LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
Vexin seeing the potential for a brawl takes the flat of his blade and smashes it into one of the boxers. Adaptable Luck +2. 1/3 Remaining
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
What a set of rolls! Max then Min! He then attempts to sneak the group through to the docks as the fight breaks out. Adaptable Luck +2. 0/3 Remaining
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
Bluff: 1d20 + 3 ⇒ (8) + 3 = 11
Seeing the crowd gathered for an Asmodean sermon Vexin tries to spread ridiculous claims during each verse but being a halfling the crowd was not interested. Pushing ahead with a grumble he encounters another crowd but this time it gives him quite a bit more trouble. OOF Sorry guys!
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
After making it through the crowd the group spots a wagon and starts tossing boxes about. Vexin follows their lead trying to block up their path as much as possible. Strength: 1d20 + 2 ⇒ (12) + 2 = 14
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
Seeing Mindartis firing off a distraction Vexin charges straight down the parade line creating a hysteria. Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"I don't think he is going to want to go anywhere with me and I believe Krima will see that he is cleared...he has a better chance than Zefiro and Bellflowers. Let us grab the tabards and be on our way!" Vexin says to the group. Seeing that I betrayed him and he is a Chelaxian I don't think he would further associate with us. He was nicer but still here willingly. Tabards on the way out is my vote.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"Uniforms are in the storage next to the kitchen. Also on the guards that will be in our way...either one works." Vexin adds recalling the tabards.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
To avoid having to pick me up I was going to hang in the back and use my bow to aid in the combats for now. I can always switch hit if they close on us or the prisoners.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
1. Player/Forum Name: Agent Eclipse
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"This has been quite rough. I will take position behind you and fire off what I can if we get into a scuffle." Vexin says picking his blade back up and sheathing it. He readies his bow and stays clear of the doorways while they gather themselves. He also looks to Malora and the others an apologizes. "I am sorry you all have gotten hurt this mission has been far from smooth but we can still save ourselves and our three new companions."
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
Knowing that the other chains were too far for him to get to this moment he drops his sword before pulling out his bow to fire at the closest one. 7 Composite Longbow +2: 1d20 + 1 + 1 + 3 + 1 ⇒ (9) + 1 + 1 + 3 + 1 = 15
"I am sorry Malora. Give us a few moments more." he says with a mix of guilt and panic.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
With Elemnar's target being the only one in reach helps disable the jamming mechanism. "We need to work quick before the guards are upon us." he calls out during his attack. Longsword: 1d20 + 1 + 1 + 2 ⇒ (13) + 1 + 1 + 2 = 17
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"No, but I do have a blade!" Vexin says as his stomach drops seeing the traps lashing the prisoners. Not wanting to waste time stopping the mechanisms he steps up and attempts to smash the device. Longsword: 1d20 + 1 + 1 + 2 ⇒ (19) + 1 + 1 + 2 = 23
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"I can figure out puzzles but I typically avoid the traps altogether. We might not have time to ask with those chains flying around Zefiro...gotta be a way to stop or break them." Vexin adds in.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"Maybe if we are quiet they won't hear us since our contact sent them all to the entrance." Vexin says with a sigh and looks for wood to knock on knowing luck isn't always favorable. Ready either way.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"Do not worry. I am just glad they weren't allowed to beat you further after the stew went awry...and yes! These documents cover multiple influential members of Cheliax." Vexin says in response to Ischell. He then walks the lines of prisoners and reading their tags but also notices the prisms along the perimeter of the inner chamber. He pulls out the manual to make sense of them. "Elemenar, you may be able to help me make sense of this soundproofing system. The less those guards up front hear the better...especially once we get into the fresh hell of that torture chamber."
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"We have found a wealth of information! More than Zarta Davian will appreciate these documents." Vexin stashes the documents taking special care with the blackmail documents to present to Lady Morilla with his fellow Sovereign Court members. Faction Goal. He nods to Doran and prepares for their next step. Ready to head towards the prison with the others.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
The number was in each line of the psalm. The misspelled word ixpressly is where I noticed the first number then backtracked. A few gave me trouble like the five. It also helps my forensics classes this semester have had a big focus on cryptography.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"It very well could be. And having two different keys does not improve my confidence nor do those statues after our time in the desert." Vexin too takes some time looking over all the documents for pieces relating to Zefiro, Zarta, or nobles that may help him in her personal business. Then he tries checks the chest for traps with Mindartis before attempting to open it. Perception (Chest): 1d20 + 6 ⇒ (8) + 6 = 14
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
Vexin looking around Malora at the lock pulls out one of the documents he found in the office and hands it to her. "Look at this. An interrogator isn't likely to be religious and if he was I doubt he would hold onto a misspelled psalm." he asks her while trying to figure out the significance. As he works through it he quietly talks out loud. "Nine lines. Nine numbers on the wheel. 7-4-3-8-2-6-5-9-1" For a moment he gets excited realizing he may have cracked the code but then he realizes he isn't quite sure how to input them so he more closely examines the door. "I need to figure out how this works. I would step back in case my streak of bad luck continues." I want to try the classic Right Left Right till done. Is that how the door works...the arrow rotates around the wheel? I was just talking about how I enjoyed scenarios dropping riddles and puzzles into them.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"I want to save him and anyone else we can but this might be helpful to our escape. Thrick mentioned it as well." Vexin says showing her the manual on the soundproofing and the keys. He then lets out a sigh. "It could be more trouble...but we are doing it for Zefiro and it could also hold the documents that got him into this mess." I am assuming these keys might have to do with the vault which could be the key to the soundproofing.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"Thank you, Krima. We will make haste as to not jeopardize your post here." says Vexin heading towards the offices. He sighs speaking quietly to the others... "Sorry about the stew. Working in a team is still taking some work."
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
Yeah, I think they are established yet secretive. And I also sometimes struggle with separating my player knowledge from my characters knowledge but luckily this guy was a slip Before PbP I never got to play at all so I would just read my source books as they came in so there is a lot floating around in there.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"It was 2 doses of Oil of Taggit. Not sure how it is going to react with the stew but it should only knock them out for some time. I was severely out of my element and that plan went very poorly." he sighs when answering the question. He palms the key and nods. "Mindartis, didn't Thrick mention something about soundproofing the prison? That might prove useful as well." he says turning to his allies.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"It is a rare blessing to find allies in Cheliax. We were working with one of the recent additions to the cells here, Zefiro Balinger. It was our business with him that unearthed the information they are attempting to silence and as such we owe him a debt of help." Vexin explains quietly and willingly answers any questions she has on the specifics of the information.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
Vexin pauses for a moment unsure of how much to say but if she truly is a Bellflower then this may be their best chance. It can't get much worse at this point. He turns to his allies and nods. "I believe we should trust her. Shall we tell her our story, quickly?" he asks quietly of the others present.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
Judging by what that lady just said we may have found a new route. She is either gonna murder me for thinking I am a Bellflower agent or help us. With my luck I am not sure which one.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
Vexin lets out a sigh of relief upon her speaking. "Ma'am, we were only helping reinforce the guard detail here due to the holiday. Something went terribly wrong with the stew and it seems our handler has become ill. This little Flower and his companions only want to help." he says quietly back to her while deeply bowing with his forearms extended. "As for my fallen companion here he gets excitable and the games in the lounge had him on edge. He surely didn't mean to harm anyone." he adds.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
Almost ready to attack he hears Mindartis and reluctantly sheathes his bow. He shakes his head when he sees poor Ischell suffering from the beating. "I know he likes to bluster and show his strength but he didn't need to be beaten by all of you." he says quietly. He takes time to examine the room for anything of use whether that be healing his friends or creating a plan. Perception: 1d20 + 6 ⇒ (4) + 6 = 10
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
Vexin seeing the others in the hallway ignoring him takes the time to switch his blade for a bow so he can fire a distracting shot if necessary. Sheathe Sword. Draw Bow.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
Definitely count me in to initiative. But if Big Steve isn't turning on me I will likely opt for shooting guards from the hallway (if possible)...lol. I am not nearly as beefy as ol' Ischell.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
I know that I, as a player, feel bad about it. I am sure Vexin would feel some remorse as well too but the thought of being held in this prison is more than enough to see Thrick as a merely Chelaxian under stress. Also yeah I should have tried to wake them up but the unconscious status was seemingly vague when I checked it for remedies but I bet I buy smelling salts on my characters from now on. That and vigorously shake things anyways.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"Ah crap! Did you two hear that? We need to find Ischell now!" Vexin says to Elemenar and Mindartis. He then rushes out into the hallway to find and assist Ischell. Working this angle was hard enough...this should prove easier if not more dangerous. I knew this was going to boil over at some point. I am not used to having so much free form to screw things up in a PFS scenario. LOL.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"Can't say I do, sir. Good news is it looks like they passed out rather than passed away. Is there an infirmary we need to take them too or a medicine locker we can find something to help them with?" he answers and asks the guard.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
Bluff, Aid Another: 1d20 + 3 ⇒ (18) + 3 = 21 "The cook's dish has just knocked out all these people! It could have been disastrous had we all succumb. He needs to be apprehended not us!" Vexin adds to what Ischell.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
Due to military obligations I am going to be on 24 hour shifts for at least the next two days where I will not be able to reliably post. Stepped away to get these messages posted.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
Elemenar it looks like there was a Fort roll for him above so I believe so. "What in the world is going on Thrick? What were those herbs you had next to the stew?" Vexin says accusingly. Vexin steps in front of the door.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
It may end up being me and Thrick awake. Which would be interesting to say the least. Haha. Vexin will at least learn to let more of his teamates onto a plan before executing it! And yeah low level games tend to be shooting fish in a barrel. Ghouls are the only really tough enemies I have seen so far in my games...oh and those dang serpent statues from the last F&F.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"Especially one of my status should not eat until all others have had their fill." Vexin quietly says taking hardtack rations from his bag and bowing his head down.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"Sir, they are having quite a time in the lounge as I am sure you can hear but my cleaning duties must still be done. I wish not to be on the bad side of Galvar for not being able to even clean well enough." Vexin says queitly holding up his mop.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
"Helping you cook was a pleasure but I should probably begin cleaning before the boss gets upset." Vexin says with a deep bow and distances himself from the stew. Vexin looks around for any debris he needs to pick up around the others playing games and picks up his mop heading towards the hallway. "Mindartis, going to go see if the hallway or offices need some quick cleaning before dinner makes a mess in here." he says quietly in passing. "Excuse me, ma'am. I have cleaning to attend to in the office." he says sliding behind Malora and into the hallway. Attempting to go...uh...clean the General Storage and Offices. Hopefully unimpeded but if not I can apply the necessary rolls.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
With the guards distracted and soon called to dinner then hopefully mostly indisposed I can attempt some quick recon while attending to janitorial duties. We know they have something silencing the prison thanks to our friendly cook.
LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:
Yeah, let's do both. I really would rather these guys be asleep and I can't think of another chance to get them to ingest it. "Oh, I don't deserve such praise. I am merely glad to be of service." Vexin adds while continuing to stir and add the herbs Thrick has set aside.
Battle Grid
--Rydwyrna, The Floating Kraken, Late Evening, Vikaday, Brunhild 2, 146 R.R.-- The Kraken has never been a place that caters to high end clientele. Usually full of sailors, fishermen and dockworkers, it's no stranger to a seat clearing brawl. Yet, tonight, on a Vikaday no less, there are a number of well dressed, well protected, well armed members of the gentry about. Perhaps Zutir's reputation has brought The Floating Kraken some favor and better clientele? And he is worth the reputation. Zutir's half-orc heritage is impossible to hide, his lower tusks sit astride his bulbous, light-grey skinned nose when he fully closes his mouth, and his hands and arms are covered in coarse black hair. Yet, for all that, the man plays a lute with the delicacy and finesse of a servant to the Elves' queen. His melodies are enchanting, and when he embellishes his songs with colorful illusions that dance about the common room as he plays, few people are not entirely mesmerized. Food and drink of an above average cost and quality are spread about, and coin flows freely. For whatever else he might be Zutir is, in fact, a wonderful minstrel, a bard of high marks. Thus it is when Quint, screwing up his bravery, due in much part to knowing that his capable friends are about him, hidden among the crowd, walks up and does his own subtle dance, flashing the necklace, and the rim of the sending stone he knows he's talking to a man with wits and skill.
Psalm Nackle wrote: Psalm thinks a long moment. "Maybe we should use what we know against them. They have considered you as an asset Quint and have taken notes of your skills. Let's play to what they know. A gnome good at infiltration got wind of things going down and wants a seat at the table. Meet him, show him the goods; the amulet and the stone. Pitch it like a job interview. The sending stone and the non-detect amulet prove you have the skills to be of service and you figure there is the opportunity for advancement. If it works you go to the meeting and we follow. If he spooks we spring on him and Hack gets to beat it out of him." He sighs, "He plays at the Kracken, we can make our ways there separate and be ready for the meet. If it goes well we can follow you, if not we take him down and learn what we need." THAT! Is a fabulous idea. I love it, because it plays to all the characters' strengths. Quint might not be ready to place himself on that "big stage," but he most definitely has the skills to do it. You didn't hear this from me, but I'd definitely go with that plan; it'll probably work... :) That, my friends, is how you build a castle in the sandbox. ;)
Shenkt "Hack" Corchran wrote: Well, that sounds 'bout right. I have a connection with a member...the guy giving me my guard duties. Maybe we could capture him and squeeze him for info? Now that's the kind of investigation I'd expect from a barbarian, AND, exactly the sort of thing that Akassa was indirectly sanctioning when she said you all could act in ways the Republic of Byrthelm couldn't, at least officially. :) By the way, that's a most excellent piecing together of everything you know so far. Exactly something a "former" merchant would do, organize things... :) Great job Jun! You've earned inspiration. One point of order. There's a difference between a legend and the truth. Which is why it appears to be a contradiction. As example I'll bring forth the name Hercules. Hercules is a legend, there is no possible way everything that was written about him actually happened. Yet, perhaps all the stories about him are based on some truth. Perhaps there really was a very strong and heroic man named Hercules, who did incredible things. See? So, the legend of the Elven War, and of Aranon Ethalion's insurrection and attempt to conquer the known world, are, for all modern day citizens of Iewiuf, very much like the legend of Hercules. People consider them to be outlandishly embellished stories that probably have some basis in truth, but no one knows the actual truth. Make sense?
The person who told you about the Fortress of Aranon Ethalion meant that IF you saw people wearing something that looked like his symbol, no matter where you see them, they probably have something to do with his legacy. A legacy, by the way, that is steeped in ancient history and is now more myth than fact. Does that make sense??? If not, let me know. I'll do my best to clarify. I don't want you running around confused about what your characters know! :)
Battle Grid
Are you suggesting the Republic might have a regiment of enforcers that are strictly "off the books," who go out and do the dirty work the regular army can't be seen doing? Audacious! Absurd! Who would volunteer for such things? ... O.o
Quint Rue wrote: Edit: Not that we'll necessarily ever be able to buy a magic item, since 5e's rules don't assume that they will be available the way Pathfinder does. Hopefully we'll find some at some point, but the only ones we ever get might be special gifts from the DM, or taken off some BBEG after we defeat him. To some this may seem like a flaw in 5e, but it is, without any doubt, one of the HUGE draws for me to this system. The absence of what, in 3.5 and then Pathfinder, became known as "the big 6," is wonderful! The rules themselves say that magic items are rare, quest items, and that purchasing one that you have found someone else owns, IF they are willing to part with it, might require a questing favor to that person, rather than just handing over a sack of platinum coins. This, I love. Will you all see a magic item at some point? I'm sure you will. There are too many amazing magic items in the DMG for me to ignore them. Sometimes I just like flipping through that book and reading about them. Certainly, there will be a time when the group finds a magic item, or maybe two, but to do so will be part of an epic tale of heroic deeds, traps bypassed, dungeon corridors cleared, and strange creatures defeated. So, pretty much playing Dungeons and Dragons. :P :)
Battle Grid
"Truthiness bewitchment" is my new favorite name for the zone of truth spell. Thanks Psalm!!!
Battle Grid
The Republic of Byrthelm's defenses are entirely supplied from the Six Orders. That is common knowledge. Findelye is a Sender, so a member of a select group within the Arcane Order, so it might be that's what she was talking about. Or it might be, as she sort of indicated, she's working for multiple orders all at once. --The Bloody Dagger--
--Findelye's House--
Battle Grid
Feeling the righteousness of Lindaer's words surge through them like radiant joy, the soldiers all look at each other with nods of agreement. After finishing their repast, they thank you all kindly for helping them finish their duty, and gather their gear to leave. After a few moments, all the goblins look up at you with the faintest glimmer of hope in their eyes. Hope that they won't, after all, be turned over to nefarious creatures who intend them malice. For a few brief moments there seems to be nothing but people and goblins looking around at each other, wondering who is going to speak first.
Character Sheet Female CG Half-elf Bard 3: College of Lore | Rapier +4: 1d8+2 (P); Dagger +4: 1d4+2 (P); Light Crossbow +4: 1d8+2 (P) | | HP: 18/18 | AC: 13 | Saving Throws: Dex +4, Cha +6 | Init: +3 | Passive Perception 14; Darkvision 60' | | Speed 30ft | Bardic Inspiration 4/4 | Spells: 1st 4/4; 2nd 2/2 | Inspiration ( )
Woot! College of Lore grants proficiency in three new skills, so you'll see her skills are quite a bit different now. I took Expertise (also a gift at third level) with Perception and Insight, since Aldelenna is going to, hopefully, be a strong part of the social interactions moving forward, and her Perception was just bothering me! So that gives her a new Passive Perception of 14 instead of 10. She also got the ability Cutting Words, which you can read about on the linked Abilities sheet in her profile. All that and she got to learn one new spell; I took Charm Person, because she should have had that one already. :D She also got one more 1st level spell slot, and two second level spell slots. I didn't take a second level spell because a few of her spells benefit from being cast out of a higher slot. :) GM Koldoon, please look things over and let me know if anything looks wonky. As always I did everything in Hero Lab.
Okay, well, Lindaer your post reminded me that I should have actually mentioned this a lot earlier, but I will also be gone from June 8th through the 17th, with limited time and or internet to post. I will do my level best to check in at least twice a week and see if I can't keep the game moving on, but, fair warning to all, it might just be that the game takes about a week long hiatus during my absence. Sorry, and thank you, in advance, for your patience. Also, I wanted to say, Lindaer, I loved your most recent in game post. "Zombies, orcs, goblin captives." That's not a lie, because at no point did you say anything other than the names of creatures. Obviously the assumption by those listening would be that you had encountered those creatures, but at no point did you actually say that. Brilliant! Also very much on par with the acumen of a reformed criminal! :) Nice job, take Inspiration!
I'd like to comment, and then I hope we can move on. With characters that were all but flung together against their will, because of the promise of not only wealth but possible political influence, these sorts of arguments were an inevitability, from my way of thinking. Quint would never have willingly worked with an expatriate Highlander barbarian if he had a choice. We all know that. These little bouts of disagreement on how to handle things are actually great situations for characters to role play. After the fight is over, I would fully expect that Quint would address everyone, and make a point of saying, "Here's what I was trying to do. I probably should have been more clear about that before I did it. In the future if..." Then Shenkt can say, "Did you see the way I chopped that orc's head off?!" :D It's part of the game, and, again, by my way of thinking, shouldn't be an unwelcome part. Disagreements between characters is natural in a lot of situations, but let's try to prevent character disagreements from turning into player disagreements, okay? Thanks!!! :D :)
Not sure if this has been reported yet, I'm guessing it has. When I try to make text bigger it actually makes it smaller. I'm certain this was something that got handed over from the UI switch. Just wondering if there's an ETA for a fix? It's nice for a DM to be able to make some text bigger in online campaigns. Thanks!
Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None
Watching all the shenanigans ensue, Aldhranhald thinks to himself. Self, when this is all over, I shall have to pen a theater production of some kind, based on the unbelievable comedy of errors taking place here. I think I shall call it The Emerald Spire: It's the Pits.
Lindaer is still in the Temple, and judging by the conversation taking place there, will no doubt be so for some time. As to the splitting of those at the docks. I didn't want the characters split off to be hanging around outside in the rain, there's still opportunity here for a group to stay in the main warehouse while a smaller contingent goes into a different room to
I didn't say upset, I said funny. I guess I should feel flattered, for lack of a better word. I've never had players worried about what happens to a fictitious setting after their characters left it. So, no, far from upset, bemused...? Maybe? I love the engagement, I just don't have a frame of reference for it. ;) :)
Battle Grid
Great roll Quint. Quint's dexterous fingers and history of undoing that which is not readily designed to be undone help him to carefully take apart the un-moving chronometer. With each cog and gear removed, Quint's appetite for such things increases all the more. His brain begins to puzzle out the whys and hows of each piece, building a model in his head of the completed whole and its inner workings. Quint can't help but smile when he finally pulls most of the chronometer apart and finds the mainspring at the heart of the "paperweight's" insides. Inscribed, quite clearly, on that mainspring, but only truly visible in full when it is wound tight, are the letters "A A" in a wonderfully garish script. A wonderful bit of working that, and quite suitable, since the chronometer will literally not work without the mainspring.
Character Sheet Female CG Half-elf Bard 3: College of Lore | Rapier +4: 1d8+2 (P); Dagger +4: 1d4+2 (P); Light Crossbow +4: 1d8+2 (P) | | HP: 18/18 | AC: 13 | Saving Throws: Dex +4, Cha +6 | Init: +3 | Passive Perception 14; Darkvision 60' | | Speed 30ft | Bardic Inspiration 4/4 | Spells: 1st 4/4; 2nd 2/2 | Inspiration ( )
"Aye, of course my friends. How's about one o' the best ol' drinking songs the dwarves have ever produced?" Aldelenna says, then grabs her lute strums a few warmup chords, and then dives right into Whiskey in the jar. Whiskey in the jar. Copyright The Dubliners:
As I was a goin' over the far famed Five Kings mountains I met with captain Farrell and his money he was counting I first produced my crossbow and I then produced my rapier Saying "Stand and deliver" for he were a bold deceiver Mush-a ring dumb-a do dumb-a da Wack fall the daddy-o, wack fall the daddy-o There's whiskey in the jar I counted out his money and it made a pretty penny I put it in me pocket and I took it home to Jenny She sighed and she swore that she never would deceive me But the devil take the women for they never can be easy Mush-a ring dumb-a do dumb-a da Wack fall the daddy-o, wack fall the daddy-o There's whiskey in the jar I went up to my chamber, all for to take a slumber I dreamt of gold and jewels and for sure 't was no wonder But Jenny blew me charges and she filled them up with water Then sent for captain Farrell to be ready for the slaughter Mush-a ring dumb-a do dumb-a da Wack fall the daddy-o, wack fall the daddy-o There's whiskey in the jar And 't was early in the morning, just before I rose to travel Up comes a band of footmen and likewise captain Farrell I first produced me crossbow for she stole away me rapier I couldn't shoot the water, so a prisoner I was taken Mush-a ring dumb-a do dumb-a da Wack fall the daddy-o, wack fall the daddy-o There's whiskey in the jar There's some take delight in the carriages a rolling and others take delight in the hurling and the bowling but I take delight in the juice of the barley and courting pretty fair maids in the morning bright and early Mush-a ring dumb-a do dumb-a da Wack fall the daddy-o, wack fall the daddy-o There's whiskey in the jar And if anyone can aid me 't is my brother in the army If I can find his station in Cork or in Killarney And if he'll go with me, we'll go rovin' through Killkenney And I'm sure he'll treat me better than my own a-sporting Jenny Mush-a ring dumb-a do dumb-a da Wack fall the daddy-o, wack fall the daddy-o There's whiskey in the jar Uh, query GM Koldoon. Would it be possible for us to use the enhanced tool proficiency rules presented in Xanathar's Guide? If so Aldelenna can roll with advantage on any performance where she uses a musical instrument. She can also write her own song during the "downtime" of a long rest. In this case it would be really nice for her to be able to write such a song about the group's heroics here in the tomb. Might be a good narrative element to take with her into the next adventure? If not, no worries, just thought I'd ask. :)
Listen, I know that when things aren't working right, I'm one of the first to complain, often, and loudly... :P So I wanted to jump in and say a big hearty "Thanks Paizo!" I'm sure the new website roll out has been very difficult behind the scenes, and I know there have been a few glitches, but: I really like the new layout, my speed of posting and updating has much improved, and I haven't lost a post in over a week. So! THANKS PAIZO!!! Keep up the great work. :)
DM_aka_Dudemeister wrote:
Darn it! Now you tell me. I should probably go to my Facebook page and scrub "Nerd Gamer" from every post. I might not be back for a while. :P
Arachnofiend wrote: I really like the idea of crits being "beat the DC by 10" rather than on a dice roll of 20. I'm terrible at math, but in just imagining a few numbers in my head, I'm thinking you're going to be rolling pretty darn high to beat most target's AC numbers by 10. In fact, in some situations you could roll a 20 and still not have beat the target's AC number by 10... which would be really terrible, from my point of view. For maxed out martial characters that might allow them to crit more often than normal, but for even a 3/4 martial class, that could actually shrink the number of times you crit. I think the keen, improved critical, and weapons that crit at a lower range was supposed to address some that mechanically. Now if it's a situation where if you beat the DC by 10, OR if you roll a 20 you crit, I could get behind that.
I know no one will ever publicly comment on this, and I'm sure the company line is something like: "it did not factor in our decision making process," but I have to wonder about the timing of this announcement, fully five months before they will even publish the playtest materials. Is this a reaction to the rampant recent success of 5e and of many of Paizo's base market making the jump to that system? I wonder about this because I am one of those ship-jumpers. I switched to 5e late last year after almost six months of hemming and hawing about how intrigued I was by the simplicity and ease of use of the new version of the game I've always loved. I also know there were more people like me who made the jump for the same reason. I also know, because I'm playing with three of them, that there are people who are now becoming indoctrinated into table top RPGs BECAUSE of 5e. The 5e ruleset has a very low entry barrier/learning curve. I can't even imagine trying to enter into the hobby through the current Pathfinder system. Is that part of why? I can only conjecture. Made all the more interesting because of your astute predictions about finances and editions all so many years ago GreyWolfLord. Good show!
Redelia wrote:
If they are including the "more unusual" option as a way to more fully decipher what doesn't work, I find that a pretty strange way to play test. If, however, the "more unusual" version of a rule has characteristics that are similar to what the developers believe will be the new baseline, and they are just including this version so as not to reveal too much, I can understand that. Still, based off of what I'm reading I'd say this more unusual initiative system already shows a number of flaws. If the rogue has to spend every moment in exploration mode "stealthing" just to avoid being flat-footed, you've now created an initiative system that also creeps into ruining exploration mode, because munchkin players will be making exploration decisions based off of the possibility that they may at some point be surprised with combat.
GeraintElberion wrote:
Glad you brought this up. Reading the blog description of the initiative system already sounded wonky and weird. That you've listened to actual gamers trying it, and that it was slow, boring, and also pointed to doing something narratively ridiculous just to get the most sure bet to act high in initiative, fleshes out some of the amorphous concerns I had about how weird it sounded. Maybe this will be one of the things that the playtest squashes?
Technotrooper wrote:
Okay, if you are the target audience, then I am also the target audience. If that's the case, then I can tell you, point blank, when I left behind my book shelf full of Pathfinder books, because of the increased complication caused by bloat, it was both the most difficult, and most rewarding decision I've made in regards to playing RPGs, ever. I can also tell you with complete certainty I will not be buying PF2.0, UNLESS all the PF books I have on my shelf are able to quickly and easily meld into the new system. If there is any conversion that needs to be done to move my existing books into PF2.0, it will be a no go for me. Just looking at the vague descriptions of the new mechanics for PF2.0, it looks very much like 5e version 1.5 (which would seem to fit the Paizo business model, after all Pathfinder was 3.75). Examples: unified level based proficiency, three game "modes," and streamlined (and mightily pared down) action choices in combat. Add in that now you can cast spells using more than one action (read: from a more powerful slot), and you have a lot of the reasons I finally decided to leave Pathfinder in the first place - to get rid of rules bloat. It seems to me that Paizo learned a lot about things from the unchained rules, which is a shame, because, if instead of Unchained, they had playtested 2.0, and worked hard to make all their previous material integrative in that system, I probably would never have even looked at 5e. As it stands, not only did I look, I bought in, and now the only Pathfinder I play is in a single PbP here on the boards. Sadly, because I have always had great experience with Paizo staff and community, I don't think Paizo will be getting any of my money in the future unless they start making 5e compatible APs. Just my 2cp
Lindaer Elyrien wrote:
I can see it now... Lindaer stands on the back of a wagon addressing the nearby townsfolk, getting ready to rally them to their cause. *Ahem* "People of Midvale! Who here could use a really good nap!?"
Battle Grid
Psalm's attempts to magically communicate open up a mental doorway to the creature's mind, and it is violently uncomfortable for him. The assault of mental imagery is so intense, so vibrant, so vigorous that it actually physically knocks the small gnome over onto his rear-end. The overwhelming flood of visions is so acute that Psalm feels like he is walking in an illusory landscape, like he is living in the worm's skin for a moment, and what he sees frightens him to no end. Using his feywild blood to calm himself and to collapse the flood of imagery into usable bits and pieces he is able to, finally, get a clear look at the creature's ecology, and it is frightening. The worm is one of many, possibly more than two dozen already grown to maturity, and there are more hatching every day. Hatching, yes, in a cave deep underground from eggs laid by their mother. Each child, as soon as it is able, burrows to the surface to put other creatures to sleep, and then feed on their energy. Psalm gets a clear mental image of the worms' ability to manifest themselves inside the dreams of their victims, for animals they manifest as a feast of their favorite foods, and while the animals feast in their dreams, sleeping pleasantly, the worms feast on their psychic energy. Once they've absorbed enough energy, they return to the nest to transfer part of their psychic meal to the mother, who grows fatter and stronger every day, and lays more eggs, every day. When Psalm stands up severing the disturbing mental connection, he feels himself physically drained a bit (1 HP lost). When he turns to the group, his face gives away his feeling of dread.
Battle Grid
--Temple of Light-- Ithrelas smiles as Lindaer offers his condolences. "I thank you for your sympathy. As to where the malady started, as best as I heard, it was on a farm to the northeast." She thinks for a moment. "You know, now that you mention it, it did very much seem like the deaths spread out from there." She kneels down and gives Hames a scratch along his back, thinking for a moment, and then says, "It's entirely possible there is an epicenter, so to speak, where everything spread out from. Thank the gods for sending fresh eyes. I fear being so close we were all too busy dealing with the aftermath to take the necessary step back for proper investigation." --Burga's Butchery-- "I don't know from gophers, or their dirty holes. Just heard it from the farmhands, they said there were a lot more holes and molehills in the pastures and meadows than normal, that and I think one of 'em said he got damn near sucked into the ground cause a sinkhole opened up underneath him... I try never to make mountains out of molehills, though."
kevin_video wrote:
You made me laugh. I've never had the displeasure of a GM like that, but I have heard stories about them. Sorry that was your experience, but, as you just pointed out, the problem seems much more to have been the GM than the material itself. :) Hopefully your new year is filled with much more fun gaming. :)
kevin_video wrote:
Make it Work: As to the darkness, we traveled back to Fort Inevitable and after gaining another audience with Lord Royst convinced him that it was in his best interest to provide us with several scrolls of communal darkvision, that he could take out of our future payments for the maps and information we were going to provide him. Part of the negotiation was showing him what little we were able to explore and notate without the ability to see in the dark, the level of detail we provided piqued his interest as to what we'd be capable of at "full capacity." Lord Royst saw the truth of our words and procured the scrolls post-haste, allowing every member of the party to see in the dark for the duration needed. As to the debris/rubble causing difficult terrain, sure it was cumbersome, but nothing that a brave adventurer isn't prepared to deal with in pursuit of knowledge, glory, and treasure! :) Now, whether or not the module says Lord Royst has such scrolls on hand, or whether anyone in Fort Inevitable has them available, to me, is besides the point. It was a smart idea to overcome a challenge, and the description of Royst says that he's a man of great means, so whether or not the module explicitly states that such is possible or not, is, as I said, besides the point. This is why the designers give the modules to gamers. So they can figure out cool and interesting ways to roleplay their way into success. :) Everything else was overcome by careful planning, searching to the point of paranoia,
and good dice rolls.
@HWalsh, I just want you to be aware that your rants come off sounding like your personal idea of RPG fun = predictable, expected, easy. I don't know if that's what you were trying to convey or not, but from the specificity of your complaints, that's what it sounds like. There are going to be a lot of people on the boards that completely disagree with that definition of fun. Myself being one. There are many ways to work around/overcome the difficulties presented in this dungeon for a player with an open mind, not hemmed in by the "this is what usually happens" box. I found overcoming the challenges on level one of this dungeon very fun indeed.
Battle Grid
Psalm! The answer to your question is both yes and no. :P No, there is no such thing as Taking 10 or Taking 20 in 5e. However, they have introduced the idea of the "passive check." Page 175 of the PHB says this about Passive Checks: "A passive check is a special kind of ability check that doesn't involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again. or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster." This idea of the passive check means that for a lot of things a character does outside of combat, or that don't particularly have a penalty for failure, you can just simply say, "I'm doing this," and it happens. That is one of the reasons I really like 5e. Now, interestingly, what you are trying to do with the Medicine skill is beyond the scope of what the game says that skill is capable of doing. The two listed uses of the skill are to stabilize a dying creature, or diagnose an illness. I love the flavor of what Psalm is doing, though. Looking around for wounds to be tended after a combat is a wonderful narrative roleplay of your character. While doing so doesn't have any mechanical benefit (i.e. you can't give HP to anyone with that skill that isn't dying) it is certainly something your character can, and I think would, do because he values the relationships he's formed with the crew of the Tacking Lady. So, TL;DR version. No, you can't take 10. Many times you just simply say you want to do something, and it is done. If I think there's a chance of, or penalty for, failure then I would call for an ability check. Likewise, medicine, from a purely mechanical point of view, is normally used only to stabilize the dying or diagnose illness. Don't ever let that stop you from roleplaying your characters' skill sets though!!!
You missed my point, but also, sort of pointed it out. Batman lives by the rule of mercy. He literally has taken a vow not to kill, and by so doing, he's let hundreds of innocent people die. Lindaer is his polar opposite, I'd say, having no qualms about killing that which he perceives to be evil, to prevent future evil. I mean half the darn Batman comics are based on the fact that the Joker breaks out of Arkham, right? Just kill the bastard already!!!!
Battle Grid
Psalm, that was such fun narration to read. I saw it all in my head. The hesitation, the mad dash for the wheel, dropping a healing hand on Drun on the way by. His spin around the big wheel. You inspired me... So take Inspiration. :)
I'm putting this in a spoiler because it might open you up to a rabbit-hole to the abyss of my own personal flaws in a way you don't want. So, fair warning: Enter at your own risk, you might never get back what is taken from you... Spoiler:
I try to be a very patient person, and I also try to be a very empathetic person, understanding that I have, often, needed other people to be empathetic and patient with me. But, having quite a lot of nothing to do this afternoon, work-wise, I did a bit of snooping at our friend Goruck's posting history including aliases. Turns out he is in another campaign here on the boards, and posted in that campaign just two days ago in the evening, without so much as a "hi, I'm not dead," placed into ours. That irritates me, for no other reason than it shows a complete lack of consideration for everyone in this group. Honestly, I'm angry on all of your behalf. Holding up a game because your cramming for finals, shopping for the holidays, or because your technology isn't cooperating I can understand. However, what I cannot understand is not even popping into a game thread that you are a player in to say, "hey, super busy lately, maybe you should just bot me." WHEN YOU WERE ALREADY ON THE BOARDS! So, we're not waiting for Monday. If Goruck does post in this campaign again, it had better come with a very sincere apology for disrespecting the time and desires of four other human beings with which he is associated. Therefore!
Thanks,
No Tabaxi, yes it's basically "humans of various sizes and various degrees of ear-pointiness," of which I count halflings to be part of. Other notes of interest would be PHB material only ('cause that's all I have access to at this point). As far as stats, I'm going to go with the book proposed 4d6 drop the lowest. Still with my variation where you can roll three separate arrays, choose the one that you like best, and assign into abilities as you like. Alternately you could take their pregenerated array: 15, 14, 13, 12, 10, 8, or use the 27 point buy method. However, as last time, you must choose before you roll. Meaning, you can't roll and then say, I'd rather take the standard array. Once you've decided to roll you are locked into one of the three arrays. Rolling, though, at least provides the chance of having an ability over 17 including racial bonuses. The other two options do not. Why? The PHB says: "Using this method [point buy], 15 is the highest ability score you can end up with, before applying racial increases. You can't have a score lower than 8." After reading all that I sort of felt like the designers really wanted people to go back to the old school rolling method. At least, like I said, it provides the chance of 18 plus numbers in ability scores.
Battle Grid
Okay first off, for future reference, someone please make note, preferably Goruck, the DC of saves for any Kineticist ability is 10 + (1/2 Kineticist level) {in this case} 1 + (Con modifier) {in this case} 3 = 14. Secondly, there is no orange slurk... Since Goruck's kinetic blast didn't hit anyway, it doesn't matter. Illiam's summoned eagles do their job masterfully, clawing and biting at the slurk guarding the northern passage with righteous fury. The behemoth toad is so bloodied it looks as though one last blow would send it falling. No kidding, it is at exactly zero HP, and now has the staggered and disabled conditions. Save Rolls:
Dashed Blue Will Save: 1d20 - 1 - 1 ⇒ (13) - 1 - 1 = 11 Red Slurk Reflex Save: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16 Yellow Kobold Will Save: 1d20 - 1 - 1 ⇒ (14) - 1 - 1 = 12 Just as the yellow slurk is being torn to shreds by eagles, its rider, again, falls asleep, this time from Chillel's innate arcane power. Simultaneously, Illiam's cantrip dazes another Dashed (light) blue of the kobolds. Unfortunately Goruck's attempt to drop the southernmost red slurk to the ground by moving the earth underneath it is thwarted by its quick reflexes, it jumps to the side avoiding the falling rock. Likewise, its quick jump causes Goruck's flying shards of earth, summoned by his kinetic power, to miss as well.
Character Sheet Female CG Half-elf Bard 3: College of Lore | Rapier +4: 1d8+2 (P); Dagger +4: 1d4+2 (P); Light Crossbow +4: 1d8+2 (P) | | HP: 18/18 | AC: 13 | Saving Throws: Dex +4, Cha +6 | Init: +3 | Passive Perception 14; Darkvision 60' | | Speed 30ft | Bardic Inspiration 4/4 | Spells: 1st 4/4; 2nd 2/2 | Inspiration ( )
The disappointment of not being able to persuade Braggar to just give her a crossbow had Aldelenna traipsing about the Silvers in a turgid grump-fest. When Rankev burst in the door, and dropped a bulging coin purse on her with the exact amount necessary to purchase the crossbow she had her eye on, her jaw drops agape. Watching him start to walk out the door, she almost fails at grasping the moment, but her quick reflexes and training in the art of gratitude catch up just in time. Right before Rankev can exit, she runs and grabs him, twirling him around and grabbing him in a tight full-body embrace. Placing her mouth just below his ear, she whispers in the most sultry voice she can produce, "Rankev Vargidan, are you going soft on me?" The fact that her words could easily be construed as a double entendre was exactly the point. She then presses her lips against his neck, just below the ear, and kisses him. When she pulls away and stands looking at him, she speaks again, but this time in a voice that everyone in the taproom can hear, "Don't worry Rankev, I'll make sure and protect your family jewels with everything I've got!" She winks at him, and then turns and yells to Asina, "Asina! I'll be right back, have Jimes cover for me!" On her way out the door, she gives Rankev's nose a playful tweak. As soon as she returns from Braggar's shop with her new light crossbow, and quiver of bolts, she runs up to her room and secures it with her other belongings in the locked chest that Trelvar placed in her room for her use, then jets back downstairs to get back to her duties. Housekeeping: 25gp gift from Rankev will be spend on a light crossbow, and then the ten silvers (which equals exactly 1gp if I'm not mistaken) will be paid for the bolts. Thanks Rankev, and GM Koldoon!!!
Stratagemini wrote:
I'll remain optimistic that the August 2018 release date is solid, but I won't be overly disappointed if it ends up getting pushed back. I'd rather the game comes out complete and bug-free, than "on time" and still glitchy. :)
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