Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No I currently have an earache so my response time might be affected.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No I'd also like to know the answer to that question.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No Veig is game to Patrol the Wild.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No @Hartguard: Welcome! @Finraeth: Take care.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No "I thought as much. They seemed like scoundrels to me."
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No With the tale ended, Veig cuts to the chase. "A fearsome tale and your troth appreciated! Dagmar claimed that were you a thief. We found his manner that of an overeager brute, not at least willing to travel with us here to ascertain identities. Did you take anything that would give a shred of truth to his words?"
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No Veig nods. "I sought horrors in the forest alone and paid the same price as yourself. Do you still have a task undone that you were in such haste, or returning from such?"
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No Just to let you all know that Finraeth's player has come down with coronavirus. Not in an at-risk group but unavailable for a few days at least.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No "Well met, Beran of the clan Lampbearer. I am Veig, son of Svior, servant of King Dáin of Erebor. You home of kin of The Magpie of Rhosgobel."
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No No problem. I assumed context. The good news is good. Take care.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No I was working off of the prior posts, as it seems we've skipped over entering Rhosgobel. Veig is so far just asking the injured man about why he's muttering about Radagast.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No "Man, who are you? Do you know where Radagast is?"
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No I'm working from home, with the same hours. So same availability for me at the moment.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No Veig, once healed up, would be up for Patrol the Wild. He is here to hunt down creatures of Shadow after all.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No Veig looks over the wounded man. Medicine DC 12: 1d20 + 0 ⇒ (12) + 0 = 12 "There was not just spider venom afflicting this man. A days-old beating and rough rope burns on his wrists also!"
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No Medicine DC 12: 1d20 + 0 ⇒ (19) + 0 = 19 Wait...this is discussion. Ack.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No No worries. That can be quite an adjustment.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No Veig hoists his frame out of the strangely light boat, his boots landing with an audible thump upon the ground. "Lead on, Magpie."
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No Take care, all. I also look forward to playing out arriving at Rhosgobel.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No I'm game to continue. Arcs are fine by me. What's working are the descriptions. What's not working are long pauses waiting on one person. I strongly suggest that especially in combat, 24 hours and someone gets botted. Sooner if they've said they're going to be away and there's no point waiting the full 24 hours. It'll help keep things moving. To be clear, I grant full permission for Veig to be GM botted in combat as necessary. As for fellowship phase, let's make Rhosgobel a Sanctuary!
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No Any restrictions on what we can attempt for the fellowship phase?
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No "Aye, Amalina, you have done well.", adds the dwarf as he packs up his gear and makes ready to depart.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No Veig remains near the healer. He feels more exhausted than he has in a long time. No inspiration left here, sadly.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No Veig grunts but nods. "I have take sore injuries this night and I am not alone in that. I will go with the Magpie for now."
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No I'm a bit stuck. Veig's response could well differ if he wasn't so badly injured as well as poisoned. That said, withdrawing seems wise and he's had a rough enough night that he's open to the idea.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No Veig stands with his axe but does not advance. I would be foolish indeed to wander off after just asking for healing.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No "Amalina, I am considerably wounded and still envenomed. Anything that you could do to ease either would be appreciated."
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No Veig looks like he ought to sleep but nods. "Aye, lead on, Radegund."
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No "If we are so close, then we may as well carry on a bit farther. Lest Dagmar and her band attempt ambush."
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No "Ye ally yourself with foul magic and approach in the dead of night? HAH!", spits Veig and says no more. The dwarf glares at the other band until they are out of sight. "We had best post sentries.", he mutters.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No Good to hear! If you need us to post something, just say. :)
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No If Dagmar keeps fighting, Veig will keep swinging! Though he's not going to chase the harper if the harper does get away.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No Dagmar's strike would have dropped many by itself, let alone someone already wounded and filled with spider venom. Veig, however, is not just someone. He does not fall, he barely even flinches. As the harper tries to flee, Veig roars as he swings again! "STAND AND FIGHT, YOU WRETCH!" And the mattock tip rises - and falls! Mattock vs Harper: 1d20 + 5 ⇒ (6) + 5 = 11 Damage with battle fury bonus: 2d6 + 3 + 2 ⇒ (4, 2) + 3 + 2 = 11 Wisdom Save to shake effects, disadvantage, DC 10: 1d20 + 0 ⇒ (5) + 0 = 51d20 + 0 ⇒ (2) + 0 = 2
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No @DM_DM: Not so fast! Veig is in his battle fury so he has resistance to piercing, slashing, and bludgeoning damage. So that is actually 4 damage!
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No I agree that flanking should not give advantage in a 5e game. It's simply too strong, as DM_DM and Finraeth note.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No Veig has been very restrained. He only struck out once for being tormented with sorcery.
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No "DROP...THE..HARP.", Veig growls, his rage and despair struggling for dominance. Intimidate: 1d20 + 2 ⇒ (8) + 2 = 101d20 + 2 ⇒ (5) + 2 = 7
Male Dwarf of the Iron Hills Slayer (future foe-hammer) HP: 3/15 | Temp HP: 0/0 | HD 1/1 (d12+3) | Battle Fury 0/2
Stats: Conditions: Poisoned
AC 15 | Str +5* Dex +2 Con +5* Int +0 Wis +0 Cha +0 | Initiative +2 | Perception +2 | Insight +0 | Inspiration? No Cheers for the heads up Finraeth. Take care.
About Jod EastwindJod Eastwind
4th pre-ascension:
Jod Eastwind
Male human (Kellid) ranger (infiltrator, skirmisher) 4/Champion 1 (Pathfinder RPG Advanced Player's Guide 125, 128) NG Medium humanoid (human) Init +2; Senses Perception +9 -------------------- Defense -------------------- AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 43 (4d10+13) Fort +8, Ref +7, Will +4 Defensive Abilities hard to kill -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee dagger +8 (1d4+4/19-20) or . . dagger (power attack) +6 (1d4+4+3/19-20/2d4+8+12) or . . mwk cold iron heavy mace (one-handed) +9 (1d8+4) or . . mwk cold iron heavy mace (power attack) +7 (1d8+4+6/2d8+8+24) or . . mwk cold iron heavy mace (two-handed) +9 (1d8+6) or . . mwk cold iron heavy mace (power attack, two-handed) +7 (1d8+6+9/2d8+12+36) or . . mwk falchion +10 (2d4+6/18-20) or . . mwk falchion (power attack) +8 (2d4+6+9/18-20/4d4+12+36) Ranged composite longbow +6 (1d8+2/×3) Special Attacks combat style (archery), favored enemy (evil outsiders +2), mythic power (5/day, surge +1d6) Stolen Fury (Champion): The PC gains a +2 trait bonus on Fortitude saves (included above). By expending one use of mythic power as a swift action, she can ignore a single demon’s damage reduction for 1 minute, and increases the critical multiplier of any weapon she wields against that demon by 1. -------------------- Statistics -------------------- Str 18, Dex 14, Con 13, Int 10, Wis 14, Cha 9 Base Atk +4; CMB +8; CMD 20 Feats Endurance, Power Attack[M], Quick Draw, Rapid Shot, Weapon Focus (falchion) Traits scholar of the great beyond Skills Acrobatics -2 (-6 to jump), Climb +6, Handle Animal +4, Intimidate +4, Knowledge (dungeoneering) +4, Knowledge (geography) +5, Knowledge (nature) +5, Knowledge (planes) +6, Perception +11, Ride +3, Stealth +5, Survival +9, Swim +5 +2 untyped bonus to Perception from Iomedae Languages Common, Hallit SQ adaptation, adaptation (adaptation: darkvision 60'), hunter's bond (companions), punishing blow[MA], sudden attack[MA], track +2, wild empathy Combat Gear cold iron arrows (60), cold iron arrows (50); Other Gear mwk chain shirt, mwk chainmail, composite longbow (+2 Str), dagger, flight arrows[APG] (20), iron-tipped distance arrow[UC] (20), mwk cold iron heavy mace, mwk falchion, cloak of resistance +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), pot, torch (10), trail rations (5), waterskin, 43 gp, 9 sp, 7 cp mind sentinel medallion, occupying the neck slot. -------------------- Special Abilities -------------------- Adaptation (Four 10-minute increments/day) (Ex) Temporarily gain characteristics of your favored enemies. Adaptation: Darkvision 60' (Ex) Gain temporary use of darkvision 60' in 10-minute increments Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. evil outsiders foes. Hard to Kill (Ex) Automatically stabilize when dying, and only die at negative Con x 2. Hunter's Bond (Companions) (2 rounds) (Ex) As a move action, grant half favored enemy bonus to allies in 30 ft. Power Attack [Mythic] -2/+6 Use 1 power to eliminate attack penalties of Power attack for 1 min. Punishing Blow (Ex) Creatures hit lose regeneration and fast healing for 1 round. A confirmed critical hit causes them to lose DR for 1 round. Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks. Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2. Sudden Attack (Ex) As a swift action, use 1 mythic power to make a melee attack, take the better of two rolls with your tier (+1) as a bonus. The hit bypasses all DR. Surge (1d6) (Su) Use 1 mythic power to increase any d20 roll by the listed amount. Track +2 Add the listed bonus to Survival checks made to track. Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy. 3rd level:
Jod Eastwind
Male human (Kellid) ranger (infiltrator) 3 (Pathfinder RPG Advanced Player's Guide 125) NG Medium humanoid (human) Init +2; Senses Perception +7 -------------------- 6' tall, 190# Brown hair, black eyes, skin tanned from a life outdoors Jod is generally in a good mood and quite personable. His uncle once told an acquaintance, "A stranger to Jod is just a friend he hasn't met yet." He is young, still growing into his frame and raw in his fighting style, but he hasn't really been tested until now. Encounters with orcs and such have been the extent of his fighting experience, but he believes that his fate is to bring his blade to bear on the abyssal denizens of the Worldwound - even if he would never say so out loud. He is a constant companion to his cousin Rhok. They traveled together to Kenabres because Rhok needed to go to the city. Jod really didn't understand exactly why, nor did he care. Defense
Offense
Statistics
Given to Irabeth: Gemstones and sword case found with Radiance. Masterwork glaive and mundane shortbow before heading to the Gray Garrison. Special Abilities
Terendelev's Scale: Minor Artifact, SLOT none, CL 19th, WEIGHT —,
Sacred Weaponry: Three times per day as a standard action, a scale can be used to cast align weapon, but only to make a weapon lawful or good. Unlike a normal align weapon spell, this effect can be cast on an unarmed strike or natural weapon. --------------------
175 Bandits at the shop
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