Giseil Voslil

Vermathus Silverleaf's page

71 posts. Alias of WerePox47.


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Well dang, I was excited abt this one.. It seems u did want more backstory after all then.. Good luck to those chosen and happy gaming!


Well thanks for being open minded to things that make sense! In 3.5 there was a elven thinblade that was basically a longsword with finesse so.

Vermathus will very much be ranged support and only enter bladedance when melee support is needed or someone get's in his face. Im hoping to stay at range with him.

Could you perhaps suggest two languages based on his background that make sense. I chose Draconic, but still need two more. Additionally I can expand on his backstory if you would like to see more. I tried to stay within the few sentences format you laid out.


So then you would allow longsword to be finesse? I am fine with removing the versatility as he would not be using it with two hands anyway. Perhaps a variant elven longsword that loses it's 1d10 damage two handed to gain the finesse property?

If the answer was no he would either use a scimitar or rapier. His strength and con will probably be switched as well..

I guess we shoulda asked what class the reserved spot was playing.


Werepox's submission. All thing's asked for are in his profile. A couple thing might change depending on your answer to above questions.

As a Player:

I am looking for a faster pace campaign and I've seen some of your other games go well in that regard. I myself have GMed a 6 book campaign on these boards, so I understand how hard it can be to finish one. Took 4 years lol.. I do enjoy nice interactions between the party and npc's, as well as combat. Loot is nice but overly needed, especially in 5th edition.

Link to a post..

Link to another short one I that always made me laugh..


GM im gonna bow out.. Ive recently gotten into a couple games and dont wanna overload myself.. Thanks for the consideration and GL to everyone!


I think your right on the armor. I'll revist my spending and work on a backstory.. Ill pick another trait as well. The Uprooter Scout is a Hunter Archetype. Pretty much made for this type of thing. I might end up dropping Divine Hunter. Haven't decided fully.


Ok here's Werepox47's submission. I still need to do a backstory and some refining etc, but his crunch is mostly complete in his profile if you wanna have a look..


Alright, all gear is purchased and updated.. He's ready to go..


Switched up to a dex based guy.. Gotta buy some more gear as well..


Werepox's Slayer, all info is in his profile..


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"Bah! I say he's upstairs.. Way i see it there's no way we're getting off the boat without a fight.. Might as well get it to.. Besides that bastard and his cronies tried to end us.. I think a bloodbath is in order.."
Vermathus pulls him curveblade and stalks upstairs, taking the lead..
"Someone else better be ready to do the talkin because i aint no good at it.."

Stealth upstairs etc: 1d20 + 12 ⇒ (8) + 12 = 20
Perc.: 1d20 + 11 ⇒ (5) + 11 = 16


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

I assume its some sorta seige weapon..

Vermathus whispers.. "We're outside a drinking hall with 6 guards in is and the dinner room with a bunch of people eating.. It doesn't appear we are expected.. With the guards getting drunk and all.. Of coarse they could just be slamming colored water for all we know.." Thoughts?

Is that a set of stairs going up from Q2?


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"We'll just have to get lucky to find him alone.. We need to find the living quarters.. Here let me have a look.."

He will look for a port hole to peek through and see Q2 and Q5..

Perc.: 1d20 + 11 ⇒ (20) + 11 = 31


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Vermathus will wait till the guards are out of sight and quickly come over the ledge to tie a rope and toss it back down..

Stealth: 1d20 + 12 ⇒ (18) + 12 = 30
Take 10 Escape Artist to tie rope = 14

After he'll draw Curveblade and his resist energy wand and start laying protections on himself.. I figured 1 round to get the rope set and wand drawn.. So just let me know how many rounds i have to buff.. If given till the whole party makes it he'll have Resist 10 Acic, Cold, Fire, and Electircity for 10mins.


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Ah..

As they come along the boat Vermathus will make a jump for something stable looking and then climb up..

Perc to locate a good grab hold: 1d20 + 11 ⇒ (6) + 11 = 17
Acrobatics to make the jump: 1d20 + 13 ⇒ (13) + 13 = 26
Climb up the side: 1d20 + 8 ⇒ (7) + 8 = 15

Watch out, a ninja just came through


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Someone said tehy were casting invis and spider climb on Vermathus.. He was gonna then climb up and secure a rope for everyone..


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"Thats fine.. Ill go up and secure a line.." Vermathus awaits the spells and the boat to come along side..


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"Well crap.. Its appears they want an "At Sea" wedding.. Let's go!" With that he jumps back in the boat and hauls butt..


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"The invisibility idea sounds good.. Say 3 of us stealh on board with it active and the other 2 join the orcs for a charge when/if all hell breaks loose.. That would ensue we get to him alone.. Now does anyone have a way to break enchantments.. Dispel magic perhaps?"


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"Hmm.. Perhaps we can use the paddle wheel to get on board unnoticed.. Can all you swim and climb abit?"


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"A stealth approach by the river would be best imo.."


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"Have no doubts that Quinn knows we're gonna try something.. Remember his pet bat has made sure of that.. If we charge the town with a group of Orc's in tow we will be branded outlaws and unless we take Quinn and his inner most group alive there will be no way to prove otherwise.. I think we should take Sargana here and possible 1 or 2 of her best with us, disguised of coarse, and leave the rest of her men out of sight but ready to charge the boat if needed.. This way maybe we at least make it to the boat without the whole town attacking us.."


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Vermathus warily accepts the sleeping area and lays down. After eating a ration he appears to go to sleep for the night..


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"I've already seen enough proof to know somethings not right here.. Quinn and his group need to be stopped.. There needs to be a reckoning for the attempt on our lives.. I say we thrash the weeding and get down to the bottom of this whole mess.."


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Vermathus pipes up.. "Indeed.. The captain here seemed overly bloodthirsty, even killing one of his own men to get to the Orcs.. As he said, something was just not right about the whole thing.."


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

A better question is if you should tell her you death knelled him.. Feeding off his very soul! She prob would not like that.. I do not recommend that route lol..


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Vermathus approaches.. He still has the hanky tied to the end of the bow..

He takes a closer look at the Orcs setup as he gets closer..

Perc: 1d20 + 13 ⇒ (5) + 13 = 18


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"Well Cireth looks like your up.. If you get up there and need a translator ill come forward.. If allowed.."


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Perc.: 1d20 + 13 ⇒ (14) + 13 = 27

"We got movement in the trees.. A bunch of orcs running around.. Most likely setting up defensive positions.." Vermathus will pull out his hanky and tie it to the end of his bow.. He'll begin to wave it around as they get closer.. "Hopefully this will show them we come in piece"


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"Well we're known! Remember to not be hostile unless attacked.. Whoever is doing the talking come up front please.. I will initiate conversation and then hand it off to you.."


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Whatevers fine with me..

"Thats probably a good idea.. If we makes friends then we can give them the gear.."


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Veramthus will follow the tracks..

Tracking: 1d20 + 12 ⇒ (10) + 12 = 22

If no objections ill take the cloak and someone else can have my +1 cloak of resist..


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"I can speak their tounge just fine, but you dont want me diplomacizing.. Regardless lets be on our way, we'll have to wade/swim into the ravine.."

Swim: 1d20 + 1 ⇒ (11) + 1 = 12

The amulet or the cloak would be an upgrade.. Roll off?


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Stopping the group.. "Well the trail continues into the ravine.. Any of you good at diplomacy? It's deffinitely gonna take some persuasion to convince them we were dooped in all this.."


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

I rolled tracking to follow the tracks and head northwest along the river.. We've been trying to move to the orc camp for afew posts now..


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"I agree, lets take the captain here as a payment of good faith.. These Orcs are not like others, surely they can be reasoned with.."


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"We'll take the captain with us.. I say let the others go.. Before he died the Orc said to follow the river to the northwest to find the camp.. Lets go"

Surv. Tracking: 1d20 + 12 ⇒ (16) + 12 = 28


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"Im fine with them leaving.. Collect their gear and weapons though.. Ill not be looking over my shoulder.." Looking to the thugs.. "You all should seek living elsewhere for if i see you again there will be consequences.."


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"If it were up to me i would hang them all here and now, but unfortunately it is not.. I say we tie the up and leave them here till we return.. Then they'll get their justice in town.."


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14 On the Captain

"I tried to get infomation out of the Orc, but he just spat curses of being Quinn's men.. Maybe i can convince him of otherwise now.. Now that your done running Captain, can you please explain to me why you killed the driver? Was he simply in your path to the female archer?"

After the healing Vermathus will attempt to speak to the Orc again..

Orc:

Look we were tricked into thinking your tribe was like all the other Orcs in the world and were paid good coin to wipe you out.. My group here are good people and after seeing yalls tactics and the captains we had to reconsider who was actually the bad guys here.. Now if you are willing to help us figure out what is going on here perhaps we can help your cause and at the same time get even with Quinn for trying to kill us.. You seem like a smart guy, what do you say? Enemy of my Enemy is my Friend?


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Vermathus will move over to the injured orc and begin to heal him with his wand..

heals: 3d8 + 3 ⇒ (8, 7, 3) + 3 = 21 and then turns to the captain.. "Double the gold will not get you out of this.. Where i come from a double cross is punishable by death.. Now who was your bat friend and whats really going on here captain? Its fairly obvious to me that these are no normal orcs and i have a idea that yall are not out to kill them over some stolen goods.. Now speak or ill gut you here!" Looking to the other prisoners.. "Ill hear what you all have to say as well.. Talk or ill leave you for the wolves.."


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Abdul you didn't roll your crit damage

Vermathus will drop his blade, pick up his bow and fire at the fleeing hippogrif.. Attack: 1d20 + 8 ⇒ (8) + 8 = 16 +4 if the hippo makes it out of melee alive Damage: 1d8 + 3 ⇒ (8) + 3 = 11


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

His face contorts into vision of rage.. To the captain.. "I knew you were rotten you bastard.." Vermathus will step into range of 2 goons and let em have it..

Acro if Necc: 1d20 + 13 ⇒ (1) + 13 = 14

Attack: 1d20 + 15 ⇒ (7) + 15 = 22
Dam: 1d10 + 11 ⇒ (8) + 11 = 19

if hit cleave..

Attack: 1d20 + 15 ⇒ (10) + 15 = 25
Dam: 1d10 + 11 ⇒ (5) + 11 = 16


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

The captain is fighting the batman or with him?


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Vermathus fires into the alive hippogrif, hoping to keep the fight on the ground.. Attack: 1d20 + 12 ⇒ (10) + 12 = 22 Dam: 1d8 + 3 ⇒ (5) + 3 = 8 He then drops his bow and pulls his sword..

Is the reflex a full round action? If so not worried about it.. If not.

Reflex: 1d20 + 10 ⇒ (19) + 10 = 29


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Sorry.. In the future if to arms is called lets all ready actions until we know if things are hostile.. lol..


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Yea i wasn't sure they were actually enemies..

Surpirsed at the sorcerers hasty attack Vermathus will just hold the arrow drawn until it is know they are actually enemies..


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Perc.: 1d20 + 11 ⇒ (17) + 11 = 28 +2 vs orcs

As Vermathus is reading a response to the orc his eye catches something in the sky.. Quickly moving to a more defensible location he grabs up his bow and knocks an arrow.. "To arms! Beasts approach from the sky!" He quickly points them out..


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Looking to his companions.. "I know what i saw.. And it was the captain putting his blade through the driver laying dead there.. As to why he did it i have no clue.. And it will take several days of sitting before those tracks won't be followable. so don't worry about that.." Looking to the injury orc.

Orcish:
Why did yall attack this caravan? Why the use of blunt weapons.. The more you can tell me, the better chance you have of living..


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"I can.. But i want to hear what the captain has to say for himself before any questions are asked.."

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