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"Splash damage from an alchemist bomb is always equal to the bomb’s minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage)." I know I'm over analyzing this seemly easy to understand statement. But I'm confused on how to calculate minimum damage. Is it by how many dice you roll plus your int mod? so a 1d6+4 would be 5 splash damage?
"At each new alchemist level, he gains one new formula of any level that he can create." Does that also include my int modifier or do I really only get one new formulae each lvl? Also:
Does that mean that if I have 16 int I can learn 6th-lvl formulae at alchemist lvl 2? Or do I need to be alchemist lvl 6 to learn those formulae?
I'm going to multiclass and was wondering how feats work for the first lvl. For my fourth lvl I'm going to pick to multi into an alchemist. Do I get a feat for being lvl one in that class? or are feats given for every total odd lvl? Also do I get a bonus feat for being human like I did at lvl one in my first class? I don't think I do but I just want to make sure.
This is a two part question. The answers might be obvious but I'm asking because it's not to me. :( If my first class is able to use a shield but the class I multi into says that it's not proficient, can I still use shield because I got the proficiency from the first class? If I multi in to for example agent of the grave that says, "Agents of the grave gain no proficiency with any weapons or armor." Does that mean I'm just not adding proficiencies or does that mean that I no longer have my other class(es) weapon and armor profs?
Hello
Am I on the right path and doing everything right? Where should I go from here with feats? Also are there any lvl bonuses that humans get that other races don't get? So far I'm lvl 2 with: Str: 20
favored class bonus: hp
Weapons:
Feats:
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