M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Heh. I'm running a Strange Aeons game, so hopefully it goes better than you think, Katya. That said, PF doesn't lend itself well to terrorizing the PCs- if you've got a wizard who regularly deals with demons and daemons, why would he be scared of aberrations?- but I'm going to give it a good try. I like Iron Gods, but it looks a lot more Thundarr the Barbarian than Shadowrun to me. I'd be glad to give it another try; we only got a bit into the first mod before the DM ghosted on us. Of Giantslayer, MM, and RotR, Giantslayer is the only I'm not currently playing in. So of those 3 I'd vote for Giantslayer. I think the reason it doesn't get a lot of love is that it's just as you said- it's the generic idea of an AP. Which is the point, since it's basically a reboot of the very first AP, Against the Giants. Everybody loves Against the Giants, but it's pretty old fashioned by now. The only thing I have against Giantslayer is from reading Giants Revisited a long time ago- hill giants as The Hills Have Eyes mutant cannibals is really weird. But that might not even be canon anymore. I don't think the Mythic rules hold together at all, but then again I also think the encounter rules fall apart at high levels. My sweet spot is mid-level, when PCs start getting the feats they've been building toward but before casters start getting 7th level spells. Anyway, I'd vote against Wrath. So that's 2 votes for Giantslayer?
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Honestly, I'd skip the centaurs altogether and just let the PCs go from Varnhold to, um, the place with the guy. They're interesting to meet and gaining their trust is kind of cool at a table, but they would take forever to do in PbP. I'd say the leaders of the kingdom had a scheduled meeting with Varn to talk about a treaty or public works project or something and then found what they found and tracked clues to the place at the end. That gives the PC leaders a reason to be away from the kingdom- treaty negotiations with a neighboring Duke.
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Hi, guys. I've just been asked to cover for someone who's scheduled to teach a seminar next week, so I'm going to be out until Monday the 8th. Sorry for the short notice. Thanks.
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
If we're thinking about jettisoning the free roam part of Kingmaker I'd recommend against Skull & Shackles. I just wrapped up a S&S game where the PCs were having trouble maintaining interest once they got their own ship and could go anywhere and do anything. On the plus side we're going to transition to Strange Aeons, which I'm very excited to be running.
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
At the point the PCs are, they could send out NPC teams like the Narthropples to do the surveying and just deal with whatever comes up that's too big for NPCs to take care of (i.e., skip over any random encounters or minor wilderness locations and just give the PCs the set pieces and most interesting locations). It doesn't make a whole lot of sense that the Duchess spends most of her time riding around making maps when there are presumably lots of things that need her attention back at the city and hundreds of people who want to do what Bea tells them to do. You might have to change from encounter XP to story-point XP, but it would get the story moving faster.
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
I'd prefer to keep playing, but I'm the FNG. I've been enjoying the game; I don't really have a problem with a slow pace. That said, since Vasily is the Enforcer he could just be sent out doing Enforcer type stuff (i.e., the set pieces in the AP). Part of the problem is that the exploration part of Kingmaker is XP filler to make up for a lack of dungeoneering and that turns into a really long slog in the PbP format. But if you're done with the AP, DM, closing up shop is always an option. I've ended games where I was the DM because I and the players have lost interest. No hard feelings on my part. I'd be glad to play with you in another game if you'd be willing to have me.
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Vasily nodded in Bea's direction. "There are some in the eastern Kamelands. The Council has cordial relations with them, so your instinct to avoid them is for the best."
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
I found some posts about trolls, but they were from before Vasily's time. Vasily shakes his head. "Not that I've heard. Why the interest in trolls?"
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Aid Another on Diplo attempt: 1d20 ⇒ 12 Vasily nods. "Not to mention that we've been through much of this countryside ourselves. Perhaps we could simply trade maps, an even swap."
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
"What regions do they cover? We wouldn't want to buy a map to territory we already know." Do we have 2000 gp to spend? If this counts as hex exploration, could we take the money out of the treasury?
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Vasily grimaces. "We have. I would not recommend trying to land on the island. We were attacked by will o' wisps as we tried to explore."
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Diplomacy: 1d20 ⇒ 20 OMG. I'm currently in the middle of combat in another game here on the boards and have rolled a 4, 1, and 3 in my past 3 rounds. Where are the 20s in combat, dicebot!?
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Vasily gives the gnome directions to the tendriculos's mud pit and the place where they were attacked by the wyvern.
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
"There's a tendriculos guarding a patch of rare mushrooms by a hot spring, if that's the kind of interesting you're talking about. An unfriendly wyvern flying around these parts, too."
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Vasily nods at the Fitcher, agreeing with his question. He looks curiously in the direction of the wagon and the other gnomes. "Your assistants? This is an organized expedition, then. Where are you from?"
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Vasily clucks at the horses and pulls out his secret weapon- a couple of dried apples- as he tries to convince the horses to pull harder. Handle Animal: 1d20 + 6 ⇒ (16) + 6 = 22
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Vasily slides down off Sev and jogs down to the water to the horses. He keeps his hands low, trying not to look too threatening, and reaches out to try to calm the beasts down. Wild Empathy: 1d20 + 4 ⇒ (17) + 4 = 21
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Sorry, guys, but work has gotten ridiculous in the past couple of months. I'm reducing my number of games on the boards and am going to try to catch back up here.
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Perc check to try to pick out words: 1d20 + 12 ⇒ (15) + 12 = 27 +2 if Humans, +4 if Magical Beasts, +2 if in Forest terrain Out in front as usual, Vasily urges Sev forward and whistles for Strelka to stay close by and hidden.
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Always annex Oleg's Trading Post, yep. For turn 4 I'd like to build a Mill in Nadzheda. For the other turn, a Smithy. That's both of the 6 BP +1 Econ/Stab buildings that don't give a corresponding penalty.
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Does Vasily know where the Tannersens live? Kn:Local: 1d20 + 2 ⇒ (19) + 2 = 21 I'd hope so, with that roll. Vasily nods at the boy. "I know your Pa, Tig. We'll get you home safe."
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Vasily looks in the direction of the gate. "We should go before they change their minds. We should warn our people to avoid this area, as well, to give the lizardfolk their space."
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Vasily looks around for a clear line of retreat or, barring that, a direction that holds the fewest armed warriors.
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Vasily held his bow ready but unraised. He muttered quietly to the others "If it comes to it, taking out the chief first might keep everyone else from piling on." Ready an attack action in case one of the lizardfolk or crocodiles attacks a party member.
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Vasily takes another arrow out of his quiver and puts it to the string, watching the lizardfolk warily but not aiming at any one just yet. "We don't want to fight this entire village," he says again. "I hope you can talk us out of this." Vasily doesn't have the Kn for it, but does anyone know if will o' wisps are often kept as pets by lizardfolk? It seems like an odd pairing.
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Vasily edges away from the unnatural creature, looking to put his back against something solid so the lizardfolk can't swarm him, hand blurring as he fills the air with arrow after arrow. "I don't want to fight this whole village. Anyone see a way out?" Strelka tries again to bite into the insubstantial wisp. V 5' steps away from the wisp to avoid AoOs and uses Rapid Shot @wisp, S flanks with Bea. Rapid Shot 1: 1d20 + 9 ⇒ (2) + 9 = 11 +1 from Haste = 12
Bite: 1d20 + 7 ⇒ (4) + 7 = 11 +1 from Haste = 12, +2 if flanking
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Vasily pulls an arrow from his quiver and takes careful aim. "Get it, girl!" Strelka launches herself at the ghostly creature like a furry missile, fangs at the ready. Vasily, Deadly Aim; Strelka, charge. Deadly Aim: 1d20 + 8 ⇒ (3) + 8 = 11
Charge: 1d20 + 9 ⇒ (11) + 9 = 20
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Ha. That's my kind of die roll, Fitcher. Vasily, seeing Bea has the lizardfolk guards well in hand, checks the top of the palisade and the gate to count how many other guards might be in yelling distance if this turned into a fight.
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Vasily nods at the Fitcher, glad to let the other man take the lead. Instead of speaking, he looks around to get the lay of the land. Are we inside the palisade now?
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Vasily glances back at Bea, sees that she isn't ready to start something here on the raft, then goes back to watching the rapidly approaching village palisade.
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Perception: 1d20 + 12 ⇒ (20) + 12 = 32 +2 if it's a human voice. Man, the dicebot has a weird sense of humor. Vasily frowns and edges over to Bea. He whispers to her "There's a small child screaming inside the palisade."
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Vasily is glad to let the Fitcher take the lead, but digs into his pack to pull out the cougar teeth and claws in case the lizardfolk are interested.
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
"I have a cougar pelt, claws, and teeth, if you're interested. We also know where you can find the shell and carcass of a giant snapping turtle." We didn't get that wyvern, did we?
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Did those Kn checks suggest anything useful about dealing with lizardfolk? What they like, whether they're likely to invite us in then try to kill us, how not to offend their chief, anything like that?
M Human Ranger (Beastmaster) 5 (HP 39/39 | AC:17/18 with shield | T:13 | FF:14/16 | CMB: +7 | CMD:20 | Fort:+4 | Ref:+7 | Will:+4 | Init:+3 | Perc: +11/+13 in Forest terrain | Speed 30)
Knowledge checks to ID the type of dweller from the construction of the settlement? Kn:Geography: 1d20 + 5 ⇒ (17) + 5 = 22
Vasily peers warily at the encampment.
|