AC-14; HP 11 INIT +3; PERCEPTION +10
Melee: Rapier+0;1d6 Short bow+3;1d6 Saves:
+0FORT; +5REF; +3WILL 1d20 + 5 ⇒ (6) + 5 = 11 Vinyarion once again collapses into a heap of pain and despair; his deep subconscious thinking about what a shitty adventurer he is and that he should sell the shard and retire.
AC-14; HP 11 INIT +3; PERCEPTION +10
Melee: Rapier+0;1d6 Short bow+3;1d6 Saves:
+0FORT; +5REF; +3WILL Vinyarion cautiously examines the chest for traps, warning the rest of the group -Stay back- perception: 1d20 + 10 ⇒ (7) + 10 = 17+1 for traps; +1 for guidance
AC-14; HP 11 INIT +3; PERCEPTION +10
Melee: Rapier+0;1d6 Short bow+3;1d6 Saves:
+0FORT; +5REF; +3WILL No guts, no glory. Plus it doesn't look we are doing much good this way. Vinyarion tries to tumble past the massive foe and launch and attack from behind. acrobatics/move: 1d20 + 7 ⇒ (12) + 7 = 19 acid jet flanking touch sneak attack on FF AC: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 101d6 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9
AC-14; HP 11 INIT +3; PERCEPTION +10
Melee: Rapier+0;1d6 Short bow+3;1d6 Saves:
+0FORT; +5REF; +3WILL -6HP Vinyarion gives himself a quick heal before attending to the trap.
-3HP disable device: 1d20 + 10 ⇒ (13) + 10 = 23+1 for traps; +1 for guidance; +1 for previous D20 roll
AC-14; HP 11 INIT +3; PERCEPTION +10
Melee: Rapier+0;1d6 Short bow+3;1d6 Saves:
+0FORT; +5REF; +3WILL Waking-I hate this place... rolls out of his meditative position and fires a blast of magical energy. -sneak attack- acid jet touch attack: 1d20 + 3 + 2 - 4 ⇒ (18) + 3 + 2 - 4 = 191d6 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13
AC-14; HP 11 INIT +3; PERCEPTION +10
Melee: Rapier+0;1d6 Short bow+3;1d6 Saves:
+0FORT; +5REF; +3WILL Vinyarion grits his teeth at his miss You don't have a ton of those; make them count! and if necessary lobs a splash of acid at the arachnid. 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 181d3 + 1d6 ⇒ (2) + (4) = 6
AC-14; HP 11 INIT +3; PERCEPTION +10
Melee: Rapier+0;1d6 Short bow+3;1d6 Saves:
+0FORT; +5REF; +3WILL Vinyarion sighs having hoped his companions would be more successful. He moves to the side and fires another acid jet at the creature. ranged touch: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 71d6 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10
AC-14; HP 11 INIT +3; PERCEPTION +10
Melee: Rapier+0;1d6 Short bow+3;1d6 Saves:
+0FORT; +5REF; +3WILL Sorry Otto, I didn't find anything when I looked earlier. Maybe it's not a trap at all but some other force? Vinyarion examines the doors again and does his level best to render them harmless. perception: 1d20 + 10 ⇒ (17) + 10 = 27+1 for guidance +1 for traps
AC-14; HP 11 INIT +3; PERCEPTION +10
Melee: Rapier+0;1d6 Short bow+3;1d6 Saves:
+0FORT; +5REF; +3WILL Vinyarion ~detects magic~ throughout the room trying to get a sense of the nature of the cold as well as any magical traps or opportunities before checking the stairs and double doors. perception: 1d20 + 10 ⇒ (7) + 10 = 17+1 for guidance +1 for traps
AC-14; HP 11 INIT +3; PERCEPTION +10
Melee: Rapier+0;1d6 Short bow+3;1d6 Saves:
+0FORT; +5REF; +3WILL It seemed more useful then potentially blasting my companions in the back with arrows or spells. Unfortunately, all the energy it has is used up for the day. We will have to be cautious and think about when to rest. Looks about perception: 1d20 + 10 ⇒ (19) + 10 = 29+1 for guidance
AC-14; HP 11 INIT +3; PERCEPTION +10
Melee: Rapier+0;1d6 Short bow+3;1d6 Saves:
+0FORT; +5REF; +3WILL Vinyarion attempts to loose some more minor acidic destruction on Carbour's skeleton from a sneak-attack position. touch/acid: 1d20 + 3 + 1 - 4 ⇒ (11) + 3 + 1 - 4 = 111d3 + 1 + 1d6 ⇒ (3) + 1 + (1) = 5
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