Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
The vesk tucks his weapons away after the last creature drops. He sizes up the wreckage while Pytho is on camera. He decides to get up it quickly so he can aid any Starfinders that might have trouble with it. Athletics for climbing: 1d20 + 8 ⇒ (16) + 8 = 24 He looks down from the top of the wreckage, ready to aid anyone who has trouble with the climb. Verus can help anyone else who's struggling with Aid Other, feel free to roll it on your own if your character can't make the ascent.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Not at all. Glad you're back and doing well. Unrelated, why did I make a melee character? I seriously have yet to hit with a single attack.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Verus laughs as the beam flies wide. "Yes, unworthies! Come and play with Verus!" He uses a move action to get 30 ft farther into the room and tries to strike the green goblin with his tactical pike. Pike attack: 1d20 + 6 ⇒ (4) + 6 = 10
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Sorry to hear that. Go take care of yourself and thanks for thinking of us at all right now.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
"Do we have theme music now? That's amazing! I've never had theme music before!"
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Forgot to put my image on the slides. Added it to the map in closest place I could find from narrative before combat started.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
"YES!" Verus shouts in response to all the Starfinders' questions. He steps around the corner after Rora's speech and readies himself to charge at anything that makes a hostile move. "Lights off!" he snaps at the camera crew, concerned that they are backlighting targets for the goblins.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
"TROUBLE!" Verus yells excitedly. He levels his pike and follows Rora. He stops next to her to listen before charging around the corner.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
"What's that, Dusty? Hard to hear you from up here at the front."
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
The vesk listens carefully to the androids and cracks up at Pytho's comments. "Lynn, is this guy not the funniest? He just can't stop himself!" Verus carefully considers the other Starfinders as they examine the pile. He finally peeks over Grinds shoulder after his comments about vesk, "You... You know that's s*~@, right? You're playing with s~&~." Without waiting for comment, he unlimbers his tactical pike and sets off with Doc. "Show me the way, Doc. Then get behind me. Rora can handle them if they are in a talkative mood. I'll give them something to think about if they aren't." He stops for a moment after speaking. "Or if you'd prefer..." he offers the ysoki a shoulder to ride on, remembering what she said about her other large friend.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Verus steps off the shuttle and listens to the other Starfinders. While "mugging" for the camera would certainly be beneath him, the others are certain to notice that he takes just a bit too long to scan the horizon, run diagnostics on his weapons, and otherwise provide something camera-worthy. "Lighten up, Grinds-Blades-to-Dust *cough*-y. We knew the deal. Part of the job is to let them film it. And we always finish the job. Right, Rora?" Much more quietly to Doc, "See? Just give them the opportunity to talk and the camera crew won't even notice you any more. Even if it means riling up the haan a bit."
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Verus doesn't mind the spotlight as it occasionally catches him with the Doc dodging behind him. "So just artificial gravtity, goblins, and otherwise complete unknown to worry about? No sweat. I'm sure we can provide something media worthy." Verus takes a look around the room that Zo! reveals. He clicks his tongue in disappointment around most of the offerings. He finds the flame ember doshko and his eyes light up. "Ah, now this! I make get you some great footage with this, Zo!" he exclaims and he gives it a few test swings.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
He-who-grinds-blades-to-dust wrote: Finally he simply places a heavy leg on Verus. Triggering allergies is humorous? It is no wonder the Vesk occupy only a scavenger role in the food chain in comparison to the haan. Verus shrugs off the spider's leg, "What's comedy without some physical discomfort? Aw, Dusty, there's no need to get racist. Be a good sport." Pytho-7 wrote: "Pytho-7, I'm not late." he says not as a question but as an indisputable truth. Hearing the laughter Pytho-7 stands looking at the Ysoki, a blank expression on the grey mask of a face, as green lines blink in and out of existence on his head. "It is funny" he says in a monotone. "My voice needs calibration, not tuneful, software needs patching." More green lights travel around his head. "It will take time. What is your identification?" He stands waiting for an answer, silently. "See? Even the robot gets it! Welcome to the party. I'm Verus. Professional head-cracker and protector of those more squishy than me." He extends a hand to the android.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Doc Kemple wrote: "I suppose... you have a point about your size." She pats him on the side of the leg, then shrinks slowly downward as the vesk leans in to whisper to her. She glances over to the Haan, far less put off by its size than Verus's leaning in. As a Ysoki people being larger was normal, looming was still a bit intimidating, though. "I'm sorry, I don't carry that, it's not very practical. Do we... want to make a haan flail around scratching itself in a closed space?" Verus quickly backs off when the ysoki shrinks away. He continues in a low tone. "Apologies, Doctor. I did not mean to make you uncomfortable. But can you imagine? The spider madly scratching his carapace with all eight limbs? Jumping out of his bed and flailing about? Ah, well... next time."
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Doc Kemple wrote:
Verus goes still when the ysoki circles him. His movements become slow and deliberate similar to someone with a small animal underfoot. He relaxes when she remarks on his volume. "How else will the unworthies know who has vanquished them? Besides, when you are my size, there is very little value in being quiet." He smiles when Grinds walks in, and whispers to the ysoki, "The spider is very useful but has no sense of humor. I don't suppose you have any itching powder? A little in his bedroll might make for a more interesting trip." He greets the spider next, "Well He-who-grinds-blades-to-dust! Good to have you along again."
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
LINE-04 "Lynn" wrote: Still holding poor Kemple's hand, she reaches up to shake Verus' claw. "I'll be relying on you Verus. There's a lot of things out there that like breaking bones, and the missions we get sent on have a way of throwing us at them. I like your armor by the way! Are you a member of the Obsidian Spiders? Your armor is awfully close to theirs, maybe with a little bit more red." She makes a show of inspecting his armor. "Be it claw, fang, or doshko, they will shatter on my armor! You may trust Verus the Unbroken with your life! I make no promises concerning your credits or your wife," he exclaims with a wink. Verus stands up straight at Lynn's inspection. "No ma'am. I've had the pleasure of working with them, but I have no interest in joining the Spiders. I prefer my independence." LINE-04 "Lynn" wrote: "Seems like we don't have quite a whole team yet." She releases Kemple to stand back up and tap her chin theatrically. "Hmm, anyone have any clue what we'll be doing? All I heard is that it has something to do with that weird false moon. You know, the one Altronus and the rest of them were talking about in the infosphere." Verus shrugs, "Something about a survey? Details are for worthies such as you and Rora. I find my time is better spent thinking about keeping everyone in one piece."
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Verus scans the room slowly as he ducks under the doorway. Only tiny spots of his green scales can be seen in the gaps of his black and red armor. His pulsecaster clanks against his backpack and assorted weaponry. Spotting a familiar hairdo, he immediately rushes over to the table. "Rora! Good to see you again!" he bellows. For a second it looks like he is going to hug the tiny ysoki, but he quickly thinks better of it and extends an armored hand instead. "And you've found friends! As always. You are very resourceful that way. Greetings, new friends! I am Verus. I hope to prevent the nasty things in the galaxy from breaking your bones!" He regards Lynn and Kemple for a moment, "Your hair is almost as interesting as Rora's! You mammals and your colorations... And are you a doctor? That's excellent news!"
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Player Name: Ben
Please post the following info following your adventure briefing. Purchases: I'm still figuring this part out for Society Play. If I have this sorted correctly then Verus can pick up a Tactical Pike for 475 credits. This puts him at 278 credits (He started at 753). Let me know if I messed up the math or misunderstood the rules. - Ally: High Society Influence (Zo!)
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Thanks for the patience guys. Psyblade, thanks for GMing and I would definitely be interested in Live Exploration Extreme.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Verus charges through the ballroom to cut off the assassin's potential escape route. "Make way for justice!" he bellows as he unlimbers his weapon. Double move, draws doshko as part of move.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Verus moves as quickly as he can towards the AV room while keeping an eye out for bombs. Perception: 1d20 ⇒ 8
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Sorry for the delay, I've been slammed with overtime recently. I don't see the First Speaker on the map. It was Verus' intention to go guard them. Do we need to search for them first or is their location obvious?
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
"Maybe we should stay close to the First Seeker? If the assassin knows that the bombs have failed, they might come after them directly. In any case, I am not much help in defusing a bomb so I'll go after the assassin."
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
"Let's get back up there and find this miscreant! We can force them to tell us where the bombs are after we get the First Speaker to safety!" I certainly hope someone knows how to disarm a bomb. I suggest we head back now. We can discuss specific plans on the way.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Verus is done talking. He lets out a grunt and tries to hit the flying creature again with his dashko. Dashko Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Verus drops his rifle and slides past the haan. He draws his dashko and moves to the rear of the remaining flying creature. He takes a swing at the offending vermin. Drops the rifle as a free action, draws his dashko as part of his move. He uses 25 feet of movement total to get to the spot I dropped him on the map. "That's quite enough out of you." Dashko attack: 1d20 + 6 ⇒ (1) + 6 = 7
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
"What ridiculous creatures. We have no time for this," Verus grumbles in frustration. He unslings his rifle as he notices that he will not be able to move around the Haan. "I suppose I should be grateful for the target practice..." He takes aim at the southernmost creature and fires his pulsecaster. Attack - Pulsecaster Rifle: 1d20 + 3 ⇒ (6) + 3 = 9
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
I vote for exploring the big room first. Some of us can stay in the tunnel intersection to cut off a potential escape if we think it's necessary. What do you all think?
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Grenades? Don't mind if I do. I'll take one of the screamers if no one objects. Verus is placed on the map now. Verus follows dutifully behind Rora and watches the party's back. After stepping off the elevator, he sniffs the air. "Ah, burned circuitry and industrial fabrication! Reminds me of home. I don't suppose anyone can say what this assasssin fellow is supposed to look like?"
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Verus considers for a moment. "While I am very good at subduing potential assassins, I am not quite as skilled at finding them. Perhaps I should accompany one of you who is more adept at sniffing them out, and you can point out the person I should... restrain."
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
I bring a big ol -1 to this party so Verus will sit this round out. But he is channeling you moral support! Go Team Starfinder!
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Verus does his best to help the others out with the Iteration-177, adding to their stories. Profession(mercenary): 1d20 + 4 ⇒ (13) + 4 = 17 "Yes! Like this one time, we took a job from a kasathan goose-juggler..."
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Balls! I didn't realize it was 4 per NPC. Verus overhears Schlak's conversation with Zo! and decides to "help" him out again. "Vesk are the greatest soldiers in the known universe, friend! I don't think they would like me swinging a doshko around..." He looks around and decides to try and impress the worthy with a show of strength! Athletics: 1d20 + 8 ⇒ (17) + 8 = 25 "How's this?!?" he bellows while bench-pressing a table.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Verus stares in bewilderment at the onslaught of Starfinders around Ykris. Seeing that the others seem to have the situation in hand, he decides to keep an eye on the gala in general. He does his best to walk casually around the place. Perception, in case it's necessary: 1d20 ⇒ 11
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Verus notices that Schlak seems to be having more luck with the lobbyist and focuses his efforts on aiding him. Aid Other: 1d20 ⇒ 3 "Oh, this guy could tell you some stories to be sure! He's just neck deep in the Seeker's plans."
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
GM Psyblade wrote: @verus: here is your Welcome to Starfinder Boon Awesome! Thanks for the help and the patience with the new kid.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Did we all go up in the same elevator? Because thinking about all the vesk stuffed in there with our arthropod friend is amusing. Seeing his companions approach the rest of the guests, Verus decides to speak with Ykris. After all, how much offense can a parasitic arthropod really take? "Hell of a view, eh? I hope you don't mind me taking the opportunity to say thank you. I know that CeriCore might not have a lot to gain from investing in the Starfinders, but the work is vital. I even left the Veskarium to help out!" Sense Motive: 1d20 ⇒ 5
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Zargothrax McDonald wrote:
Thanks! I appreciate the patience. So, I would be slotting Exo-Guardians as a faction boon and Welcome to Starfinder: Tattoo of the Starfinder as a slotless boon if I'm understanding this correctly. Then based on the outcome of the adventure, I might have more to slot for the next game I use this character in.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Verus nods at Rora, "If you think that's best, I'll concentrate on the zombie." He considers Quig's drone for a moment and its quiet levitation. "Scout seems pretty circumspect. What do you think about having him keep an eye on the party? Seems like he'd be pretty useful at picking up anything strange."
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
This is my first SFS game. Can someone give me a quick rundown on Boons? From the Society Guide, I thought they were rewards from completed scenarios. Since this is my first SFS game, I assume that I have none.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Oh hey, I just figured out the day job thing.
His clothing gives him +1 to this roll if I'm not mistaken. If that's not the case, then subtract 1 from the result.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
That's exactly what I needed! I can't believe there are two separate edit screens for that. Thanks for the help.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
I've got some noob issues I'm still trying to sort out and I hope you all can help me. I'm still having some problems dealing with the paizo forums. The other places I've played by post on where much easier to navigate. I've got an icon set for my account, but it doesn't show up when I post as Verus. I also can't figure out how to set a tag line with character stats like Rora. I found some code for it, but I don't where to put it so that it shows up when I post. None of the help topics I've been able to find have been able to tell me where to set this stuff up. Thanks in advance.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
He nods at Zargthorax, "That's the best solution in my experience." Verus listens politely while Luwazi speaks, "I haven't been in Pact space long, but I'm eager to help." His grin noticeably slips the longer she speaks. He perks back up when Radaszam speaks. "Ah! The real need here is to make sure these worthies are not pestered unduly. Truly, a task I am suited for." Verus exchanges comm codes with Radaszam to make sure he can stay in contact with the Obsidian Spiders. After that he nods to Rora, "I don't know that I am the best person to speak with any of these people. You seem better suited to that, so I'll follow any guidance you want to share. Anyone you think I should speak to?" He looks truly lost viewing the list of names.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Did we bring two characters with no social skills to this party? That's going to be awesome.
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
A second vesk lumbers in and smiles at the two sentients that have already gathered. At least you're pretty sure it's a smile. He's covered up from chin to tail in armor and has his helmet tucked into his pack. "How fortunate that my new friends are so... colorful? Call me Verus, and please allow me to hit the things which offend you." His smile grows slightly more exaggerated. After the brief introduction, Verus tries unsuccessfully to whisper to Zagorthax, "I don't think the ratlings like to be called that."
Male LN vesk mercenary soldier 1 | SP 8/8 HP 13/13 | RP 5/5 | EAC 16; KAC 18 | Fort +3; Ref +2; Will +2; +2 vs. fear | Init: +6 | Acrobatics +5, Athletics +8, Perception +0, Profession (mercenary) +4 | Speed 35ft | Active conditions: None.
Chronicle: N/A
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