| Vrelx |
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As someone who's been lurking on the forums, watching PFO evolve and come into reality as a game from the kick-starter, I'm kind of sad at what it's shaping into right now. I know it's still very early, and lots still need to be added, or changed. One thing that does have me happy is the new $50 second month entry into EE. $100 was a lot 2 years ago to invest into a game I really new nothing about, and that was subject to so much change. Now that I can actually see what the game is being shaped into, making a decision with only $50 is much more comforting
But what happened to the idea of the dangerous wilds? Where crafters and gatherers would have to hire guards? where one was not safe alone? I've planned on being a gatherer and crafter from the start. It's something that gives me a great feeling of accomplishment (although a little PvP is fun too). I was looking forward to the challenges of gathering the materials to craft my awesome wares, making the feeling of accomplishment even greater.
Right now it seems Gatherers (commoners?) are some of the safest people. The only real danger to them is the Monsters, but they're all AI, which is easy to beat once you understand their mechanics. I could be out gathering, and run across many who would not even think of touching me. Why? because the resources they gain (what I have gathered and what little gear I may have) is not worth their reputation. It seems to me reputation is the most valuable thing in the game right now, for without it, you cannot train. The amount of time it took me to gather those resources would be a fraction of the time it would take for their reputation to recover from the hit.
So now I ask, would it be possible to add some fear back into the wilds? One of the few things that WILL be dangerous to gatherers, (when implemented) is Stand and Deliver. But I don't believe their will be many bandits, and why use Stand and Deliver on the single gatherer running around, when they could be using that time to target the larger groups transporting Bulk Trade Goods, or the Larger groups of crafters who are running in packs? (maybe going solo is even more safe if this is the case). What else can we do to bring excitement back into the Wilds?