entry to that floor- but your target is several floors up. Still, despite being on the wrong floor, an element of the team IS in the building.


Hestia Harper wrote:
"Awesome! Sounds like a deal!" Hestia beams at the salarian, beckoning Theron over. "My friend just started, too. He thought I'd have better luck finding where to get a uni than he would. More hands to help with the lunches! Hey, what about tips? Does anyone ever come across with gratuities? And where are we going to deliver? Offices or residences or both? Are they gonna charge us for the uniforms?" She keeps a running stream of chatter going at the poor courier to keep him from being able to think too much, and starts grabbing orders.

The salarian almost seems happy- its hard to tell with them sometimes. He hoists over lunches for each of you and notes that your omnitool will let you know where it is supposed to go.


Hestia Harper wrote:

"Makes sense to me. We could get a uniform apiece, each get an "order", then reconvene near 101 when we are all past security," Hestia suggests, then makes a beeline for the nearest bag-carrying, green-and-black courier.

"Excuse me," she says somewhat frantically, "I just got hired and... well, where do I get the uni? I wasn't paying attention. Help a sister out? I need this job!" She gives the courier an pleading yet somehow vapid look.

[dice=Deception]4d3-8+3

The salarian you approach lets out an exasperated sigh. "I wish I could say I was surprised. Things have been going downhill since Voulet left. That said, I'm not going to turn down help. Why not help me carry in a few of these lunches, and I'll see about getting you a uniform later?"


Some observation during your conversation reveals very little- Noveria is a very unique place and you all get the feeling that its ebb and flow is more akin to an oversized corporation than an actual planetary settlement. It takes a while for an exploitable sign to pop up, but one does in time: what looks to be a surge in individuals wearing green and black uniforms, delivering individual meals from local restaurants to individuals tenants in the building. From where you are it does seem as if building security talks to them for the briefest of moments, but quickly allows them to move on to make their delivery. You can't quite make out anything more detailed than that.


Spoiler:
Okay! Let's get some Alertness rolls to see what you can see!


The Reverend Building area isn't too hard to find. A series of rather severe looking edifices that stick out from the uniformly Corp comfortable architecture of Noveria. There IS a strangely religious atmosphere here, the buildings do look like repurposed earth cathedrals in passing, although they have been wholly given over to worldly concerns as numerous medium sized businesses have purchased entire floors. Some of the upper floors are doubtless residences- the views are too spectacular for anything else. Passing by one you notice an unusual quirk- the smaller the number, the higher the address is- number 1 would be the penthouse, and number 101 would be the start of the private residences- whoever this guy is, he's living high on the proverbial hog.


And with that, all of Noveria is open to you. The women and their turian superior kind of melt into the background. The question is- where to next? Directly seek out whom you are looking for, or perhaps take a note from the ERCS you have allied yourselves with and melt into the surroundings before moving on?


The ladies part like a curtain for the turian, and he walks over to the party with a series of forms on his omnitool for someone to sign, although his eyes flick towards Grace during his stroll over.

"If you'll just sign here, you will be considered a temporary part of our agency, with all the rights and responsibilities that involves."

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