| 
  
  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Culture vs DC 18: 1d20 + 11 ⇒ (12) + 11 = 23 Vyecmuraf raises an eyebrow as they observe the garish decorations. “Many small rock bands, I see. And this… Sonic Tumult, is it? I’m not familiar with their music.” Their tone might suggest that the reason for this is because the band’s music isn’t worth knowing, but thankfully the kasatha is too polite to let any such interpretations be believable. “It would appear one of your friends appreciates their music as well, given their attire in these pictures.” Feel free to open the spoiler!  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   GM, we all know that real life takes precedence. And we’re glad to hear you’re okay. I’m fine to continue at a pace that’s not going to make you miserable, however long that takes. Hugs and lots of love.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Organizers have spoken with our GM and hopefully we’ll start things moving again later today. Thank you everyone for your patience.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   I’ve sent an inquiry to the PbP organizers for PaizoCon. Hopefully we hear back from either them or the GM soon - I’ll let folks know here if I learn anything elsewhere.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   “I do not consume beverages in public,” the kasatha answers flatly, pointedly not looking at the empty table in front of them.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Vyecmuraf looks as though they would very much like to sigh heavily at the thought of getting pulled into such frivolous nonsense, but good manners and decorum prevent them from doing so. "I suppose my expertise may be useful if this is a matter of quality," they answer at last. "Though there is no accounting for some people's taste."  
 
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Oh heyAluradux! It’s gonna be so much fun to get to play together again! Vyecmuraf looks like they very much would like to sigh with regret for ever having given Aluradux their social media handle (would it not appear undignified). “Aluradux. What a pleasure to see you again.” They sit rigidly as the lashunta leans in for a selfie, eyes focused on a particularly garish garland of red leaves and small green fruits hanging over the nearest exit.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Camellia wrote: “Hi! I’m Camellia! I adore the holidays, don’t you?” “I endure them.” A tall kasatha wearing elegant dark-gray clothes sits without a tray or any sort of refreshment in front of them. They look across the cafeteria with an expression (or at least what one can make out of their expression underneath their traditional scarf) that suggests they wish they could be seeing anything but the decorations adorning the ceilings and walls. Their glance drops down the the offered plate of sweets, and they look like they would very much like to roll their eyes. “Thank you, but no. Please address me as Vyecmuraf. And I prefer to celebrate privately, like most of my people.”  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   “That one that one that one…” Vyecmuraf’s voice doesn’t rise in pitch, but it certainly seems like it is struggling to under the grip of an iron will. Pistols point at both creatures, but only one fires. Bluff vs Red: 1d20 + 10 ⇒ (11) + 10 = 21
 Get ‘Em on Red and Clever Attack - guessing these things have minds, but one never knows.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   “Fine, shoot the big one, shoot wherever, just do it quickly!” Vyecmuraf shifts their focus to the larger bug. Sonic Pistol, Get ‘Em: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
 Get ‘Em is now on Silver.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Vyecmuraf points again at the smaller creature. “Perhaps I didn’t make myself clear. That one.” Thunderstrike Sonic Pistol, Get ‘Em: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
 Get ‘Em and attack.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Non-archaic armor here! “While they’re keeping the big one busy, take out the little one so it can’t get them in the back.” Vyecmuraf takes aim and fires another ultrasonic blast at the little bug. Thunderstrike Sonic Pistol, Get ‘Em: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
 Get ‘Em is currently on Purple.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   One way Starfinder differs from 1E is that a Guarded Step is a Move action rather than a non-action, and thus prevents full attacks. Very annoying. Vyecmuraf’s hands are suddenly full of pistols again, each pointing at a different bug. “Focus fire on that one,” they suggest, firing an ultrasonic blast at the closest one. Bluff to Feint vs Yellow: 1d20 + 10 ⇒ (4) + 10 = 14 (This has no effect if they don’t have an Intelligence score)
 Swift action to Quick Draw, Move action to Get ‘Em vs Yellow, Standard to Clever Attack.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Culture: 1d20 + 11 ⇒ (6) + 11 = 17
 “Fascinating.”  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Vyecmuraf glides forward, two hands clasped in front of them while the other two are held out to the side in a welcoming gesture. “Not a problem - we’re members of the Starfinder Society here to document the cultural significance of these ruins and investigate rumors of supernatural phenomenon in the area. If you know anything about either topic, we would greatly value your insights. My name is Vyecmuraf - and you are?” Diplomacy: 1d20 + 10 ⇒ (19) + 10 = 29  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Culture: 1d20 + 11 ⇒ (10) + 11 = 21 Vyecmuraf does their best to ignore the shouting priest next to them and focus on the symbols. “The abstract artists always say their works are about symbolism, which is just another way of saying ‘I figured out how to draw squares and am too scared to try anything else’. But people can’t help trying to find some sort of meaning in things, and then the artist latches into that and says that’s what the work’s always meant. Which is why I prefer to do viewings and appraisals before public unveilings whenever possible.”  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Culture vs DC 17: 1d20 + 11 ⇒ (2) + 11 = 13 Vyecmuraf studies the symbols for a moment before sniffing dismissively. Culture would be Vyecmuraf’s best skill out of those listed (+11), but if we’ve got someone else with better bonuses Vyecmuraf could aid anything except Mysticism.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Art Critic doesn’t quite sound like what we’re looking for, so we’ll go with Perception. Perception: 1d20 + 7 ⇒ (11) + 7 = 18 “Hrmph.” Vyecmuraf does not seem overly impressed with the room’s contents.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Vyecmuraf makes sure Shaan sits down before heading towards the nearest bookshelf. “Alright, let’s get this over with…” Section A please!  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Rather than aiming at one of the deactivated guardians, Vyecmuraf instead turns towards the exit as if to leave before firing off a shot. "I would think you wouldn't need me to point out the one enemy remaining, but best not to take any chances." Bluff to Feint vs Red: 1d20 + 10 ⇒ (1) + 10 = 11
 No go on the Feint, so Red is only flat-footed to Vyecmuraf. But at least we all have Get 'Em!  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   "Adequate work - continue." Vyecmuraf shifts their focus to the undamaged robot. OR DO THEY!?!? Bluff to Feint vs Green: 1d20 + 10 ⇒ (19) + 10 = 29
 Hopefully the feint is enough to be successful, meaning that Green is both Get 'Em'ed and flat-footed to everyone for the round.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   "Yes yes, well done, now get that one next." Again the kasatha uses their many limbs to their advantage, pointing with two at one of the robotic guardians and firing at another with a third. Bluff to Feint vs Black: 1d20 + 10 ⇒ (2) + 10 = 12
 Rinse and repeat. This time direct your ire at Black. If the feint is successful, Black is flat-footed to everyone - otherwise, it’s flat-footed to only Vyecmuraf.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Ever the opportunist, Vyecmuraf quickly changes targets. “That one, that one, here, I’ll demonstrate how you point your gun at something and pull the trigger.” Bluff to Feint vs Blue: 1d20 + 10 ⇒ (14) + 10 = 24
 Same as last time, but this time direct your ire at Blue. If the feint is successful, Blue is flat-footed to everyone - otherwise, it’s flat-footed to only Vyecmuraf.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Culture vs DC 17: 1d20 + 11 ⇒ (11) + 11 = 22 “Fascinating, but problematic.” A pistol appears in three of the kasatha’s hands, while the fourth points at the red-tinted guardian. “Dispose of that one first.” Two pistols point towards the blue-tinted creature, but only the third fires a beam of laser fire at the first guardian. Bluff to Feint vs Red: 1d20 + 10 ⇒ (1) + 10 = 11
 Swift action to Quick Draw, Move action to Get ‘Em vs Red, Standard action to use Clever Attack improvisation (rule text below) vs Red. Clever Attack:   As a standard action, you can make a single attack against a target within 60 feet and gain the benefits of clever feint (attempting a Bluff check against the target as normal). Apply the effects of clever feint before resolving your attack. You must have the clever feint envoy improvisation to choose this improvisation.
 Clever Feint:
 Spoiler:   As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if you fail, that enemy is flat-footed against your attacks (see page 276) until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Medicine, Circumstance: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 “We don’t have time for this. Does anyone have a flamethrower?” Fortitude if needed:  Fortitude: 1d20 + 3 ⇒ (15) + 3 = 18  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Fortitude vs Sickened: 1d20 + 3 ⇒ (14) + 3 = 17 “You’d think the environmental seals on this fancy armor would be advanced enough to block a simple fungus, but apparently that is putting too much faith in the manufacturers…”  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Medicine: 1d20 + 5 ⇒ (9) + 5 = 14 “Come investigate these ruins, they said. It’s be fun, they said.” Vyecmuraf doesn’t bother hiding the irritation and hint of panic in their voice as they try to follow behind Gletch.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Vyecmuraf barely stops to thank Shaan before throwing themselves at the wall. “I am not dying here today - Damorisovitch, hurry up! This wall just insulted your honor, I don’t know.” Athletics to Aid: 1d20 + 4 ⇒ (19) + 4 = 23 (Of course it rolls well on an Aid check. XD)  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Vyecmuraf immediately begins scrambling over the fallen rubble in an attempt to not end up in the sudden pit as well. Acrobatiics: 1d20 + 6 ⇒ (3) + 6 = 9  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Will, Insight: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 “It reminds me of that one talentless hack’s latest attempt at capturing ‘the essence of the Drift’ in holographic form.”  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Feel free to roll that Sense Motive preemptively if that helps speed things along GM Sense Motive, Expertise: 1d20 + 7 + 1d6 ⇒ (2) + 7 + (3) = 12 Unable to get a good read on the guardian, Vyecmuraf instead opts for the diplomatic approach. “I was recently part of an expedition to a simulated environment where three groups of creatures were being kept against their will and experimented upon. With my assistance, the Starfinders were able to both shut down the experiment and rescue the imprisoned individuals. Many of them are even working with the Society to this day.” Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   “As stated previously, the Starfinder Society seeks to preserve and understand the past,” Vyecmuraf continues after a brief pause. “The Society also strives to work with local communities to understand the cultural significance and context of their discoveries. When no such resources are available, the Society seeks to treat every site and the artifacts found within with the utmost care and appreciation.” Culture: 1d20 + 11 ⇒ (7) + 11 = 18  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Oh, one of *those* folks. Vyecmuraf resists the urge to roll their eyes and instead studies the guardian with an appraising gaze. So what exactly makes you tick… Sense Motive, Expertise: 1d20 + 7 + 1d6 ⇒ (6) + 7 + (6) = 19  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Nope, the link in the original post is good now. Vyecmuraf clears their throat and steps forward, hands spread wide in a (mostly) universal sign of peace. "Greetings, Honored Emissary. We stand before you as representatives of the Starfinder Society." They pause for a moment to gauge if the creature appears to recognize the name before continuing. "The Society is a philanthropic collection of capable and accomplished individuals seeking to explore the known - and unknown - universe, record and publicize new discoveries, and cooperate with local communities to the highest degree possible." "As for why we are here specifically, the Society is investigating the historical and cultural impact of these structures as well as the rumors of supernatural hauntings. We would be delighted to welcome your cooperation and insights into these topics." Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23 Satisfied, the kasatha folds their hands and inclines their head towards the guardian in an invitation to reply.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Vyecmuraf raises an eyebrow. “Certainly. Then when he’s finished flexing in everyone’s faces, they’ll do anything we ask so long as we promise he won’t do so again. What an effective technique.” Yep, Emissary sounds good!  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Vyecmuraf watches Damorisovitch pilot a hovertruck, then shrugs and opens the cockpit of another. “Yes, the beeping sound means the truck is moving in reverse, not that something’s wrong with the engine. Out of the way please.” Piloting: 1d20 + 6 ⇒ (14) + 6 = 20 Well, it can’t get any worse than that. Shaking their head, the kasatha taps on their wrist computer and sends a request to Celita for login credentials. Computers: 1d20 + 5 ⇒ (12) + 5 = 17 Vyecmuraf leaves Damorisovitch to deal with Fitch while they investigate rumors. “Yes, yes, I’m sure the local backwater customs are very intriguing…” Culture: 1d20 + 11 ⇒ (11) + 11 = 22 “…and I have no time to deal with incompetent colleagues. Which I’m certain you are not.” The kasatha’s tone is crisp and businesslike, though the younger agents still shift uneasily in their seats once they’ve finished. Intimidate, Expertise: 1d20 + 10 + 1d6 ⇒ (2) + 10 + (6) = 18 “No, don’t put that there - we don’t want to put the food and medicines in the same crate unless you want to get a transfusion of sparkling water rather than antitoxin.” Medicine: 1d20 + 5 ⇒ (2) + 5 = 7  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   A kasatha standing by the door raises an eyebrow, but doesn't say anything right away. One arm is held out in front of them to project a holoscreen displaying what looks like an email manager program. Two more arms flick through the messages, sending most to the right and straight to the Deleted folder while only a few are opened, read, and moved to another folder. The fourth arm rests comfortably in a pocket. "Charming." Their voice is dry and precise, with a subtle edge that leaves the speaker wondering if they've just been insulted, been threatened, or been imagining things. "Vyecmuraf. I could use a break from writing about brainless attempts at 'modern art', so I am here. But let's try to make this quick - I do have other engagements."  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Yay! Glad you're alright, GM! And thanks for a fun game! EDIT: Whoops, forgot the dayjob! Profession (art critic): 1d20 + 14 ⇒ (11) + 14 = 25  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   ”Stop messing around and take her down!” Vyecmuraf’s voice does not betray their irritation, but the firmness with which they pull the trigger of their pistol conveys the feeling well enough. Hailstorm Pistol, GE vs Villyth: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   As the half-orcs freeze in place, Vyecmuraf turns their attention to the more pressing threat. ”Everyone, on her. NOW.” Hailstorm Pistol, GE vs Villyth: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
 Get ‘Em on Villyth and attack.  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   Certainly a dramatic entrance. Is she wanting a performance more than the actual weapons? Teenagers - how typical. ”Start with that one.” Vyecmuraf points to the closest half-orc and fires a beam of super-chilled fluid at it. Hail Pistol, GE vs Blue half-orc: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
  
 
            
              
                 N Kasatha Envoy 4  | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6  | Speed 30ft | Resolve 5/5 | Active conditions: None 
              
              
                
                   
	
		   ”Good. Now that one.” Vyecmuraf continues directing the firefight with another guiding laser beam. Laser Pistol, GE: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
 Get ‘Em on Red and shoot. | 
 
	
 
     
     
    