Cragkin

Vara.'s page

28 posts. Alias of Burnscar.


Race

| HP: 16/16 (0 Nonlethal, 0 Temp) | AC: 17[18] (10[11] Tch, 17[18] Fl) | CMB: +5, CMD: 15[16] | F: +4, R: +0, W: +3 | Init: +0 | Perc: +7, SM: +7

Classes/Levels

| Speed 20ft. | Maneuvers: 3/3 | PP: 7/7 | Active conditions: Battle Mantra(+1 insight to AC)

Gender

Female N Half-giant (Jettur) Pathwalker Psychic Warrior 1

About Vara.

Vara hails from the Jettur clans that traverse the shifting sands, but she holds little regard or indeed thought for her ancestry - Her parents split from the clan while she was young, and she grew up in the big city. The only thing she retains is their psionic traditions, which are partially hereditary anyway - her mother did teach her meditation and some traditional mental excersises, but that was as far as it went. The young Vara was much more interested in the practical use of her psionics than the philosophy and ritual surrounding them.
That's how she got into pitfighting. She joined up to get an actual test of her strength, in search of a way to make money and to just maybe get a shot at real fame. It went fairly well, all things considered. She fought well, and over the course of a few years became fairly famous under the moniker 'Adamant'. She also fell in love with a fellow gladiator, a charming dwarf of all things, and together they hatched a scheme to get rich, fixing matches.

They were found out, naturally, and management wasn't happy - Alwin, her dwarven lover was quickly arrested, and she was in hot water, to put it mildly. So she cut her hair, skipped town, and hired onto the first and best caravan looking for muscle. The further from her home it was headed the better, and this caravan was ranging far and wide indeed.

In her effort to ditch her image, she's eschewed the impractical oversized scizore of her training in favor of a similarly oversized, but more practical axe and forgone her reinforced costume in favor of traditional armor. She's changed her gear, but she can't seem to shake the fighting style entirely. She'll forget herself from time to time, and allow her enemy to score hits on her just to show off.

She figures she's level-headed and, with just a few notable exceptions, a good judge of character.

Vara
N Female Half-giant Pathwalker Psychic Warrior 1
Init +0, Senses Low-light Vision, Perception +7
AC 17, T 10, FF 17, CMD 14, FFCMD 14
Hp 16 (1d8HD)
Fort +4, Ref +0, Will +3 (+2 vs fire effects)
Speed 20ft. (30ft. unarmored)
Melee
...Greataxe +4, 3d6+6 (*3)
...CMD +4
...Dagger +4 1d6+4 (19-20)
Ranged
...Chakram +0, 2d6+4
...Dagger +0, 1d6+4 (19-20)
Maneuvers (IL 1)
...1 - Body of Delusion (Readied)
...1 - Panthera on the Hunt (Readied)
...1 - Scything Strike (Readied)
Stances (IL 1)
...1 - Battle Mantra (Active)
Psychic Warrior Powers (ML 1, 7/7pp)
...1 - Offensive Precognition
...1 - Vigor
Psi-like Abilities (ML 1)
...Stomp 1/d (DC 10)
Str 18, Dex 10, Con 14, Int 10, Wis 16, Cha 8
BAB +0
Feats Psionic Talent, Psionic Body, Psionic Weapon
Traits Impressive Physique, Signature Moves(Scizore)
Skills Autohypnosis +7(1 rank), Intimidate +5(1 rank), Perception +7(1 rank), Sense Motive +7(1 rank), Survival +7

ACP -7
Languages Common
Special FCB(+1pp), Giant Blood, Powerful Build, Psionic Aptitude, Warrior's Path(Scarlet Throne Path)
Gear Large Greataxe, Large Masterwork Scizore, 5 Large Chakram, Dagger, Splintmail, Explorer's Outfit, 144gp.