Harsk

Walter Krupt's page

24 posts. Alias of Kayakers6.


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Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

The dagger is cleaned and returned


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

Walter recovers from the shock of seeing Tristans hand start to melt "I am sorry, I do much better with weapon and animal wounds."

He makes his way over to the bundle and glances at the items inside "None of this looks to be of much use to me, unless that stick is a healing wand?"

@ S'ala "Would you like me to clean that for you?"


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

sorry i spaced RL has been happening.


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

Returns the shovel. Anxious to see what is in the bundle.


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

"I don't have any digging tools but I will help excavate to see if anything is in the area"


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

1. Tree:
I shall try to aid in the search of the tree
perception: 1d20 ⇒ 20

2. Craig and Cave:
Perception: 1d20 ⇒ 11(+5)for being pointed out?
"Where? I can't see it. Do you think it is worth investigating?"

3. ROAR
"I think setting up a 2 person watch would be good"


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

"Lead me in the right direction." Walter is ready.


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

"I am curious as to its purpose and to whom it is dedicated to."

Walter approaches S'ala with a hand outstretched "Hello, my name is Walter, I met your fellow travelers during their encounter with the spiders. I do not believe we have met."


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

Walter starts rummaging through the leftover gear and separates it into 2 piles

Pile 1:
I would like:
Quiver, arrows (all of them), whiskey, waterskin, healer's kit, BANDAGES OF RAPID RECOVERY (what do these do?), gold succubus trophy Knowledge (Religion): 1d20 + 4 ⇒ (7) + 4 = 11

Pile 2:
everything else/Party treasure and gold?
leather armor for small person, hide armor for medium, small dagger, medium short bow, two backpacks, 12 gp, 23 sp, 31 cp, a smokestick, a sunrod, a canteen, a climber's kit

Other magical items to be recovered:
ring of jumping +5
prisoner's Dungeon ring,
RING OF ARCANE SIGNETS
ASSISTING GLOVE

Other items to be recovered, appraise as you wish:
Silver necklace with sapphires.
backpack, bedroll, flint and steel, a length of hemp rope 50 feet., some stored traveling clothes, a javelin, a kama, a MW singham, MW shortsword, longsword, light mace, a MW longbow, 40 arrows, 5 silver arrows, broken heavy crossbow, 5 torches, spoiled rations, 'broken' backpacks bedrolls and pouches. 3 pp, 43 gp, 83 sp, 122 cp.

after sorting the loot Walter approaches the monks Hello there, my name is Walter, It is good to meet you all. Where are you heading? Perhaps we can travel together. Could you enlighten me about our friends mysterious malady?Diplomacy: 1d20 + 11 ⇒ (13) + 11 = 24" Walter relays the information to the party to get their opinion "What do you all think?"


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

"I do not know if this will help but it is the best I can do at the moment"
Lay on Hands: 2d6 ⇒ (3, 4) = 7


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

"Why didn't you tell me someone was unconscious!?! Tristian was alive and walking I could have handled him later."

Walter runs to Saren to try to see what is wrong
Heal: 1d20 + 4 ⇒ (11) + 4 = 15
"He is unconscious but not bleeding out, I have no idea what is happening here"


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

"It appears that we still need to collect the monks, I do not see any around. Lets go get them and get the party started."


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

"My earliest memory was being found washed partially ashore, about 5 years ago, by some followers of Ragatiel. I guess they had a sense of humor to name me Walter when they found me in the water.

As for what I am looking for... Items that will help with healing are preferred, followed by protection, lastly a weapon."

lets try this again


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

"I was given indications that I should be in this area at this time. My guess was to prevent the spiders from having a large brood this year, but I have misinterpreted indications before. How about all of you, what brings your group to this neck of the woods?"


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease
Tristan morgan wrote:

Tristan is down 20, forgot to update status. Walter I'm gratefull but there are some issues on your character sheet. Fey Foundling is a feat not a trait, Greater Mercy and Utlitmate Mercy both would have been retrained. And at 3rd level your lay on hands is 1d6 still, its 1d6 per 2 paladin levels and you don't round up, you pick up an extra d6 every even level. So with the greater mercy its 2d6

trait fixed, I should only have to retrain my 1st level feat, because I took greater mercy as my feat for 3rd level proper as I qualify for it, then re-trained the feat I took at first level to get ultimate mercy. It makes sense to me the way I did it.

proper rolls coming up.
Loh 1: 2d6 ⇒ (6, 5) = 11
Loh 2: 2d6 ⇒ (1, 2) = 3
Loh 3: 2d6 ⇒ (2, 5) = 7


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

"Lets have a look see here, I am better with my bow but I did not want to risk injuring any of you with an arrow." use deathwatch alongside a heal check to determine if I can fix the condition. Heal: 1d20 + 4 ⇒ (3) + 4 = 7
I will use as many Lay on Hands as necessary to heal hit point damage to anyone in the party.
LoH 1: 3d6 ⇒ (5, 1, 5) = 11
LoH 2: 3d6 ⇒ (1, 1, 1) = 3
LoH 3: 3d6 ⇒ (6, 5, 6) = 17
LoH 4: 3d6 ⇒ (3, 4, 3) = 10
LoH 5: 3d6 ⇒ (5, 3, 2) = 10


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

Walter hops up and brushes him self off using 1 use of Lay on Hands LoH: 3d6 ⇒ (2, 3, 5) = 10 to patch him self up "I feel great, I have been holed up in there for a day, I think. My penance was to cleanse the area and got stuck in the hole when the big spiders returned, so I started to slowly clear the nest. Until I got smoked out. Thank you for the help"


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

a deft hop out of the way, or not: 1d20 + 8 ⇒ (4) + 8 = 12
"oomph. Anyone available to help me out from under this? It is heavier than I thought it would be."

When I get free I start removing the legs from the large one and using the big spider to roll over the little ones, Probably with help.

damage taken, will heal anyone who asks


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

If the spider is dead I'll start using Lay on Hands, to patch people up.
Triage heal check: 1d20 + 4 ⇒ (11) + 4 = 15
(who needs it the most) if you are not fatigued it will be for 3d6


Thank you


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

bink "It was a glancing blow!"


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

Walter un-slings his bastard sword and charges in with a terrible bellow.
bastard sword: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d10 + 1 ⇒ (1) + 1 = 2


Male Spitespawn (tiefling) Paladin 3
Defenses:
AC: 20, Touch 12, Flat-Footed 19 (Dex +1(2), armor +9 HP: 27/28 (3d10, +3 con, +3 FCO) Fort: +9, Ref: +8, Will +8 Resist fire, cold, and electricity 5 Immune: Fear, Disease

"Ack" *cough, hack, wheeze* "Why do you have to try to burn it down, I was going to handle it... eventually. Name's Walter by the way, and some of you look a little worse for the ware. I can help with that if you let me know who you are" Coming from what appears to be a dwarf with an obvious infernal heritage, but wears the shining armor of a servant of the Empyreal Lord Ragathiel.
character details are in the profile if you would care to look


Re-skinned and ready to go. Let me know how you would like me to be introduced.