Duelist

Variel the Talented's page

35 posts. Alias of Gaurwaith.


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I don't have anything to add either. I'll roll diplomacy to make money if I can get a majority of the party to agree it's a good idea.


Fine by me if you keep one, it seems like 33 charges is probably good enough to cover us for a while, certainly until we get more gold, so we don't need any more money if we can find one. It would be nice though, if we could squeeze more money out of this NPC, but I don't want to take a risk rolling diplomacy over party gold unless we're all okay with it.


It might be worth it to go for the haggling, I've +9 diplomacy, which is probably higher than the NPC's, if it's an opposed check, and if we can get a few hundred gold then we can probably ask for the rest as an advance from the king to buy a CLW wand.


I don't mind, I think it's probably best if we just sell things. We could divide the gold between us to spend or we could try to start saving for a wand of CLW, thoughts?


Hmm... Variel scowls, irritated, at John, his hand even coming up to stop him untying the bandit, but he thinks better of it. Well, allright, whoever wants to give up a knife should do it now. Variel shakes his head slightly before walking back to his gear and putting his weapons away.

After a moment, he returns to the group, Right, I've used a fair bit of magic this fight, and I will not be much good if we get ambushed again. That being said I don't think it's wise to just sit and wait another eight hours here, not with the goblin hopping to get on his horse, so I'm just letting you all know that my combat capabilities will be limited until we rest again.


Hmm...well, I do think that killing him is better than leaving him with just a knife near a main road, but he was pretty cooperative, and it'd be nice to build up a reputation for being trustworthy by taking him into town, letting them decide what to do with him. I did ask him if he wanted to live, after all, and he said yes. They might even let him, I suspect they'd just make him do a few years hard labor, which seems better than just making another corpse, at any rate. And we certainly can fit him on the horse with the goblin, maybe they'd distract each other, keep them from doing harm to us. Variel crosses his arms, glancing over at the goblin.


Fort: 1d20 + 1 ⇒ (5) + 1 = 6

Variel covers his nose with his arm for a moment, then takes a few steps back, as much to keep the bandit from eavesdropping as to avoid smelling him. Indeed, one would think that they'd send at least six to kill us, not an outnumbered party with only studded leather and rapiers. Variel pauses, unsure what they should do. If we let him go he might just happen upon some other travelers, though with only a knife he'd have a hard time killing anyone who's prepared. I'd say we should take him with us, but we've only seven horses...maybe he can ride with the goblin. By the way, do you think he was lying earlier? Variel glances back at the man He looks too scared to me, I think he's telling the truth.


Someone else should probably be watching to see if he's lying

Sense Motive: 1d20 + 1 ⇒ (6) + 1 = 7

Third question, do you have any money or loot saved up anywhere we can take?


Well brilliant, looks like we can do alright then. Question two, do you have any other friends who might want to kill us? Variel sets his crossbow down, fiddling with his club.


I'm fine with multiclassing, but as Bourgeoisx mentioned, I'm not sure bard is great because then you burn feats or have to wear light armor, and neither of those are super great things. But if you like the RP flavor then you should go for it.


Thank's John, let's just ask him a few questions, make sure we're on the same page. Variel grabs his club and his crossbow, squatting down next to the man and loading his crossbow. Now listen close, I have no qualms about hurting you, killing you, breaking your knees and dragging you off into the woods...but that doesn't help either of us. Now you could help yourself, all you have to is answer a few questions. Question one, do you want to live?


Variel waves his hand, and there appears a small earthen pathway across to the bandit's spire, leading to Hedrak, whose mace still drips with the blood of the man he killed. That seems like a good idea, anyone have rope? In the meantime, Variel addresses the bandit You should give your weapons to my friend there.


I think the question was about how much HP Rex gains when he levels up, is it full HP like us or half the hit die because he's just a companion?


Have fun on your vacation


Right, the brown bandit. Not sure why I thought he's green.

Variel curses when the arrow hits him, but it's a shallow wound and he stays standing, his voice taking on an entirely different quality. As he chants, earth appears to fall away around brown's feet, as though a pit is materializing out of nowhere. A spire remains where the bandit stands, ten feet of earth jutting straight up from the bare earthen bottom. Surrender now and you may live, otherwise spikes materialize at the bottom of the pit, coated in blood you will die.

Variel is casting silent image, if the bandit interacts with it he can attempt a DC 15 will save to disbelieve it.


Yeah, the AC penalty on enlarge person isn't great. The really good thing about enlarge person though is that it gives you increased reach, and the fact that blue can't 5' step into the difficult terrain means you hit him and he'll provoke if he wants to hit you back, and provoke if he tries to chase Marcus, which seems good. That was my thinking anyway.

Also shouldn't the John picture be taking up a 10' square now?


Variel walks south and west, his voice becoming shrill fast, and a small pat of butter falling from his hand, expanding and disappearing as it does.

Taking a move action and then casting grease on the ground by green, he must make a DC 16 reflex save or fall prone, and must make a DC 10 acrobatics check to move, if he fails he has to save again.


Variel begins to chant and wave his arms before he even stands up, sprinkling powdered iron into the air.

Casting enlarge person on John and taking a 5' step south.


Spoiler:

The bird munches down some crumbs, thank you it says, before flying off to sleep in Variel's pack.


Right before falling asleep, Variel calls his bird over, whispering to it. It hops away, comes back, whispers more, then flies off. An hour later it returns.


As Glee-glee begins knotting the rope Variel looks closely, then mutters a few arcane words and waves his hands in a strange pattern.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Variel will cast detect magic and then study Glee-glee.

Variel eats a small amount of meat, quietly, before going to bed.


Variel looks around, making sure that he's close to the centre of camp, perhaps moving from his soft spot, before settling in for the night. A small bird stands by the fire, awake, for a while longer, looking around to see who's going to sleep straight away.


By my count each watch should be an hour and thirty six minutes, though with me sleeping it's two hours instead. The moon and stars should help some, but you're right, Marcus or John should probably go first and last so they can get the fire and the sunrise. Variel looks around at them, I hope they don't miss those twenty four minutes too much.


Variel is alarmed when the fish slips out of Glee-glee's hand, flinching slightly and glancing to make sure that Hedrak is okay. If he has been hit by significant amounts of dirty fish grease, Variel casts prestidigitation to clean it away.

His eye twitches slightly when the goblin is not forthcoming about the king's purpose in summoning them, and Variel seems more worried about this than about the fact that the horses are apparently stolen. He does not, however, pursue the question further, instead following his bird to the horses, mounting with some grace, though he is not an experienced rider. I wonder what he means by play....

When they finally set camp, Variel unfolds his bedroll and looks around for a nice soft spot. I suppose you could hunt if you'd like, so long as you don't spook the horses too badly. He then adds We've got plenty of food anyhow, so there's no need for it.

Variel waits a bit for the others to set up. Right, we should probably set a watch. I need 8 hours of rest in order to prepare my spells normally tomorrow...though I suppose my familiar could be awake for a few hours in my place. He looks around at the others Maybe we should draw straws to see who goes first?


Fair as can be. The elf nods at Marcus and places the purse in his pack, making sure it ends up in the bottom. He looks back at the goblin I wonder if he knows anything we don't.


Thank you kindly, I can repay you if you like Variel glances at the goblin pickpocket, a small frown appearing on his face. Then he reaches into his pack and pulls out a purse, proffering it to Marcus

Contents:

4 GP, 4 SP, 2 CP


Variel is tall, well over six feet, and does not reach down to the small goblin, letting one of his companions take the lead instead. He then asks I only have two days food, will there be a town along the way where I can buy more? And I should also like to ask if you know anything about why we've been summoned. Do you?

The bird on his shoulder flies to the horses and looks them over, perhaps pecking at flies as it does this.


Indeed, indeed, but bold also stands out more, as you mentioned. The loudness thing is because speech should naturally be louder than thought, and so if a decision must be made to assign bold and italics to speech and thought then naturally bold is for speech and italics for thoughts.


Variel looks hurt for a moment, then pauses, scowling. I'll not have to talk to him again...if only someone who knew more were in charge... He takes a small step back, watching the captain. When Ignoral looks at John Variel observes the change in demeanor I wonder what he did to deserve that?

Variel then looks at the small, speckled thrush on his shoulder, cocks his head at it, and looks back at the captain So I suppose that means there'll be no horses then? I mean, one would think a mission important enough for a group of skilled wildhearts, with a messenger of the king, would require some haste. Variel's words are not apparently confrontational, as though he's stating facts. And let's not forget that you yourself mentioned we're not exactly the speediest of groups...

the bird rustles slightly, and when he looks back it speaks in a soft voice of its own Be quiet.

And Variel is quiet.


Whatever you want is fine, the rhetoric is that bold is like...louder, I suppose? And then italics are pretty normal for thoughts in other written mediums, so that helps, which makes sense, but again, whatever you want is fine.

By the way, my next post may seem a little bit antagonistic or confrontational, that's just the character, not the player.


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After conducting some research, it seems that it's fairly standard to use bold for speech and italics for thoughts.


It's actually 9:30 PM for me right now, I live in the US, but I'll be active until the early morning so it's all good.


The tall elf walks through the doors confidently, ready for whatever Ignoral has planned. When the captain slams his hands down in anger, he flinches, looking at the others and wondering if his half-orc companions are more used to anger than he is. Then he speaks.

I'd like to apologize for our slow movement, and while that may have been my fault I can assure you that we came with all due haste. I wonder if you know quite what the king has planned for us? It would help if we had better knowledge so that we could prepare more adequately, I've certainly solved a few problems because of proper planning.

He folds his arms and looks inquisitive at the commander.


I'm using the dice rolls, which actually in my case came out to exactly a 20 point buy.


And now I have an alias.

Ready.