If a creature takes a move action, and during that move action is tripped by another creature's readied action to trip, can that creature stand up from prone as a second move action on the same turn, forgoing its standard action? In this specific scenario, a goblin swam 15 feet across a stream as its move action, then came out of the stream, was tripped by a PC's readied action, and then stood up. I could not find any RAW indicating you can't stand up on the same turn you were tripped if you still have the action economy to do so, but I wanted to double check. Thanks!
Hi there, If hand of the acolyte is used with a melee weapon - a weapon not designed to be thrown - does the -4 penalty for throwing a weapon not designed to be thrown occur? Thrown weapons wrote:
Hand of the acolyte wrote:
Thanks!
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Vengrim chuckles as Prisim and Polly continue to come up with unique maneuvers, scratching his chin as he desperately tries to think of something just as impressive. "What about... Hmm..." He poses with his arms out and shouts with all his might, "Stabbing Foot Restraining Pitfall Bane True Shaft Grab!" The resulting silence in the Lodge is deafening.
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Vengrim chuckles as he watches the paladin dash out. "Would you look at that... The clumsy paladin returns! Er, if only for a moment." "I wonder if she had come up with any more ridiculous names for her strikes. What was that one called again? Charismatic spice attack?" He rolls his eyes before climbing onto a table, his daggers in hand. "Hey, perhaps I could learn a thing or two! Check it out, friends! I call this one the double juicy stabby berry blender!" He twirls his daggers in his hands before impaling two berries against the table below him with two quick flicks of his wrists. Smiling, he motions towards them as he removes the daggers. "There you are. Seedless berries! Not bad, not bad!"
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
"A docile dog? We'll see about that." Vengrim chuckles as he ignores D'lack's warning, striking at the creature with both of his swords. Mwk short sword: 1d20 + 3 ⇒ (9) + 3 = 121d6 ⇒ 5
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
"I'll go!" Vengrim quickly pipes up at Oberon's request, still creeped out by the statue. "Anything that will get me away from this... haunted rock carving." He follows Oberon.
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
"Nothing down this way but a bunch of rocks blocking us, Oberon. Seems the kobolds are telling the truth." The rogue walks back towards the creepy statue. Sense Motive: 1d20 + 1 ⇒ (19) + 1 = 20 "Now that you mention it being creepy..." Vengrim looks frightened as he peers into the statue's eyes. "Whoawhoawhoa... The emotion in this statue is almost too real. It's either the work of a master... or magic." He backs away from it, slowly.
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
"Does Stinky ingest strictly kobold meat, or are humans and elves also fair game?" Vengrim quips, grinning at the kobolds. "Any ideas what this red gel stuff is? In the meantime, let me have a peek around this corner..." He quietly moves to the South and has a look down the corridor south of my token Perception: 1d20 + 5 ⇒ (1) + 5 = 6
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Vengrim examines the wand. "Hmm, a magical stick of language, is it? Let's see here..." He twirls it in to the air, attempting to get it to do something. Use magic device: 1d20 + 2 ⇒ (12) + 2 = 14
It begins to glow, and Vengrim suddenly understands Dwarven. Untrained linguistics: 1d20 ⇒ 18 "Ah-ha! It all makes sense now!" He continues. "The numbers appear to be dates. The notation is different from that used in Absalom Reckoning. Halfway through the list the intervals between the dates suddenly becomes shorter and shorter... Hmm, well, no idea what that tells us!"
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Walking over to where Oberon stands, Vengrim looks at the pictures. "AH, but it looks like we need the sorcerer again!" He yells into the corridor, "Hey, guy who can comprehend every language at will, get over here!"
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
While Iago checks the nearby door, Vengrim holds his torch out and peers down another corridor extending out to the north of the fountain. Perception: 1d20 + 5 ⇒ (15) + 5 = 20
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Vengrim runs back towards the party. "All done! Should some ugly, scaly beast, like these two, decide to come from behind... They'll be in for quite the surprise." He grins, cheek to cheek. "Now, what do we have here?" He looks at the book. "Nope, no idea what any of this says. Anyone?"
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
"A trinket, a pipe, a bracket, a gear..." Vengrim flips through all of the junk again, "It's a whole lot of nothing, Lasaraleen. BUT! Combined, it's just what I needed!" He smiles. "Now just give me one minute..." He begins to walk back down the corridor towards the face trap, takes out all of his tools, and starts repairing it. Disable device: 1d20 + 6 ⇒ (13) + 6 = 19
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Disable Device: 1d20 + 6 ⇒ (18) + 6 = 24
I take it these are all the parts I need to go back and repair that face/pressure plate trap?
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
"Hmm, I think I'll go this way. Let me sneak ahead and see what I can find." Vengrim attempts to blend into the shadows, hugging the wall as closely as possible as he moves down the side passage towards a door, and pushes it slightly open. Stealth: 1d20 + 5 ⇒ (18) + 5 = 23
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
"So the scaly demons don't want to lead the way, eh?" Vengrim dusts his hands off. "No matter. I've got a torch here, I've got the fire in my heart... the light in my eyes!" He says dramatically, clenching a palm in front of his chest. "Ahem. Sorry about that. I think we should go that-a-way." He points towards the North and begins walking down the path. Perception: 1d20 + 5 ⇒ (4) + 5 = 9
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
"The only two words I understood there were 'spill' and 'guts'" He makes a disgusted face for a moment, then laughs. "Yes, yes, of course. Out of my way, elf!" Vengrim charges ahead and puts his ear up against the door, as if to listen for anything on the other side. He feels around its construction for hollowness. Perception (trapfinding): 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
"Ah, yes, how could I miss that!" Vengrim reaches behind one of the bound kobolds and grabs a few bolts. He heads over to the mask and starts working on the trap, humming a tune and mumbling as he does so. "A trap to stop 'em in their tracks, a trap to throw 'em on their backs..." Disable device: 1d20 + 6 ⇒ (20) + 6 = 26 GM, before this actually happens, can you mark where the pressure plates are on the map? Wouldn't want to trap ourselves in somehow.
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Vengrim chuckles at Iago's treatment of the kobolds. "You're almost as witty as myself. Almost." Grinning at him, he snaps his fingers, and reaches into his pack to pull out his thieves' kit again. "I don't suppose anyone would have any crossbow bolts? I'll need a few to, well, bolt this trap back together. Better be on the safe side and rearm it if their scaly friends decide to follow us..."
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Vengrim shrugs. "Well, never did like these ugly, scaly things. I'd prefer not to make them part of our happy little group..." He looks over at Lasaraleen and grins, adding, "Can't imagine the lady would like it much either!" GM: What would be needed to re-arm the trap, and what's the trigger on it?
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Vengrim turns to Iago. "I see your point. I can have this trap repaired at a moment's notice. But first..." He whispers low enough that the scaly creatures can't hear him. "How do we plan on taking care of these kobolds?"
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Vengrim follows Lasaraleen and D'lack through the now open door. While D'lack negotiates with the kobolds, Vengrim takes various intricate looking tools from a kit in his backpack, and attempts to disable the trap.
"Why, it appears this was face at some point a dangerous trap, but now isn't working. It seems it can also be repaired."
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Vengrim sighs heavily. "Forget this negotiating nonsense. I can see the outline of a trap RIGHT THERE! Let me do something about it. Who's with me? Come now, and I will accept but only a pittance for disabling this trap." He grins at his own joke, sheathes one short sword and pulls out a torch, slowly walking towards where the kobolds had disappeared to.
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Vengrim nods. "A very dark hallway, kobolds running off so that we'll chase them..." He moves ahead a touch and looks down the hallway. "There must be a trap that way. Perhaps I can spot it..." Perception (trapfinding): 1d20 + 6 ⇒ (17) + 6 = 23
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
"Really? You would have me just stand here and wait for them to shoot more bolts this way?" Vengrim sighs at D'lack's suggestion. "Fine, fine, have it your way. But I will arm myself," he says, pulling two short swords from his waist.
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Perception: 1d20 + 5 ⇒ (6) + 5 = 11
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
"A bulging door opens to reveal a rock slide. Can't say I saw that coming..." Vengrim sarcastically remarks as he looks on at the nearly crushed to death elf. He helps Guillaume in tossing the rocks off Oberon.
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
"Perhaps I'm missing something, but why would he have hidden this equipment here rather than bring it with him?" Vengrim ponders. "Or do you mean to say... Someone or perhaps something," he shudders sarcastically, "Killed him and took his things?"
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Vengrim follows behind Oberon, examining the pile of rocks.
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Vengrim nods at the others. "So I'll keep my eyes peeled for kobolds, beware of the Consortium's devices, smash some crusty heirlooms - nothing that someone has deft as myself could not handle, that's for sure." He flashes a mischievous grin, pacing about to inspect the granite statues.
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
A slender human with golden yellow locks suddenly appears from behind a crumbled stone pillar. He runs up to the others. "Friends, friends, friends! How are you! Vengrim, at your service." He bows to the group and offers several handshakes. "Have you come seeking treasure? Fame? Women, perhaps? Hmm?" He looks over at the bloody altar. "Spooky, I think, and I know very little about this place sans what the Venture-Captain has provided. Something about kobolds..." He mumbles on before cutting himself off. "No matter. I'm just as much of a Pathfinder as you all are, and I think I'd like to Cooperate with you all this day!" He smiles widely, his white teeth quite the contrast to the deep green underbrush. I haven't played the first two - I'll try to pick up on story-related things as we go along.
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Chronicle: #2
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Vengrim ponders intensely. "Perhaps, my lady. But what of the women? What would they think? I cannot simply walk into bars saying I worship a goddess of beauty! Or perhaps that would actually earn me a few points... Hmm... Yes... Vengrim the Witty, artisan of fine makeup and art!"
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Vengrim scratches his head at Dark and Malakiah's thorough responses. He pulls out his journal to look at his childish sketches of the figures he had seen within the cave. Squinting to make sense out of them, he says, "I have simply learned that I should not be the one drawing while exploring mysterious caves." He ponders for a moment. "And perhaps a thing or two about these fish faces. Full moons are sacred, water is sacred, blah blah blah, but of course water is sacred, they are fish people, after all, yes?" As if he's discovered something profound, he looks to the group for affirmation. "Either way, pleasure exploring with you, friends!" He smiles and looks over at the sorcerer, "You made it, Old Man Sid!" and then towards Sailor Paladin, "My lady, you managed not to trip, fall, and break something. A job well done! And I get the strange feeling you should have known something about full moons already, somehow..." Thanks Aerondor. Great game, and you ran it very smoothly.
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
This time, Vengrim 5 foot steps and actually swings both swords and doesnt just imagine doing so. ;) "Hey ugly, watch this!"
on my phone, can someone move my token 5 feet to the right?
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Perhaps foolishly, Vengrim moves over to the minotaur to get up close and personal, swinging both short swords at its torso. "Why, you're at least ten times uglier up close! Now, take this!" Short Swords: 1d20 + 2 ⇒ (12) + 2 = 141d20 + 2 ⇒ (7) + 2 = 9
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
"There she is! Hey, big, ugly goat face! Get away from her!" Some sort of heroic burst gets into Vengrim as he runs across the bridge to assist Janira.
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Vengrim puts away his bow and turns to Sid, "Agreed. That thing looked as powerful as it did ugly. I've never dabbled in the magic you seem so good at, but if it's swords you want, I'm your man!" He quickly pulls out both short swords in preparation of the beast.
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Vengrim snickers, looking over at the moving mass. "So now we're fighting a big cube of jelly, eh?" He stands back and draws his shortbow, firing an arrow at it. Shortbow: 1d20 + 4 ⇒ (12) + 4 = 161d6 ⇒ 6
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
Vengrim stands back and watches as the pretty fire splashes onto the invisible wall. He grows wide-eyed at Malakiah, "Oooh, you literally threw Fire-in-a-bottle! Where can I get some of that? Such a potion makes me melt in awe..."
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
"Oooooh, if I may," Vengrim quickly grabs the amulet, "This could certainly come in handy. A little extra armor never hurt anyone!" He puts the amulet around his neck, holding it out to examine its sheen.
M Human rogue 1 | HP: 12/12 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +2 | CMB: +0, CMD: 14 | Init: +6, Perception: +5
"Oooh, a shiny artifact! The spoils of war!" Vengrim jumps around like a giddy child, trying to get a look at the amulet. He suddenly stops when he remembers the chunk of missing flesh on his arm, and the pain hits him like a freight train. Veng needs a heal as well (current 4 HP), preferably from the wand
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