Lictor Severs

Vulen's page

119 posts. Organized Play character for Daveak Bringer of Destruction.


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Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Once through the double doors.

init: 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

MB i didnt know we were still going. I will catch up and post today

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

idk whats going on but not all my posts are posting.. vulen will take the front spot unless there are objections

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will take the front

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

lucky boon?: 1d20 ⇒ 7

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)
Vulen wrote:

[dice=CLW]1d8+1

[dice=CLW]1d8+1

after combat vulen will heal himself change into more of a bird and look around

[dice=perception]1d20+8

I rolled perception and healing already lol

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

after combat vulen will heal himself change into more of a bird and look around

perception: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will swing with a loud roar "DIE"

atk: 1d20 + 11 ⇒ (13) + 11 = 24

dmg: 1d10 + 14 ⇒ (3) + 14 = 17

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulens form changes back to a bull. With a mighty rage he will swing on the Skeleton

atk: 1d20 + 11 ⇒ (5) + 11 = 16

dmg: 1d10 + 14 ⇒ (1) + 14 = 15

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Know Arc: 1d20 + 4 ⇒ (15) + 4 = 19

Know Dung: 1d20 + 5 ⇒ (1) + 5 = 6

Know Hist: 1d20 + 4 ⇒ (7) + 4 = 11

Know Local: 1d20 + 4 ⇒ (18) + 4 = 22

Know Nature: 1d20 + 5 ⇒ (20) + 5 = 25

Know Nobility: 1d20 + 4 ⇒ (8) + 4 = 12

Know Planes: 1d20 + 4 ⇒ (16) + 4 = 20

Know Religeon: 1d20 + 4 ⇒ (1) + 4 = 5

Vulen thinks long and hard to see if he knows what is going on

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

nah the wife and i have been having the same issue in our games as well

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

and last i will be lol

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

sorry for delay had problems signing in.

init: 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen has also moved on the map

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)
GM Redelia wrote:

Tormond? Vulen?

Xanac, please give me, in one spoiler, 15 stealth rolls in the discussion thread, and I will use those as needed.

15 per person

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will double move at half speed into the room

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)
Korum of the Silver-Eyed Wolf wrote:

I will just chat this out here.

Korum belatedly knows that undead are through the south, and as an Oath Against Undead paladin would choose to go that way. He would also inform the team of their presence.

If it's okay, I'd like to retcon Korum's proposed direction to instead head down the right/southern passage.

I'm still good being out voted and head left, but it would feel disingenuous for him to not want to head that way and destroy the evil unalive things.

good thing Vulen doesnt know left from right and was just going what every way lol.. btw never played

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

perception: 1d20 + 10 ⇒ (4) + 10 = 14

"Nothing Yet"

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)
Korum of the Silver-Eyed Wolf wrote:


"I sense the presence of undeath to the south. It must be purged."

" Well we going left not south" He says as he keeps walking forward

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

"Left it is"

Vulen begins walking to the right if and will continue on if no-one tells him he is going the wrong way.

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

As the party begins to look around, Vulens appearance begins to change again, his horns and big muscles begin to shift to feathers and a beak.

aspect of falcon +4 perception

perception: 1d20 + 10 ⇒ (2) + 10 = 12

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulnerable will step up and swing on red
atk: 1d20 + 9 ⇒ (7) + 9 = 16
dmg: 2d8 + 12 ⇒ (2, 2) + 12 = 16

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will activate spring loaded wrist sheath and use wand of led blades on Tetsubo

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Get well. I have been sick as well hydrate and rest. I don't have covid but definitely flue or bronchitis

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

know Arcane: 1d20 + 4 ⇒ (1) + 4 = 5

Vulen also has a spring loaded wrist sheath with Wand of Lead Blades in it

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen has big stick at the ready and is trying to stay near the front as to ready for anything that might threaten the party. As he moves to the front you notice his face take on more of a bull like appearance and he his muscles begin to get bigger and 2 small horns start to sprout from his head.. almost like that of a bull

Vulen has apect of the bull for plus 2 str and its duration is unlimited. He can also change it to a different animal as a swift action

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Go to hidden lair, spring traps, kill bad guys. Sound fun.

Vulen is an overly large man with no hair on the top of his head but stands 7ft tall and is wearing breast plate armor. Across his back is what appears to be a large log with iron bolt wrapping around it.

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

I have read it and am ready to move on

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

PFS#:22306-22
Faction: Grand Lodge
Player Name: DM Snider
This will be Chronicle #5
Current XP:8
Current Fame:9
Current Prestige:7
Day Job: N/A

Vulen is a hulking human Feral Hunter and Barbarian combo. He is not a face but hits really really hard with a big stick.

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Oh ok that makes sense

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

I was under the assumption that the big guy is the one who disarmed me. If I spent my turn moving to pick up my weapon which was next to the big guy. so if the big guy moved away then would I have not have gotten an AOO. I am jw and I apologize for the delay. I am in a class for work and haven't been able to keep up as I needed. I think I was just confused as to why either I didn't get an AOO if the big guy moved away from me while I had a weapon.

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

I should be next to it. My weapon was dropped next to the big guy. I moved to pick it up and now this turn I am hitting it. Either it moved and which I will step in and swing or it is there and I should be able to hit it.

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will rage and aspect bull while swinging at the big guy

atk: 1d20 + 7 ⇒ (20) + 7 = 27

dmg: 1d10 + 11 ⇒ (4) + 11 = 15

confirm: 1d20 + 7 ⇒ (6) + 7 = 13

dmg: 3d10 + 33 ⇒ (8, 1, 6) + 33 = 48

Leave my friend alone

can't remember if I used reroll. If not here it is

confirm reroll: 1d20 + 10 ⇒ (9) + 10 = 19

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

true. I assumed he was using a weapon to get his CMB so high. If he uses a weapon to do it then free hand or not he cannot take our weapons. like I said I was jw

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will try and acrobat his way through to his weapon.

acrobatics: 1d20 + 1 ⇒ (19) + 1 = 20

If i provoke my ac goes up by 2

If I make It to my weapon I will use my second move action to pick up the weapon... can I ask how the weapons are being thrown away from us. normally they drop straight down unless enemy has greater disarm or a spell.

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will move up and try to hit the skeleton

atk: 1d20 + 5 ⇒ (18) + 5 = 23

dmg: 1d10 + 9 ⇒ (1) + 9 = 10

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

With no real way to damage the swarm Vulen will sit back on this one and cheer the party

Sorry guys i have nothing here. you got it

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

If I can find 5 more little ones to put in my pack I will have my own team Vulen grabs his gut and begins to laugh

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Hold on there, He says as he rubs the top of Eddies head. I am not the enemy here little one. He chuckles, I know, you can be my pocket monster. I will put you in my pack and then throw you at the enemy. If you get injured I will bring you back into my pack he chuckles again.

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen chuckles at Eddies comment. You hit like child. Good thing I am here he says as he continues to chuckle

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

fare*

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

fort: 1d20 + 5 ⇒ (11) + 5 = 16

fort: 1d20 + 5 ⇒ (4) + 5 = 9

I dont know who these people are but we can tell for sure they did not fair as well as we have. We should keep moving

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will turn around and hit the red one

atk: 1d20 + 5 ⇒ (13) + 5 = 18

dmg: 1d10 + 9 ⇒ (2) + 9 = 11

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

fort: 1d20 + 5 ⇒ (2) + 5 = 7

fort: 1d20 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will swing back at purple

atk: 1d20 + 5 ⇒ (18) + 5 = 23

dmg: 1d10 + 9 ⇒ (8) + 9 = 17

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will crawl across and climb down the other side

climb: 1d20 + 13 - 4 - 3 ⇒ (13) + 13 - 4 - 3 = 19

Once he is down on other side he will swift action back to bull and move adjacent to purple

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

sorry little busy yesterday. So my total str dmg ATM is 5. So do I count my str as 15 or is it the rule of two pts equal 1 so effectively I am treating it as 16 str?

Vulen will Swift action to aspect of a monkey and try to climb over the book shelf.

climb: 1d20 + 13 - 4 - 3 ⇒ (1) + 13 - 4 - 3 = 7

the -4 is acp and the -3 is str loss failed his move action so he will try again with standard

climb: 1d20 + 13 - 4 - 3 ⇒ (9) + 13 - 4 - 3 = 15

also can I get moved on map to other side of blue

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

GM, How much of my strength has returned after a full night of rest?

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Agreed we could all use a rest

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

sometimes the raw strength is the way to go

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