Harrow Bloodline

Viktor D'Deneith's page

32 posts. Alias of Rowe.


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M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

No point in a hobby if you're not having fun with it.


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

"That would be ideal unless we can find a healer"


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

"I agree as well, provided I have a bit of time to heal my wounds."


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Viktor sighs in pain.
"I fear I need to rest while you guys look about. If it's anything Psionic-related I'm pretty useless, I fear."


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Viktor unfortunately can't do anything without the summons I mentioned.


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Correct, but I wasn't sure if it is a legitimate option. All the spell says is a small elemental


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

I think I can summon something to help? For Summon Monster 2 it just says a Small Elemental, and a small Magma Elemental would be very helpful.


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

He'll cast Ear Piercing Scream at the remaining bee. The Dog will attack it as well.
Damage: 3d6 ⇒ (4, 6, 3) = 13

Fort save 17 to avoid Stun and half damage

Doggie Attack: Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Doggie Damage: Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Really wish I had better spells.


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Reflex: 1d20 + 3 ⇒ (2) + 3 = 5 Which puts my HP down to 9.

He'll cast Ear Piercing Scream at the one Tawk is struggling with. The Dog will attack it as well.
Damage: 3d6 ⇒ (5, 1, 6) = 12

Fort save 17 to avoid Stun and half damage

Doggie Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Doggie Damage: 1d4 + 1 ⇒ (3) + 1 = 4


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Fort: 1d20 + 3 ⇒ (16) + 3 = 19


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Sorry for the slow response.
Viktor will cast Summon Monster 1 and summon a Dog, then he'll try to get some space from the creatures since he's in so much pain.


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Fort: 1d20 + 4 ⇒ (4) + 4 = 8


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Sorry for the slow response

Viktor will cast Sword Shock. He will attempt to target all creatures, assuming they're close enough.

Damage: 5d4 ⇒ (4, 3, 4, 2, 1) = 14

Fort save of 16 to halve the damage

Spell:
Sword Shock
School: Evocation [Electricity]; Level: Sor/Wiz 1
Casting Time: 1 standard action
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Target: One creature, plus one additional creature per
3 levels (maximum 7 creatures), no two of which may be
more than 15 ft. apart
Duration: Instantaneous
Saving Throw: Fortitude partial; Spell Resistance:
Yes
Sword shock causes electricity to flow from items the target
is holding to the target’s hands. This electricity deals
1d4 points of damage per caster level (maximum 5d4). The
jolt also causes the creature to drop whatever it is holding,
which falls to the ground in the target’s square. A successful
Fortitude save reduces the damage by half and allows
the target to keep her grip on the item. If the target has
items in both hands, it risks losing both but does not suffer
any greater damage. If the target is not holding any items
(or has no hands) it still takes damage but of course cannot
drop anything.


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Viktor will cast Ear Piercing Scream at the closer Bee.
Damage: 3d6 ⇒ (5, 1, 1) = 7
Fort save 17 to avoid Stun and half damage.

Viktor shouts towards Atsu and Kiana "How are you two holding up?"


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Victor would have tagged along with Shatter to keep an eye out for anyone suspicious.

Team Shattered Mask:

Knowledge N: 1d20 + 5 ⇒ (12) + 5 = 17
Knowledge N: 1d20 + 5 ⇒ (15) + 5 = 20
Knowledge N: 1d20 + 5 ⇒ (8) + 5 = 13


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

"I'm quite worried about running into even more trouble, Kiana. We were unable to even stop one man; I fear what's below. I can understand if you still feel the need to stretch your wings, though. What were you able to do as far as the maps go?"


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Viktor:
" I'm afraid he psychoported away. He said the corpse inside was his comrade, who was slain by snake people, which I would assume means Yuan-ti. However, more importantly there is a trap door in there that we haven't investigated yet, which was covered. Do you mind if my friends and I go back in to investigate? I promise to not use fire this time."


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Viktor, the Errant Flame:
" My name is Viktor D'Deneith. I'm afraid it was actually me. We were investigating suspicious activity when we were attacked by a Psion. Unfortunately, in our attempt to subdue him one of my spells missed and ignited a crate. I am so sorry. Is there anything I can do to make up for it?


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Warehouse:
Viktor will cast Summon Monster 2, summoning a small water elemental, which will use it's Drench ability, which puts out Large fires. To assist as much as he can he will attack the fire with Burning Arc, changing the energy type to Ice.


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Warehouse:
Would an ice blast help or is it too far gone? Otherwise Viktor will flee with everyone else.


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Warehouse:
How big is the fire?


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Warehouse:
Poor Tawk.
Viktor will cast Burning Arc again, hopefully with a bit more success.
Damage: 6d6 ⇒ (3, 1, 4, 5, 3, 4) = 20
Reflex 18 for 1/2 damage


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Warehouse:
Viktor will cast ear-piercing scream again, and recover another point at the end of the round. Fort 16 save on it this time.
Damage: 2d6 ⇒ (6, 2) = 8


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

"I think my time on the boat stiffened me a bit..."
Victor will cast Ear-Piercing Scream. The CL will be -1 (+1 from feat, -2 from Eldritch Burnout. He will recover one eldritch burnout at the end of the round.

Spell:
Ear-Piercing Scream
School evocation [sonic]; Level bard 1, bloodrager 1, inquisitor 1, sorcerer/wizard 1, witch 1

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous; see text
Saving Throw Fortitude partial (see text); Spell Resistance yes

DESCRIPTION
You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.

No attack roll, I believe.
Damage: 2d6 ⇒ (3, 5) = 8 Save is Fort 15


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Team Pierce:
"Someone's a little too aggressive, don't you think? We'll do it your way, though."

Viktor will spend his standard action to cast Burning Arc. He will use his class ability to alter the damage from fire to lightning, and he gets +1 cl because it's an evocation spell from a feat. I also take 2 points eldritch burnout from casting a 2nd level spell, which means further spells get -2 DC and -2 CL

Burning Arc
School evocation [fire]; Level sorcerer/wizard 2

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one primary target plus one additional target/3 levels (each of which must be within 15 ft. of the primary target)
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes

DESCRIPTION
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.

Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.
RangedTouchAttack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 6d6 ⇒ (2, 1, 3, 5, 5, 2) = 18


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Viktor will travel with Pierce and Shatter.

"Quite the mess they left behind. Hopefully you guys aren't squeamish."

Viktor will look around the room for any clues.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

"Alas, I'm not from this land. Perchance, are one of you more knowledgeable of the area?"


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Crowded Hut:
"Sidrian, how long until the other two arrive?"


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5

Viktor:
After feeling slightly violated by the telepathy, Viktor casts Conjurer’s Toolbelt, summoning a compass to guide his way. He's always been a little directionally challenged, especially in a land as foreign as this one. He makes his way towards where S requests his presence.


M Arcane Overdrive 7/7 Eldritch Burnout 0 AC 15, touch 11, flat-footed 14 hp 14/28 Fort +4, Ref +3, Will +4 Human Eternal Mage 5
Tawk Askéat wrote:

I'm quite cognisant of the fact that there are five new players (Lore, Shatter, Pierce, Tawk and Atsu) in a game that at last count had two - which is a significant change.

Saying hi to Kiana and Helac.:)

And Viktor!


Can't wait! Good luck deciding.


This is Rowe's submission. Hopefully everything is correct. Still need approval for Varisian Tattoo. Also, I took Burning Arc as a spell, but it's from Humans of Golarion. If you'd prefer I didn't I'll pick something else.

Just let me know if anything looks odd. Thanks for your time and I look forward to the reckoning.