Elf

Varathon's page

52 posts. Organized Play character for Superukdal.


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Grand Lodge

Varathon 7th level mage (will be 8th by your session)
Elf Grand lodge
superashby@insightbb.com

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Profession Alchemy check
Alchemy: 1d20 + 8 ⇒ (2) + 8 = 10

Thanks guys, it was alot of fun and good to game with you all. Thanks to the DM for alot of fun this month for some good roleplaying
and roll playing.

Also, Lirianna I think you can apply the pathfinder chronicle to a different character (I think) if he is 1st level when using a pregen character.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Sorry for my ignorance with grease spell, I didn't realize I could dismiss the spell which made the fight alot harder.
Varathon's PFS number is 66351-2

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

If it's possible to slow the poison or give someone an assistance to a save against the poisons with alchemy.
alchemy: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Assuming Varathon can get back to the group after running in complete terror thru cave and forest. Stage left...stage right even.

Spoiler:
A few minutes later, A disheveled elf approachs the rest of the group covered in mud, twigs, and various holes in his blue robes from running full speed in pitch black cave and forest clearing. He sighs at his comedic state. "This is why I didn't study necromancy and enchantment. Compulsions are so...bothersome" . He dismisses the grease spell and while avoiding eyecontact with the rest of the group studies the monstrosity.

Know Nature: 1d20 + 8 ⇒ (10) + 8 = 18

He will offer what help he can with the poisionous quills with his alchemy skills.
Alchemy: 1d20 + 8 ⇒ (15) + 8 = 23

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3
Fredrik Greymantle wrote:

Thx.

Yea but they can both retry their save next round, with a little luck...

As a man of faith Brother Greymantle prays even when he is running away for his life. Eventually some of it worked and he found the courage to get back.
Double move to the hex behind Oswin.

Defilers...
Your end is night!

Unfortunately Varathon is terrified and can't think straight enough to cancel it. I didn't realize grease was dismissible until someone told me it was so on online VTT game on Saturday or would have earlier in the fight. Was also told acrobatics check as not required for standing up during same game.

Grand Lodge

You don't need to make acrobatics check to stand up as I read the spell. Only to move around in the grease. Here is the spell description.

1)A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall.
2) A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

Note the only reference to an acrobatics is in an attempt to walk thru the area. Second, note the requirement on a failure of acrobatics to then make a mandatory reflex save or fall. It doesn't note the possibility of having to make a acrobatics when prone in the spell description in that section. This is secondary evidence that the intent of the acrobatics check in the spell description only applies to standing character attempting to walk.
[/ooc]

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

I have a question. According to the frightened condition description, "A frightened character moves away for the enemy as best it can"
So... why are the frightened characters running into the wall each round instead of heading for the exit as the best means of retreat? According to the frightened condition if a character can't run away, they are allowed to fight back. So if our characters can't get to the exit and can only claw at the wall each round, it would seem we would be allowed to fight back.
Also the frightened condition allows characters to use spells to get away. In that case Varathon casts invisibility on himself and runs as swift as possible to the exit and beyond for ten rounds.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Here is a head's up guys. You don't need to make acrobatics check to stand up as I read the spell. Only to move around in the grease. Here is the spell description.

1)A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall.
2) A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

Note the only reference to an acrobatics check is in an attempt to walk thru the area. Second, note the requirement on a failure of acrobatics to then make a mandatory reflex save or fall. It doesn't note the possibility of having to make a acrobatics when prone in the spell description in that section. This is secondary evidence that the intent of the acrobatics check in the spell description only applies to standing character attempting to walk.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Assuming both of Lirianne shots hit and dealt full damage and both Linnara's Glaive attacks dealt full damage, this thing has taken 62 hit points of damage and is still standing!!! Pretty mean monster LOL.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Okay here is the will save
Will save: 1d20 + 5 ⇒ (7) + 5 = 12

how long is the fear spell's effect in rounds? If Varathon goes before the creature & the fear save in initiative he shoots at the creature per the last post. It looks like varathon's initiative is before the creature.

It looks like Varathon double moves in terror away from the creature instead of shooting the creature like he planned. Either that or he shots on his initiative and encourages the dragon per last post and fails the save from the creatures fear spell/attack.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

When it get back to Varathon next round, Varathon will attempt to shot the spined creature with his longbow.
Longbow Attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 1 ⇒ (3) + 1 = 4

With his move, Varathon will attempt to console Riddywinkle.
"Don't give into dispair, this abomination can yet be defeated."

Grand Lodge

I would be interested in playing. I can play either my 2nd level dwarf druid (Andoran) or my 3rd level elf wizard (Grand lodge).

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

When the initiatives go back around, Varathon will again use a blinding ray attack on the creature. Ranged Touch of:
Blinding Ray: 1d20 + 8 ⇒ (18) + 8 = 26

I am including +2 for bless and sermon performance, I forgot the sermon last round.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon will attempt to use his illusionist blinding ray ability on the creature. He will also move up behind Fredrik.
Blinding Ray: 1d20 + 7 ⇒ (7) + 7 = 14
If it hits and he is 3 HD or less, he is blinded with no save for 1 round. If it hits and he is more than 3 HD, he is only dazzled (-1 to hit). It's a ranged touch attack. He is probably either undead or greater than 3HD but running low on spell gas :)

http://beta.ditzie.com/28213/52a8b5d084b26

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon will shoot at the prone zombie with his longbow.
bow attack: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
bow damage: 1d8 ⇒ 7

"Yes, but one problem at a time"

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3
DM PeteZero wrote:

Varathon casts grease. 1d20 and Fredrik communal prtection from evil. The zombie and attacks Oswin.

1d20+6 1d4+3

Fredrik Varathon Lirianne Oswin Zombies Linarra Riddywipple ?

The zombie can only move thru the greased area at half speed and must make a acrobatics check DC 10 to do so. If he fails the check, he can't move thru and was to make DC 16 reflex to avoid falling down.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3
DM PeteZero wrote:

@Varathon: do you move or wait until a zombie is in range?

Varathon will move up to just behind Oswin. He will then cast Grease on the 10 ft square of space on the entrance of stairs of the chamber were the zombie is. The DC of reflex save is 16 not 15.

"Finish them off from range. No need to take chances"

Didn't see the map when I posted on my work pc.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
On his initiative, Varathon will cast 10 ft grease spell under as many zombies as possible. Reflex save DC 15.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon will cast Extended Mage armor on himself and he offers to cast Invisibility on the most stealthy to scout the place out before the rest of the group.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon states "It seems the only path is to attempt to grapple and pull Linarra back to shore. Liranne with your increased size and strength, you may be able to do this easily. I will assist..with some reservation"

He then uses a full round action to move with a swim check
(allows him to move at 1/2 base speed with successful check)

Swim: 1d20 - 2 ⇒ (18) - 2 = 16

Varathon swims 15 ft toward Linarra. He plans to try and swim toward Linarra and grapple her next round with his mighty CMB of -1 versus her CMD or assist someone else with their grapple roll.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon will take another shot at the Kepie, hoping to strike true.
Longbow: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
Bow Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon will pick up the longbow he dropped earlier. Then will then attempt to shoot the beast with his longbow.
Longbow: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Varathon misses widely with his shot.

This is just a reminder to DM that I hit the Kepie with 8 pts of Magic Missile damage earlier in the combat.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon's Enlarge Person spell on Lirianne goes off at the start of Varathon's Initiative
(Gives +2 Str, -2 Dex, Large scale damage to weapons and reach, 10 ft by 10ft character square, -1 size modifer to attacks & +1 size modifer to CMB for 3 minutes. See spell for more details)

Varathon will 5 ft step back and then cast Color Spray such that only the Kelpie is effected in the 15 ft spread. The Will Save DC is 15. If he fails and is 5 HD or more, he will be stunned for one round. I assume he/she is 5 HD or greater.

Updated Map

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

I think this where everyone is mapwise
http://beta.ditzie.com/28213/52924ef70b786

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon will cast Enlarge Person on Lirianne instead of on Fredrik when it gets to his initiative.

cool beans Fredrik, just assumed you were going in to pull Linarra out of there

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

I believe you can still get a swim check while holding your breath. Holding your breath forces you to only be able to take move actions, but I think you can make swim checks to try to fight back to the surface. Depends on the depth I guess, because your swim speed with one check as move action is only like 1/4 move so you may not be able to make it to the top of the water with one successful swim move but every failed one may take you all the way to the bottom.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

On the next round after Oswin goes, Varathon will drop his longbow on the ground and cast an Enlarge Person spell on Fredrik.

It's a full round casting time, so will go off the following round after everyone else goes again. Hopefully the +2 strength bonus and doubling of height will help with the whole drowning situation.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

On his initiative, Varathon will move up to the shoreline and attempt to spot the Kepie.
Perception: 1d20 + 3 ⇒ (14) + 3 = 17
"I see it now, tough shot..."
Varathon aims with his longbow and...
Longbow Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Miss chance: 1d100 ⇒ 79
Longbow Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Varathon overcompensates for the effect of the water refraction and misses the Kepie.
Updated map, I think for where Varathon should be.
http://beta.ditzie.com/28213/5290b2d9ef326

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Know (nature): 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon will move 30 ft toward the lake. During the move he will take out his longbow and attempt to shoot the fey. If he sees the beast
Perception: 1d20 + 3 ⇒ (3) + 3 = 6

"By Nethys Black face! I can't see it!!"

Varathon will use his standard to try to determine what is effecting Linarra.
Spellcraft: 1d20 + 10 ⇒ (13) + 10 = 23

http://beta.ditzie.com/28213/528fd51d5fbf9

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon casts magic missile at the underwater creature with his standard.
MM Damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Perception: 1d20 + 3 - 5 ⇒ (9) + 3 - 5 = 7

Varathon notices the creature in lake. He will probably alter his plan of action next round to using his move to attempt to hit the pegasus with the flaming sphere again and using his standard to cast magic missile on the pegasus. He hopes this will bring the beast down and avoid having to deal with a seaborne and airborne threat at the same time.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

A stunned Varathon will cast Flaming sphere centered on the undead monstrosity! Reflex save of DC 16 negates the damage. He will maintain concentration of the flaming sphere.
Flaming Sphere Damage: 3d6 ⇒ (1, 6, 2) = 9

Sorry if anyone was waiting on me. My Work trip this week limits my ability to get on internet till nighttime.

On the next round, Varathon plans to casts Mage Armor on himself with his standard and use his move action to move the flaming sphere to attack the undead creature again (or his fellow undead creatures if they exist and he goes airborne above 30 ft). Flaming sphere can bounce up to 30 ft so if possible, he will move the flaming sphere and bounce it to hit the pegasi again. The flaming sphere's total move is 30 ft.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon will ask Riddywiddle about the nature of Marigana on the way North.

"Was it determined by those trappers if Marigana was a magic user? Could they tell if she was a necromancer, a priest of an evil diety, or an undead herself? I am thinking from my research of her undead owlbears she is more than a hedge necromancer"

Varathon will spend the hike asking Riddywiddle about various bits of draconic magical practices.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon thinking perhaps more tact is required for a response
" Greetings, Riddywipple. We are friends of Ignazi and seek your knowledge of the forest"

Diplomacy: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon whispers "Riddywipple" to Linarra

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon shares his uncertain finds with the group.
"Unfortunately, we may be dealing with something more complex then a practitioner of necromancy... I wasn't able to determine how the undead were created"
Varathon opens his spell-book in a thoughtful manner and begins reading while stating.
"I suppose their is nothing to be done except inquiry with this faerie dragon for clues tomorrow"

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon will attempt to examine the owlbear corpses before the young pathfinders burn the bodies. He will try to determine if the undead were created from magic or diseased bite of another undead creature. He will does so in a way that comical avoids touching the corpses as much as possible.

Know(Arcana): 1d20 + 10 ⇒ (19) + 10 = 29
Know(Religion): 1d20 + 8 ⇒ (19) + 8 = 27
Spellcraft: 1d20 + 10 ⇒ (18) + 10 = 28

He will further cast detect magic and examine the area around the cabin for any reside of magic auras from the attack.

Following that he will aggressively clean his hands and arms and arrives in the tent for some welcome hot food. " Thanks for your hospitality Ignizi. I understand that one of your apprentices was abducted... May I ask where in the forest this occurred"

He enjoys a few spoonfuls of broth while listening to the answer then says
"Do the rumors in the gnomish communities mention any possible suspects for this necromancer?"

Didn't see the 2nd page of posts till just now lol

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Assuming it is still standing when Varathon acts, he pulls out his longbow with some hesitation and fires a shot into it's hide.
Longbow: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

My Flaming sphere spell is very useful in this fight, what with the collapsing decrepit cottage and flammable fences. Almost as useful as my Color Sprays and blinding rays against Undead! LOL

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Sorry didn't see reflex save on DM's post. Grease says "any creature in the area", so probably one has to be fully in the area to be effected. Sorry again :>

When it gets back to Varathon's Init of 8, he will cast Magic Missile on the most heavily wounded Owlbear with his standard action.
Magic Missile Damage: 2d4 + 2 ⇒ (2, 1) + 2 = 5

To the people hiding in the cottage, "You must get out of the cottage, it will collapse any second!"

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

I think it is the owlbears turn. Oswin charged into battle with his action just before Fredrik

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon will move forward to get into visual range of the beasts for spell casting during the first round while shouting "The building is collapsing" with his standard action.

When the action gets back to him, he will casts a grease spell below the second owlbear (the one not damaged or the least damaged) such that only the owlbear is effected. If the second owlbear moves into the melee with Oswin. He will try to get both. The reflex save is DC16. That's his standard, with his move we will continue to shout to alert the occupants that the building is collapsing soon.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

As the party was nearing the cottage, with all the warning signs of danger Varathon would have cast Extended Mage Armor.

On reaching the cottage Varathon ,despite his surprise, tries to do a quick check on the structural strength of the cottage.
Know( Eng.): 1d20 + 8 ⇒ (10) + 8 = 18

He then hastily prepares himself for battle while muttering something about why can't any job be easy.
Init Varathon: 1d20 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon shares with the group that the alchemical supplies are unexceptional standard regents for potion making and mutagens. They are unlikely to be of interest to bandits.
"We are all in agreement it seems, the sooner we set out the sooner this chore is done."

Varathon doesn't have anymore questions, items to buy, or tasks to do before setting out

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon finishes his thought.
"Yes I remember now. Sanos Forest lies very close plane wise to the 1st world. As an alchemist I am not certain how alchemical agents would help open a portal.... You mentioned that Dinnelletter was a disagreeable chap, anything we should avoid or know to avoid upsetting him?"

Varathon reviews the listing of alchemical supplies in seemingly deep thought. Craft (Alchemy): 1d20 + 8 ⇒ (8) + 8 = 16
Can Varathon hypothesis anything about the purpose of the alchemical supplies?

Varathon realizes he hasn't introduced himself formally with the other agents on the mission. He begins an obvious genial, but formal buttering up.
"Pardon me colleagues, I haven't introduced myself. I am Varathon Xiloscient. An illusionist, alchemist, and scholar of matters arcana and mundane. It is good to be working with you all"

He addresses Oswin with a half bow "Knights and priest of the Inheritor are always known for their valor"
He addresses Fredrik with a half bow "No undead shall trouble us with you aboard I am sure, cleric of the Lady of Graves"
He addresses Lirianne with a half bow "Good to have a practioner of new innovations aboard"
He addresses Linarra "Warriors have always been in short supply on my previous missions... I look forward to having skilled fighter with us if things get rough"

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

A blond, dark eyed elf in blue robes with gold yellow etching along the trim enters the room. His weapons are a longbow, a longsword, and a large tome of spells. The sword also looks to have been maintained in a somewhat casual manner. A black cat travels behind him in a strange lockstep.
" Sire Heidmarch, it is a honor to met you. I have heard so much of your deeds. I am sure this mission will be a simple affair. I am fully confident in our success."

Bluff: 1d20 + 0 ⇒ (18) + 0 = 18

Successfully Sense Motive:
The Elf isn't doing the greatest job hiding his nervousness

Varathorn appears to grow thoughtfully while thinking of a question.
"let Me think. Sanos Forest...."

Know History: 1d20 + 10 ⇒ (16) + 10 = 26
Know Nature: 1d20 + 8 ⇒ (9) + 8 = 17

OC: Does Varathorn know anything about Sanos Forest with those rolls?

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon sat in the lobby of the pathfinder society lobby casually studying an obtuse eldritch tome titled "Illusionary practices of the Kellid shamans". He thought: "It had been some time, since he had needed to venture out as an active agent...." and then he sighed. He shuddered at the memorizes of those horrid ghouls in that terrible swamp. It had taken many weeks to get the terrible smells from this clothes and person, but at least the society had gotten it's mine contract back from the aging Taldorean town.

Under his breath with further sighings "I suppose I can't access the arcana and resources of the Lodge without some bothersome costs..."
At least the ridicously dangerous gnome summoner and his Snake mount eidolon wouldn't be coming along to do something rash and get this party into some unnecessary danger. Unfortanely, the crazed gnome had been the one constant in his adventuring career thus far. Thankfully, He had stayed back at Absalom. And of course he had mastered 2nd sphere magic since the last mission. He closed the book, and delicately finished his goblet of fine elvish red.
He tried to convince himself by speaking aloud "I am sure this will be a simple affair with no really danger....."

Grand Lodge

Varathon sat in the lobby of the pathfinder society lobby casually studying an obtuse eldritch tome titled "Illusionary practices of the Kellid shamans". He thought: "It had been some time, since he had needed to venture out as an active agent...." and then he sighed. He shuddered at the memorizes of those horrid ghouls in that terrible swamp. It had taken many weeks to get the terrible smells from this clothes and person, but at least the society had gotten it's mine contracts back in line with the aging Taldorean town and the human scion of the previous owner was in good terms with the Lodge.
"I suppose I can't access the arcana and resources without some bothersome costs..."
At least the rididicously dangerous gnome summoner and his Snake mount eidolon wouldn't be coming along to do something rash and get the party into some unnecessary danger. And of course he had mastered 2nd sphere magic since the last mission. He closed the book, and delicately finished his goblet of fine elvish red.
He tried to convince himself aloud "I am sure this will be a simple affair with no really danger....."