Legion Archon

Valor Axeflail's page

109 posts. Organized Play character for Nefreet.


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Silver Crusade

You choose an Animal Companion that's normally medium-sized at 7th level (like a Bear) that's naturally large-sized (like a Bear).

There aren't too many options to choose from. I chose a Bear.

Silver Crusade 5/5 5/55/5 ***

If you recognized that this thread had died, why bring it back?

Horse Master wouldn't work for thaX since he only dipped into Cavalier before going into Eldritch Knight. Horse Master requires Cavalier-4.

Silver Crusade

If you're going Warpriest you'll have trouble using Darting Viper.

With Sacred Weapon, Sacred Armor, Blessings, Fervor, Swift Action Spells and other potential abilities, you'll never have the action economy to switch grips.

Same for Inquisitor.

Swashbuckler and Weapon Versatility could be hilarious, though ^_^

Silver Crusade

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When I started PFS I had several Dwarf concepts myself, so I decided to make a few different builds and dedicate a character to each. Together, they're Clan Axeflail. And each does something entirely different.

Valor is actually an Oread, but he took the Dwarf-Blooded Feat (so very similar to what you're doing). His focus is mounted combat.

Brevick Axeflail is a Dwarf Magus. His focus is Sundering.

Torgunn Axeflail is a Dwarf Cleric. He's the one with a two-handed weapon.

And Toujuk is an Axeflail by blood, but he's imposed an exile upon himself (so no surname). His focus is the Light Crossbow.

Maybe you could do something similar with a few different Dwarf characters.

Silver Crusade

You can't benefit from Evasion unless you're wearing light armor, and that seems to deviate from your initial concept.

I originally suggested Slayer because, with Studied Target and Sneak Attack, they make good two-weapon warrior types. If you're abandoning that idea, it might be best to go with something else.

I'd also probably not aim for anything higher than Vital Strike. Vital Strike by itself is a nice alternative when you can only make a single attack, but it's rarely worth investing any higher.

If I were you, I'd probably just sit down and hammer out a concept. What do you want to do? What do you want to be good at?

Then, when you have your idea in mind, hammer out the mechanics.

Silver Crusade

You can't take Combat Trick more than once.

Silver Crusade

I'd avoid Cleave, personally. I actually have an 8th level Eldritch Knight that will be Retraining Cleave next level because he's used it literally once so far in his career. As much as people disparage it on the forums, I'd go Vital Strike instead. You can even pick it up as a bonus feat when you reach 6th level.

As far as Slayer goes, you could frame yourself as being a hunter of Dwarven enemies. Even though you're worshiping Gorum, you could still venerate Torag (since you were adopted by Dwarves) and operate using Torag's Paladin Code.

The other benefit to Slayer really is your skill count. Don't underestimate or ignore that. PFS is very skill intensive. Being good at a group of skills, such as (Acrobatics/Climb/Survival/Swim/Stealth) or (Diplomacy/Intimidate/Bluff/Disguise/SenseMotive) or (Perception/Knowledges/Profession) will keep you from getting bored outside of combat and allow you to flush out your character more than just "I hit things".

Silver Crusade

I also don't recommend Reactionary for martial builds. Take something that increases your Will save, instead. Or the Trait that gives you +1 to-hit when Flanking, which will help mitigate your TWF penalties.

You don't want your Initiative to be faster than the party buffer, either.

Silver Crusade

I'd choose between Racial Heritage or Adoptive Parentage. Are you adopted by Dwarves? Or are you part Dwarf? It's just easier to pick one, and replace the other option with something that benefits your build.

I'd go with Slayer. An off-the-cuff list of recommendations would include:

FEATS/TALENTS:
1st - Weapon Focus (Dorn-Dergar), Power Attack
2nd - (Talent) Ranger Combat Style, Weapon and Shield, bonus feat: Two-weapon Fighting
3rd - Improved Shield Bash
4th - (Talent) Rogue Talent, Combat Trick, bonus feat: Dorn-Dergar Master
5th - Darting Viper
6th - (Talent) Ranger Combat Style, Weapon and Shield, bonus feat: Shield Master
7th - Accomplished Sneak Attacker
8th - (Talent) Rogue Talent, Weapon Training, bonus feat: Weapon Focus (Heavy Shield)
9th - Heavy Armor Proficiency
10th - (Talent) Ranger Combat Style, Weapon and Shield, bonus feat: Bashing Finish

So, by 9th level, save up for +1 Mithral Fullplate of Speed. It counts as Medium Armor, so you can use your Ranger Combat Style. And you'll have a +2 to +3 Dex mod, which the armor allows for up to +3.

Just some thoughts. You could probably tinker with it and optimize it further.

Silver Crusade

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Transition to inactive?

Silver Crusade

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Thank you!!

You accidentally gave me too much gold for my Day Job. 21 gets you 20gp, not 25gp. I'll just cross it off. I doubt anyone will give me flack for lowering my gold total, Lol.

Silver Crusade

This question was answered by a Designer back on the first page.

His title now says "Contributor", but when he made that post it was "Designer".

Silver Crusade

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I think the PbP ends today. Like, in a few hours.

Silver Crusade

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Galandaro Tinalmathian wrote:
Bulls Strength should still be up for the Cavalier

I didn't think so, since that was before we searched the two rooms. Plus, we had to walk all the way through the basement level to get up here to the maze, and we're not sure how soon the ghost attacks as we wander around.

Silver Crusade

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First, a single d6:

1d6 ⇒ 3

Second, two will saves:

#1: 1d20 + 6 ⇒ (9) + 6 = 15 (+1 vs Fear, +1 vs Spells/SLA/Poison)
#2: 1d20 + 6 ⇒ (15) + 6 = 21 (+1 vs Fear, +1 vs Spells/SLA/Poison)

Third, three attack rolls:
Valor will Challenge the Minotaur ghost, adding +4 to damage rolls. All attacks made with a +1 Adamantine Dwarven Waraxe.

#1: 1d20 + 11 ⇒ (8) + 11 = 19
Dmg: 1d10 + 7 + 4 ⇒ (3) + 7 + 4 = 14

#2: 1d20 + 11 ⇒ (18) + 11 = 29
Dmg: 1d10 + 7 + 4 ⇒ (7) + 7 + 4 = 18

#3: 1d20 + 11 ⇒ (20) + 11 = 31 (too bad you can't crit ghosts!)
Dmg: 1d10 + 7 + 4 ⇒ (10) + 7 + 4 = 21


Fourth, a full-attack:
I'll roll an extra attack assuming the possibility of being hasted.

Primary: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
Dmg: 1d10 + 7 + 4 ⇒ (9) + 7 + 4 = 20

Iterative: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Dmg: 1d10 + 7 + 4 ⇒ (5) + 7 + 4 = 16

Hasted: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Dmg: 1d10 + 7 + 4 ⇒ (1) + 7 + 4 = 12


Fifth, other actions that you would like to attempt for escaping the maze:
Valor will continue to chalk through the intersections and, if need be, will carve a path straight through with his Adamantine Waraxe.

Silver Crusade

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Valor pulls out a 10pc chalk set and offers anyone else to grab a piece. He then draws an arrow on the floor pointing in the direction that he immediately takes off in.

I'll just double move 40ft in a random direction to get us off to a start. With those green blobs I can't see which directions are available, though.

Silver Crusade

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I know what's coming, from having GMed it, and I know the urgency, but I admit I didn't feel that sense of terror reading these posts. The DC 15 Perception really toned it down, since it seemed like my character was unaware of its approach. I suppose multiple small posts might exaggerate the feeling next time, and get rid of the Perception DC.

Silver Crusade 5/5 5/55/5 ***

@Andrew Christian: hence why my opening sentence was "Andrew cites a great example of table variation here."

@BigNorseWolf: that's hilarious. Thanks! I just linked that as his profile's Homepage URL.

Silver Crusade 5/5 5/55/5 ***

Andrew Christian wrote:
1) Dwarf idea, no. Because being a Dwarf (half or not) does have mechanical effect on the game. You can't just say it and expect people to roleplay with it, unless you have something mechanical to back it up. And since there is no such thing as a half-dwarf in Pathfinder, Golarion, or PFS, then you can't go that route.

Andrew cites a great example of table variation here.

I have a character (this profile) that, mechanically, is an Oread. But he also has the Dwarf-Blooded feat. He actually has half a dozen character options that are Dwarf-related. His background is that both his parents were Dwarves and that his birth was seen as a blessing of Torag.

Mechanically, he's an Outsider with the Native subtype, not a Humanoid with the Dwarf subtype. There are a lot of game differences between the two. But, given the amount of resources I've poured into the character to make him appear as a Dwarf (because, in his mind, he is), some GMs will give me greater leeway when passing him off as a Dwarf in-game. Some give me none. And some go out of their way to highlight the differences.

Disguising mechanics with fluff, at its core, is not allowed, but beyond that you will likely encounter a great deal of what we call "table variation". The best advice would be to just not go too extreme with your descriptions, and ask each of your GMs how they'd like to handle things.

Happy gaming!

Silver Crusade

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Perception: 1d20 + 9 ⇒ (3) + 9 = 12

"Any'un got any tips fer trimmin' ear hair? Mah pudgy fingers ain't that good at wrigglin' around in there."

Silver Crusade

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Looks like we're exiting the room if there's nothing more we can research.

Silver Crusade

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Perception: 1d20 + 9 ⇒ (3) + 9 = 12

"I dun't see nuthin', but if yeh insist."

Valor grips his Waraxe and waits.

Silver Crusade

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*bump*

Silver Crusade

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Valor hands a pearlescent wand labeled "curative magic" (cure light wounds) to Liana.

3 charges off the wand: 5 + 5 + 5 = 15

Silver Crusade

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Valor begins humming a Dwarven mining dirge... Something about "second verse... same as the first..."

Primary Attack: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
Damage: 1d10 + 7 ⇒ (4) + 7 = 11

Hasted Attack: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
Damage: 1d10 + 7 ⇒ (5) + 7 = 12

Iterative: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Damage: 1d10 + 7 ⇒ (6) + 7 = 13

Silver Crusade

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For future use:

Linguistics: 1d20 + 2 ⇒ (19) + 2 = 21

OR

Profession (merchant): 1d20 + 6 ⇒ (13) + 6 = 19

Silver Crusade

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Valor seems largely unfazed by the burning bite.

"Atta boy, right where I can see ya."

Primary Attack: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Damage: 1d10 + 7 ⇒ (1) + 7 = 8

Hasted Attack: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Damage: 1d10 + 7 ⇒ (9) + 7 = 16

Iterative: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage: 1d10 + 7 ⇒ (7) + 7 = 14

Silver Crusade

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Valor delays until one of the creatures comes within striking distance.

"Come back 'ere where we can smack ya!"

Silver Crusade

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Galandaro Tinalmathian wrote:
Galandaro will cast Bulls Strength on the Oread cavalier...

Oh, wow! Thanks!

Silver Crusade

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Valor makes a hasty return to his companions, ending just at the edge of the platform.

Silver Crusade

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Seeing one of his companions descending the stairs, Valor descends the opposite set.

Silver Crusade

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Valor stows his shield and grips his Waraxe with both hands. (AC now 24)

"I dinnae like the smell o' this..."

Perception: 1d20 + 9 ⇒ (13) + 9 = 22

Silver Crusade

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I'm good, I just won't be making any decisions or suggesting courses of action.

Silver Crusade

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Oh! I missed the Profession (merchant) bit.

Profession (merchant): 1d20 + 6 ⇒ (16) + 6 = 22

Silver Crusade

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Perception: 1d20 + 9 ⇒ (1) + 9 = 10 (+2 for Stonecunning)

"I dun't see nuthin'. Looks like the rats got to everything."

Silver Crusade

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"Let's go find the room where Thurl was evilly experimenting with a magical shower."

Valor plods (and sloshes) away from the horribly smelling room.

Ayup. These clothes are gettin' thrown out right quick.

Silver Crusade

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"Blub."

A very grimy and awful smelling Valor exits the water.

"Don't. Don't say a word."

At least stone armor doesn't rust.

Silver Crusade

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In for a penny, in for a pound.

Valor feels around in the water for anything possibly more solid than the ooze.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26 (+2 for Stonecunning)

"Blarrar! Blub bluh pppht."

Rounds of air remaining: 26

Silver Crusade

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"Blub bluh blub?"

Rounds of air remaining: 27

Silver Crusade

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"Yeah, momma, I know. But I gotta do sumthin'."

Valor takes in a deep breath of air and starts walking into the water, his heavy stone armor keeping him along the bottom.

Rounds of air remaining: 28

Double move to travel 2 squares. Ouch!

Silver Crusade

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Fortitude: 1d20 + 10 ⇒ (12) + 10 = 22 (+1 vs Poison)

Silver Crusade

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I'll come out of delay, move behind the Rogue, and Aid Another on his next attack roll (such as a Combat Maneuver check to break the Grapple). Can someone move me?

Aid Another: 1d20 + 10 ⇒ (17) + 10 = 27

Silver Crusade

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Initiative: 1d20 ⇒ 9
"Momma always said this'd be how I'd watch most humans die. Rushin' off to battles they ain't meant ta fight."

Valor turns to the Venture Captain.

"Aye! Lass! What *is* that thing? It ain't a Venture Lieutenant, I hope?"

Delay. With a 20ft speed and water being 1/4 movement I actually can't go anywhere.

Silver Crusade

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Liana - Alchemist wrote:

"Now look at that, something just waiting for a bomb. Does anyone object?"

Liana asks as she readies a bomb.

"Aye, lass. If you're itchin' ta blow up sumthin', might as well be tha nasties."

Though Valor looks over his shoulder at the Venture Captain to see if she has a reaction.

"Juss be sure ta hop behind me if'n it decides ta get tired of hidin' in tha water."

Silver Crusade

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So you just want straight d20 rolls?

Silver Crusade

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Valor squints his eyes.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14

"Eh. I s'pose wearin' a helmet made o' stone ain't tha best fer scannin' documents."

Silver Crusade

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"That'll do, lass. That'll do."

Silver Crusade

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Valor holds out a pearlescent wand with the letters "CLW" engraved in Common at its base.

"Rhmm, ahem, *cough*, any'un... Any'un here who can use this? Much obliged... Ain't needed ta use it fer the most part. But ain't encountered too many exploding elves, neither. Damn eco-terrorists..."

Silver Crusade

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Will save: 1d20 + 6 ⇒ (3) + 6 = 9
Fort save: 1d20 + 10 ⇒ (1) + 10 = 11
(both of those are +1 if it's versus a Spell, SLA, or Poison)

Edit: Ha!

Silver Crusade

[retired]

Valor will step up to Liana just to be safe.

(for both her sake, and the elf's)

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