Full Name |
Vexin Clast |
Race |
| HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions: |
Gender |
LN Male Halfling UnRogue (Knife Master Scout) 2 |
Size |
S |
Age |
34 |
Alignment |
LN |
Languages |
Common | Elven | Halfling | Gnome | |
Strength |
10 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
10 |
About Vexin Clast
Vexin Clast
Male halfling unchained rogue (knife master, scout) 2 (Pathfinder RPG Advanced Player's Guide 134, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
CN Small humanoid (halfling)
Init +5; Senses Perception +6
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Defense
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AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 19 (2d8+6)
Fort +2, Ref +7, Will +0; -2 penalty vs. fear and no benefit from morale bonuses on such saves, +1 resistance bonus vs. inhaled poisons and other airborne effects that require breathing.
Defensive Abilities evasion
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron dagger +6 (1d3+1/19-20) or
. . mwk dagger +6 (1d3+1/19-20)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 10, Dex 18, Con 14, Int 14, Wis 10, Cha 10
Base Atk +1; CMB +0; CMD 14
Feats Two-weapon Fighting, Weapon Finesse, Weapon Focus (dagger)
Traits blade of the society, river rat (marsh or river)
Skills Acrobatics +6 (+2 to jump), Appraise +6, Bluff +5, Diplomacy +4, Disable Device +8, Escape Artist +5, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +6, Profession (barber) +7, Sleight of Hand +5 (+6 to conceal a light blade), Stealth +10, Swim -2, Use Magic Device +4; Racial Modifiers +2 Perception
Languages Abyssal, Common, Elven, Halfling
SQ craven[APG], hidden blade, rogue talent (weapon training)
Other Gear leather armor, mwk cold iron dagger, mwk dagger, filter scarf[UW], masterwork thieves' tools, masterwork tool, 912 gp
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Special Abilities
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Craven +1 to hit when flanking, -2 penalty to save vs. fear, can't get morale bonus vs. fear, +10 ft speed and +1 AC when affected by a fear effect.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Hidden Blade +1 +1 bonus on Sleight of Hand checks to conceal a light blade.
Sneak Attack (Unchained) +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
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