Kaleb Hesse

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I will? I actually would never think of it. If their racing along ahead of me, I will just turn around and go the other way. They're surrounding me? Wow, cool, so I have a who groups of bandits making sure I don't Gather. Ok, time to go back to settlement. Not really any "smart" choices there. Combat? sure, me and more then likely my group will be able to, as a choice. It wouldn't be smart tho. We're GATHERERS. Yes, we may have some combat experience and training. But I doubt its equal to theirs, and same with the gear. My gear will probably be focused on assisting me with gathering. I may have a spare set in my inventory that I can swap out in case..but that's less room for resources.


KarlBob wrote:


Edit: This reminded me of the video from at least a year ago, where someone asked about playing solo. The question provoked laughter, followed by a statement along the lines of "Seriously, don't do that. You'll die."

This is exactly what I'm talking about. I feel this is not true anymore. It's easy to go out and gather solo, or even go kill small bands of monsters solo. Is it as effective as doing it as a group? Of course not, but it's easy to do. That is unless they somehow make kiting the monster impossible by: ramping up the AI making them faster then characters, but this makes it impossible to run, or what I think should happen, is slow movement speed when casting or shooting a bow. (Sorry if this is already a plan in the works)


Being wrote:


However differences in faction should open the doors to bring danger back to gathering. There is a whole constellation of measures that are to be in place to offset the now dominant influence of rep concerns.

It is much too early to project futures in this game, except to say we haven't yet seen the constellation of contexts that will affect the integral outcome.

Pardon my stargazing.

This is true, like I said in the OP, I'm fully aware this is Alpha, and many changes will still be made. But they cannot be made unless we voice the changes we would like to see.

Back to work, I'll check back in afterwords


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Vrelx wrote:
Notmyrealname wrote:
Why even think of solo gathering and harvesting as dangerous PVP activities, those are supposed to be the safest things you can do. People that want PVP don't want to go search the woods and chase after solo runners who are just harvesting, if a gatherer wanted PVP they would be doing it. This is a straw dog considering that this is the MVP and we are a long way from real settlement warfare and the territory control that goes with it, the territory control will make solo gathering dangerous .

Sorry, I've been at work, and am only at lunch right now, I don't have time to respond to all the threads.

But to this, I hope this is not true. Solo gathering should be one of the most dangerous things... Your a GATHERER (not trained for combat), and an open world where their ARE people who are trained for combat, and may want your things.

Again, because I think some people are misunderstanding me. I do not want to just Solo Gather. I would rather do it in a group, and earn the higher payload, BUT I have not seen/read much on the group gathering activities, as was pointed out to me last night.

I also did not know that the SaD Mechanic was being delayed, I thought it was supposed to be in "soon-ish". This worries me even more now.

And for those saying this is just a MVP, yes, I understand that. but the longer it takes to add certain functions into the game, is longer time allowed for players to lose interest. A lot of players who do lose interest, who even say "I'll revisit this game later", never actually do. They gain interest in a new game, or go back to a older game they've already dedicated a lot of time too (wow/Eve are the big ones).

Without the SaD mechanic, being a Bandit is impossible is it not? It was the only way to be able to take ones items/wares while remaining AVERAGE/HIGH reputation. Sure, anyone could be a low rep CE Bandit, but why? It would only last so long, or they would have to only target newer players who are equal in training/skill or just zerg smaller party targets.

And to those saying Fued's will add the Dangerous Wilds I was hopping for..Thanks for using your DI to fued my company of Gatherers/Crafters. The crafters who rarely leave settlments unless they're looking for a little action themselves, but will probably be in lower tiered items Or the gatherers, who (they're are some, who unlike me don't WANT any dangers in gathering) just take a break from gathering. Then they'res others like me, who do want the dangers, but where not stupid, and do want to keep our wares. I'm not going to stay in the area KNOWING your hunting me, I'll move out for a little bit (with a group or solo) and just gather farther from my Settlement. But hey, like Mr. Dancey said, meaningful choices.

The part of the game that has my highest hopes right now, are the Star Metal Hexes. They seem to be exactly what I want. Now I just have to hope that the value of the materials from said hex are worth at least SOME hits to reputation, so others are willing to fight for them.


Notmyrealname wrote:
Why even think of solo gathering and harvesting as dangerous PVP activities, those are supposed to be the safest things you can do. People that want PVP don't want to go search the woods and chase after solo runners who are just harvesting, if a gatherer wanted PVP they would be doing it. This is a straw dog considering that this is the MVP and we are a long way from real settlement warfare and the territory control that goes with it, the territory control will make solo gathering dangerous .

Sorry, I've been at work, and am only at lunch right now, I don't have time to respond to all the threads.

But to this, I hope this is not true. Solo gathering should be one of the most dangerous things... Your a GATHERER (not trained for combat), and an open world where their ARE people who are trained for combat, and may want your things.

Again, because I think some people are misunderstanding me. I do not want to just Solo Gather. I would rather do it in a group, and earn the higher payload, BUT I have not seen/read much on the group gathering activities, as was pointed out to me last night.

I also did not know that the SaD Mechanic was being delayed, I thought it was supposed to be in "soon-ish". This worries me even more now.

And for those saying this is just a MVP, yes, I understand that. but the longer it takes to add certain functions into the game, is longer time allowed for players to lose interest. A lot of players who do lose interest, who even say "I'll revisit this game later", never actually do. They gain interest in a new game, or go back to a older game they've already dedicated a lot of time too (wow/Eve are the big ones).


@Duffy
That is one of the things that excited me about the game. That at any moment someone walking by would decide that what I have is something they want, for themselves or their settlement. But as it looks now, that wont happen with the way reputation is looking

(I AM NOT ADVOCATING FOR RPKING! Seeing someone who has wares you want doesn't sound random to me. I DO LIKE THE REPUTATION IDEA!, I just think it's a little harsh in it's current state)


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@Hardin Steele
Are their other forums then the Paizo ones with info from the devs for me to read? The stuff you mention are mainly PvE AI's. PvE does not scare me and does not really add much excitement for me. Once you learn the mechanics of AI, you should win every time. I don't just mean with fighting it, but learning how it leashes, when it aggros. A good example of this has already been shown on the streams, with ranged people pulling groups of mobs far enough where most leash back and they are able to pick them off.

@KC
I didn't even expect to run into people on every trip. And yes, Bandits wont ignore me, but the ratio of total players to bandits is huge. If all the bandits are clumped on the map, which right now they kind of are (mainly UNC's settlement, and then Freevale and it's barbarians)then it's easier to avoid. And if your out roaming the grounds, the chance you run into me is small.
And as for solo gathering, am I wrong in the fact only one person can gather a node? I know their was talk about being able to set up a "camp" at some nodes that where not point of Interests, and allowed multiple people to gather from them, also attracting monsters in the area. Also, would you be flagged for this operation? (if it was discussed I missed it and apologize)If not, then again, I doubt most people would take the even larger, due to more people, reputation hit attacking them.

So again back to my original point If the rare bandits are all I have to worry about, I have no problem dying every now and then paying my "taxes" to them. The fear I was talking about was EVERY other player out their not attached to the same settlement.

EDIT: so some posts came in while wring this up.
@Urman, ok so more talk has been discussed on "gushers"? I was not aware of that. Also it seems the Gusher wont auto flag you, but a company would have to Fued you? That seems a little better. I know from the beginning GW wanting this to be a group game, and I do prefer to gather in a group, don't get me wrong. It just seemed unnecessary from I've read (and admit to missing some stuff).


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As someone who's been lurking on the forums, watching PFO evolve and come into reality as a game from the kick-starter, I'm kind of sad at what it's shaping into right now. I know it's still very early, and lots still need to be added, or changed. One thing that does have me happy is the new $50 second month entry into EE. $100 was a lot 2 years ago to invest into a game I really new nothing about, and that was subject to so much change. Now that I can actually see what the game is being shaped into, making a decision with only $50 is much more comforting

But what happened to the idea of the dangerous wilds? Where crafters and gatherers would have to hire guards? where one was not safe alone? I've planned on being a gatherer and crafter from the start. It's something that gives me a great feeling of accomplishment (although a little PvP is fun too). I was looking forward to the challenges of gathering the materials to craft my awesome wares, making the feeling of accomplishment even greater.

Right now it seems Gatherers (commoners?) are some of the safest people. The only real danger to them is the Monsters, but they're all AI, which is easy to beat once you understand their mechanics. I could be out gathering, and run across many who would not even think of touching me. Why? because the resources they gain (what I have gathered and what little gear I may have) is not worth their reputation. It seems to me reputation is the most valuable thing in the game right now, for without it, you cannot train. The amount of time it took me to gather those resources would be a fraction of the time it would take for their reputation to recover from the hit.

So now I ask, would it be possible to add some fear back into the wilds? One of the few things that WILL be dangerous to gatherers, (when implemented) is Stand and Deliver. But I don't believe their will be many bandits, and why use Stand and Deliver on the single gatherer running around, when they could be using that time to target the larger groups transporting Bulk Trade Goods, or the Larger groups of crafters who are running in packs? (maybe going solo is even more safe if this is the case). What else can we do to bring excitement back into the Wilds?


DeciusBrutus wrote:
Vrelx wrote:
DeciusBrutus wrote:

Second, what do the people who follow these events think should happen if it is?

As a method of getting to know the community, that second point flows to an obvious instrumental goal.

This is the first time I have seen this question. I believe the original 2 questions were "Was it still possible" and "If so, how long?"

There was never concern for the community if the original questions.

Welcome back Vrelx!

That question wasn't explicit; it was in the subtext. There are layers of meaning here, and pointing out that if TEO was competing on the same rules as everyone else, they could have five low-ranking spots and still be certain of their first choice by a large margin covers a lot of them.

Thank you. I've been around, but just lurking. As someone who is new to pathfinder,and a little short on the cash side, I was not prepared to spend the money required to get into Early Enrollment. So the games release is a bit farther for me.

I do have so say, as someone who just peeks in from time to time, although most names, plus newer ones to me, the players themselves seemed to have change a bit.


DeciusBrutus wrote:

Second, what do the people who follow these events think should happen if it is?

As a method of getting to know the community, that second point flows to an obvious instrumental goal.

This is the first time I have seen this question. I believe the original 2 questions were "Was it still possible" and "If so, how long?"

There was never concern for the community if the original questions.


I'm VERY happy to see this. As someone who wanted to specialize in harvest and refining (was hoping refining was going to be in game, and not a wow version of "gold ore = gold bar"), I'm very very please. GOOD JOB GW!


I plan on being a Gatherer and crafter, and if they allow refining to be upgraded, and not just allowing "material = product", for example, gold ore = gold bar. Instead I would like to see differant qualities of said product, and you actually have to train in refining (much like in Eve).


Thank you everyone for responding!!


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Hello all! I'm new here and am looking for a good company that will focus mainly on crafting. I plan on specializing mainly on gathering/refining materials, And in return having the actual crafters in the company make some of the best Items PFO will have to offer!