Kwava

Vinyarion Ohtar's page

238 posts. Alias of Torvald Torvaldson.


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AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

-6HP Dazzled

Let's get out of this hellish place.

Head back towards the boat.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

FORT: 1d20 ⇒ 11

That feels uncomfortable...


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Fantastic. Let's get the hells out of here.

Vinyarion grabs the shard and puts it in a pouch on his belt.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

-1HP

Vinyarion rises to his feet, muttering-Have to learn how to duck....

In a louder voice asks the party-What kind of loot did we get; it's the shard, right?

What's in the box? Regards, Seven


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

1d20 + 5 ⇒ (6) + 5 = 11

Vinyarion once again collapses into a heap of pain and despair; his deep subconscious thinking about what a shitty adventurer he is and that he should sell the shard and retire.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

-14HP

Vinyarion once again collapses into a heap of pain and despair.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion cautiously examines the chest for traps, warning the rest of the group -Stay back-

perception: 1d20 + 10 ⇒ (7) + 10 = 17+1 for traps; +1 for guidance
disable device: 1d20 + 10 ⇒ (20) + 10 = 30+1 for traps; +1 for guidance


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion examines the room beyond the large door as well as the dead foe.

~detect magic~
perception: 1d20 + 10 ⇒ (7) + 10 = 17


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

No guts, no glory. Plus it doesn't look we are doing much good this way.

Vinyarion tries to tumble past the massive foe and launch and attack from behind.

acrobatics/move: 1d20 + 7 ⇒ (12) + 7 = 19

acid jet flanking touch sneak attack on FF AC: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 101d6 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

-3HP

Vinyarion hisses in dismay at the sight of the massive foe and fires off a lance of magical acid.

acid jet touch sneak attack on FF AC: 1d20 + 3 ⇒ (3) + 3 = 61d6 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

I'll take a look at it, but I don't think I'm anywhere close to strong enough to open it.

~detect magic~

perception: 1d20 + 10 ⇒ (6) + 10 = 16+1 for traps; +1 for guidance


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

-6HP

Vinyarion gives himself a quick heal before attending to the trap.
CLW: 1d8 + 2 ⇒ (1) + 2 = 3

-3HP

disable device: 1d20 + 10 ⇒ (13) + 10 = 23+1 for traps; +1 for guidance; +1 for previous D20 roll


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

~in Sauron voice~ I SEE YOU.....


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

To the third! perception: 1d20 + 10 ⇒ (20) + 10 = 30+1 for traps


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

-3HP

Vinyarion thanks Carbour for the healing and ~detects magic~ on the sword and area.

What are our directional options currently?


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL
dice gods wrote:

Otto finds a fine looking greatsword and 75 gold.

Vin still lays on the ground unconscious.

Vinyarion appreciates the solicitude of the Dice Gods


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Kill the hound!!!

V is just at 0.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Kill the hell hound!


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion collapses in a badly mauled heap of blood and pain.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion follow the tracks down the tunnel


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Tracks. I don't want anything sneaking up on us if I can avoid it.

perception: 1d20 + 10 ⇒ (8) + 10 = 18+1 for traps


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

I'm at a complete loss here and any tunnel is as good as another in my mind. Let's go.

Vinyarion leads the way perception: 1d20 + 10 ⇒ (6) + 10 = 16+1 for traps


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Waking-I hate this place... rolls out of his meditative position and fires a blast of magical energy.

-sneak attack-

acid jet touch attack: 1d20 + 3 + 2 - 4 ⇒ (18) + 3 + 2 - 4 = 191d6 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Sounds fine.

perception on watch: 1d20 + 10 ⇒ (20) + 10 = 30


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion thoroughly searches the area using sneak attack.

~detect magic~

perception: 1d20 + 10 ⇒ (14) + 10 = 241d6 ⇒ 3+1 for guidance; +1 for traps


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion grits his teeth at his miss You don't have a ton of those; make them count! and if necessary lobs a splash of acid at the arachnid.

1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 181d3 + 1d6 ⇒ (2) + (4) = 6


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion sighs having hoped his companions would be more successful.

He moves to the side and fires another acid jet at the creature.

ranged touch: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 71d6 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion risks an acid jet at the massive spider.

ranged touch: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 4 + 1d6 ⇒ (3) + 4 + (5) = 12


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Arachnids....~blech~...

Careful, may be spiders in the cavern ahead. Otto, go take a look; I'll cover you.

Vinyarion readies his magics.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion silently nods and leads the party down the left tunnel.

~detect magic~
perception: 1d20 + 10 ⇒ (20) + 10 = 30+1 for guidance; +1 for traps.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Looks like you already disabled it Otto; next time, try not to activate it while you to so.

Vinyarion looks at what lies beyond the doors.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Sorry Otto, I didn't find anything when I looked earlier. Maybe it's not a trap at all but some other force?

Vinyarion examines the doors again and does his level best to render them harmless.

perception: 1d20 + 10 ⇒ (17) + 10 = 27+1 for guidance +1 for traps
disable device: 1d20 + 10 ⇒ (5) + 10 = 15+1 for guidance +1 for traps


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Give those doors a tug Otto, and let's see what death lies beyond.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion ~detects magic~ throughout the room trying to get a sense of the nature of the cold as well as any magical traps or opportunities before checking the stairs and double doors.

perception: 1d20 + 10 ⇒ (7) + 10 = 17+1 for guidance +1 for traps
disable device: 1d20 + 10 ⇒ (9) + 10 = 19+1 for guidance +1 for traps


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion the fearless moves through the doorway


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

It seemed more useful then potentially blasting my companions in the back with arrows or spells. Unfortunately, all the energy it has is used up for the day. We will have to be cautious and think about when to rest.

Looks about perception: 1d20 + 10 ⇒ (19) + 10 = 29+1 for guidance


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion uses the last of the daily healing from the rod.

pulse heal: 1d6 ⇒ 5


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion heals once more pulse heal: 1d6 ⇒ 4


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Not wanting to launch any shots in the back of a companion, Vinyarion uses a healing pulse from the rod.

pulse heal: 1d6 ⇒ 3


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion waits to perform pulse healing, assuming the heroes eventually finish off the skeleton hordes.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion heals Colm rod CLW 3/3: 1d8 + 2 ⇒ (4) + 2 = 6


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion stands by ready to heal again once the battle is over.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Otto- i think you had better recalc your HP?


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion provides some healing to Otto

CLW: 1d8 + 2 ⇒ (1) + 2 = 3


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion silently urges on his melee companions wishing them good luck.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion holds at the ready in case any skeletons break through the guard of his stalwart companions.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion heals Otto (only one wounded?):

CLWrod: 1d8 + 2 ⇒ (8) + 2 = 10


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion attempts to loose some more minor acidic destruction on Carbour's skeleton from a sneak-attack position.

touch/acid: 1d20 + 3 + 1 - 4 ⇒ (11) + 3 + 1 - 4 = 111d3 + 1 + 1d6 ⇒ (3) + 1 + (1) = 5


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion moves back towards the doom of water and fires a glob of acid at the unengaged skeleton.

touch/acid: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 121d3 + 1 ⇒ (1) + 1 = 2

Get in there Carbour!


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Lead the way Otto. Suggest him first then Colm, Carbour, and me.

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