I'm screwing around with PCGen rolling different characters and using different point buys and rolling methods. It's pretty fantastic. My Human Paladin: 25 PB Version 16 STR
4d6 drop the lowest 12 STR
2d6+6 18 STR
This is all before any racials or anything, just flat rolling. I gotta say as far as interesting stat allocation. I enjoyed doing the Point Buy. Maybe 25 is a bit TOO forgiving for stats but I think that's what I'm going to have them do. It'll be good to start off with and give them some buffer room for making terrible decisions which I guarantee they'll make just due to the inexperience of everyone.
Cap. Darling wrote:
Thanks ^_^ I'm excited. I've been working on some encounters and maps for them and I'm happy with how they're coming out. I asked everyone if they'd be okay with a reroll (just stats) and I think they are so we may just do that. It'll be easier at least for the first night and give the sorc the ability to do something rather than fire a couple poopy spells while the rest are face smashing EVERYTHING.
You can NOT punish a good act and not lose your powers (regainable by atoning) but you CAN'T PERFORM a good act and keep your powers. There's a difference between not punishing a good act and performing a good act. At least the way we play. I much prefer LE Anti-paladin as well. Now the CE Antipaladin may very well punish all good. But the LE Antipaladin I believe will let a "good" deed go unpunished as long as it either furthers his own darker goals, or doesn't interfere with his more insidious purposes. Just like an Antipaladin can infiltrate a group and even PERFORM a good deed if it allows him to destroy the group from within later on... It's a slippery slope of espionage and evil and awesome ^_^
I've messaged everyone informing we're just going to reroll with a 4d6 drop the lowest. I'll let them do that twice and take the best set. About the Drizzt clone... I KNOW! I've done everything I can to convince him to try to be a bit more original aside from just outright forcing him. But I want him to have fun and if that's what he wants to play, so be it ^_^. I enjoy rolling the dice. That's the neat part. The REALLY REALLY cool part to me is the RP and description but everyone enjoys rolling those dice. Like I had mentioned earlier I just really don't want to be too stringent on people though. This is everyone's first time playing with all 6 of us and a couple of the players first adventure into paper and dice period. So I'm cautious for the first bit to try to just let them start having fun. I don't want anyone to be wore out by the time we start to ACTUALLY play. My big concern with any of this (the OPness) was that even if I WAS able to throw challenging encounters at them, the Sorceress was going to be left out having only 1st level and 0 level spells and be no where close to as effective as the big melee bros. But I think it's all good atm. I'll meet with each of them individually this week and get the characters set back up and ready to rock ^_^. OH and just as a bit of extra information, these guys didn't whoodoo me. All of these rolls were made with me in the room looking at the dice and most of the time were made with MY dice. Which I really wish were loaded. But alas they are not, hah. They got really lucky and we used a flawed system. But it's being fixed and hopefully I can get these guys slapping some steel and fire to some Trogs next week when we all meet up for our first play night!
MrSin wrote:
We didn't know that it would kill him, he wanted a 0 charisma Chaotic Neutral Full blood Orc barbarian. The group is mostly evil. He just wanted to be as brash and hateful and indignant as possible. As far as we knew (and this is my fault for not reading everything before they rolled) having 0 charisma didn't do anything negative but affect those rolls and he got the -2 by switching from Half-Orc to Orc which took his CHA down by 2.
Duiker wrote:
Yessir they were all rolled in my presence; I was just slack jawed the entire time.
Fair enough, that's what I'd like to do (make them re-roll and most like what I will do). But let's say everyone was adamant they didn't want to re-roll right away and maybe just wanted to play around mini-style with these guys? I think having two sessions where we just sat around rolling characters and re-doing the tedious stuff may be demoralizing for them. That's my biggest worry. What would be a good way to throw a challenge towards them that either wasn't too easy or too unforgiving? Just for them to get a taste.
That's amazing. I'm cackling. I'll have to let him know. I've played through a bit of Kingmaker but as far as pen and paper goes we're pretty nubbish and still trying to get the gist of everything. I have the books and am trying to ingest all of the information but that absolutely slipped through the cracks.
It's roll 1d20 7 times (re-roll 5 or under). Each is a separate value for a stat. Drop the lowest. Then roll a 1d6 and distribute that value amongst your chosen stats. So if I rolled and got a 12 13 14 15 16 13 8 I'd drop the 8 then roll my 1d6. If I got a 4 on the 1d6 I'd distribute 4 extra ability points anyway I wanted. Yeah I had just never rolled that way. A couple of the players suggested it so I went with it...never have I been so wrong...
So we're getting ready for our first Pathfinder adventure. We were going to do Master of the Fallen Fortress...but now with the stats I'm not sure if we'll be doing that or I may have to just edit the crap out of it (I'm GMing) Here are a few of the groups STARTING (Lvl 1) stats: Orc Barbarian: 17 HP
Drow Ranger: 12 HP
Half-Orc Cleric: 10 HP
(All these are with Ability bonuses added in and all that jazz) We used a 7d20 drop the lowest distribute 1d6 form of stat rolling and EVERYONE got crazy rolls. I don't have the Human Fighter or the Elf Sorceress' stats on me atm but they are equally as crazy. This is our first campaign and most of us are unversed in Pathfinder. I'm not sure what to do? Do I make them fight like CR 3+ monsters and have a chance of themselves being 1 shot? Or do I have them face a TON of CR 1ish monsters? I really don't want to make everyone reroll as the initial setting up of the characters took forever because we had to instruct half the group on how to pick starting gear/skills/spells. I think this could be fun and trying at the same time, especially for me as a new GM. Any suggestions?
So here's where we are now. (I think we're going to run a slightly modified MotFF) The husband and wife are playing Drow Ranger, Elf Sorceress respectively. My girlfriend is playing a Half-Orc Cleric (kind of a face smasher with some support) We have a mountain (Human Fighter--one of the vets) And the last guy (the other vet) has yet to roll but he's deciding between Half-Orc Barbarian or some type of Rogue (maybe a Ninja). My big issue with any of this is that I've always just played core classes/races and I really don't know much about anything other than that. The husband was absolutely adamant about being a drow (and Neutral good), and I guess I'm okay with that but I told him that he has to be able to justify his back story (I'm afraid he just wants to be because Drizzt is "cool"). So my next question I suppose is if the one guy rolls a Ninja, and I let the other guy stay a Drow, will it make anyone seem under powered? After looking over the character sheets if anything the Drow Ranger seems to be a bit less impressive than the rest. What's your guys opinions on just letting them roll what they want and kind of learning as we go? The big reason I would personally allow any of that considering our average level of ignorance to expanded content is as a "trial by fire" approach. Force us to learn, so to speak. What do you guys think? Also, I am so appreciative of the help, the community on these forums seems pretty fantastic.
I just picked it up and it looks pretty darn neat ^_^. I do have a couple other questions regarding time keeping. How do you guys do it? The GM that I played through Kingmaker with just kind of flew by the seat of his pants with it. Which, while he was fair and hours didn't seem like seconds, still sometimes was a bit abrupt. Is there a better way to keep track of game-time versus real time?
Danbala wrote:
I really appreciate all the responses ^_^. I'm probably being a bit vague and that's stemming from not really knowing the characters yet. Btw we're going to be using just core rules. What I'm hoping for is kind of an introductory dungeon. Almost like a "tutorial mode" where they'll encounter a little bit of everything and nothing too super dangerous. I want to hopefully build something that gets them thinking about what their characters can and can't do and how to use those strengths and maneuver around the weaknesses beyond just combat. Are there any PS books that could do that job? Having my two buddies about should help that. They're the two that taught me as much as I know (which admittedly is fairly limited).
So I'm GM for a group that just got together for the first meet and greet type deal last night. It's a group of five and 2 are relatively seasoned Paper and Dice players (old friends of mine) and two are a husband and wife (friends of my girlfriend) who while having played a paper dice before, they've never played Pathfinder or D&D at the level of which we've all agreed to play. See, normally, at least for my girlfriend and the couple, all they've played is a very watered down version. (no encumbrance, no thirst/starvation, no prep of spells, no need to rest, no CMB or CMD, no reflex will or fort saves, not much other than fumbled through perception checks and watered down combat) I'm very new to GMing. I've GM'd a couple of the watered down games but after playing through several sessions Kingmaker with a decent intricacy and what not that having a knowledgeable GM added I fell in love with the high RP aspect. So I want that from this group, so do the two vets, and the new guys really want to actually experience everything (as much as they can with 1st levels) Pathfinder has to offer. So I really would like to try to build something myself, get them used to the different situations that aren't just "kill dat goblin" they can encounter. Any suggestions? |
