[PFS/Shifty] Faithless & Forgotten (Table 2) (Inactive)

Game Master Nik B.

Maps & handouts


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VC - Sydney, Australia

It appears this whole affair is rather 'mechanical' in nature. Is Elemenar entering the room?

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Not yet.

After a few moments of examination Elemenar realizes that there is no magic involved. "I detect no magical auras animating these chains. It must be purely mechanical. Before we enter this room we should try to deal with this hazard."

Anyone care to try?

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

I'm not a trapsmith, but might there be a lever or a plate we stepped on? Maybe one if the prisoners here knows...

Sovereign Court

LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:

"I can figure out puzzles but I typically avoid the traps altogether. We might not have time to ask with those chains flying around Zefiro...gotta be a way to stop or break them." Vexin adds in.

Dark Archive

Male Elf Ranger | Init +5; Perc +9; low-light vision | AC 16; touch 13; FF 13 | HP 18/18; F +3; R +6; W +2 | Comp. Longbow +6 (1d8+1 P, 20/x3); Scimitar +3 (1d6+1 P, 18-20/x2) | F. Enemy: Humanoid (humans) +2
Skills:
Climb +5; H. Animal +6; Know (Dungeon) +5; Know (Geography) +6; Know (Nature) +7; Prof. (Trapper) +6; Stealth +8; Survival +7 (Track +8)

Mindartis tries to see if he can figure out the trigger for the trap. He looks at the central figure, the chains in the room, and then the nearest statues. Should I roll different perception checks for these?

Rolls:

Perception Central: 1d20 + 9 ⇒ (1) + 9 = 10
Perception Chains: 1d20 + 9 ⇒ (12) + 9 = 21
Perception Statues: 1d20 + 9 ⇒ (20) + 9 = 29

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

The moving chains seem to completely baffle Ischell, and he hesitates instead of striding into the room.

"What the heck, dudes. This stuff is starting to creep me out"

Settling, he looks around for any obvious threats to the party

Detect evil


VC - Sydney, Australia

Mindartis looks for the mechanism, he can't see one, but he can tell the statues are 'controlling' the chains and should have a mechanism for disabling or perhaps sundering the pulley mechanism. He's also certain that once these chains start lashing, everyone, including the prisoners, will likely be under attack. He can also tell that there is likely another effect about to take place as he can hear more pulleys and gears nearby.

He has profession trapper, he could work that out

Elemenar is up

R1
Mindartis - searching (In room)
Elemenar - TBA
Ischell - Detect Evil (Not in room)
CHAINS
Then
Doran
Vexin
Malora

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Elemenar looks in frustration at the moving chains. "So none of us know how to turn these off?" Elemenar tries to reach the closest statue to see if there is a lever or some mechanism. He moves into just inside the room.

Paizo Employee

Female Human Inquisitor (spell breaker) 2 | HP: 15/15 | AC 15 (T12, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+2 W:+6 | Init +5* | Perc +8, SM +9, Diplo/Intim +5 | Speed 30 ft. | Spells: 1st: 2/2 | Caging Strike:6/6, Judgement: 1/1 | Active Conditions: None

Knowledge Engineering: 1d20 + 3 ⇒ (3) + 3 = 6

"Yeah... I'm no trapsmith." Malora replies.

"Abadar protect these souls!" she prays loudly, hoping that the prisoners will get through this alright...

Dark Archive

Male Elf Ranger | Init +5; Perc +9; low-light vision | AC 16; touch 13; FF 13 | HP 18/18; F +3; R +6; W +2 | Comp. Longbow +6 (1d8+1 P, 20/x3); Scimitar +3 (1d6+1 P, 18-20/x2) | F. Enemy: Humanoid (humans) +2
Skills:
Climb +5; H. Animal +6; Know (Dungeon) +5; Know (Geography) +6; Know (Nature) +7; Prof. (Trapper) +6; Stealth +8; Survival +7 (Track +8)

"I might be able to figure out the mechanisms of the trap. I've hunted wild beasts before, but this is going to be different."

Mindartis used his actions this round to do perception checks. I'll do the trap checks next round.


VC - Sydney, Australia

1d4 ⇒ 4
Elemenar can make a perception check to find any mechanism on the statue he is looking at

The chains explode into life.

Attacking Mindartis
Attack 1d20 + 9 ⇒ (4) + 9 = 13
Damage 2d4 + 5 ⇒ (3, 1) + 5 = 9

Attacking Elemenar
Attack 1d20 + 9 ⇒ (11) + 9 = 20
Damage 2d4 + 5 ⇒ (2, 1) + 5 = 8

Prisoner 1 2d4 + 5 ⇒ (1, 4) + 5 = 10
Prisoner 2 2d4 + 5 ⇒ (2, 2) + 5 = 9
Prisoner 3 2d4 + 5 ⇒ (4, 2) + 5 = 11

The chains lash most of the room, except the area where Zefiro is tied.
The prisoners howl and wail at the pain, their shrieks fill the room but at least one of them succumbs to their wounds and his moans gurgle into unconsciousness as their blood begins to run free.

Prisoners
1 - 10
2 - 9
3 11
4 (Z)

Chains
1
2
3
4
5
6
7
8

R1
Mindartis - searching (In room)
Elemenar - searching (in room) (Can make Perc check)
Ischell - Detect Evil (Not in room)
CHAINS - acted
Doran
Vexin
Malora

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

My status bar had me at 3 hp remaining but I think that was stale. I went back through the postings since shifty took over and I didn't see anywhere where I took damage. So I think my total is current 6 (14 - 8).

Elemenar reels back when the chains slap into him creating deep cuts in his skin. However, he knows that the only way to stop this is to find a turn off mechanism. At the statue he begins searching it.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25


VC - Sydney, Australia

Elemenar can see a mechanism that would allow a person with a decent set of lockpicks to disable the device next to him - otherwise it will require brute force on the mechanisms that look rather hard.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

"Does anyone have lockpicks? We need that to disable the chains."

Sovereign Court

LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:

"No, but I do have a blade!" Vexin says as his stomach drops seeing the traps lashing the prisoners. Not wanting to waste time stopping the mechanisms he steps up and attempts to smash the device.

Longsword: 1d20 + 1 + 1 + 2 ⇒ (19) + 1 + 1 + 2 = 23
Confirm: 1d20 + 1 + 1 + 2 ⇒ (10) + 1 + 1 + 2 = 14
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Critical: 1d6 + 2 ⇒ (4) + 2 = 6

Paizo Employee

Female Human Inquisitor (spell breaker) 2 | HP: 15/15 | AC 15 (T12, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+2 W:+6 | Init +5* | Perc +8, SM +9, Diplo/Intim +5 | Speed 30 ft. | Spells: 1st: 2/2 | Caging Strike:6/6, Judgement: 1/1 | Active Conditions: None

"No!" Malora exclaims. Following Vexins lead she drops her crossbow, hurries forward and tries to smash the mechanism with her heavy mace.

Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


VC - Sydney, Australia

Vexin and Maolora explode into action - Vexin manages to crack the teeth off a gear and ruin one of the mechanisms, meanwhile Malora fouls one with her mace.
Moved Malora across to a valid target, as Vexin destroyed the one she went for.

Prisoners
1 - 10
2 - 9
3 11
4 (Z)

Chains
1
2 - destroyed
3 - destroyed
4
5
6
7
8

R1
Mindartis - searching (In room)
Elemenar - searching (in room)
Ischell - Detect Evil (Not in room)
CHAINS - acted
Doran
Vexin - attacked (in room)
Malora -attacked (in room0

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Doran rushes forward and aims for the gears of one arm.

attack: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 181d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14using power attack...on phone cant move token


VC - Sydney, Australia

Doran can't reach one this round, people in the way of a charge, and so he has to double move

The doors to the torture room slam shut with a heavy bang - you can hear them lock. Ischell is locked outside.

R2
Mindartis
Elemenar
Ischell
CHAINS
Then
Doran
Vexin
Malora

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

What?!

Ischell looks around frantically for a way into the chamber.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

"Nice job." Elemenar says as he sees the two broken chain mechanisms. He steps around one of the statues then lowers his staff to point at a third statue. A jet of flame shoots out of the staff towards the statue.

fire jet@1: 1d6 + 2 ⇒ (1) + 2 = 3 Reflex save is an option but I doubt the statue will pass.


VC - Sydney, Australia

Ischell can't see a mechanism to open the door, no handle or lock evident - all he can hear is the carnage taking place on the other side and the loud grinding, banging, and ringing of steel and metal echoing through the prison as a result.

He was still outside the room when the door triggered at the end of R1

***

Elemenar zaps one of the statues - the fire doesn't do a lot of lasting damage to stone and iron, but the expanding metal starts jamming a bit...

R2
Mindartis
Elemenar - attacked
Ischell
CHAINS
Then
Doran
Vexin
Malora

Chains
1 -3
2 - destroyed
3 - destroyed
4
5
6
7
8

Dark Archive

Male Elf Ranger | Init +5; Perc +9; low-light vision | AC 16; touch 13; FF 13 | HP 18/18; F +3; R +6; W +2 | Comp. Longbow +6 (1d8+1 P, 20/x3); Scimitar +3 (1d6+1 P, 18-20/x2) | F. Enemy: Humanoid (humans) +2
Skills:
Climb +5; H. Animal +6; Know (Dungeon) +5; Know (Geography) +6; Know (Nature) +7; Prof. (Trapper) +6; Stealth +8; Survival +7 (Track +8)

Mindartis rushes forward, trying to evade the lashing chains, towards the pair of statues at the other end of the room. He draws his scimitar as he prepares to follow his companion's actions.

Double moved


VC - Sydney, Australia

Mindartis dashes across the room!

R2
Mindartis - mooved
Elemenar - attacked
Ischell
CHAINS
Then
Doran
Vexin
Malora

Chains
1 -3
2 - destroyed
3 - destroyed
4
5
6
7
8

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Oh, I know what happened. That was an exclamation of surprise, since I didn't expect it at all.

Lacking an way to open the door, Ischel hurries down the hall to try to find another way in.


VC - Sydney, Australia

Ischell strides off, looking for another entrance - the sounds of the whole contraption at work are concerning - surely everyone in the prison complex knows something is going on...

The chains lash out!
1d4 ⇒ 1

Attacks Doran
Attack 1d20 + 9 ⇒ (4) + 9 = 13
Damage 2d6 + 5 ⇒ (2, 6) + 5 = 13

Attacks Ischell
Attack 1d20 + 9 ⇒ (13) + 9 = 22
Damage 2d6 + 5 ⇒ (5, 4) + 5 = 14

Attacks Malora
Attack 1d20 + 9 ⇒ (13) + 9 = 22
Damage 2d6 + 5 ⇒ (6, 5) + 5 = 16

Prisoner 2
Damage 2d6 + 5 ⇒ (5, 3) + 5 = 13

Prisoner 3
Damage 2d6 + 5 ⇒ (3, 1) + 5 = 9

Prisoner 4 (Zefiro)
Damage 2d6 + 5 ⇒ (3, 3) + 5 = 11

Prisoners
1 -10
2 -22
3 -20
4 (Z) -11

Chains
1 -3
2 -destroyed
3 -destroyed
4
5
6
7
8

R2
Doran
Vexin
Malora

R3
Mindartis - mooved
Elemenar - attacked
Ischell
CHAINS

Sovereign Court

LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:

With Elemnar's target being the only one in reach helps disable the jamming mechanism.

"We need to work quick before the guards are upon us." he calls out during his attack.

Longsword: 1d20 + 1 + 1 + 2 ⇒ (13) + 1 + 1 + 2 = 17
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Paizo Employee

Female Human Inquisitor (spell breaker) 2 | HP: 15/15 | AC 15 (T12, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+2 W:+6 | Init +5* | Perc +8, SM +9, Diplo/Intim +5 | Speed 30 ft. | Spells: 1st: 2/2 | Caging Strike:6/6, Judgement: 1/1 | Active Conditions: None

Sorry, I'm confused by the attacks in the above post. It looks like Ischell and I got hit by chains, by Ischell's not in the room? Did something else attack him? Was that meant to be someone else's name?

Malora suffers a severe wound to the head from the lashing chains and falls to the ground unconscious, bleeding all over the prison floor.

Taking 16 damage puts me unconscious at -7 hp.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Get her out of here.... Doran orders as he swings at thd nearest chain.

attack: 1d20 + 9 + 1 - 1 ⇒ (16) + 9 + 1 - 1 = 251d8 + 4 + 1 + 2 ⇒ (1) + 4 + 1 + 2 = 8studied target as a move and power attack


VC - Sydney, Australia

Correction, attacks should have been on Doran & Malora (Sector 2) and Mindartis (Sector 3)

Doran and Vexin smash and jam more mechanisms... the chains in their areas stop moving altogether.

Chains
1 -Destroyed
2 -Destroyed
3 -Destroyed
4 -Destroyed
5
6
7
8

1d4 ⇒ 3
The chains in Zefiros area lash him horribly...
2d4 + 5 ⇒ (3, 4) + 5 = 12

Prisoners
1 -10 Consicious.
2 -'Unconscious'
3 -20 Unconscious. 1d20 + 1 ⇒ (19) + 1 = 20
4 (Z) -23

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Who goes next?


VC - Sydney, Australia

Party up again - just rechecked and I think we may have skipped Mind/Elemenar/Ischell - long days at work :( That latest round of damage will occur after your actions.

R3
Mindartis
Elemenar
Ischell
CHAINS

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Elemenar looks at the ruined chains. "Well, there's no subtlety left here." He moves to where he can blast another one of the still functional statues and raises his hands towards them. A blast of fire bursts out.

burning hands: 2d4 ⇒ (2, 4) = 6

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Doran shifts to the next chain and swings mightily at it.

attackPA: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 151d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9Stupid chains...getting mad now...


VC - Sydney, Australia

Two more statues are fouled, Ischell can't locate another way in, but he can hear the guards calling to each other about whatever it is that is going on...!

Chains
1 -Destroyed
2 -Destroyed
3 -Destroyed
4 -Destroyed
5 - Destroyed
6
7
8 - Destroyed

Prisoners
1 -10 Consicious.
2 -'Unconscious'
3 -20 Unconscious.
4 (Z) -23

Party up!

Paizo Employee

Female Human Inquisitor (spell breaker) 2 | HP: 15/15 | AC 15 (T12, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+2 W:+6 | Init +5* | Perc +8, SM +9, Diplo/Intim +5 | Speed 30 ft. | Spells: 1st: 2/2 | Caging Strike:6/6, Judgement: 1/1 | Active Conditions: None

Stabilize: 1d20 + 1 - 7 ⇒ (15) + 1 - 7 = 9 Failing to stabilize.

Malora continues to bleed all over the floor...

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Ischell continues to run around the outside loop, looking for another door or entry way. In hearing the other guards calling out, he tightens his grasp on his Kama's- and keeps moving.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Does anyone inside the room have a potion or anything that might be able to heal Malora? I don't even have a stupid CLW wand.

Paizo Employee

Female Human Inquisitor (spell breaker) 2 | HP: 15/15 | AC 15 (T12, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+2 W:+6 | Init +5* | Perc +8, SM +9, Diplo/Intim +5 | Speed 30 ft. | Spells: 1st: 2/2 | Caging Strike:6/6, Judgement: 1/1 | Active Conditions: None

Malora has a cure light wounds wand tucked into her belt that you've seen her pull out a few times before.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Doran has a clw pot i can gladly give up for her

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

I thought I had UMD but I don't so I can't use the wand anyway. Hopefully someone else can. Doran, can you get to Malora with your potion? Malora, what's your Constiution?

Paizo Employee

Female Human Inquisitor (spell breaker) 2 | HP: 15/15 | AC 15 (T12, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+2 W:+6 | Init +5* | Perc +8, SM +9, Diplo/Intim +5 | Speed 30 ft. | Spells: 1st: 2/2 | Caging Strike:6/6, Judgement: 1/1 | Active Conditions: None

12, so there's a few rounds yet.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Yep...next round i'll head to her...

Sovereign Court

LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:

Knowing that the other chains were too far for him to get to this moment he drops his sword before pulling out his bow to fire at the closest one. 7

Composite Longbow +2: 1d20 + 1 + 1 + 3 + 1 ⇒ (9) + 1 + 1 + 3 + 1 = 15
Damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

"I am sorry Malora. Give us a few moments more." he says with a mix of guilt and panic.


VC - Sydney, Australia

Vexin manages to stop another statue...

So close!

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Elemenar moves towards the last two statues. He positions himself so that he can reach both of the statues with a magical cone then he raises both hands to blast another cone of flame.

burning hands@6&7: 2d6 ⇒ (4, 3) = 7 Aiming the cone to get both statues and not Mindartis and yes, I had burning hands prepared twice.

Dark Archive

Male Elf Ranger | Init +5; Perc +9; low-light vision | AC 16; touch 13; FF 13 | HP 18/18; F +3; R +6; W +2 | Comp. Longbow +6 (1d8+1 P, 20/x3); Scimitar +3 (1d6+1 P, 18-20/x2) | F. Enemy: Humanoid (humans) +2
Skills:
Climb +5; H. Animal +6; Know (Dungeon) +5; Know (Geography) +6; Know (Nature) +7; Prof. (Trapper) +6; Stealth +8; Survival +7 (Track +8)

Mindartis swings his scimitar at the closest statue 6.

Scimitar: 1d20 + 3 ⇒ (16) + 3 = 19

Damage: 1d6 + 1 ⇒ (3) + 1 = 4


VC - Sydney, Australia

Out of combat

The last statue is stilled, you hear the door click and unlock.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Doran cradles Malora's head gently as he pours the healing potion slowly down her throat.

clw: 1d8 + 1 ⇒ (8) + 1 = 9

Paizo Employee

Female Human Inquisitor (spell breaker) 2 | HP: 15/15 | AC 15 (T12, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+2 W:+6 | Init +5* | Perc +8, SM +9, Diplo/Intim +5 | Speed 30 ft. | Spells: 1st: 2/2 | Caging Strike:6/6, Judgement: 1/1 | Active Conditions: None

Malora's eyes flutter open slowly, and she looks barely conscious.

"Ugh..." she groans.

Seeing Doran above her, Malora looks relieved. She nods weakly. "I'm good... Help the others..."

She pulls out her wand and uses it on herself.

Healing: 1d8 + 1 ⇒ (8) + 1 = 9 Back at full.

@ Shifty: Did you want us to stay in rounds? Or can we take a few rounds of actions before the guards arrive?

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