DM PeteZeros 4-05 The Sanos Abduction (Inactive)

Game Master Pete who?

Map of the cave


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Grand Lodge

Female Half-Elf Gunslinger 4 | HP 40/40 | AC 19 T 15 FF 15 | Saves: F: +6 R: +7 W: +4 | CMD: 20 | Init: +5 Perc: +8 | SM +3

Lirianne rushes behind the large rock and steadies her pistol, unloading a shot at the flaming pegasus.

"Linarra," she calls out. "What the hell are you doing over there?"

Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Attack: 1d20 + 11 ⇒ (5) + 11 = 16 (Bless and Point Blank Shot)
Damage: 1d8 ⇒ 7

Move Action: Move 15 feet.
Standard Action: Attack pegasus.

Updated map


Lirianne hits, but the pegasus is still 'alive'. Linarra walks slowly on....

Pegasus - 30 damage

Lirianne Varathon Oswin ? Fredrik Linarra Pegasus

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

If the pegasus survives Lirianne's bullet

"Let's take this beast down! Fredrick, you're faster than I am, can you go help Linarra? Maybe a Protection spell will bring her back to her senses!"

Oswin draws his sword and strikes at the hideous undead Pegasus.

Attack: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

If the Pegasus dies, I should be able to double-move right behind Linarra, one square north of her. Trying to get in position to cast Protection from Evil.

Dark Archive

Female human (Chelaxian) fighter (weapon master) 5/Hellknight 1 | HP 27/51| AC 28, touch 14, flatfooted 25| Perception +7, Sense Motive +5 | Fort +8, Ref +3, Will +3 | CMB +12, CMD 23 | Init +0

"I... don't know," Linarra slurs slowly.


And Oswin brings the pegasus down. - waiting on Varathon, as Linarra moves towards the water

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon casts magic missile at the underwater creature with his standard.
MM Damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8


The magic missiles slam into the creatuire, who moves into the lake - and Linarra follows into the water (and probably starts to drown?) - swim check!

Lirianne Varathon Oswin ? Fredrik Linarra

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Sorry, hard week at work.

Fear not Riddywipple, Pharasma shall free your friends. Fredrik says while starting his praying and moving forward. On my way. He whispers under his breath.
Standart action: starts sermonic performance, move action: moves 30ft forward in the direction of Linarra.

Grand Lodge

Female Half-Elf Gunslinger 4 | HP 40/40 | AC 19 T 15 FF 15 | Saves: F: +6 R: +7 W: +4 | CMD: 20 | Init: +5 Perc: +8 | SM +3

Lirianne quickly loads another bullet before taking off toward her companion.

"Linarra," she shouts. "Snap out of it!"

Standard Action: Load pistol.
Move Action: Move 30 feet.

Updated map

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

"Varathon! Lirianne! Linarra's best hope is probably if you can kill that creature in the water! I won't be much use with my bulky armor and I don't know if she can last until I can reach her!"

Oswin will try to move as close as he can without needing to swim.

Dark Archive

Female human (Chelaxian) fighter (weapon master) 5/Hellknight 1 | HP 27/51| AC 28, touch 14, flatfooted 25| Perception +7, Sense Motive +5 | Fort +8, Ref +3, Will +3 | CMB +12, CMD 23 | Init +0

Swim check: 1d20 ⇒ 10


Linarra starts to swim - towards the direction of the fey. It's attempt to hide is miserable, but still (Perception checks to spot it).
And another swim check from Linarra.

any attack has a 20% miss chance

Stealth: 1d20 + 13 ⇒ (1) + 13 = 14

Lirianne Varathon Oswin ? Fredrik Linarra

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Oswin spies the creature again. He removes and drops his shield [move action], drops his sword on the ground behind him [free action], grabs his sling [free action] and loads it with a bullet [move action].

Grand Lodge

Female Half-Elf Gunslinger 4 | HP 40/40 | AC 19 T 15 FF 15 | Saves: F: +6 R: +7 W: +4 | CMD: 20 | Init: +5 Perc: +8 | SM +3

Lirianne finally spots the likely reason for her companion's strange behavior. She rushes to the edge of the water and squints to focus her aim before unloading a shot at the fey.

Move Action: Move 15 feet.
Standard Action: Attack fey (Deadeye, -1 grit)

Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Attack: 1d20 + 9 ⇒ (3) + 9 = 12 (Bless, Sermonic Performance, Range Increment: -2 attack)
Damage: 1d8 ⇒ 8

Updated map

I used the Deadeye grit deed to attack against the fey's touch AC even though I am two range increments away.

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Can I charge to Linarra, stoping in the hex behind her, and grapple her?
If its not possible I will just double move to that hex.
Just in case:

Grapple: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20

Wake up sister! Fredrik says touching the warrior's shoulder.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon will move 30 ft toward the lake. During the move he will take out his longbow and attempt to shoot the fey. If he sees the beast
Perception: 1d20 + 3 ⇒ (3) + 3 = 6

"By Nethys Black face! I can't see it!!"

Varathon will use his standard to try to determine what is effecting Linarra.
Spellcraft: 1d20 + 10 ⇒ (13) + 10 = 23

http://beta.ditzie.com/28213/528fd51d5fbf9


ooc: @Fredrik - she is already in the water, swimminh
@Varathon - some kind of captivating lure, you need knowledge nature

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Know (nature): 1d20 + 8 ⇒ (11) + 8 = 19


Varathon knows it is a Kelpie. A victim under its captivating lure will move towards it, and water is not considered dangerous - a victim moves on, even while drowning (and in rule terms - no save). This effect continues as long as the kelpie is alive and the victim is within 1 mile of the kelpie.

Dark Archive

Female human (Chelaxian) fighter (weapon master) 5/Hellknight 1 | HP 27/51| AC 28, touch 14, flatfooted 25| Perception +7, Sense Motive +5 | Fort +8, Ref +3, Will +3 | CMB +12, CMD 23 | Init +0

"Someone kill this ugly thing," Linarra says between gritted teeth.

Swim check: 1d20 ⇒ 15


And Linarra continues to swim towards the kelpie.

Group is up.

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Swim: 1d20 ⇒ 3
From the previous round. Edit: crap!

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

On his initiative, Varathon will move up to the shoreline and attempt to spot the Kepie.
Perception: 1d20 + 3 ⇒ (14) + 3 = 17
"I see it now, tough shot..."
Varathon aims with his longbow and...
Longbow Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Miss chance: 1d100 ⇒ 79
Longbow Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Varathon overcompensates for the effect of the water refraction and misses the Kepie.
Updated map, I think for where Varathon should be.
http://beta.ditzie.com/28213/5290b2d9ef326

Grand Lodge

Female Half-Elf Gunslinger 4 | HP 40/40 | AC 19 T 15 FF 15 | Saves: F: +6 R: +7 W: +4 | CMD: 20 | Init: +5 Perc: +8 | SM +3

Realizing that her pistols were not going to do it this time, Lirianne drops her pack and unhooks her belt pouch and holster, placing them on the shore.

"Hold on, Linarra," she says, diving into the water and swimming toward the enthralled fighter.

Move Action: Drop gear.
Standard Action: Swim.

Swim: 1d20 + 1 ⇒ (5) + 1 = 6 (Doh!)

Updated map

Dark Archive

Female human (Chelaxian) fighter (weapon master) 5/Hellknight 1 | HP 27/51| AC 28, touch 14, flatfooted 25| Perception +7, Sense Motive +5 | Fort +8, Ref +3, Will +3 | CMB +12, CMD 23 | Init +0

Swim check: 1d20 ⇒ 3

Glub glub! I should be able to hold my breath for 26 rounds though.


Seeing the group struggle Riddywipple turns invisible.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Fort: 1d20 + 4 ⇒ (19) + 4 = 23

Fredrik and Linarra are holding their breath, with Fredik having the chance to climb out, s he just went in - Lirianne just makes no progress. The water is calm.

And Oswin

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

On the next round after Oswin goes, Varathon will drop his longbow on the ground and cast an Enlarge Person spell on Fredrik.

It's a full round casting time, so will go off the following round after everyone else goes again. Hopefully the +2 strength bonus and doubling of height will help with the whole drowning situation.


ooc: great idea - I will let it work and give him a new swim check next round

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin lets his sling bullet fly.

attack: 1d20 + 4 ⇒ (10) + 4 = 14


Oswin misses, and the thing changes it's shape transforming into a large hipppocampus

Fort: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Guys, Fredrik doesn't know how to swim and I got a -2 from armor making my check a zero bonus. Isn't there any one better equipped for this task?
DM@: If I can climb out I will. Do I need to roll climb check? If I do this is it just a move action or a standart?


Climb check, it's a move action.
The water is calm, DC to swim is 10.

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon will cast Enlarge Person on Lirianne instead of on Fredrik when it gets to his initiative.

cool beans Fredrik, just assumed you were going in to pull Linarra out of there

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Water! Why did it have to be water?! Again!
Swim: 1d20 ⇒ 11
Couching water Fredrik steps back to the shore and asks Pharasma for support invoking her divine power.
BEHOLD the mercy of the blue lady! COME, come! Come to me and be blessed!
Move action: swim back, stardart action: Spontaneous cast Command: Approuch on Linarra. Will DC 14 if she chooses to resist it which I dont think she will. Spell exchanged=Shield of Faith.

I am trying... Hope it works.
EDIT: How do I save my movement in the map? Everytime I move Fredrik and reload the link he is back in his initial position.

Dark Archive

Female human (Chelaxian) fighter (weapon master) 5/Hellknight 1 | HP 27/51| AC 28, touch 14, flatfooted 25| Perception +7, Sense Motive +5 | Fort +8, Ref +3, Will +3 | CMB +12, CMD 23 | Init +0

Press enter after moving your token I believe. I'll fumble the will save, what happens?

Swim check: 1d20 ⇒ 4

Grand Lodge

Female Half-Elf Gunslinger 4 | HP 40/40 | AC 19 T 15 FF 15 | Saves: F: +6 R: +7 W: +4 | CMD: 20 | Init: +5 Perc: +8 | SM +3

Shocked by her sudden change in size, Lirianne flutters about near the shore, her massive legs and feet dragging along the bottom.

"What in the world?," she exclaims in disgust. "Magic!"

Move Action: Swim.

Swim: 1d20 + 3 ⇒ (1) + 3 = 4

Lirianne hates magic, so this whole situation is a nightmare. The dice roller is apparently in on the roleplaying of this with its terrible rolls. Can I use my standard action to attempt to swim again?

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Command Spell:

School enchantment (compulsion) [language-dependent, mind-affecting]; Level antipaladin 1, cleric/oracle 1, inquisitor 1, witch 1; Domain devil (evil, law) 1, toil 1

CASTING

Casting Time 1 standard action
Components V

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION
You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.

Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

Drop: On its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn.

Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.

Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.

If the subject can't carry out your command on its next turn, the spell automatically fails.

This is the spell's description. If it works you will have to double move directly to me on your turn, I hope it does.

Dark Archive

Female human (Chelaxian) fighter (weapon master) 5/Hellknight 1 | HP 27/51| AC 28, touch 14, flatfooted 25| Perception +7, Sense Motive +5 | Fort +8, Ref +3, Will +3 | CMB +12, CMD 23 | Init +0

I know what command does, it's a good idea, I'm just not sure how it interacts with the captivating voice effect. Opposed Charisma check perhaps? We'll see what the GM says.

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11
Linarra Del Voix wrote:

Press enter after moving your token I believe.

The site creates a new adress when I do so. I guess I should post it here then.

MAP

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

I think this where everyone is mapwise
http://beta.ditzie.com/28213/52924ef70b786


Linarra, hearing Fredrik's command, tries to Swim: 1d20 ⇒ 13 back.

ooc: out of the box thinking works ;)

Oswin?

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin loads his sling and lobs another cold iron bullet at the changed creature.

Attack: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage: 1d4 + 2 ⇒ (1) + 2 = 3


Being annoyed that Oswin hit, the beast rushes through the water and attacks Oswin.

Attack: 1d20 + 9 ⇒ (17) + 9 = 26 Damage: 1d4 + 6 ⇒ (4) + 6 = 10

3 damage

group is up

Dark Archive

Female human (Chelaxian) fighter (weapon master) 5/Hellknight 1 | HP 27/51| AC 28, touch 14, flatfooted 25| Perception +7, Sense Motive +5 | Fort +8, Ref +3, Will +3 | CMB +12, CMD 23 | Init +0

Swim check: 1d20 ⇒ 4

Blub.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin drops his sling [free action]. He then grabs his sword [move action that provokes]. He then grabs the longsword in both hands and swings at the creature. [standard action]

Sword is magic, but no special material.

Longsword, 2-handed: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Elf Wizard 3 (illusion) HP 14/14 | AC 14 (18 MA) T 14 (18 MA)) FF 10 | CMD 13 | F +2 R +6 W +5 | Init +4 | Perc +3 | SM +3

Varathon's Enlarge Person spell on Lirianne goes off at the start of Varathon's Initiative
(Gives +2 Str, -2 Dex, Large scale damage to weapons and reach, 10 ft by 10ft character square, -1 size modifer to attacks & +1 size modifer to CMB for 3 minutes. See spell for more details)

Varathon will 5 ft step back and then cast Color Spray such that only the Kelpie is effected in the 15 ft spread. The Will Save DC is 15. If he fails and is 5 HD or more, he will be stunned for one round. I assume he/she is 5 HD or greater.

Updated Map

Grand Lodge

Female Half-Elf Gunslinger 4 | HP 40/40 | AC 19 T 15 FF 15 | Saves: F: +6 R: +7 W: +4 | CMD: 20 | Init: +5 Perc: +8 | SM +3

Lirianne fully feels the effects of the wizard's spell as her swim strokes move her closer and closer to Linarra.

"Hold on," she shouts. "Almost there!"

Swim: 1d20 + 3 ⇒ (16) + 3 = 19
Swim: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Fredrik draws his morningstar and attacks the creature stepping back 5ft after it.
1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Oswin did you count my inspire in your atk/dmg?

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

I forgot! Sorry, playing a cleric means I usually try to do better at keeping track of buffs! GM, please add 1 to each of my above rolls.


Thanks to the inspire, Oswin hits.
save: 1d20 + 6 ⇒ (17) + 6 = 23

The hippocampus-kelpie makes it save, then attacks Oswin.
bite: 1d20 + 9 ⇒ (11) + 9 = 20 Damage: 1d4 + 6 ⇒ (3) + 6 = 9
tail: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 1d4 + 3 ⇒ (1) + 3 = 4

15 damage taken

group is up

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