Dinvaya

Violant Turra's page

534 posts. Alias of Violant.


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Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

I think the ones who failed are Sickened 1? There are effects attached to each Chaotic Spell roll (aside from force)


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

d6: 1d6 ⇒ 1
Fireball Damage 4th (Acid, DC26 Reflex): 8d6 ⇒ (3, 1, 1, 5, 3, 3, 5, 1) = 22

I think that puts me out of 4th level spells.

Violant raises her shield and detonates the air around the butchers into a sphere of roiling acid, basking in her newfound unpredictability. Sickened 1 on fail. This should hit all 4 butchers.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Violant moves and casts a cantrip, preparing to use Chaotic SPell the next turn, but for now she uses Phase Bolt. She targets the leftmost enemy, the bolts going through shields and cover.

Attack: 1d20 + 16 ⇒ (10) + 16 = 26
Damage (P): 6d4 ⇒ (1, 1, 1, 4, 3, 4) = 14


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

OH CRAP RIGHT.

Sorry, I checked it over the weekend and thought "maybe later" then I f++!ed up and forgot I had a response to do. Response coming up shortly


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Will have a response up soon. Feeling a tiny bit other the weather and am losing spoons because of it.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Violants sighs. "Am I just cursed to be stuck in this Utopian loop? Let's get started."


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

For as lawful of a character as the Alsetan wizard is, Chaotic spell is fun.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Wait the guys are all up top right? In that case, I believe I can target JUST them with a fireball!

Violant points at a spot far above where the Swampseers are, aiming it carefully so as to not harm her compatriots, then snaps as her other arm moves wildly, determining what energy the fireball will be made of.

What are we gettin' now: 1d6 ⇒ 3
Damage (DC 26): 8d8 ⇒ (5, 1, 4, 2, 1, 7, 7, 3) = 30

As her arm moves rabidly, the fire turns into a veritable plasma instead, moreso shocking everything in its radius than burning it as the ions pummel the Boggards.

Oh they're also probably off-guard.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Violant stares at the golem, and points at it as time itself seems to warp. Then, she calls down a thunderbolt from the sky, not even bothering to shape it in her usual way.

Guide the Timeline on the Golem. Thunderstrike (3rd).
So: roll with disadvantage on that save!

Damage (DC 26, Elec): 3d12 ⇒ (6, 10, 9) = 25
Damage (Sonic): 3d4 ⇒ (1, 2, 3) = 6


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

I'm still getting used to it. I... admittedly f%**ed up. I'll plan that further.

I'll probably stick to random energy damage span from now on.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Alright yeah, I switched to yours based on what you said. Third action, should they crit fail, is Strike self. Hopefully Oppa and Doxie get the message.

I suppose I should use "Strike Self" if the to-hit is so mmuch higher than the AC in the future.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

AS PER DM'S NOTE.

More timeline shenanigans happen, and she twists her hand and the actions she chose changes, and she shouts "OPPA! DOXIE!" followed by frantic motioning for them to get back within the next 6 seconds.

Strike Oppa. Strike Doxie. Strike self.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Behold the Weave to the dragon-golem thing.
Actions: Strike Self. Strike Self. Strike Self.

Violant's eyes grow an unnaturally bright color as she manipulates TIMELINES THEMSELVES, mimicking a stabbing motion to herself and direction the manipulation at the enemy in front of her, attempting to get it to disembowel itself... or the equivalent for a golem. Everyone gets the sense that this is magic she should NOT have access to just by the feeling in the air.

DC 26 will save to determine if they get to decide their turns next round .


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Alright, time to meme on them.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

I mostly meant, in terms of rules, can you Strike yourself. I want to Behold the Weave someone into that. Literal "why you hittin' yourself" energy.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Is "Strike yourself" a legal thing for me to ask with Behold the Weave?


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Violant blasts a fireball into the building, hoping to collapse it and take out the swampseers... and it sounds like a GUN goes off as instead of fire, the Fireball produces SOUND, horrifying, deafening sound (get deafened for 2 rounds:P)

Roll the Dice: 1d8 ⇒ 8
Fireball (Sonic, Reflex DC 26): 8d6 ⇒ (4, 3, 5, 3, 1, 1, 5, 1) = 23

She then raises her shield again.

Chaotic Spell. Fireball 4th.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Utopian:
"Please. Work."

Chaotic Spell. Thunderstrike 3rd.

Energy Type: 1d8 ⇒ 1 (Acid. Sickened 1)
Damage (Acid): 3d12 + 3d4 ⇒ (12, 4, 9) + (1, 4, 1) = 31 (Damage types get combined)
Reflex DC 26 Thunderstrike

Violant, taking longer than usual, casts Thunderstrike, and as her hand jerks... the sound and the electricity coalesce into roiling, boiling acid, forming a hand much like acid grip but horrendously powerful, strangling and aiming to dissolve the creature.

Even the sound itself seems converted to acid as bubbling green goo ripples out from the hand, damaging the creature as much as the original "hand" of "lightning".


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

ALRIGHT, updated holy hell. Violant's got Haste now, and please let me know if you need it, or are going to request a roll with advantage/disadvantage. She's definitely pissing off the Dimension of Time the further she gets along, but I think this MIGHT be the limit of her time-based ability, at least until Escape Timeline comes up.


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Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Violant prepares to cast spells if necessary, using her newly (re)learned time magics. "Let me now if anyone would like to move quicker."

She then casts Mirror Image on herself, and raises her shield.

Anyone need Haste? I've got haste now.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Ah crap I still haven't done anything. I'll try to get it done on Tuesday as I have an interview today.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Oh shoot, I forgot to update the character sheet I think.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

"I'm ready, I should be able to... aid you quite more effectively now. I've also been working on getting minor clerical magic, but that hasn't resulted in anything but more positive feelings from prayer as of yet."

"We may also want to watch out for denizens of the Dimension of Time uh... trying to kill me?"


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Wizard Feat: CHAOTIC SPELL. (Stasis)
Free Archetype Feat: Future Spell Learning (Follow the Weave seems Fun to abuse)
Skill Feat: Quick Identification (hey I can actually get use out of this now)

Violant is about to do a whole lot more time f##+ery. I forgot she had Guide the Timeline, and she now has the spell to literally dictate people's actions.

Spells (Wizard): Void Warp, Ice Storm


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

The +1 is from the item. Would have made it without the aid (I also could have rerolled with Arcana LMAO)


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Crafting: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 19


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

"I can do the rune moving required."


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

"Anyone want to become a dinosaur?"


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

"My area has nothing to do with archaeology though, but being a school of the mundane primarily, I do know they will have people head-over-heals to see such a great forgery."


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

"A forgery this good is a masterpiece on its own, if it is one. Sure, it wouldn't be the domain of archaeologists like yourself, but that does not mean you should demolish it. I will see if I can find anyone who would be interested at it at Lepidstadt, where I work, once this is all over. I'm not the person to ask myself, though, as I'm just a mathematics professor. "


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Society: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26 FINALLY. She f%*$ed with time and heroism to get this, I hope you're happy Mister Blunderbuss.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Society: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Society (Chronof&*$ery Reroll): 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18

Aw beans I wasted that reroll. Do I have hero points to burn yet another reroll? I always forget to keep track of those things.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

"I would say that would be true, but the temple is clearly thousands of years old. If there were no visible signs of wear and tear, not due to magic but due to novelty, I'd perhaps join you in lighting the fuse myself. But... it is clearly not the case."

Voz's spells are going to come in handy she thinks to herself


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

"From one academic to another, stop, before this gets violent. I'm no historian or archaeologist, but I still know horrible practice when I see it. " Violant says as she mentally prepares to do something other than raw firepower for once to allow the gunpowder to be cleared.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

DANG IT there's no Knowledge Engineering on this one. Or a gun, 'cause I imagine a gunslinger would immediately get what it is ;p

Crafting: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27

Violant, having studied Alchemy even if she isn't an alchemist in combat, IMMEDIATELY REALIZES what's about to happen.

"ARE YOU GOING TO BLOW UP THE TEMPLE WITH GUNPOWDER?! WHY?!"


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Violant also tries to recall knowledge about the temple.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Arcana to learn Vision of Death: 1d20 + 17 ⇒ (8) + 17 = 25

Alright. Purchased and learned. A bevy of scrolls (being able to pull out more damage than she should [by an irresponsible purchase of scrolls LOL] aligns with her being an out-of-place PF1e character)


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Violant purchase a veritable folder of scrolls for the inevitably she screwed up and prepared the HORRIBLY wrong spells for the day, codexed to quite strong elemental spells and common utility spells.

-------------------------------------------------------------------

"Absolutely agreed. I'd rather not waste some of my newly purchased scrolls here."


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

How much monwy do I have to spend?


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Okay, I'm going to be honest. Being so new to PF2 here, I have no clue what items to purchase D:


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Can I respond now? I'll probably have purchases by the end of the week, but I am taking suggestions.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

"It would only be logical," Violant says, her voice sounding at first like an Arbiter's poor attempt at Common, but then she coughs, shaking off the curse as it returns to a more slight mixed accent, a pretty unplaceable native one.

"Sorry. Tongues curse is still wearing off. Unique blessings that we can't offer ourselves would presumably be the best, as we have healers among us."


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Violant sets up Mirror image, trying to find a decent spell to actually use against the Kishi. She then raises her shield.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

LOL do spell damage rolls count?


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Violant casts Agonizing Despair, and then raises her shield to defend herself from the unknown.

Damage: 6d6 ⇒ (6, 6, 1, 3, 5, 3) = 24


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Utopian:
"Hm. Heaven does trade with Axis often, perhaps the Angel understands what I am saying as well, despite my curse."


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Violant does the same, nerves and curse kicking in before the battle even began.

Utopian:
"That... is not normal. Guess we will probably end up dealing with you, Elf."


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Perception: 1d20 + 11 ⇒ (2) + 11 = 13

Violant sees basically nothing, but responds in Elven. "I can concur with what Lyra, the half-orc there, has said."


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Violant tries, and fails, to identify the blood, giving up after the others discover it's from Celestial creatures and fey. "Arrrgh, I could have used more sleep today."


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 8 | AC: 25/23 (+1)| HP: 90/90 Hero: 1 | Fort +13 Ref +15 Will +14 | Perc +12 | Stable Timestream (Initiative = 29)

Violant does!

Violant casts Detect Magic. as subtly as she can.

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