About Veig FairmaneVeig Fairmane
Inspiration: 0 0 Temporary Shadow Points
Shadow Weakness
Melee
Spear 3s +5 1d6+3 piercing 3 lb. Thrown (20/60), versatile (1d8) Hand-Axe 5s +5 1d6+3 slashing 2 lb. Light, thrown (range 20/60) Ranged
Hand-Axe 5s +4 1d6+2 slashing 2 lb. Light, thrown (range 20/60) --------------------
Str 16 (+3), Dex 14 (+2), Con 16 (+3), Int 10 (+0), Wis 10 (+0, Cha 10 (+0) Proficiency Bonus +2 Armour: Light armour, medium armour, shields
Saving Throws: Strength, Constitution Athletics, Intimidation, Perception, Survival Skills: Acrobatics +2, Animal Handling +0, *Athletics +5, Deception +0, History +0 (+2 stone), Insight +0, *Intimidation +2, Investigation +0, Lore +0, Medicine +0, Nature +0, *Perception +2, Performance +0, Persuasion +0, Riddle +0, Shadow-lore +0, Sleight of Hand +2, Stealth +2, *Survival +2, Traditions +0 Languages: Common Speech, Dalish, Dwarfish Tools: Miner's Tools, Fiddle Equipment: Mattock
A fur-lined travelling cloak
Coin: 00 GP, 40 SP, 0 CP
Night Vision (Dwarf) - Accustomed to life underground, you have superior vision in dim conditions. You can see in Dim light within 60 feet of you as if it were bright light, but you cannot see in the dark. Dwarven Resilience – You have advantage on saving throws against poison, and you have resistance against poison damage. Dwarven Combat Training – You have prof iciency with axe, hand axe, great axe, light hammer, and warhammer. Tool for War – You have proficiency with the mattock. Tool Proficiency – You gain proficiency with the artisan’s tools of your choice: jeweller’s tools, mason’s tools, miner’s tools, smith’s tools, or woodcarver’s tools. You also gain proficiency in one musical instrument of your choice. Stonecunning – Whenever you make an Intelligence (History) ability check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Languages – You can speak, read, and write Dalish, which is the tongue of the Bardings, who speak an older version of the Common Tongue. You can also speak, read and wr ite the secret language of your people, which has never been shared with any others. -----------------------------
Your Battle-fury lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your Battle-fury on your turn as a bonus action. Once you have used this feature the number of times shown for your level in the Furies column of the Slayer table, you must f inish a long rest before you can enter a Battle-fury again. Unarmoured Defence
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Skill Proficiencies: Athletics, Intimidation Feature: Dark Foreboding
Distinctive Quality: Determined
Specialty: Smith-craft
Hope: "The Shadow must be rid of me because I am strong." Despair: "I know that those who stand beside me are only fated to die beside me." Appearance:
4' 10" in height, voluminous hair and flowing beard the colour of flax, ruddy complexion and powerful limbs on a barrel chest. Personality:
Determined and confident, this dwarf knows his physical prowess. He lends his strength when and where it is needed, which is often and in many places. He is loathe to back down from a fight or an insult. Background:
Veig, son of Svior, grew up underneath the Iron Hills, earning a reputation as a promising miner. He worked tirelessly and alsways volunteered for the toughest work assignments. When Erebor was reclaimed and ruled by a dwarf of the Iron Hills, his heart swelled with pride. Veig offered his mattock in service to King Dáin and was accepted. For some years, Veig's reputation grew. His lengthy and fair hair earned him a nickname, which he wore as a badge of honour. Then, the day came. Veig and his band battled an orcish raiding party, led by a strange, cloaked figure. Before the end, the figure spoke in Veig's mind. "Svior's son shall fall, and the shadows shall darken all. No steel can save thine soul, thus your doom shall be whole." The figure slipped away in the chaos, and after that, Veig and his companions suffered grave losses. Veig eventually decided that it would be best if he struck out and hunted down the cloaked figure, in the hope of undoing this doom. If not, then he could slay Shadow servants until his demise. |