The Beast

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Organized Play Member. 57 posts (564 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 6 aliases.


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Weyland crawls up front to talk to the driver "What the hell are we up against? Are these still just orks?"


The Ghost of War wrote:
The current characters have an extra 1k XP to spend.

Ah great! I'll add that. Also I forgot to reroll my lowest number (a 24)!

reroll: 2d10 + 20 ⇒ (5, 5) + 20 = 30 30 yay! below average! I'll tidy this up tomorrow morning


Rolling:

wounds: 1d5 + 8 ⇒ (5) + 8 = 13 13

Fate: 1d10 ⇒ 2 1

Comrade:
Name: 1d100 ⇒ 32 Jorn

Demeanor: 1d100 ⇒ 36 Joker


Rolling for stats

2d10 + 20 ⇒ (4, 4) + 20 = 28
2d10 + 20 ⇒ (9, 6) + 20 = 35
2d10 + 20 ⇒ (4, 6) + 20 = 30
2d10 + 20 ⇒ (7, 5) + 20 = 32
2d10 + 20 ⇒ (8, 8) + 20 = 36
2d10 + 20 ⇒ (4, 5) + 20 = 29
2d10 + 20 ⇒ (6, 8) + 20 = 34
2d10 + 20 ⇒ (1, 9) + 20 = 30
2d10 + 20 ⇒ (2, 2) + 20 = 24


I had not thought of Operator before, I'm pretty certain I'm going for that. They seem to barely ever have 2 aptitudes for anything, but at least I could get Hotshot Pilot for 300xp :D I'll just carry a shotgun to make sure I hit things ;)


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I've been dying to try out a tech based character in DW/DH/OW, I'll take a look at that possibility, was even wondering if he could be a bit more "weaponized" than normal.

With weapon specialists, what sort of weapons are you looking for or do they normally use? Plasma/Flamer/Melta like the tabletop or more like power sword and shotgun?

Btw I love your much better explosives rules


Hey guys, Ghost contacted me to replace some AWOL soldiers so I'm reading up on character creation etc. Is there anything you guys feel I should be looking closely at? Some role that needs filling? Something you'd hate to see?

o7


We're starting a Deathwatch campaign on RPGcrossing if anyone would like to join. There will be no dice rolling and focus on the narrative and heroics.


EmissaryOfTheNorth wrote:

As for what kind of game I'd like to play... I won't lie, I'm a sucker for playing the wannabe heroes. The kind of stories where a group rises from unknown adventurers to famed heroes, but they fricking earn it through their actions and sacrifices.

Also, being a "sandbox", one of the things I do like is having a base of sorts. Be it a castle the party conquered, a cave we cleaned and rebuild or simpjy a town we are specially fond of. Having a place you care about, that you manage and improve as you advance, that I like.

Ohh! I'm with you on those points, the old classic "farmer turned savior of the world" and a base we took off the bad guys


Sounds fantastic, I'm an old RPGer so this ticks all my boxes, this sounds like the sort of stuff we did as kids sitting around the table with friends. The DM would respond to what we were doing and write adventures over the week based on our actions every weekend :D

I love the 5e D&D system, the streamlined classes with variations built into them are just what RPGs need I feel. It's not about poring over feats and prestige classes to create what you want. You select your broad class, narrower path and then ROLEplay the rest. Also I feel PF has over-inflated stats like +hit, I love the 5e approach.

If you've got room I'd love to join this


DM waz up? wrote:
Yes, and so far only about 5 character are fully submitted.

Gimme 10 hours and I'll have my elf rogue chemist ready :D


william Nightmoon wrote:
Ah! Wonderful, one if my ideas was indeed a Gulch Gunner who uses a shotgun sinstead of a pistol, but I like my Vigilante idea. I can still do what I would like, and I'm thinking I'll use a rifle instead because Ratfolk aren't exactly the best Melee and Gunmaster Vigilante are far better at a range of 30ft.

haha yeah, we'll be a cool duo. I might borrow your idea of using a shotgun for my Gulch Gunner, he may not be the most effective, but I think he'll be a fun! Running around in melee like a mad rat, with "Cornered Fury" and home made alchemical concoctions :D


Oh fantastic! I'm loving me some Dark Sun

I'll be making an elf rogue (underground chemist)

He'd be a wild and crafty little bastard that likes to cook up some concoctions from chemicals extracted from bugs or critters. He'd also be learning and experimenting with more advanced substances as we progress.

Crunch!:

Wild Talent: 3d8 ⇒ (1, 4, 3) = 8 Deja Vu
Wild Talent: 3d8 ⇒ (1, 1, 7) = 9 Demand Offering
I'll take Deja Vu

Ability scores
1: 4d6 ⇒ (2, 4, 1, 5) = 12
2: 4d6 ⇒ (6, 2, 1, 4) = 13
3: 4d6 ⇒ (5, 2, 6, 3) = 16
4: 4d6 ⇒ (1, 1, 5, 1) = 8
5: 4d6 ⇒ (4, 2, 1, 4) = 11
6: 4d6 ⇒ (1, 5, 3, 3) = 12

rerolling 4: 4d6 ⇒ (1, 6, 5, 3) = 15
Ok, that's not BAD, 23, but I'll do a 25pt buy instead


william Nightmoon wrote:
Well, with my first idea I wanted a Goblin gun scavenger, but with advanced firearms(which don't have misfire chances....) I want a lawyer... Who sideshows as a sniper

I say go for the Ratfolk with me william :D As a vigilante you roam from warren to warren with your pal that used to be a stick-up kid, but is now a gun-for-hire who tags along with you after being scared straight (with a barrel in his face).


Fantastic! Brilliant idea, I'd love to participate. I've got an oracle deck, I'll sign my character up tonight.


william Nightmoon wrote:
Well then, A gunmaster Vigilante for sure! Although I'll either be a Ratfolk or a kobold(seriously the Crazy ones are the best ones)

If you go for Ratfolk, I'm making a Gulch Gunner. We could entwine our back stories, you a lone ranger and me a gun-for-hire that had worked on some jobs together. If we share the same space he's flat-footed so you can use the hidden strike for d4s, although I can probably first run out while you stay hidden to get the full d8s.


I've just been thinking of adding a Gunslinger Class Deck to my P: ACG, which sparked an interest in playing one in the RPG!

I'd love to be a part of this!

As I fell in love with Skizza, I wanted to play a Ratfolk Gulch Gunner.


I'll roll Wild Talent to help me figure out the character better:

Wild talent: 3d8 ⇒ (1, 6, 1) = 8 Distract
or
Wild talent: 3d8 ⇒ (8, 8, 3) = 19 Sense Poison


Jesse Heinig wrote:
*Turns to pick up his boxed set from 1991*...etc

I think you're focusing too much on the mechanical elements of this and not the role playing aspect. How the character progresses on a chart or with dice is perhaps not the most important aspect of the character development. The Gladiatorial Slave of 2e was an utterly terrible kit and the advancement of an unarmed gladiator was poor in 2e as well, Pathfinder however has interesting options available. Which is great because unarmed combat to the death would be a horrifyingly brutal spectacle for the arenas.

However, I think you raise an interesting point about undercutting the scarcity mechanism. But some classes are just naturally less affected by it, barbarians, rogues and rangers (assuming archer) aren't overly reliant on getting to roll a D8 over a D6 for weapons and they mostly use leathers.

But if the DM feels I'm progressing faster and farther than the rest in terms of damage and AC I'm totally fine with being scaled back, I just like the role playing aspect of a rebellious gladiatorial slave who kept getting denied weapons and armors by his master to teach him a lesson, only to end up training an unarmed killing machine :D


Jesse Heinig wrote:
*side-eyes people asking to play monks*

Actually if you have a little bit of knowledge about the gladiators of Athas, or like me, you played this from the early 90s and own a copy of The Complete Gladiator's Handbook. You might be familiar with the gladiator kit "Gladiatorial Slave", which are gladiators that were simply provided with anything their master wanted them to wield, or possibly 'nothing'.

Playing as a Gladiatorial Slave that had a cruel master, forcing you to become especially proficient with unarmed combat and to rely on speed and wits instead of armor. The best possible class to represent that would be the Monk class. The lack of armor proficiency would be great to represent the bloody fights they wanted to see and the strange assortment of weapons he was forced to use is well represented by the Monk weapon proficiencies. I see my character favoring the talid and puchik when given any choice.


Oh yes! Dark Sun is the place to be!

I'm dotting for Human Monk, but I would treat him as a Gladiator, his gladiatorial training would have been in a style that the Monk class would best represent. No armor, quick and brutal armed and unarmed.


I'm not a regular Pathfinder player (was D&D 3e and am 5e), so I'm a little overwhelmed with the massive amount of feats to choose from.

I'm putting together a dwarf rogue and I'm looking for some archery feats, hoping to take advantage of sneak attack. Is there anything that lets me use sneak attack at further than 30feet? What are the best feat for archers at that range? (Point blank and Precise?) Or should I just go for throwing daggers? ...can they be thrown that far? is 10feet max for them? is there perhaps a chance to beef up their range?

Also, am I stuck at 20feet movement as a dwarf? Are there some Boots of Striding or some such to help my chihuahua legs?

Help me Obi-Nerd Kenobi, you're my only hope

...I mean "I'd really appreciate some help on this guys, thank you very much"


hahaha I re-read my post and I want to be clear I think this campaign is one of the best ideas I've seen on these threads, not my character XD Oh boy I managed to sound like a jackass.

Do you DMs want more details for it to make the selection, or is it good as is? I tried to keep it long enough to tell you who and how he is, but short enough to keep your attention.


I think this idea is one of the better I've seen on these threads. I wrote a little background, I can add a lot of details, but this should give you an idea of whether you'd like this character in your campaign.

Nordri Nipingr, the Dwarven Jeweler and Rogue:

Nordri Nipingr is an honest and upstanding member of Absalom’s Guild of Jewelers, well …upstanding at least. For this dwarf is a thief, a rogue, an occasional murderer and somewhat of a bastard. He is an excellent jeweler though, whether gem-cutting or designing and crafting a fashionable necklace for aristocratic ladies. He quickly realized that as he was a skilled jeweler, he could make stolen jewels change form and be sold again, not at black market value, but at high street value. He had been caught with his hand in the cookie jar a couple of times, but with the backing of the guild of jewelers those circumstantial cases were thrown out against this fine upstanding dwarven craftsman.

I say "is", but he died, so I guess "was"? But turns out he "is" again ...let me just tell you how he went from "is to a "was".

On a trip to deal with the Kellid people in Kenabres, where he was told of fortunes in gems available at rock-bottom prices, he got caught up in a war with the forces of the Abyss. Reluctantly he participated, hoping to gain riches, he found himself drawn in, ready to fight for ideals greater than money. Making it into the Citadel of Drezen he was eventually betrayed by Kiranda as she stabbed him in the back, figurately AND literally, as he sought to kill Staunton Vhane. As he was being beaten to a bloody mess by Vhane’s half-fiendish minotaurs, Nordri still believed he made the right choice in fighting for good.


Dotting for Caramon, was thinking I could go bloodrager with him. STR and CHA man.

If you don't like that, a Paladin could work.


hahahaha! You are more insane than Abdul Alhazred. This idea is nuts, I'm a big Lovecraft fan so I'll join.

I'll take Gustaf Johansen, I'm Icelandic and I have ancestors that were sailors at that time, I'll channel their spirit for this. I'll grab my Call of Cthulhu and re-read the parts Gustaf was in for this.


VERY interesting, the possible places we go sound like proper adventuring!

I'm thinking oracle, probably heavens or nature, they seem like they'd enjoy a trek through the planes.


haha! This sounds like a fantastic idea :D I'll make a Celestial bloodline sorcerer, better to keep to the theme of "looking down on you pitiful mortals" hehe


You can get a Tactical Marine as a bonus! (me)

Maybe we could get a full team here and a GM to grab us up?


haha, I was actually thinking of a "reskinned" Carchoradon Assault Marine, but if there's room I'm guessing I'd submit something else then


As I said Radavel, if you're looking for more people for that I've got my hat in the ring


I'd totally be up for this.

I'd say the thieving magpies (Blood Ravens) on a loot-mission

OR

...MINOTAURS! A chapter everybody hates going around in their Mk.8 doing what they believe is best for the Imperium ...probably shooting their fellow space marine

Whatever the choice I'm up for it


Emperor's balls! I missed the Soul Reaver campaign, still looking for a Deathwatch campaign to join


Oh dear did I REALLY just miss a Deathwatch campaign?! My favortie!

If you there is an opening or someone drops out I'd love to jump in.

...also we've had our devastator drop out of a Deathwatch campaign I'm playing here so if anyone is interested let me know.


This sounds really cool, I'd be into this. I played my share of MMOs and have watched these animes.

I'd LOVE to be the tank, but I'm not sure how you do the classes, I'm an OLD hand at RPGs, but I've never used the Pathfinder system. Is that the system we'll use?


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Ok I've changed to Paratrooper - Operator, to give us a bit more variety. It also makes me better at sneaking around, laying traps and using demolitions, but I'm not as good in combat.

@Browman: Paratroopers have operate "trucks" is that considered "heavy duty vehicles?

I'll be posting with my alias soon, need to finish background and companion later.

wounds: 1d5 + 8 ⇒ (3) + 8 = 11
fate: 1d10 ⇒ 3

@Anna Oh didn't notice you here (Scorpelio), I'm a paratrooper as well so we've got a synchronized trait with sneaking. This time YOU're the medic :D


Advanced Recon - Weapon specialist

WS: 2d10 + 20 ⇒ (8, 6) + 20 = 34
BS: 2d10 + 20 ⇒ (5, 8) + 20 = 33
S: 2d10 + 20 ⇒ (4, 4) + 20 = 28
T: 2d10 + 20 ⇒ (3, 2) + 20 = 25
Ag: 2d10 + 20 ⇒ (4, 8) + 20 = 32
Wp: 2d10 + 20 ⇒ (1, 8) + 20 = 29
Int: 2d10 + 20 ⇒ (9, 1) + 20 = 30
Per: 2d10 + 20 ⇒ (10, 4) + 20 = 34
Wil: 2d10 + 20 ⇒ (1, 6) + 20 = 27
Fel: 2d10 + 20 ⇒ (6, 4) + 20 = 30

RR: 2d10 + 20 ⇒ (2, 2) + 20 = 24 for T (I hope I can keep the old one)

Swapping S and Fel

I'll be a sneaky scout type, mono-machete between my teeth and a silenced main gun.

Finishing him tomorrow


I like the loadout slots idea as well. Makes it dead simple and serves the same purpose as weight system. It also offers the possibilities of modification of slots for some class. Let's say a "grenadier" might be able to carry 5 grenades in a slot etc.

Keep us updated on thoughts and plans for this, it sounds like an interesting campaign.


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OOh! Sign me up for this one as well :D

Since Binerith ;) (ULTRAGEEK) is going for heavy weapons specialist I was thinking a "commando/scout/guerilla" type (Kinda like a Catachan, or the Raven Guard I never made). Sneaky, big shiny knife, good with explosives, can survive in the wild.

Do you want us to give you a clearer idea from the Only War books?


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I'd like to jot my interest in making a hobgoblin cavalier (Fellrider)

Would that be acceptable?


This seems really interested, I'll probably go for the Cheliax. I'll post there


Sounds interesting! I like the idea that we dictate more what we do rather you trying to push us into a theme park ride, quite bold of you!

I like the take on orcs that they're not all evil bastards. If you go for the pathfinder system I'd love to go for an orc cavalier :D


I gotta pull out sorry, busy bee.

Have fun you rest, sounds like a fun campaign


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I'd love to join as a player if this continues. MASSIVE interest :D

Willing to help a new GM out with tips or explanation about anything in the WH40k world, rules or anything. Over 25 years of RPG and WH40k experience


This sounds really interesting to me.

I was thinking of making a Chinese scientist/psychologist (with martial arts for a bit of 190xs stereotype)

I live in China so it would be fun to play the reverse of my real role :D


I'll make an alias for him and write a little description.

I tried to keep to the style of military tradition noble. So he wears a high quality mono-sword and pistol at all times. In addition to that a military style mono combat knife and a backup pistol on the chest.

A mix of soldier and noble. To nobles he's like a soldier, "but more so much more elegant and refined" (use noble old lady's voice to read that). To grunts, he looks a bit more like an officer in a propaganda film.


Baron Reinhard Oberstein

Noble-born
Assassin
Rank 4

WS 42
BS 38
S 30
T 34
Ag 44
Int 25
Per 33
Wil 25
Fel 36

Wounds 13
Fate points 1

Traits
Lineage of reknown (Military)
Etiqutte
Supremely connected (Military)
Vendetta
Wealth

Skills
Literacy
Speak Languane (Low gothic)
Speak Languane (High gothic)
Peer (Nobility)
Peer (Military)
Awareness
Dodge
Acrobatics
Climb
Concealment
Pilot (Civilian Craft)
Security
Shadowing
Silent move
Drive (Hover)
Dodge +10

Talents
Melee weapon training (primitive)
Ambidextrous
Pistol training (las)
Pistol training (SP)
Basic weapon training (SP)
Heightened senses (sight)
Heightened senses (hearing)
Swift attack
Furious assault
Rapid reload
Sure strike

Gear
Compact las pistol
1 charge pack
3 Stimm
Charm (corpse hair)
Black bodyglove

Good Xeno Mesh - Very rare
(as a "military noble" I assume I could get this, it is the only very rare item I have)
Flak helm
Best mono sword
Mono combat knife

Hunting rifle
Telescopic sight
Fire selector
Silencer

Good Armsman-10 (SP pistol)
Red dot laser sight
Fire selector
Duplus ammo clip (for the standard ammo)

Armsman-10 (SP pistol)
Silencer
Fire selector

Hunting rifle ammo
std - 105
manstopper - 18

Armsman ammo
std - 200
manstopper - 30
dumdum - 18

Personal grooming kit
(paid 5x normal price to reflect quality)
Weapon/gear storage
(sheath for sword, leg sheath for knife, side holster for good-pistol, chest holster for regular-pistol. Ammo and grenade pockets etc.)
Cameleoline cloak - Rare
(Gift from a family friend upon finishing military school)
Photo contacts
Grapnel
Multi key
Micro bead
Stummer

6 Frag grenades
2 Blind grenades

Up for grabs from my gear:
Sword
Knife

XP accounting:

WS +5 100
Ag +5 100
BS +5 100
Acrobatics 100
Climb 100
Concealment 100
Pilot (Civilian Craft) 100
Security 100
Shadowing 100
Silent move 100
Drive (Hover) 100
Dodge +10 100
Heightened senses (sight) 100
Heightened senses (hearing) 100
Swift attack 200
Furious assault 100
Rapid reload 100
Sure strike 200

Thrones accounting:

Good Xeno Mesh 1125
Flak helm 25
Best mono sword 550

Hunting rifle 0
Telescopic sight 35
Fire selector 25
Silencer 10
Mono combat knife 90
Good Armsman-10 (SP pistol) 150
Red dot laser sight 50
Fire selector 25
Duplus ammo clip 10

Armsman-10 (SP pistol) 50
Silencer 10
Fire selector 25
Hunting rifle ammo
std 5
manstopper 15
Armsman
std 10
manstopper 25
dumdum 15

Personal grooming kit 10
Weapon/gear storage 5
Cameleoline cloak 500
Photo contacts 100
Grapnel 30
Multi key 150
Micro bead 20
Stummer 25

6 Frag grenades 60
2 Blind grenades 50


I have several rule-clarifications I need before finalizing my character:

1) if I have "Swift Attack" (as a full action you may make 2 attacks), and I have a weapon in each hand ("Ambidextrous" + "Two-weapon wielder" as well) can I make 2 attacks with EACH hand?

2) I keep looking for the benefits of using a weapon in each hand, but it seems that taking 2 half-actions (attack+attack) is the best choice, can you do this?

3) I was thinking of going for 2 melee weapons, but I see no benefits to it. Am I missing something? (still only allowed 1 parry, right? The only benefit I see in using 2 weapons is 2 pistols since I can choose to shoot semi-auto or full-auto for lots of possible hits.

4) "Furious Assault" doesn't mention this is only in melee, can I use it ranged?

Sorry for all the questions, I swear I'm a roleplayer, not a rollplayer ;D Just as the identity of the character is quite heavy on his fighting style I wanna make sure I'm doing it right


Actually I get 3200+(3d10)x2

starting 2x(150+3d10)
month 1 400xp(R1) -500
month 2 800xp(R2) -550
month 3 1200(R3) -600
month 4 1600(R3) -600
month 5 2000(R4) -650

starting money: 3d10 ⇒ (5, 6, 9) = 20 x2

3240 thrones

Posting char soon


Vector Linear wrote:

Mah. So I managed to afford stuff. If only barely.

the explosive collar wiped out the funds I was saving for grenades but its absolutely worth if for peace of mind alone.

...I don't know enough about implants, cybernetics and general DH gear to make much of a judgment there but I know I'm buying a Grapnel, a lamp pack and an explosive collar.
Though that last one is just so you guys can off me instantly in case I erupt into a big flaming demon.

Let me know what you want in case I have some leftover funds. As a noble-born assassin I'm thinking of having a mini-arsenal available