M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5
He'll cast Ear Piercing Scream at the remaining bee. The Dog will attack it as well.
Fort save 17 to avoid Stun and half damage Doggie Attack: Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Really wish I had better spells.
M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5
Reflex: 1d20 + 3 ⇒ (2) + 3 = 5 Which puts my HP down to 9. He'll cast Ear Piercing Scream at the one Tawk is struggling with. The Dog will attack it as well.
Fort save 17 to avoid Stun and half damage Doggie Attack: 1d20 + 2 ⇒ (16) + 2 = 18
M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5
Sorry for the slow response Viktor will cast Sword Shock. He will attempt to target all creatures, assuming they're close enough. Damage: 5d4 ⇒ (4, 3, 4, 2, 1) = 14 Fort save of 16 to halve the damage Spell: Sword Shock
School: Evocation [Electricity]; Level: Sor/Wiz 1 Casting Time: 1 standard action Components: V, S Range: Medium (100 ft. + 10 ft./level) Target: One creature, plus one additional creature per 3 levels (maximum 7 creatures), no two of which may be more than 15 ft. apart Duration: Instantaneous Saving Throw: Fortitude partial; Spell Resistance: Yes Sword shock causes electricity to flow from items the target is holding to the target’s hands. This electricity deals 1d4 points of damage per caster level (maximum 5d4). The jolt also causes the creature to drop whatever it is holding, which falls to the ground in the target’s square. A successful Fortitude save reduces the damage by half and allows the target to keep her grip on the item. If the target has items in both hands, it risks losing both but does not suffer any greater damage. If the target is not holding any items (or has no hands) it still takes damage but of course cannot drop anything.
M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5
Viktor will cast Ear Piercing Scream at the closer Bee.
Viktor shouts towards Atsu and Kiana "How are you two holding up?"
M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5
Victor would have tagged along with Shatter to keep an eye out for anyone suspicious. Team Shattered Mask: Knowledge N: 1d20 + 5 ⇒ (12) + 5 = 17 Knowledge N: 1d20 + 5 ⇒ (15) + 5 = 20 Knowledge N: 1d20 + 5 ⇒ (8) + 5 = 13
M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5
"I'm quite worried about running into even more trouble, Kiana. We were unable to even stop one man; I fear what's below. I can understand if you still feel the need to stretch your wings, though. What were you able to do as far as the maps go?"
M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5
Viktor: " I'm afraid he psychoported away. He said the corpse inside was his comrade, who was slain by snake people, which I would assume means Yuan-ti. However, more importantly there is a trap door in there that we haven't investigated yet, which was covered. Do you mind if my friends and I go back in to investigate? I promise to not use fire this time."
M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5
Viktor, the Errant Flame: " My name is Viktor D'Deneith. I'm afraid it was actually me. We were investigating suspicious activity when we were attacked by a Psion. Unfortunately, in our attempt to subdue him one of my spells missed and ignited a crate. I am so sorry. Is there anything I can do to make up for it?
M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5
Warehouse: Viktor will cast Summon Monster 2, summoning a small water elemental, which will use it's Drench ability, which puts out Large fires. To assist as much as he can he will attack the fire with Burning Arc, changing the energy type to Ice.
M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5
"I think my time on the boat stiffened me a bit..."
Spell:
Ear-Piercing Scream
School evocation [sonic]; Level bard 1, bloodrager 1, inquisitor 1, sorcerer/wizard 1, witch 1 CASTING
EFFECT
DESCRIPTION
No attack roll, I believe.
M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5
Team Pierce: "Someone's a little too aggressive, don't you think? We'll do it your way, though."
Viktor will spend his standard action to cast Burning Arc. He will use his class ability to alter the damage from fire to lightning, and he gets +1 cl because it's an evocation spell from a feat. I also take 2 points eldritch burnout from casting a 2nd level spell, which means further spells get -2 DC and -2 CL Burning Arc
CASTING
EFFECT
DESCRIPTION
Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.
M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5
Viktor will travel with Pierce and Shatter. "Quite the mess they left behind. Hopefully you guys aren't squeamish." Viktor will look around the room for any clues. Perception: 1d20 + 9 ⇒ (11) + 9 = 20
M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5
Viktor: After feeling slightly violated by the telepathy, Viktor casts Conjurer’s Toolbelt, summoning a compass to guide his way. He's always been a little directionally challenged, especially in a land as foreign as this one. He makes his way towards where S requests his presence.
M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5
Tawk Askéat wrote:
And Viktor!
This is Rowe's submission. Hopefully everything is correct. Still need approval for Varisian Tattoo. Also, I took Burning Arc as a spell, but it's from Humans of Golarion. If you'd prefer I didn't I'll pick something else. Just let me know if anything looks odd. Thanks for your time and I look forward to the reckoning. |