Lini

Volpe's page

Organized Play Member. 25 posts. No reviews. No lists. No wishlists. 9 Organized Play characters.


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Quote:
The witch’s aura purifies the air around her. Diseases, inhaled poisons, and noxious gaseous effects (such as stinking cloud) are negated in a 10-foot aura around the witch for a number of minutes equal to her level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Effects caused by spells whose level is more than half the witch’s class level are unaffected.

Does this also cure those that are already effected by the diseases, poisons, etc. by the breathable effects? Like someone gets a stinking cloud cast in their area and the witch comes in and negates the cloud and the nauseated effect that the person got from the cloud?


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GM Lamplighter wrote:
I'm guessing the reasoning was thought out at that time. Why should it change?

This statement is horrifying to my history major brain. People that say, “It’s always been that way, why should it change now?” scare the living heck out of me.

Like Thewms said though the clockwork familiar is not all that powerful compared to many other improved familiars. So there does not seem much logic in making it a non-playable familiar.


I would love to join if there is still room.
I have a lvl 1 inquisitor that is tankishy. This Wednesday is the only day listed that works for me. I have experience playing on d20 but have never used G+. (vent, skype, and razor comm is all I've used)


If I have a tiny familiar go stealth and deliver a cure mod wounds to an ally that's in the same square as him does that break his stealth?


Thanks much!


So if my fighter takes the 'disarming strike' feat (or something similar), and gets the 'weapon mastery' fighter class feature at level 20, will crits with the chosen weapon always disarm? And, would it stack with, say, 'stunning critical'?


ok cool thanks


This is a really noobish question I know but does base attack bonus add to damage rolls?


Thanks guys for answering.

A guide would still be wonderful if there is one.


Anyone know of a guide for someone that wants to play as a harrower?


Cool, thanks everyone for answering.


"Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage." -arg

Do I add dex or str to the 1d4? Or is it just a straight 1d4 with no bonuses?


hmm think I might stick to the hp then. I only plan to get to lvl 10 then go shadowdancer


"Rogue: The rogue gains 1/6 of a new rogue talent."

I don't understand the 1/6 part. I'm just starting to make a rogue and I ran into this as a favored class for kitsune. but I really don't understand it. do I have to gain 6 lvls to gain a rogue talent?


"Splash damage from an alchemist bomb is always equal to the bomb’s minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage)."

I know I'm over analyzing this seemly easy to understand statement.

But I'm confused on how to calculate minimum damage. Is it by how many dice you roll plus your int mod? so a 1d6+4 would be 5 splash damage?


ralath wrote:
You can only learn a formula of any level that you can create so at level 2 you can not learn a level 6 frmulae.

So I have to be lvl 6 even though I have 16 int?


"At each new alchemist level, he gains one new formula of any level that he can create."

Does that also include my int modifier or do I really only get one new formulae each lvl?

Also:
"To learn or use an extract, an alchemist must have an Intelligence score equal to at least 10 + the extract’s level."

Does that mean that if I have 16 int I can learn 6th-lvl formulae at alchemist lvl 2? Or do I need to be alchemist lvl 6 to learn those formulae?


blackbloodtroll wrote:
Fighters do not get a feat every level.

From what I read from http://www.d20pfsrd.com they do.

"At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level)."


blackbloodtroll wrote:
Volpe wrote:
So would it be better that I take my fourth lvl still in fighter and take a feat for alche or just take the fourth lvl in alche like I was planning too?
I do not understand. Better in what way?

Well I get a feat every lvl as a fighter. So I could use that feat to benefit alche.

edit:
or should I just go into alche so I don't lose all it's higher lvls


So would it be better that I take my fourth lvl still in fighter and take a feat for alche or just take the fourth lvl in alche like I was planning too?


I'm going to multiclass and was wondering how feats work for the first lvl.

For my fourth lvl I'm going to pick to multi into an alchemist.

Do I get a feat for being lvl one in that class? or are feats given for every total odd lvl?

Also do I get a bonus feat for being human like I did at lvl one in my first class? I don't think I do but I just want to make sure.


Thinks guys for the fast replies :D
I'm a lvl 3 fighter and very bored with just wacking things so I want to multi into something else for some more diversity in attacks, since I'm not allowed to make a different character


This is a two part question. The answers might be obvious but I'm asking because it's not to me. :(

If my first class is able to use a shield but the class I multi into says that it's not proficient, can I still use shield because I got the proficiency from the first class?

If I multi in to for example agent of the grave that says, "Agents of the grave gain no proficiency with any weapons or armor." Does that mean I'm just not adding proficiencies or does that mean that I no longer have my other class(es) weapon and armor profs?


Thank you all that replied.

@BloodseaReavor:
I like the build that you posted. Wouldn't a heavy shield give me more penalties to hit than a light shield?

@ub3r_n3rd:
No clue on how prestige classes and even archetypes work.

@Mergy:
Very interesting build. But dunno if I really want to attack with two shields.

@StreamOfTheSky:
"What books are allowed?"
Any of them. Though I don't own any books so I get most of my information at http://www.d20pfsrd.com

"Do you have to be human, or can you still switch?"
I don't think the gm would allow a race change. He wasn't amused when I wanted to change characters and use a fighter instead. The cleric was tanking for us before. He was doing a good job at it though with an ac of 20.


Hello
I'm in need of a bit of help with my human fighter. I'm new to pathfinder so specific examples would be awesome. I'm the only melee so I want to be a tankish character. The others in my party are: bard, arcane archer, and a cleric.

Am I on the right path and doing everything right? Where should I go from here with feats?

Also are there any lvl bonuses that humans get that other races don't get?

So far I'm lvl 2 with:

Str: 20
Dex: 18
Con: 16
Int: 14
Wis: 16
Cha: 15

favored class bonus: hp
Ac: 23

Weapons:
Dagger
Scimitar
Spiked light steel shield
composite long bow

Feats:
Two weapon fighting
improved shield bash
power attack
weapon focus (scimitar)