KarlBob wrote:
This is exactly what I'm talking about. I feel this is not true anymore. It's easy to go out and gather solo, or even go kill small bands of monsters solo. Is it as effective as doing it as a group? Of course not, but it's easy to do. That is unless they somehow make kiting the monster impossible by: ramping up the AI making them faster then characters, but this makes it impossible to run, or what I think should happen, is slow movement speed when casting or shooting a bow. (Sorry if this is already a plan in the works)
Being wrote:
This is true, like I said in the OP, I'm fully aware this is Alpha, and many changes will still be made. But they cannot be made unless we voice the changes we would like to see. Back to work, I'll check back in afterwords
Vrelx wrote:
Without the SaD mechanic, being a Bandit is impossible is it not? It was the only way to be able to take ones items/wares while remaining AVERAGE/HIGH reputation. Sure, anyone could be a low rep CE Bandit, but why? It would only last so long, or they would have to only target newer players who are equal in training/skill or just zerg smaller party targets. And to those saying Fued's will add the Dangerous Wilds I was hopping for..Thanks for using your DI to fued my company of Gatherers/Crafters. The crafters who rarely leave settlments unless they're looking for a little action themselves, but will probably be in lower tiered items Or the gatherers, who (they're are some, who unlike me don't WANT any dangers in gathering) just take a break from gathering. Then they'res others like me, who do want the dangers, but where not stupid, and do want to keep our wares. I'm not going to stay in the area KNOWING your hunting me, I'll move out for a little bit (with a group or solo) and just gather farther from my Settlement. But hey, like Mr. Dancey said, meaningful choices. The part of the game that has my highest hopes right now, are the Star Metal Hexes. They seem to be exactly what I want. Now I just have to hope that the value of the materials from said hex are worth at least SOME hits to reputation, so others are willing to fight for them.
Notmyrealname wrote: Why even think of solo gathering and harvesting as dangerous PVP activities, those are supposed to be the safest things you can do. People that want PVP don't want to go search the woods and chase after solo runners who are just harvesting, if a gatherer wanted PVP they would be doing it. This is a straw dog considering that this is the MVP and we are a long way from real settlement warfare and the territory control that goes with it, the territory control will make solo gathering dangerous . Sorry, I've been at work, and am only at lunch right now, I don't have time to respond to all the threads. But to this, I hope this is not true. Solo gathering should be one of the most dangerous things... Your a GATHERER (not trained for combat), and an open world where their ARE people who are trained for combat, and may want your things. Again, because I think some people are misunderstanding me. I do not want to just Solo Gather. I would rather do it in a group, and earn the higher payload, BUT I have not seen/read much on the group gathering activities, as was pointed out to me last night. I also did not know that the SaD Mechanic was being delayed, I thought it was supposed to be in "soon-ish". This worries me even more now. And for those saying this is just a MVP, yes, I understand that. but the longer it takes to add certain functions into the game, is longer time allowed for players to lose interest. A lot of players who do lose interest, who even say "I'll revisit this game later", never actually do. They gain interest in a new game, or go back to a older game they've already dedicated a lot of time too (wow/Eve are the big ones).
@Duffy
(I AM NOT ADVOCATING FOR RPKING! Seeing someone who has wares you want doesn't sound random to me. I DO LIKE THE REPUTATION IDEA!, I just think it's a little harsh in it's current state)
@Hardin Steele
@KC
So again back to my original point If the rare bandits are all I have to worry about, I have no problem dying every now and then paying my "taxes" to them. The fear I was talking about was EVERY other player out their not attached to the same settlement. EDIT: so some posts came in while wring this up.
As someone who's been lurking on the forums, watching PFO evolve and come into reality as a game from the kick-starter, I'm kind of sad at what it's shaping into right now. I know it's still very early, and lots still need to be added, or changed. One thing that does have me happy is the new $50 second month entry into EE. $100 was a lot 2 years ago to invest into a game I really new nothing about, and that was subject to so much change. Now that I can actually see what the game is being shaped into, making a decision with only $50 is much more comforting But what happened to the idea of the dangerous wilds? Where crafters and gatherers would have to hire guards? where one was not safe alone? I've planned on being a gatherer and crafter from the start. It's something that gives me a great feeling of accomplishment (although a little PvP is fun too). I was looking forward to the challenges of gathering the materials to craft my awesome wares, making the feeling of accomplishment even greater. Right now it seems Gatherers (commoners?) are some of the safest people. The only real danger to them is the Monsters, but they're all AI, which is easy to beat once you understand their mechanics. I could be out gathering, and run across many who would not even think of touching me. Why? because the resources they gain (what I have gathered and what little gear I may have) is not worth their reputation. It seems to me reputation is the most valuable thing in the game right now, for without it, you cannot train. The amount of time it took me to gather those resources would be a fraction of the time it would take for their reputation to recover from the hit. So now I ask, would it be possible to add some fear back into the wilds? One of the few things that WILL be dangerous to gatherers, (when implemented) is Stand and Deliver. But I don't believe their will be many bandits, and why use Stand and Deliver on the single gatherer running around, when they could be using that time to target the larger groups transporting Bulk Trade Goods, or the Larger groups of crafters who are running in packs? (maybe going solo is even more safe if this is the case). What else can we do to bring excitement back into the Wilds?
DeciusBrutus wrote:
Thank you. I've been around, but just lurking. As someone who is new to pathfinder,and a little short on the cash side, I was not prepared to spend the money required to get into Early Enrollment. So the games release is a bit farther for me. I do have so say, as someone who just peeks in from time to time, although most names, plus newer ones to me, the players themselves seemed to have change a bit.
DeciusBrutus wrote:
This is the first time I have seen this question. I believe the original 2 questions were "Was it still possible" and "If so, how long?" There was never concern for the community if the original questions. |