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Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Tick Tock chomps. bite: 1d20 + 5 ⇒ (1) + 5 = 6
GM reroll for Tick bite: 1d20 + 5 ⇒ (1) + 5 = 6 ....Karols, stay away from me, your bad luck is infectious. Vivien continues to patch up tyrek. Heal: 1d8 + 1 ⇒ (1) + 1 = 2 ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Tick tock rushes over to the red skeleton, aiming to finish it off! CHARGE!: 1d20 + 7 ⇒ (10) + 7 = 17
Vivian meanwhile, tends to Tyrek's wounds. Heal: 1d8 + 1 ⇒ (6) + 1 = 7 There we go! Come on my champion, wake up! your missing the fun! ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Ah, sorry about that. And this is why I was on delay! As Tyrek goes down, Vivian rushes forward, reaching down and touching him with her wand. Come on my champion, you are far from done! Heal: 1d8 + 1 ⇒ (1) + 1 = 2
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Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Get 'em Ticky! Chew Chew Chew! Shouts Vivian. Tick tock moves to the green skeleton and bites. Bite: 1d20 + 5 ⇒ (14) + 5 = 19
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Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Tick tock is gonna try! Figure we should try to clear a path to the boss for our paladin to get'em. Tick bites out at one of the enemies! Bite: 1d20 + 5 ⇒ (17) + 5 = 22
Vivian waits in the wings, ready to aid with healing as her friends are hurt. ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() I think the chains lift it. But we don't know where they go, so let's see if our beefy strong men can do it themselves. She touches each of them in turn, casting guidance. Go on, I have faith in you! ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Vivian awakes the next morning and stretches. After waiting for the rest of the team, they return to where the bats where and takes a deep breath. Here goes nothing! She opens the door, looks for the bats, and casts her spell. Calm Animals, DC 16 will save, all animals within 30 feet of targetAffected HD: 2d4 + 1 ⇒ (2, 4) + 1 = 7 ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Vivian helps Asgoro drink from the magic healing fountain, and helps each of her comrades in turn drink from it. She sighs as she lays down, using Ticktock as a pillow. You others can figure out watches. I'm going to try and figure out how we deal with those bats. Okay, so after reviewing options, I think our best shot is to let me try and spam "Calm Animals" at the things until they fail, and then walk by them without upsetting them. I just don't do very much damage with the only druid blaster spell at this level doing 1d4 with firebelly. ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Vivian nods. That seems like a good plan. Back at the fountain, Vivian sighs. Unless we can find another way past, we may have to turn back. Nothing I have can handle those bat swarms. Though she thinks for a moment. Today at least. If we are all willing to rest here for the night, I can ask the nature spirits for a spells of... ugh... fire... that I might be able to use to clear them out. Only proposal i've got. ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Vivian backs away from the door, putting some distance and eyeing the doors out, giving a short whistle to tick tock. Sorry guys, but I'd really rather not lose this PC considering she's my first Gencon boon character... I'm mostly looking to finish this mission alive, even if that means running for it at this point. (No offense to you GM, you've been great to pick this up and keep it moving) ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Bat swarms are rather deadly... I don't know about you guys, but Vivian will run before she tries to hand to hand combat those things. She's a healer, not a fighter! If you guys want to try and tank it, she'll keep the healing flowing as long as she can. ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() [ooc]As designated healbot (Though, seriously guys, be careful, I do think I'm running low on charges, gotta go back through and recount to double check) Vivian and tick tock will go last. ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Vivian goes to Karlos and Tyrek... Karlos Heal: 1d6 + 1 ⇒ (1) + 1 = 2
Tyrek
She sighs as she cuddles tick tock. Poor thing... You don't feel well do you? Nothing we can do about it now... let's try to finish and be rid of this place. ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Tick tock swims forward and bites at the zombie. Bite: 1d20 + 5 ⇒ (3) + 5 = 8
but doesn't have much luck. Vivian walks up behind Karlos and taps him on the back. heal: 1d8 + 1 ⇒ (4) + 1 = 5 ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Ah, Vivian should have been concordance from the start. She was a GM blob baby until this one, and when I first created her profile the concordance didn't exist. :) I just never thought to actually update her symbol for it. I'll go ahead and do that to save the headache. But as Grazyra points out, should have been a free switch either way, so redundant. (Saving that link for later...) ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Handle animal: 1d20 + 15 ⇒ (15) + 15 = 30 Go get them tick tock! Vivian orders as she looks at the rest of crew, holding her rapidly draining wand tight. We got this guys! Delay down to ticktock to save headache, i'll go heal whoever manages to get hurt. ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Vivian stares at the water for a minute. Spellcraft: 1d20 + 4 ⇒ (16) + 4 = 20 Powerful magic... can't tell exactly what... Tyrek drinks from the water and she chuckles. That works to. ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Viven sits and bops Asgoro on the head again... Heal: 1d8 + 1 ⇒ (4) + 1 = 5 Then Grazyra Heal: 1d8 + 1 ⇒ (6) + 1 = 7 Then Tyrek Heal: 1d8 + 1 ⇒ (3) + 1 = 4 Then Karlos Heal: 1d8 + 1 ⇒ (3) + 1 = 4 and finally poor tick tock. Heal: 1d8 + 1 ⇒ (8) + 1 = 9 With healing passed around, she looks at the wheel. Wheels usually need to turn no? Perhaps someone should try to turn it? ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Tick Tock bites again. Bite: 1d20 + 5 ⇒ (17) + 5 = 22
The last skeleton falls to the mighty tiny crock. Vivian continues to work on patching up her comrades. Heal asgoro: 1d8 + 1 ⇒ (1) + 1 = 2 ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() With Grazyra mopping up yellow, tick tock bites at Red. Bite: 1d20 + 5 ⇒ (9) + 5 = 14
But doesn't have much luck, and in annoyance moves to where yellow use to be, snapping at the thing as he goes. ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Tick Tock will wait until after Morthok drags Karlos away and then Bite the red skeleton. Bite: 1d20 + 5 ⇒ (7) + 5 = 12
Vivian prepares her wand to heal Korlos as soon as he's dragged back to what's becoming a impromptu battle hospital. Heal: 1d8 + 1 ⇒ (4) + 1 = 5 ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Vivian calls out. Get him back here and i'll get him some healing! Tock, Kill! The crocodile splashes forward, (Associated cover for submerging into the water and attacking) and bites at the black skeleton. Bite (Counts as B/P/S): 1d20 + 5 ⇒ (19) + 5 = 24
The crocodile apparently really wanted that bone, and snaps the skeletons legs off before crunching the brittle bones. ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Vivien blinks her eyes and winces. Probably shouldn't do that again... hold still... She taps him (And Tyrek since I forgot) with her wand of healing. Tyrek Heal: 1d8 + 1 ⇒ (1) + 1 = 2
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Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Tick tock tries to nom on frog again. bite: 1d20 + 5 ⇒ (13) + 5 = 18
This time having more success, even if he slips back into the water without his prey. ![]()
Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft
![]() Vivian waits to see what happens, her wand at the ready to help the others... Tick tock however, sees lunch as well! Family sized! Ticktock will go forth into the water, holding breath and submerging, giving it appropriate bonuses for being attacked by things above water if a frog decides to try it.
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