Vara is more than a little unnerved by their droning. She's quite content to be lead towards the Colony, making smalltalk with the dromite on the way.
"We shall. You know, I think someone has these people under their sway. Isn't this what mindslaves are supposed to be like? I wouldn't mind leaving sooner rather than later."
She tries a smile at the friendly welcome. "The guards mentioned your place, and I think my friend Squirm here has gone a while away from his kinsmen."
Vara had been far away in her thoughts, which resulted in excessive and dreary looming as she tagged along with Squirm. The dromite's height merely served to exaggerate the effect.
The 'keeps us safe' thing was starting to become a bit of a theme by now.
"How's it they do that, though?"
Diplomacy to not come off as poking into their private business: 1d20 - 1 ⇒ (11) - 1 = 10
"It's an isolated sort of place. If that makes the people a little strange, I don't suppose I mind so much. Still, it might be better to move on sooner, rather than later. For now, let's stay in touch, yeah?"
She eyes the guardsmen's table, and figures the four of them will probably have to find their own. She picks out one nearby ]b]"Over here, eh?"[/b] she asks the remaining three.
So... That scene with a local, does that mean we can/are supposed to godmod the NPCs a little? That's usually a big nono where I'm from, so I figured I'd ask.
Also, sorry for posting so late, I've a bunch of stuff going down this week. It will clear up by monday.
I posted that Vara tried to pull the antlers off of one of the creatures when we killed them in the first encounter. Did it work, or are they really stuck to their heads?
Sorry to insist on this stuff, but I'd really like to know.
Psywar's don't get any healing until 4th level, where they can get 2nd level powers and Body Adjustment. I do plan on picking that one up though, if I ever make it that far.
"That's something." Vara idly kicks one of the dead humanoids in the side, then kneels down and tries to see if the antlers come off when she gives them a good pull.
It wouldn't do to look like fools, telling tall tales of antlermen if they'd just been waylain by dressed up bandits with a pet beastie.
Vara wakes up, coughing. She rolls over to gets to her feet. She shakes her head, to get rid of the ringing in her ears. "Not pretty. Thanks for getting me back up," she nods at Niels. "We got any dead?"
Vara will make sure to Vigor on the first round the next time. Going for a quick fix just isn't worth it. She has 6 lethal damage, but would rather walk the rest of the way than admit she really could use a rest.
Wait up what, CtSB lets you add specials to your weapon without it having an enhancement bonus? Whu?
Edit: Okay, it does seem RAW.
Quote:
If you are currently wielding a mind blade or equivalent weapon (such as a deadly fist’s empowered strikes, a psychic armory’s panoply of blades, or a soulbolt’s mind bolt), you can choose to amplify it instead of this boost’s normal effects. Until the start of your next turn, all such weapons you wield (including those created after initiating this boost) gain the benefit of a weapon special ability equivalent to a +1 enhancement bonus. This ability must be chosen from the list of weapon special abilities you can normally place on your mind blade (see the enhanced mind blade class feature in Chapter 3 of Ultimate Psionics).
There's no provisions there for nonmagical mindblades, so it seems solid.
One of the reasons that I wanted to run this is to get a better understanding of psionics. So please indulge me some questions and observations.
Christaph so Mind Thrust cost 1 Power Point - correct?
Yes, 1 Power point, unless I should choose to augment it. Augmenting by 1 more PP adds another d10 to the damage, augmenting by 2 PP raises it to 3 d10 dam & raises the DC by 1. As far as I know the only limit to how much I can augment is my PP reserve.
You can never spent more points on a power than your manifester level for that power. Manifester Level is the same thing as Caster Level, only for psionics.
That's also why the feats Overchannel and by extension Talented, are so good for manifesters.
Incidentally, the Sleeping Goddess discipline also uses 'Augment by spending pp', but has a much harder limit on pp spending; starting as 1 maximum, then increasing by +1 at level 4 8 12 16 and 20.
She chuckles, a rumbling noise stemming from deep in her throat. He called her a lady. "Aren't you polite," she smiles at him, only slightly mocking. "I'm Vara." She's not too interested in getting acquainted or telling stories of the past, at least not until they've gotten a little further from the city, but she'll share her name at least. And hey, no harm in making conversation.
"So Cristaph. What brings you here? No offense, but you don't look like a warrior"
A towering woman with closecropped black hair and burnished skin, Vara seems a little scaled up. Her hands and feet are oversized, even in proportion to the rest of her body.
She also carries herself a little 'larger than life', almost posturing when she stands still. This behavior clashes badly with her cheap gear, a set of heavy armor of low quality, insofar as heavy armor is ever badly made, ill-fitting roughspun clothes and the oversized greataxe she carries easily in one hand.
The most exotic thing about her is probably the five decorted throwing discs that dangle from her belt.
Vara makes an absent-minded gesture, running her right hand through hair that isn't there any more. So they were going to play this like a power thing. Eh, she'd heard and said worse, and beating them in the pit always sorted that behavior out...
Huh. Okay, so she'd be a good guardsman, kill some highwaymen fairly brutally.
She simply grunts in acknowledgement of the veterans' somewhat hostile greeting - it's about what that s%!+ deserves. "C'mon." she tells the other four newbloods, and sets about gathering wood and setting up another fire, at the opposite site of the trail from the previous one.
One thing to note is that she has a class feature that lets her ready them (or rather, a number up to her wis modifier, but it's +3 and she has 3, so that won't be relevant unless she levels a couple times) once expended during combat, as do all the maneuver classes and archetypes, but basically yes.
Edit: also, figuring that this is pbp, I think I should state my plans for immediate actions; If Vara has an Immediate Action available, and her Body of Delusion is currently readied, she'll use it the first time she takes damage from an attack. Strictly speaking, she has to declare the use of the immediate action after the attack hits, but before the damage is rolled, so this is me declaring that now.
Dotted the gameplay thread. Working on the rest of the stuff.
Do you really want maneuvers, active stances and prepared spells listed in the tagline? That seems like a lot of clutter. I'm happy to do it if you think it's good though, just wondering.