Venture Teller Play b'Post |
This should be set up for a reply to make it easier for you (deleting everything above). Make sure to add the appropriate modifier and the final closed bracket (])to the die rolls.
RL name:
PFS number:
e-mail: for game day prize support. PM me if you are uncomfortable posting it here.
Faction:(should flood in, but just in case)
Re-Roll:Y/N
Most likely use:
Typical combat action:
Day Job:
[dice=default combat action]1d20+ [/dice
[dice=damage]+ [/dice
[dice=attack of opportunity]1d20+ [/dice
[dice=damage]+ [/dice
Dorobo |
Name Zachary Ringler
PFS #12395-7
E-Maildraco007@gmail.com [ooc]Also good if it's uploaded on a google document.
Faction Grand Lodge
Re-Roll Yes
Most Likely Use Failed save
Typical Combat Action Double attack while flanking
[dice=Attack 1]1d20+11+2[/dice
[dice=Damage]1d6+2d6[/dice
[dice=Attack 2]1d20+11+2[/dice
[dice=Damage]1d6+2d6[/dice
Day Job None.
AoO Combat Reflex total of 5
[dice=Attack Of Opportunity]1d20+11[/dice
[dice=Damage]1d6[/dice
Purchases
Starting Gold 6658
Masterwork Shortsword +1 2300(x2 4600)
Ring of Protection +1 (2000)
Remaining Gold.... 58
PA Purchases: 2PA on Wand of CLW
Galandaro Tinalmathian |
RL name: Frank Bird
PFS number: 114768-5
e-mail: f_bird93@yahoo.com
Faction:Grand Lodge
Re-Roll:Y
Most likely use:Failed Save
Typical combat action: ranged Longbow or ranged magic
Day Job: craft Alchemy: 1d20 + 7 ⇒ (3) + 7 = 10
[dice=default combat action]1d20+6 [/dice
[dice=damage]2d6+2 [/dice
[dice=attack of opportunity]1d20+2 [/dice
[dice=damage]1d6 [/dice
Purchases
starting gold=2282
Cloak of Res +1=1000
remaining gold=1282
Wembly Templeton |
RL name: GM Aarvid
PFS number: 9884-7
e-mail: for game day prize support. Will PM
Faction: grand lodge
Re-Roll:Y
Most likely use: save vs suck spell/effct
Typical combat action: summon or control eidolon - cast
Day Job: [dice=Architect ]1d20+6[/dice
Whiskers [dice=bite]1d20+8[/dice
for [dice=dmg]1d6+4[/dice grab
No purchases at start
Valor Axeflail |
Real Name: Eric Bennett (Nefreet)
PFS ID#: 66548-15
E-mail: nefreet@yahoo.com
Faction: Silver Crusade
Re-Roll: Yes (+5)
Most likely use: Failed Will Save
[dice=Day Job (Merchant)]1d20+6[/dice
Typical tactics: Hit it with my Waraxe
[dice=+1 Adamantine Dwarven Waraxe]1d20+11[/dice
[dice=Damage]1d10+5[/dice
Secondary tactics: Light X-bow w/ flaming bolts
[dice=+1 Flaming Bolts (x3)]1d20+8[/dice
[dice=Damage]1d8+1d6+1[/dice
Venture Teller Play b'Post |
While the rest of the party can weigh in, it's up to you. Feel free to change your mind after the first combat. :)
Venture Teller Play b'Post |
From Paizo's page right click on your avatar, you should get a drop down menu that includes "copy image".
Follow the link to the map.
Paste image.
Resize to fit the five foot square by dragging the corners (dragging the sides will distort the image.
Venture Teller Play b'Post |
I think everyone has experience with PbP, but I wanted to offer to answer any questions just in case. Please ask :)
Even if you have experience with PbP, you might be new to Gameday, for which prize support is offered. I added a link in the info page, and here it is again: PbP Gameday IV. One interesting thing happening this time 'round is a character creation contest. To coincide with the Year of the Serpent everyone who wants to can create a Joe. (Yup, they want more GI Joes to counter the cobra, serpents Aspis's rise. Check it out.
Venture Teller Play b'Post |
Aye, the hex is for the partner scenario to this one. I kept the map because it took some time to get right. I will delete it when I get a copy elsewhere, but 'tis a low-priority. :)
Galandaro Tinalmathian |
for botting me as i deal with a work related issue...
Knowledge Planes if needed
[dice=K Planes 1]1d20+8[/dice
Spellcraft if needed
[dice=Spellcraft 1]1d20+8[/dice
Perception if needed
[dice=Perception 1]1d20+8[/dice
Fortitude save if needed
[dice=Fortitude 1]1d20+3[/dice
Will save if needed
[dice=Will 1]1d20+5[/dice
Ranged Attack
[dice=Exploit Missile]1d20+6[/dice
[dice=Exploit DMG]2d6+2[/dice
apologies.
Nefreet |
Annotations and notes scattered across a dozen volumes reference how he has “devised a technique to rival the creative power of Lamashtu’s womb,” “gone beyond the limited theories he purchased from Aslynn,” and even “discovered how to harness the power of the marilith.”
Just played a Season 7 scenario that made reference to Aslynn! I was super giddy that I had just read that name playing this game.
Hooray for plotlines spanning several Seasons!
Venture Teller Play b'Post |
So... seems we have dropped off a little. Will (is) the holiday weekend reduce (ing) anyone's ability to participate? Should we take a break until this time next week?
Venture Teller Play b'Post |
We are down to only 10 days for PbP Gameday IV.
Can I get everyone to roll Knowledge (geography, history, or local) check. Then a Knowledge (planes) check. and finally an Intelligence, Linguistics, or relevant* Profession check. It is for later, but will speed things up.
*list any Profession skill you have, but not all will help.
Galandaro Tinalmathian |
Arcana: 1d20 + 10 ⇒ (7) + 10 = 17
Dungeoneering: 1d20 + 7 ⇒ (4) + 7 = 11
Nature: 1d20 + 7 ⇒ (13) + 7 = 20
Planar: 1d20 + 8 ⇒ (9) + 8 = 17
Alchemy: 1d20 + 7 ⇒ (4) + 7 = 11
Linguistics: 1d20 + 8 ⇒ (9) + 8 = 17
Venture Teller Play b'Post |
Game Day 4 ends tomorrow. 1 & 20 are good for the party.
Valor: 1d20 ⇒ 4
Dorobo: 1d20 ⇒ 2
Liana: 1d20 ⇒ 12
Galandaro: 1d20 ⇒ 13
Wembly: 1d20 ⇒ 1
VT: 1d20 ⇒ 8
In order to speed this up, I am going to ask for a bunch of rolls. The maze encounter is complicated especially with PbP, as I discovered in the high-tier game.
First a d6. I imagine the party will stay together, but as you reach a deadend, the followers become the leaders and folks may look down two different halls at an intersection. This will be how many squares you are from the next person in line (but assumes you never get more than a move action apart).
Second two will saves.
Third 3 attack rolls. One full-attack's rolls.
And lastly some other actions that you would like to attempt for escaping the maze or in a typical combat.
Once that is done I will make a big narrative out of it all.
Liana - Alchemist |
d6: 1d6 ⇒ 2
Will: 1d20 + 1 ⇒ (7) + 1 = 8
Will: 1d20 + 1 ⇒ (7) + 1 = 8
bomb: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15
bomb: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15
or if needed
Mace: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Mace: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
I would also try to always turn to the right to get out of the maze.
Wembly Templeton |
Wembly and Whiskers will stick with the group.
Dist : 1d6 ⇒ 3
Wembly gulps hard.
"Whiskers, I am not sure fate is still shining upon us. As master Well, as master Ignizi Dinnelletter used to say, 'We must find a way to succeed!'."
Wembly Will : 1d20 + 5 ⇒ (3) + 5 = 8
Whiskers Will : 1d20 + 1 ⇒ (8) + 1 = 9
Wembly Will : 1d20 + 5 ⇒ (4) + 5 = 9
Whiskers Will : 1d20 + 1 ⇒ (18) + 1 = 19
If faced with combat or to flee- Wembly casts haste
-- 1 --
Wembly range touch: 1d20 + 6 ⇒ (18) + 6 = 24
for acid dmg: 1d3 ⇒ 3
Whiskers bite, haste, charge: 1d20 + 8 + 3 ⇒ (17) + 8 + 3 = 28
for dmg: 1d6 + 4 ⇒ (6) + 4 = 10 grab
-- 2 ---
Wembly range touch: 1d20 + 6 ⇒ (1) + 6 = 7
for acid dmg: 1d3 ⇒ 2
Whiskers bite, haste, charge: 1d20 + 8 + 3 ⇒ (18) + 8 + 3 = 29
for dmg: 1d6 + 4 ⇒ (5) + 4 = 9 grab
--3 --
Whiskers bite, haste, charge: 1d20 + 8 + 3 ⇒ (17) + 8 + 3 = 28
for dmg: 1d6 + 4 ⇒ (3) + 4 = 7 grab
Whiskersclaw, haste, charge: 1d20 + 9 + 3 ⇒ (12) + 9 + 3 = 24
for dmg: 1d6 + 4 ⇒ (5) + 4 = 9
Whiskers claw, haste, charge: 1d20 + 9 + 3 ⇒ (10) + 9 + 3 = 22
for dmg: 1d6 + 4 ⇒ (1) + 4 = 5
Wembly Templeton |
FYI - I will be traveling tomorrow and some on Tuesday. So will be posting from phone with limited access to maps.