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I want to make a sub-boss who will be a re-accruing bad guy who will be a LvL 9 Wizard/Lvl 6 Witch who is constantly booby-trapping basically everything with Saturday-morning Cartoon villain style traps. Such as casting "Pocketful of Vipers" on the Party's main thing of storage and then casting "Permanency" on it. I've sadly can't find much I can do with idea but I'm determined to do so. I've come here looking for ideas and help on making this enemy and his childish traps.
Right now i have 3 natural attacks (Bite and 2 claws) and was planning to get 2 more (2 tenicle from wondrous item) and i wanted to know who enchantments such as Ominous, Courageous, and Seaborn* would work with natural attacks. They add the Enchantment bonus (+1/+5) to certain checks. Ominous=Intimidate Courageous=Fear Seaborn*=Swim (*adds double the enchantment*) Would i get the bonus from wielding one weapon or all of them?
i have a guild my main character started and i was hoping to make it into a home brewed version of PFS and rake in the moneys with trading and merchants. i already have a home Blacksmith, Wizard, Guardsmen/Workers, Gold Golem (custom golem the GM made), Red Dragon, Priest (NPC/barbarian+cleric), and a Pixie. I'm already tradeing with an ironworks caravan and a water merchant. i want to improve more and stop losing money(35GP every other month), gain much influence, get NPCs to join to be doing Quests and Errends, and improve the near by town known as TurtleBackFaery. |