Aldronard

White Knight II's page

80 posts. Alias of TawnyKnight.


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HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

"Agreed, Pawn VIII does seem a touch... Excitable, checking up on him would seem prudent," White Knight concedes leading the way back into the great hall to check how his familiar fares.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

White Knight nods, "Agreed, I think we should also check on Pawn before we do so - though I sense no apprehension, more glee."

Heading back up with a nod to the women he seeks Igmutanka and Jacamo and finds them retracing their steps.

"We have guards below who have been cooperating with the beast. Apparently it has been in this position several times, and even burned on pyres, but has always come back. We must hope for some imformation below, from either these guards or their prisoners."


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

White Knight bows, "Greetings I am White Knight Two, it is a Arik says, we have dealt with the Chimera, for now, but need to find some means of permanently slaying the creature. It spoke of a "Bane Metal" I do not suppose you would know what that might be? Failing that any information you could provide about what happened here would be appreciated."


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

I'd say go for someone from that imploded Campaign, though I am not really sure why we need an arcane caster? What role would they be fulfilling? I would say just take the best that is on offer regardless of class.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

White Knight looks to his comrades pointing to his own mouth and shaking his head.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

You could always come over to us, I imagine you heard us knocking the door down, if you can no longer be stealthy might as well not be split?


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

White Knight stands rubs his shoulder and begins to say in his monotone mirthless voice, "Hahahahaha, ha, very amusing, I have allowed my own sense of foreboding to skew my judgement it seems. Downwards?"

If there are no objections he begins leading the way down the staircase, his eyes piercing the darkness with ease.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Non-stealth

Asking Ariok to use Bit of Luck and Rin to try and aid.

As they move White Knight questions his companions about there abilities and assuming he is willing to share asks Ariok, "Could you use this luck ability on me so I can try to break down the door, I have an ability to empower myself once a day, so we need to maximize our chances of success. Rin I appreciate brute force is not your strong suit, but could you attempt to aid me? But first let me check for magic..."

He checks for magic and if there is none on the locked door, and Ariok is willing to use his Bit of Luck ability, he charges the door slamming his shoulder against it skin flaring with sudden neon blue light as his nanites activate lending him a sudden surge of raw power.

PFSRD Doors:
Common or Standard Door Materials

Wooden Doors: Constructed of thick planks nailed together, sometimes bound with iron for strength (and to reduce swelling from dungeon dampness), wooden doors are the most common type. Iron hinges fasten the door to its frame, and typically a circular pull-ring in the center is there to help open it. Sometimes. instead of a pull-ring, a door has an iron pull-bar on one or both sides of the door to serve as a handle. In inhabited dungeons, these doors are usually well-maintained (not stuck) and unlocked, although important areas are locked up if possible.
Strong Wooden Door: These sturdy doors can take some punishment before breaking. Good wooden doors are rarely double doors, however. Strong wooden door typical stats: AC 3; hardness 5; hit points 22; DC 16 Break [stuck] or 18 [locked])
Very Strong Wooden Door: These wooden doors are often bound with iron and often guard important areas. Very strong wooden door typical stats: AC 3; hardness 5; hit points 30; DC 23 Break [stuck] or 25 [locked])
Stone Doors: Carved from solid blocks of stone, these heavy, unwieldy doors are often built so that they pivot when opened, although dwarves and other skilled craftsfolk are able to fashion hinges strong enough to hold up a stone door. Secret doors concealed within a stone wall are usually stone doors. Otherwise, such doors stand as tough barriers protecting something important beyond. Thus, they are often locked or barred. AC 3; hardness 8; hit points 90; DC 28 Break [stuck] or 28 [locked]) are difficult to break through. They are a feature in dungeons built by deep-dwelling races such as dwarves and drow.
Iron Doors: Iron doors are hinged like wooden doors. They are usually locked or barred.

Bit of Luck allows you to roll twice and take the best result.
Str: 1d20 - 1 + 1 + 10 ⇒ (4) - 1 + 1 + 10 = 14
Str: 1d20 - 1 + 1 + 10 ⇒ (18) - 1 + 1 + 10 = 28 I select this one :)


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

"Many thanks. I suppose we just shout as loudly as we can," White Knight says, "How about the stealthy go left thenres tof us right?"

He gestures to the left of the entrance and to the right - as if from the point of view of someone entering the Keep.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Will do, always bad about up dating these, must do better :)

"Ariok could myself and Rin prevail upon you for some healing?" White Knight asks, checking his acid burns, and while he is at it deciding to cast a spell to enhance his vitality.

False Life: 1d10 + 7 ⇒ (7) + 7 = 14

To Jacamo he inclines his head, "That seems a eminently sensible solution. Does anyone have a way to contact the other group in the event of trouble? If Pawn were available I would send him with the other group, but such is not the case."


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

"Possibly, but it might well had ebeen unable to access many rooms due to its size and a Keep seems more likely to contain special metals than a town. So we have eliminated cold iron, mithril - which serves as silver - and steel, that leaves adamantine? Maybe even something more uncommon for battle like gold?"


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

White Knight nods, he retrieves a pearl from a pocket and concentrates upon it for a moment, casting a spell that leaves his sword crackling briefly again with sparks. Then he retrieves two more pearls, clasping each in his palm in turn.

Recovering Shocking Grasp and casting into Spell Storing Scimitar, recovering Shocking Grasp again, then recovering Vanish.

"Let us search the Keep first," he says moving back into the entry way and heading to the right ready to systematically go through every room.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

"Maybe we could leave Pawn here stabbing and search the Keep for this bane metal? Though we should check the can do sufficient damage to keep it down first..."

Pawn can probably just coup De grace it every round or so and keep it down while we go off an explore, and he is linked to WK if there is a problem. Thoughts?


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

"Rin can you produce those elemental rays at will? If so might I ask that you try out different elements upon the beast see if any do permanent damage? If not I suggest we get some horse bones from outside and place them inside its brains and heart, I do not believe its gradual regenerative properties would allow it to force them out."


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

It has fast healing which stops when it dies, so if we kill it it should stay dead. So anything ought to do as long as it does the damage, the problem was keeping it down but alive.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

"We should kill it now," White Knight says flatly, poised but waiting to see if any of his companions object.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Anyone have decent intimidate? Or at a pinch diplomacy? If noir we may as well just kill it and search the rest of the Keep for clues.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Directing himself towards Rin White Knight says, "To my mind it is probable this creature has slaughtered the folk of this domain. While I agree that torture is undesirable we are sorely in need of information and I am loathe to kill this creature without extracting some information. Perhaps we simply allow it to wake all attempt to threaten it into cooperation and then kill it if we fail?"


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

"Do we not wish to allow it to heal enough to speak with it Igmutanka? I do not feel it is necessary to expend any more resources we might need against this creature - we should be able to kill it easily it is only preventing it becoming a danger again that is a problem and some judicious stabbing at the right time ought to solve that," White Knight intones in his tediously montone voice.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

"Perhaps we can simply cut its wing off? A touch barbaric, but the creature taking flight seems to be our major problem, and such an injury might cow it? Otherwise we might simply all stand by ready to attack should it make a move to escape or attack with someone striking occasionally to keep it from substantial recovery." White Knight suggests, taking a position at the creatures front placing his blade against the throat of the dragon head.

"I fear I am far from an adept interrogator, does anyone have such a talent?"


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

How big and heavy do those thrones look GM? Would it be possible to dump them on top of the chimera to sort of pin it down?


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

"Have we established what this bane metal might be? I have cold iron and normal steel, but nothing more." Whight Knight says, eyeing the healing wound, and seeking any wounds that are not healing as he steps aside and swats the boar away with his hilt.

Perception: 1d20 + 12 ⇒ (19) + 12 = 31


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Pawn lets out a triumphant, but slightly pained bellow and seems about to swoop down upon the chimera when White Knight orders,

"Pawn VIII go outside and bury yourself this instant, we will be here until you are fully healed." White Knight declares turning and slashing the boar across its face maintaining a defensive stance.

Scimitar FD: 1d20 + 12 + 1 + 1 - 4 ⇒ (18) + 12 + 1 + 1 - 4 = 28
Crit Conf. FD: 1d20 + 12 + 1 + 1 - 4 ⇒ (13) + 12 + 1 + 1 - 4 = 23 Damage: 2d6 + 12 + 2 + 1d6 ⇒ (5, 1) + 12 + 2 + (6) = 26 20 Magic and slashing and 6 cold.

Muttering darkly Pawn flies off heading for the courtyard to find a likely patch of dirt, and producing his folding shovel as he does so. He will remain enlarged to dig a hole then shrink back down and pull the dirt in over himself and remain buried for just over two minutes until he is fully healed.

To his comrades White Knight calls, "I will deal with this boar, could I ask the rest of you to ensure that troublesome creature does not awaken? But please do not kill it though, I believe we should question it - in a bound and severely weakened state."


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Ah, fair enough, dang was hoping the error went the other way!


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Did its AC go up between Jacomo's dagger which just hit on a 21 and WKs crit confirm roll of 22 and Igmutanka's 21 to hit? There does not seem to be any mention of spellcasting?


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Yes I think it was adjacent to me, moved it there - it is "large long" so would not have reach.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

White Knight lunges forward again, seeking a throat once more and this time striking true and slashing a red line across one of the beast's necks!

Scimitar: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
Crit Conf: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 Damage: 2d6 + 12 + 1d6 ⇒ (1, 3) + 12 + (6) = 22


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Are you including bless Rin? Might tip it over the edge for a large creatures touch AC.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

You are quite right, and my logic was way off, its only part of a round from Pawn to its turn. Bum!


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Something is definitely off here he is down for an entire round so at some point Igmutanka has to have an action while he is down.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

I cannot at the moment as I am on my tablet, but if you copy your avatar you should just be able to paste it onto the map. Otherwise I will add when I get back to my desktop :)


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

A good point, yes that works nicely thanks :)


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

@DM Nate any chance you could put the Map link in your profiles class line? That way it is always fairly close to hand, some people also link to the top of the thread, but I tend to think class line is closer at hand - especially for those on mobiles. Plus I keep forgetting to post it! MAP


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Ah thank you, worth it I would say, even if it harms Pawn's personal feeling of invinsibility :)

Does the dragons bite overcome Pawn's DR Magic? DM Nate?

Pawn squarks in indignation as the dragon's maw closes upon him, but his normal confidence quickly reasserts itself as he forces the chimera down!

"Ahahahahahahaaa! I am the greatest! Surrender now and I will only make you wear one embarrassing hat while I ride you like my own personal pony!" The Mephit cackles.

White Knight meanwhile effortlessly avoids the boars clumsy attack dodges to the right before reversing to the left and speeding around behind it to strike at the Chimera, calling,

"Someone flank with me!"

As soon as someone moves into a flanking position, or it becomes obvious nobody will, his scimitar sings out slashing at an exposed throat!

If crit confirms spending 2 points from arcane pool to use perfect strike to increase crit mod to x3. If crit does not confirm using 1 point for perfect strike to do max weapon damage.

Knowledge Planes: 1d20 + 10 ⇒ (16) + 10 = 26
Acrobatics: 1d20 + 16 ⇒ (9) + 16 = 25
Scimitar: 1d20 + 12 + 1 + 2 ⇒ (20) + 12 + 1 + 2 = 35
Crit Confirm: 1d20 + 12 + 1 + 2 ⇒ (9) + 12 + 1 + 2 = 24 Damage: 3d6 + 18 + 1d6 ⇒ (5, 2, 2) + 18 + (3) = 30 2 points of that is cold the rest slashing and magic.

Map


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

+1. Hopefully Pawn just grounded, or near grounded, the Chimera, but going to wait on the official result before posting White Knight's action.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Good luck with the surgery, sure it will be fine :)


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Brow furrowing as the dragon fangs bite into his side White Knight calls, "It is trying to summon, we need to distract it least we wish more hostile company!"

Swiftly he enchants his blade, frost crackling across its surface as its edge sharpens, before moving forward onto the dais and calling, "Pawn!"

Pawn flies over to the Knight drops his wand and expands growing to human size as White Knight places a hand upon his foot and chants a spell.

Spellcraft: 1d20 + 15 ⇒ (17) + 15 = 32

Spellcraft DC 16:
True Strike via Share Spells


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Take the aoo and move away.

Because I am an irascible cuss who cannot resist arguing when he thinks he is right:
But I think the rules are pretty clear.

PFSRD wrote:
A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. You can take a swift action anytime you would normally be allowed to take a free action. Swift actions usually involve spellcasting, activating a feat, or the activation of magic items.

So I specifically should be able to activate the shirt directly after my attack action and be able to tumble.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

If allowed to use the shirt I will, if not I will eat the aoo, but using the shirt would be my preference - Chimeras are big and scary!


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Well given that choice I would attack and take the aoo. I had thought using the Quick Runners Shirt was a pretty elegant solution though, you referenced that I would need to spring attack for it to work and that is the effect using the shirt has.

Swift actions take the same amount of time as free actions, which is to say virtually none and specifically

PFSRD wrote:
"without effecting you ability to perform other actions"

its like shouting. I can certainly jump up and hit a tree branch with a stick shouting "blah!" as I do so, and if I were to stat myself as a PF character I would not be 7th level, nor would I have spring attack.

Also this is not a case of a player doing something to seek advantage, but using the only viable tactic at their disposal. The fall is not a trick, and the expenditure of the shirts once a day ability is not an insignificant loss.

That said its not a big deal at all, and I won't be complaining if I take an aoo. I will also say that I am always happy for a GM to prioritize speed over decisions that effect my character, my usual rule as a GM and player being the only thing that really justifies serious rules lawyering is character death.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Hmmm, I do see your point. Can I switch out my swift action so not use arcane pool on my weapon and instead activate the Quick Runner's Shirt giving me an extra move action? This would remove the cold damage 2 points.

As his scimitar strikes White Knight's the chessman Knight upon White Knight's tabard rears and grants its wearer an extra burst of swiftness! Flipping through the air he lands in a roll avoiding leaving his foe any openings and races away to, relative, safety.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Still invisible White Knight enhances his blade, any who can pierce the veil of his invisibility see frost play across the blade with while it appears to grow sharper still.

Charging forward he hurls himself into the air clearing the ground by a full five feet and slashing out at the strange chimera! Tumbling as he falls back to earth to avoid leaving the beast an opening.

Acrobatics: 1d20 + 12 ⇒ (8) + 12 = 20
Scimitar: 1d20 + 12 + 2 + 2 ⇒ (14) + 12 + 2 + 2 = 30 If it cannot see him it is denied any Dex to AC. Damage: 1d6 + 6 + 1d6 + 7d6 ⇒ (4) + 6 + (2) + (5, 6, 6, 6, 5, 4, 6) = 50
Acrobatics: 1d20 + 16 ⇒ (13) + 16 = 29 10 magic and slashing, 2 Cold, 38 electricity. If it hits he uses the stored Intensified Shocking Grasp inside his scimitar as a free action.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

"Ware its breath weapon, standing in a clump is not advisable," White Knight says, chanting a spell fingers weaving for a moment before he vanishes.

Spellcraft DC 16:
Vanish

Pawn flies into the room darting off to the side as he draws a wand, winking cockily at Rin as he passes trying to work out what his jib is.

MAP


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

You should all be able to move the pieces, so please adjust as appropriate. I'll take a crack at editing the map.

Not sure why the door would be behind us though? Nobody entered as far as I am aware? And I think White Knight is to the fore? Currently working on what we were told about the Chimera being 50 feet away when we opened the door.

MAP

It should be editable, so you can make notes on the map using text boxes, etc.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Possible Map?


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

I think play at this level is very difficult without a map. I have one made up that fits the information I have if that helps, and can just pop it up on google slides?


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

"We are in ignorance, but would ask your name and titles, as well as what manner of gift might be appropriate?" White Knight says eyeing the beast wearily.

Knowledge Arcana: 1d20 + 15 ⇒ (12) + 15 = 27


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

White Knight, with Pawn at his heels, scimitar in hand moves in making for the large area ahead. Pawn begins to sing as they go,

"I don't know what I've been told, Pawns they only work for gold!
I don't know what you just said, but you have a stupid head!
I don't want any trouble, or I'll 'it you with my folding shovel!
I'm great one two, your not screw you!"

Until White Knight turns and glares at him.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

"There are magical beasts with the heads of dragons, lions, and goats, upon the same body, that would seem as likely a possibility as such an unusual alliance. I believe Black Dragons use acid if anyone has the means to protect themselves against such? Though as the Lady says it may be more metaphor than fact, despite the claw and tooth marks."

Looking to the rest of the group for objections he makes to open the ironbound Keep door.

Knowledge Arcana Chimera: 1d20 + 15 ⇒ (14) + 15 = 29
Knowledge Arcana Black Dragons: 1d20 + 15 ⇒ (6) + 15 = 21


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HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Probably waiting unintentionally I am assuming it happens alongside conversations and other examining of the bones, waiting for Pawn to fly down, etc.

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