Valeros

Valeros Z.'s page

435 posts. Alias of Abraham Z..


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I have a PC (Valeros) that played the first half of season 3 and then had to stop for real life reasons. I would be interested to jump in and join you for the second half of season 3 if possible.

I'm currently playing season 4 with another PC so would most likely not want to continue for that part.

No worries if, given these limitations, you leave me out.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Well, I'm very sorry to do this because I've been thoroughly enjoying our games, but I'm afraid I'm also going to withdraw from the table. I've just learned that my father is quite sick and I'm going to drastically reduce my PbP commitments as a result. I look forward to playing PACG again with y'all, but it may be awhile.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Take care, Andrew! Enjoyed playing together and hope life gets less hectic soon!


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Valeros will not take any of the offered weapons at the Smith trader.

Valeros wrote:

Hand: Blessing of Zon-Kuthon, Sharper, Captain's Cutlass, Quick Change Mask, Nefti the Bard,

Displayed:
Deck: 14 Discard: 0 Buried: 0
"Notes: Always: When another character at your location is dealt damage, you may reduce that damage by 1.

Sharper: Reveal an ally to add +1d6+2 to a combat check by another character at my location.

Blessing of Zon-Kuthon: +2 dice for Con/Finesse checks

Captain's Cutlass: Recharge this card to reduce Combat damage dealt to a character at your location by 2. (ask first)

Nefti: During a character at your location's explore step, discard this card to allow her to explore her location

Location: Vault of Hidden Wisdom"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [X]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5 [ ]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2 [ ]+3) to a combat check by another character at your location.
When you would discard a weapon ([ ] or armor) for its power, you may recharge it ([ ] or shuffle it into your deck) instead.
[X] When another character at your location is dealt damage, you may reduce that damage by 1 ([ ]2).
[ ] When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
[ ] When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die ([ ] and you may recharge the blessing instead of discarding it).


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Thanks for the input. I'll stick with Neferekhu for at least another scenario or two and see if it starts getting some use. Lini, if I draw it I'm happy to give it to you (but can you handle the Diplomacy 8 check?). Alternatively, because of Valeros' new Damage Reduction power (plus his old power from his allies boosting your combat checks), it makes more and more sense for Valeros to stick together with other PCs, so if Neferekhu comes up he can just plan to be in the same location as Lini.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Valeros will use one of the acquired Armor 2 cards to upgrade Lockpick Shield to Stanching Buckler.

I'm wondering about whether or not to take the loot card Neferekhu again. "For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If the bane has the Undead or Outsider Traits, you may discard this card to add an additional 1d8. Reveal this card to add 2 dice to any Wisdom or Knowledge non-combat check at your location; then succeed at a Diplomacy 8 check or draw the scourge Curse of Withering from the box." I mainly took it because I thought revealing to add 2 dice to any Wis or Knowledge non-combat check at my location seemed pretty great (and Valeros' chance of avoiding the curse is not bad: he rolls 1d8+4 for Diplomacy), but so far I don't think it's come up a single time. Maybe it'll be more now that there are more reasons for Valeros to stick together with other PCs, but I guess my question is how useful is this ability to any of you?

If no one else wants it, Valeros will take the loot card Sun Falcon Pectoral (trading his Topaz of Strength for it).

If no one else wants it, Valeros will take the loot card Nefti the Bard (trading Dredge for it).

Valeros will use the Adventure Reward to reduce the cost of the Smiths of Wati trader (weapons) and he will also go there for trading before the next scenario.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Valeros will take +1 Str for his skill feat.

I'll have to look at the upgrades and the traders to see what I want to do. I'm realizing that Topaz of Strength wasn't a very good choice for me (I thought it would let me roll my Str skill, but now I realize it just lets me roll my die) but we didn't get any Items beyond Bs. Could I trade it away at a trader (I think no, because I need to trade something within 2 levels of the card I'm gaining)?


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

On Lini's turn. Temp close attempt for Location #4

Summon and encounter Thriae Soldier

Thriae Soldier:

Henchman Monster 3

Traits
Thriae
Soldier

Check
Combat
13
THEN
Combat
13

Powers
The Thriae Soldier is immune to the Poison trait. All damage dealt by the Thriae Soldier is Poison damage.
If your check to defeat exceeds 17, you are dealt 1 Poison damage.

Recharge Menacing Backsword
Combat 13: 1d10 + 5 + 1d6 + 1 + 1d6 ⇒ (6) + 5 + (5) + 1 + (3) = 20
Discard Diviner's Blight for 1 poison dmg. Use Diviner's Blight power to draw 2 cards.

Recharge Captain's Cutlass
Combat 13: 1d10 + 5 + 1d6 + 1 + 1d8 ⇒ (1) + 5 + (3) + 1 + (3) = 13
No poison dmg on the second check

Location #4 is temp closed

Valeros wrote:

Hand: Blessing of Maat, Akhentepi's Armor, Blessing of Zon-Kuthon, Mistmail aq,

Displayed:
Deck: 16 Discard: 3 Buried: 0
"Notes: Always: When another character at your location is dealt damage, you may reduce that damage by 1.

If Ally in Hand: Reveal an ally to add +1d6+2 to a combat check by another character at my location. NONE.

Blessing of Maat:

Blessing of Zon-Kuthon: +2 dice for Con or Finesse checks

Location: Location 4 Thriae Hive 2"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5 [ ]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2 [ ]+3) to a combat check by another character at your location.
When you would discard a weapon ([ ] or armor) for its power, you may recharge it ([ ] or shuffle it into your deck) instead.
[X] When another character at your location is dealt damage, you may reduce that damage by 1 ([ ]2).
[ ] When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
[ ] When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die ([ ] and you may recharge the blessing instead of discarding it).


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

It is the hour of Pharasma.

Valeros beings at a closed location, so no Thriae Dancer for him this turn.

Valeros wonders if some of these stolen larvae would be interesting to his friend Lini. She seems like a nature-girl - probably has some idea what to do with bug eggs...

Give Card: Stolen Larvae aq to Lini

He hears the anguished cries of his friend Darago echoing from the Stonework Passages and considers if he should go help him, but on reflection considers that one of his other friends might be better suited to the task and instead he heads to Location #4 Thriae Hive.

Location #4 Thriae Hive Card 1 - Tarworks Master:

Ally B
Traits:
Dwarf To Acquire:
Craft
Charisma
Diplomacy 10 Discard this card to add a die to your Craft check or check to acquire a boon. If your check invokes the Fire trait, recharge this card instead of discarding it.
Discard this card to explore your location.

Reveal Menacing Backsword
Diplomacy 10: 1d10 + 5 + 1d6 + 1 ⇒ (1) + 5 + (1) + 1 = 8
Recharge Mahga to add 3 to the result Ally B acquired

Discard Tarworks Master to explore Location #4 Thriae Hive Card 2 - Canopic Wrap:

Armor 2
Traits:
Clothing
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Knowledge
Wisdom 8
Reveal this card to reduce damage dealt by a bane that has the Undead trait to you by 3. You may play another armor that has the Light Armor trait on this check.
Bury this card to reduce all damage dealt to you by a bane that has the Undead trait to 0.
If proficient with light armors, you may recharge this card when you reset your hand.

Recharge Topaz of Strength
Fort 8: 1d10 + 1 ⇒ (4) + 1 = 5 Armor 2 banished

End turn. Reset hand

Valeros wrote:

Hand: Menacing Backsword +1, Captain's Cutlass, Diviner's Blight, Blessing of Zon-Kuthon, Mistmail aq,

Displayed:
Deck: 16 Discard: 2 Buried: 0
"Notes: Always: When another character at your location is dealt damage, you may reduce that damage by 1.

If Ally in Hand: Reveal an ally to add +1d6+2 to a combat check by another character at my location. NONE.

Captain's Cutlass: Recharge this card to reduce Combat damage dealt to a character at your location by 2.

Blessing of Zon-Kuthon: +2 dice for Con or Finesse checks

Location: Location 4 Thriae Hive 2"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5 [ ]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2 [ ]+3) to a combat check by another character at your location.
When you would discard a weapon ([ ] or armor) for its power, you may recharge it ([ ] or shuffle it into your deck) instead.
[X] When another character at your location is dealt damage, you may reduce that damage by 1 ([ ]2).
[ ] When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
[ ] When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die ([ ] and you may recharge the blessing instead of discarding it).

Turn Summary:
* Gave Stolen Larvae to Lini
* Location #4 Thriae Hive - cards 1 & 2 are gone


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

On Grazzle's turn: healing 1 noted. Thx.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

On Grazzle's turn: healing 1 noted

It is the hour of Isis. A Blessing 3 - but I don't think anyone has any ability to claim it?

SoT summon and encounter Thriae Dancer at Location #3 Thriae Hive 1

Valeros decides not to use his stolen larvae this time, and see if he can possibly charm the dancer.

Thriae Dancer:

Henchman Monster 3
Traits
Thriae
Bard

Check
Charisma
Diplomacy
10
OR
Combat
16

Powers
The Thriae Dancer is immune to the Poison trait. All damage dealt by the Thriae Dancer is Poison damage.
If each character at this location reveals the henchman Stolen Larvae, you may evade Thriae Dancer.
If defeated, you may examine the top card of any location deck.

Diplomacy 10: 1d8 + 4 + 1d8 ⇒ (3) + 4 + (5) = 12

Dancer power: examine the top card of Location 5 Thriae Hive 3

Mistform:

Spell 3
Traits: Magic Arcane Divine
To Acquire: Intelligence Arcane Wisdom Divine 10
Discard this card to evade a non-villain, non-henchmen monster that does not have the Incorporeal trait.
Discard this card to add 2 dice to a check to defeat a barrier that has the Obstacle or Trap trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.

He alerts his caster friends about the powerful scroll the dancer told him about.

Then he continues the work he begun earlier at Location #3 Thriae Hive 1 Explore card 1

Fire Lance:

Weapon B
Traits: Firearm Ranged Piercing 2-Handed Alchemical Elite
To Acquire: Dexterity Ranged Craft 5
For your combat check, bury this card to roll 2d12; you may instead banish this card to roll 4d8.

Dex 5: 1d6 ⇒ 3 banished

End turn

Reset hand, including recharging Diviner's Blight

Valeros wrote:

Hand: Menacing Backsword +1, Captain's Cutlass, Stolen Larvae aq, Mahga Threefingers aq, Topaz of Strength,

Displayed:
Deck: 16 Discard: 2 Buried: 0
"Notes: Always: When another character at your location is dealt damage, you may reduce that damage by 1.

If Ally in Hand: Reveal an ally to add +1d6+2 to a combat check by another character at my location. NO ALLY.

Captain's Cutlass: Recharge this card to reduce Combat damage dealt to a character at your location by 2.

Location: Location 3 Thriae Hive 1"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5 [ ]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2 [ ]+3) to a combat check by another character at your location.
When you would discard a weapon ([ ] or armor) for its power, you may recharge it ([ ] or shuffle it into your deck) instead.
[X] When another character at your location is dealt damage, you may reduce that damage by 1 ([ ]2).
[ ] When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
[ ] When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die ([ ] and you may recharge the blessing instead of discarding it).

Turn Summary:
* Top card of Location 5 Thriae Hive 3 is Mistform (Spell 3)
* Location 3 Thriae Hive 1 has 1 card remaining (an Item)


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

On Grazzle's turn: healing 3 noted.

It is the hour of the Ancients.

Another Thriae Dancer comes around, trying to distract Valeros from his very important mission, but she runs away when she realizes that he has stolen some larvae. Reveal stolen larvae to evade SoT Thriae Dancer

Explore Location 3 Thriae Hive #1, Card 1

Mistmail:

Armor 2
Traits: Light Armor Magic
To Acquire: Constitution Fortitude 7 OR Intelligence Arcane 8
Recharge this card to add 1d8 to your Stealth check or reduce Combat or Poison damage dealt to you by 3.
Banish this card to evade a monster that does not have the Incorporeal trait, or to reduce Combat or Poison damage dealt to you to 0. If proficient with light armors, bury this card instead.
If proficent with light armors, you may recharge this card when you reset your hand.

Fort 7: 1d8 + 1 ⇒ (6) + 1 = 7 Armor 2 acquired

Recharge Blessing of the Ancients to examine Location 3 Thriae Hive #1, Card 2

Conflagration:

Henchman B
Type: Barrier
Traits: Trigger Obstacle Weather Fire Veteran
To Defeat: Dexterity Disable Craft Constitution Survival 9
When you examine or encounter this card, or discard it from the blessings deck, if there is an open location that does not have a barrier displayed, display this card next to a random such location.
The difficulty to defeat is increased by the scenario's adventure deck number.
While displayed, the location may not be closed.
When you end your turn at this location, you are dealt 1 Fire damage. When you start your turn at this location, you may succeed at a check to defeat this card to banish it.

Random open location: 1d5 ⇒ 1
Conflagration is displayed at Precious Mine

Continuation of Blessing of the Ancients power to explore Location 3 Thriae Hive #1, Card 3

Corrosive Dagger +1:

Weapon B
Traits: Knife Ranged Piercing Magic Elite
To Acquire: Dexterity Ranged 7
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally recharge this card to add another 1d4 and the Acid trait.
When playing another weapon, you may discard this card to add 1d4+1 to your combat check.

Autofail acquire check

Discard Blessing of the Midnight Lord to explore Location 3 Thriae Hive #1, Card 4

Catching Cape:

Armor B
Traits: Clothing Light Armor Offhand Magic
To Acquire: Constitution Fortitude 3 OR Craft Knowledge 5
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Recharge this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you by 2. You may play another armor on this check.
If proficient with light armors, you may recharge this card when you reset your hand.

Fort 3: 1d8 + 1 ⇒ (8) + 1 = 9 Armor B acquired

End Turn

Reset hand. Recharge Mistmail and Catching Cape.

Valeros wrote:

Hand: Menacing Backsword +1, Captain's Cutlass, Stolen Larvae aq, Diviner's Blight, Topaz of Strength,

Displayed:
Deck: 15 Discard: 3 Buried: 0
"Notes: Always: When another character at your location is dealt damage, you may reduce that damage by 1.

If Ally in Hand: Reveal an ally to add +1d6+2 to a combat check by another character at my location. NO ALLY.

Captain's Cutlass: Recharge this card to reduce Combat damage dealt to a character at your location by 2.

Location: Location 3 Thriae Hive 1"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5 [ ]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2 [ ]+3) to a combat check by another character at your location.
When you would discard a weapon ([ ] or armor) for its power, you may recharge it ([ ] or shuffle it into your deck) instead.
[X] When another character at your location is dealt damage, you may reduce that damage by 1 ([ ]2).
[ ] When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
[ ] When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die ([ ] and you may recharge the blessing instead of discarding it).

Turn Summary:
* Conflagration displayed at Precious Mine
* Location 3 Thriae Hive 1 cards 1-4 are gone.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

It is the hour of Isis.

Valeros greets his friend Darago, who is looking a bit battered. "Let's stick together - there might be safety in numbers."

SoT Thriae Dancer:

Henchman Monster 3
Traits
Thriae
Bard

Check
Charisma
Diplomacy
10
OR
Combat
16

Powers
The Thriae Dancer is immune to the Poison trait. All damage dealt by the Thriae Dancer is Poison damage.
If each character at this location reveals the henchman Stolen Larvae, you may evade Thriae Dancer.
If defeated, you may examine the top card of any location deck.


Darago reveals Binder's Tome
Reveal Spiked Chain +1
Combat 16: 1d10 + 5 + 2d4 + 1 + 1d4 ⇒ (4) + 5 + (3, 3) + 1 + (4) = 20 SoT Thriae Dancer is defeated

Thriae Dancer power: examine top card of Thriae Hive 1

Stolen Larvae:

Henchman 3
Type: Monster
Traits: Thriae
To Defeat: Strength 5 OR Constitution 4
Before you act, summon and encounter the henchman Thriae Dancer.
If defeated, draw this card.

Valeros looks at Darago and shrugs helplessly. "Huh, I should really probably go get that. It seems like it might require a bit of brawn and I think it will help us in the long run. Sorry to leave you here but hopefully that shiny new shield will give you a bit of protection until I can get back."
Move step: move to Thriae Hive 1 and explore Card 1 - Stolen Larvae
BYA Thriae Dancer
Reveal Spiked Chain +1
Combat 16: 1d10 + 5 + 2d4 + 1 ⇒ (4) + 5 + (1, 4) + 1 = 15 Discard Spiked Chain +1 to 1 Poison dmg
Str 5: 1d10 + 2 + 1d8 ⇒ (8) + 2 + (5) = 15 I think the scenario power applies here, yes? Draw Stolen Larvae
Although Valeros gets a bit sloppy and allows another Thriae Dancer to knick him with a bit of poison, it does not prevent him from stealing some of their larvae, which he happily stashes away.

Discard Sorrowsoul to explore Thriae Hive 1 Card 2

Fiery Glare:

Spell B
Traits: Magic Arcane Divine Attack Fire Elite
To Acquire: Intelligence Arcane Wisdom Divine 8
For your combat check, discard this card to use your Arcane or Divine skill + 2d4.
When you would encounter a weapon, a spell, or an item during your exploration, discard this card to banish it; you may explore again.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.

Autofail acquire check

Discard Dredge to explore Thriae Hive 1 Card 3

Augury:

Spell B
Traits: Magic Arcane Divine
To Acquire: Intelligence Arcane Wisdom Divine 6
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Autofail acquire check

Discard Blessing of Asmodeus to explore Thriae Hive 1 Card 4

Mahga Threefingers:

Ally B
Traits: Half-Orc Ranger
To Acquire: Charisma Diplomacy 8
Recharge this card after rolling the dice on your check to add 3 or subtract 2 from the result.
Discard this card to explore your location.

Reveal Menacing Backsword +1
Diplomacy 8: 1d10 + 5 + 1d6 + 1 ⇒ (2) + 5 + (4) + 1 = 12 Ally B Mahga acquired

Discard Mahga to explore Thriae Hive 1 Card 5

Blessing of Abadar:

Blessing B
Traits: Divine Abadar
To Acquire: Dexterity Disable 6 OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Dex 6: 1d6 ⇒ 3 Blessing of Abadar banished

Valeros wrote:

Hand: Menacing Backsword +1, Captain's Cutlass, Stolen Larvae aq, Blessing of the Ancients, Blessing of the Midnight Lord,

Displayed:
Deck: 11 Discard: 5 Buried: 0
"Notes: Always: When another character at your location is dealt damage, you may reduce that damage by 1.

If Ally in Hand: Reveal an ally to add +1d6+2 to a combat check by another character at my location. NO ALLY.

Blessing of Ancients:

Blessing of Midnight Lord: +2 dice Con or Finesse checks.

Captain's Cutlass: Recharge this card to reduce Combat damage dealt to a character at your location by 2.

Location: Thriae Hive 1"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5 [ ]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2 [ ]+3) to a combat check by another character at your location.
When you would discard a weapon ([ ] or armor) for its power, you may recharge it ([ ] or shuffle it into your deck) instead.
[X] When another character at your location is dealt damage, you may reduce that damage by 1 ([ ]2).
[ ] When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
[ ] When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die ([ ] and you may recharge the blessing instead of discarding it).

Turn Summary:
* Thriae Hive 1 - cards 1-5 are banished or acquired.
* Stolen Larvae acquired


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

As noted before:
Card Feat: Item. Adding Topaz of Strength.
Tiering up? Yes.
Role: Daredevil
Power Feat: [X] When another character at your location is dealt damage, you may reduce that damage by 1.

Also:
Upgrade: using Armor 3 to upgrade to Diviner's Blight (replacing Stanching Buckler)
Trading Shock Glaive +1 for Blessing of the Ancients at Sunburst Market.
Trading Mindblade for Neferekhu loot.
Trading Lockpick Shield for Akhentepi's Armor loot.
Favored Card type: Weapon
Starting location: Random

Valeros wrote:

Hand: Menacing Backsword +1, Blessing of Asmodeus, Spiked Chain +1, Dredge, Sorrowsoul,

Displayed:
Deck: 14 Discard: 0 Buried: 0
"Notes: Always: When another character at your location is dealt damage, you may reduce that damage by 1
If Ally in Hand: Reveal an ally to add +1d6+2 to a combat check by another character at my location.
Blessing of Asmodeus:
Sorrowsoul: On a check against a bane by a character at your location, after the roll, recharge this card to add 1 for each die that is a 1 or 2. If the check invokes the Cold or Undead trait, add an additional 1.
Location: "
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5 [ ]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2 [ ]+3) to a combat check by another character at your location.
When you would discard a weapon ([ ] or armor) for its power, you may recharge it ([ ] or shuffle it into your deck) instead.
[X] When another character at your location is dealt damage, you may reduce that damage by 1 ([ ]2).
[ ] When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
[ ] When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die ([ ] and you may recharge the blessing instead of discarding it).


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Card Feat: Item. Adding Topaz of Strength.
Tiering up? Yes.
Role: Daredevil
Power Feat: ☐ When another character at your location is dealt damage, you may reduce that damage by 1.
Upgrade: depends on what's available. Armor 3 if we got one. Probably nothing else.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Any idea how to add the Role card stuff to the Deck Handler?


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Healing 3 noted - thx, Grazzle.

On Grazzle's turn...
Str 7: 1d10 + 2 ⇒ (6) + 2 = 8 Valeros avoids the BYA of the Sandstorm Roc.

It is the hour of Ra

SoT: Lightning Storm: 1d4 ⇒ 4 This would normally banish the Lightning Storm, but per the scenario rule, it is moved to a random open location. Shifting Dunes is the only open location, so it remains there.

SoT, location power: shuffle Stanching Buckler into my deck

Noted from Darago's turn that Shifting Dunes 2 is now the bottom of the location

Explore Shifting Dunes Card 3

Jamirah:

Villain 3
Type: Monster
Traits: Lamia Rogue
To Defeat: Combat 18
Jamirah is immune to the Mental trait.
Before you act, succeed at a Strength or Melee 8 check or Jamirah is evaded.
If the check to defeat did not exceed 21, each character at this location may draw a card.

There are no other open locations to be temp closed
BYA Melee 8: 1d10 + 5 ⇒ (10) + 5 = 15 Jamirah is not evaded

Recharge Captain's Cutlass
Discard Lini's Blessing of Milani and Grazzle's Blessing of the Elements
Combat 18: 3d10 + 5 + 1d6 + 1 + 1d8 ⇒ (10, 10, 7) + 5 + (3) + 1 + (7) = 43

Jamirah is defeated. We win!


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

It is the hour of... a Sandstorm!

Sandstorm:

Villain B
Type: Barrier
Traits: Trigger Obstacle Weather
To Defeat: None
When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card.

Valeros random location: 1d6 ⇒ 1 Howling Sands - location is closed so no cards to examine

Lini random location: 1d6 ⇒ 6 Sulfur Pits - location is closed so no cards to examine

Grazzle random location: 1d6 ⇒ 6 Sulfur Pits - location is closed so no cards to examine

Darago random location: 1d6 ⇒ 5 Volcanic Vents - location is closed so no cards to examine

Sandstorm is banished, which means that the top of the blessings discard pile is still Blessing of the Elements

Valeros heads to the Shifting Dunes to see what can be done about this situation.

Explore Shifting Dunes 3

Echoes of Confusion:

Barrier 1
Traits: Trigger Curse Undead Elite
To Defeat: Stealth Perception Charisma Diplomacy 8
When you examine this card or if undefeated, display it next to your deck.
While displayed, for your move step, move to a random open location. You may not evade banes during this turn.
At the end of your turn, you may succeed at a Wisdom or Divine 6 check to banish this card.

Discard Grazzle's Find Traps I hope this is ok - I believe this is the last barrier left so might as well use it.
Diplomacy 8: 3d8 + 4 ⇒ (2, 7, 3) + 4 = 16

End turn, reset hand

Valeros wrote:

Hand: Neferekhu, Sharper, Sorrowsoul, Captain's Cutlass, Stanching Buckler,

Displayed:
Deck: 6 Discard: 7 Buried: 0
"Notes: Unless noted otherwise, use my cards as needed:
Sharper: Reveal an ally to add +1d6+2 to a combat check by another character at my location.
Neferekhu: Reveal this card to add 2 dice to any Wisdom or Knowledge non-combat check by a character at your location, then succeed at a Diplomacy 8 check or suffer the scourge Curse of Withering.
Captain's Cutlass: Recharge this card to reduce Combat damage dealt to a character at your location by 2.
Sorrowsoul: On a check against a bane by a character at your location, after the roll, recharge this card to add 1 for each die that is a 1 or 2. If the check invokes the Cold or Undead trait, add an additional 1.
Location: Shifting Dunes"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it ([ ] or shuffle it into your deck) instead.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Assuming that Grazzle's healing is not altered by the retcon, Valeros heals two cards: Hat of Glamour and Sorrowsoul.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

I'll be out of town Friday to late Monday. Please bot as needed. Thanks.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

It is the hour of Abadar.

There is work to be done and Valeros heads back to the Volcanic Vents where he sees his friend Darago.

Explore Volcanic Vents 1

Hand of the Guilty Man:

Item 2
Traits: Accessory Magic Mummy
To Acquire: Wisdom Divine 7
Bury this card to allow a character at your location to banish a displayed card that has the Curse trait; succeed at a Wisdom or Divine 8 check to recharge this card instead.

Valeros spies a nicely mummified hand and smiles sheepishly. Oops, if only I had known I would have left this for one of my friends. Shucks.

Autofail the check to acquire. Item 2 is banished.

Valeros feels like a guilty man and decides to keep looking around in hopes of redeeming himself.

Discard Sorrowsoul to explore VV 2 Perhaps distracted by the hand that he left behind, Valeros wanders right into a mist of madness!

Insanity Mist:

Barrier 3
Traits: Trigger Trap Magic
To Defeat: None
When you examine this card, succeed at a Dexterity or Disable 11 check or each character at this location is dealt 2 Poison damage.
Display this card next to its location. While displayed, at the start of your turn, succeed at a Wisdom Perception 10 check to banish this barrier; otherwise, you are dealt 2 Poison damage.

Insanity Mist is displayed at Volcanic Vents

Reset hand, end turn

Valeros wrote:

Hand: Spiked Chain +1, Quick Change Mask, Blessing of the Ancients, Stanching Buckler, Sharper,

Displayed:
Deck: 11 Discard: 2 Buried: 0
"Notes: Unless noted otherwise, use my cards as needed:
Sharper: Reveal my ally to add +1d6+2 to your combat checks at my location.
Blessing of the Ancients
Location: Volcanic Vents"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it ([ ] or shuffle it into your deck) instead.

Turn Summary:
* Cards 1 & 2 of Volcanic Vents are gone.
* Insanity Mist is displayed at Volcanic Vents.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Correction re Stanching Buckler noted. Valeros no longer has Blessing of Zon-Kuthon available.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Valeros takes 1 fire dmg at the Vents. Discard Hat of Glamour to dmg. Reveal Stanching Buckler to draw 1 card - Blessing of Zon-Kuthon.

Volcanic Vents temp closed!

Valeros wrote:

Hand: Spiked Chain +1, Blessing of Zon-Kuthon, Sorrowsoul, Stanching Buckler, Sharper,

Displayed:
Deck: 12 Discard: 1 Buried: 0
"Notes: Unless noted otherwise, use my cards as needed:
Sorrowsoul: Reveal my ally to add +1d6+2 to your combat checks at my location.
Sorrowsoul: On a check against a bane by a character at your location, after the roll, recharge this card to add 1 for each die that is a 1 or 2. If the check invokes the Cold or Undead trait, add an additional 1.
Blessing of Zon-Kuthon +2 dice for Con/Finesse
Location: Towering Obelisk"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it ([ ] or shuffle it into your deck) instead.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Although he will most likely head to the Volcanic Vents on his turn, Valeros will start at Towering Obelisk to provide his ally's assistance to Lini.

Favored card type: Ally

Valeros wrote:

Hand: Spiked Chain +1, Hat of Glamour, Sorrowsoul, Stanching Buckler, Sharper,

Displayed:
Deck: 13 Discard: 0 Buried: 0
"Notes: Unless noted otherwise, use my cards as needed:
Sorrowsoul: Reveal my ally to add +1d6+2 to your combat checks at my location.
Sorrowsoul: On a check against a bane by a character at your location, after the roll, recharge this card to add 1 for each die that is a 1 or 2. If the check invokes the Cold or Undead trait, add an additional 1.
Location: Towering Obelisk"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it ([ ] or shuffle it into your deck) instead.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Since Valeros gets both a Weapon 3 and a Blessing 3 by either interpretation I'll post accordingly, but if anyone feels they are not getting enough upgrades I'm happy to yield either of them.

Upgrade 1: trade Greatclub for Shadowless Sword.
Upgrade 2: trade Blessing of Abadar for Blessing of the Midnight Lord.

Loot:
* Trade Mindblade for Neferekhu
* Trade Lockpick Shield for Akhentepi's Armor

Traders:
* Visit Sunburst Market and trade Shock Glaive +1 for Blessing of the Ancients


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

So what does this all mean in terms of what upgrades we all actually get? Still not really clear on how you resolve these die rolls...

Also, where am I in the feat progression? I think maybe this was scenario 3 of tier 3, so no feat? But I'm not really sure.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Upgrade 1: Blessing 3: 1d1000 ⇒ 670, Weapon 3: 1d1000 ⇒ 980
Upgrade 2: Blessing 3: 1d1000 ⇒ 720, Weapon 3: 1d1000 ⇒ 447


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

It is the hour of Thoth.

Valeros wakes up and discovers that the Tooth & Hookah has been closed for hours. He decides that maybe he should go buy some dye.

Explore Dye Market 5 But before he gets there some crazed cultists try to mug him.

Forgotten Pharaoh Cultists:

Henchman B
Type: Monster
Traits: Veteran Human Cultist
To Defeat: Combat 10 OR Charisma Diplomacy 7
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, examine all the cards in your location deck, then roll on the Scourge Table and shuffle the corresponding scourge into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from

Unfortunately, Valeros left all his weapons back at the bar, so he fights the cultists with his dazzling good looks.

Use Smoking Den power to Bury Kafar
Discard Blessing of Abadar
Discard Darago's Blessing of Nethys
Diplomacy 7+6=13: 1d8 + 4 + 1d8 + 1d8 + 1d8 ⇒ (6) + 4 + (4) + (8) + (8) = 30 Henchman is banished

We win? Valeros can't meet the close condition at the Dye Market, but there are no cards left in any location so I'm guessing it auto-closes?


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Much appreciate the healing and the recovery of my mask!

And yes, I assume that a lot of these characters aren't females. I'm just amusing myself by playing Valeros like a Tinder fiend.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Healing noted

It is the hour of Thoth.

Valeros continues wandering around the Tooth & Hookah bar, sure that the company he seeks is here somewhere.

Explore T&H 1 But instead of a date, Valeros finds a moldering scroll...

Holy Light:

Spell B
Traits: Magic Divine Attack Elite
To Acquire: Wisdom Divine 8
For your combat check, discard this card to use your Divine skill + 2d6. If the check is to defeat a bane that has the Undead trait, use your Divine skill + 2d12.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Autofail acquire check - Holy Light is banished

Valeros ignores it and continues looking around.

Discard Reed Moccasin to examine, then explore, T&H 2 Whomever left the scroll also seems to have left a nice shield lying around...

Alchemist's Shield:

Armor 2
Traits: Shield Offhand
To Acquire: Constitution Fortitude 6
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Reveal this card to reduce Combat damage dealt to you by 2, or to reduce another type of damage by 5 if you recharge a card that has a trait that matches that damage type. If proficient with light armors, you may play another armor.

boons are harder: 1d4 ⇒ 2
Fort 6+2=8: 1d8 + 1 ⇒ (3) + 1 = 4 fail - card banished

... however, Valeros has other things on his mind!

Discard Dredge to explore T&H 3 "Now, this is more like it," Valeros exclaims when the singer takes the stage. Valeros lifts his glass in her direction, toasting their future together.

Nefti the Bard:

Ally B
Traits: Human Bard Aspis
To Acquire: Charisma Diplomacy 8
If you fail the check to acquire Nefti, banish an ally that does not have the Animal trait from your hand or discard pile.
Recharge this card to add your Diplomacy or Stealth skill to your check to acquire an armor, weapon or item.
During a character at your location's explore step, discard this card to allow her to explore her location.

boons are harder: 1d4 ⇒ 2
Reveal Menacing Backsword
Diplomacy 8+2=10: 1d10 + 5 + 1d6 + 1 ⇒ (8) + 5 + (4) + 1 = 18 Nefti acquired

Nefti meets Valeros' gaze and, as she sings, it's clear that her song is meant only for him.

Discard Nefti to explore T&H 4 ... Just then, Qasin, the annoyingly pompous lady comes back. This time she is wearing a lot of feathers on her head. "What a bird brain," Valeros mutters.

Qasin:

Ally 2
Traits: Outsider Psychopomp
To Acquire: Charisma Diplomacy Divine 10
Recharge this card to examine the top card of your deck. You may then draw or recharge that card.
Recharge this card to evade a bane.

Though Valeros has no interest in the psycho lady, her boyfriend clearly feels insecure with Valeros around.

Silver Chain Smuggler:

Henchman 2
Type: Monster
Traits: Human Rogue
To Defeat: Combat 12
Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler. Before you act, succeed at a Stealth or Diplomacy 5 check or you are dealt 1 Poison damage. After you act, if your check to defeat did not have the Attack trait, examine the top card of your location. If it is a boon, banish it. If defeated, you may immediately attempt to close the location this henchman came from.

Autopass the BYA Diplomacy check

Recharge Menacing Backsword
Combat 12: 1d10 + 5 + 1d6 + 1 + 1d6 ⇒ (9) + 5 + (5) + 1 + (4) = 24 Ally 2 acquired

Valeros can't believe that this chick and her smuggler boyfriend are interfering with him hearing his beloved's song. He cuts off the smuggler's head.

AYA examine T&H 5 Though smitten with Valeros, Qasin also clearly loved her boyfriend and is sorry to see him beheaded. She feigns nonchalance and asks Valeros to help her put away her jewels.

Baited Jewel Box:

Barrier B
Traits: Trigger Cache Lock Poison Veteran
To Defeat: Disable 6 OR Craft 8
When you examine this card, shuffle a weapon, an armor, or an item from your hand into your location deck.
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated by at least 4, draw an item from the box.
If defeated by less than 4, you are dealt 1d4 Poison damage, then draw 2 items from the box.

While Valeros is fiddling with the stupid jewel box, the annoying bird lady steals his mask.

Quick Change Mask is shuffled in to Tooth and Hookah as Card 6 Bah, humbug. I think that prevents me from closing the location this turn...

Valeros is fed up with the annoying bird lady, who has caused enough trouble, and sends her on her way.

Recharge Qasin to examine top card of Valeros' deck - Hat of Glamour. Recharge Hat of Glamour.

After all this trouble, Valeros stops to finish his drink and dream of Nefti and what might have been...

Reset hand, end turn.

Valeros wrote:

Hand: Sharper, Blessing of Isis aq, Blessing of Zon-Kuthon, Blessing of Abadar, Kafar aq,

Displayed:
Deck: 15 Discard: 3 Buried: 2
"Notes: Unless noted otherwise, use my cards as needed:
Sharper: Reveal my ally to add +1d6+2 to your combat checks at my location.
B.Isis: +2 dice for INT/Acid/Construct checks
B.Zon-Kuthon: +2 dice Con/Finesse checks
B.Abadar: +2 dice vs barriers
Location: Tooth and Hookah"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it ([ ] or shuffle it into your deck) instead.

Turn Summary:
* Tooth and Hookah consists of only 2 cards: card 5 (baited jewel box) and card 6: (quick-change mask). The location is shuffled.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Healing from Grazzle noted

It is the hour of the Elements.

Explore Tooth & Hookah 1 Valeros continues to hang out at the hookah bar, looking for some good company. It's not long before he meets a strange looking lady from another plane. She's a bit pompous, and might be a psycho, but he tries to talk with her anyway. "Hey, have you seen my cool sword?"

Qasin :

Ally 2
Traits: Outsider Psychopomp
To Acquire: Charisma Diplomacy Divine 10
Recharge this card to examine the top card of your deck. You may then draw or recharge that card.
Recharge this card to evade a bane.

boons are harder: 1d4 ⇒ 4
Reveal Menacing Backsword +1 to use Melee
Melee 10+4=14: 1d10 + 5 + 1d6 + 1 ⇒ (4) + 5 + (3) + 1 = 13

... she's heard that line before though, and won't give him the time of day. By location power, Qasin is shuffled back into the location.

Valeros can't believe that his night is turning out so badly. "By Asmodeus, I'll find a date here one way or another!"

Discard Blessing of Asmodeus to explore Tooth & Hookah: 1d6 ⇒ 6 A goth chick with ominous lipstick hears Valeros' prayer and comes over to see if he can handle a kiss.

Black Kiss :

Ally 1
Traits: Half-Elf Alchemist Hireling
To Acquire: Intelligence Craft Charisma Diplomacy 10
If you fail the check to acquire Black Kiss, you are dealt 1d4 Poison damage.
Recharge this card to add your Craft skill and the Poison trait to a combat check at your location.
Discard this card to explore your location.

boons are harder: 1d4 ⇒ 1
Reveal Menacing Backsword +1 to use Melee
Melee 10+1=11: 1d10 + 5 + 1d6 + 1 ⇒ (5) + 5 + (3) + 1 = 14 Ally 1 acquired

After all his experience with undead, Valeros certainly knows how to handle a goth girl with some poison on her lips, but he's not sure that he wants to end the night with her.

Discard Black Kiss to explore Tooth & Hookah: 1d5 ⇒ 1 Just then the psycho lady comes back.

Qasin:

Ally 2
Traits: Outsider Psychopomp
To Acquire: Charisma Diplomacy Divine 10
Recharge this card to examine the top card of your deck. You may then draw or recharge that card.
Recharge this card to evade a bane.

boons are harder: 1d4 ⇒ 4
Reveal Menacing Backsword +1 to use Melee
Melee 10+4=14: 1d10 + 5 + 1d6 + 1 ⇒ (2) + 5 + (1) + 1 = 9 By location power, Qasin is shuffled back in

But she's as pompous as ever and still want give him the time of day. Valeros sighs, realizing that this is not his night...

Reset hand (recharge Akhentepi's Armor), end turn

Valeros wrote:

Hand: Sharper, Menacing Backsword +1, Reed Moccasin aq, Dredge, Quick Change Mask,

Displayed:
Deck: 15 Discard: 2 Buried: 2
"Notes: Unless noted otherwise, use my cards as needed:
Sharper: Reveal my ally to add +1d6+2 to your combat checks at my location.
Location: Tooth and Hookah"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it ([ ] or shuffle it into your deck) instead.

Turn Summary:
* Tooth and Hookah is shuffled, with card 6 already acquired


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

It is the hour of the Elements.

Valeros continues to look around the bar, hoping the find the Hookah, or at least something into which he can sink his Tooth.

Explore T&H Card 1 Suddenly Valeros is ambushed by a wizard.

Scorched Hand:

Henchman 1
Type: Monster
Traits: Human Wizard Nethys
To Defeat: Combat 13
Each character may reveal a blessing that has the Nethys trait; for each blessing revealed, add a die to your check to defeat.
If defeated by less than 5, search the location deck this henchman came from; you may draw any number of its boons.

Darago reveals Blessing of Nethys
Reveal Menacing Backsword to use Str (not Melee)
Combat 13: 1d10 + 2 + 1d6 + 1 + 1d10 ⇒ (8) + 2 + (5) + 1 + (5) = 21 Scorched Hand is banished but the check is too high to trigger the card power

Valeros slays the wizard and keeps looking for treasure.

Discard Sorrowsoul to explore T&H card 2 A lovely Aspis shopkeeper asks Valeros if he has seen her wares...

Basif Iosep:

Ally 2
Traits: Half-Elf Shopkeeper Aspis
To Acquire: Charisma Diplomacy 6
At the start of your turn, recharge this card to draw 2 cards. If either card drawn has the Aspis trait, you may draw an additional card.
Discard this card to explore your location.

boons are harder: 1d4 ⇒ 2

Reveal Menacing Backsword
Melee 6+2=8: 1d10 + 5 + 1d6 + 1 ⇒ (9) + 5 + (1) + 1 = 16 Ally 2 acquired

... Valeros is happy to look at her wares and follows her into the shop...

Discard Basif to explore T&H 3 ... unfortunately, the back of her shop seems to be filled with a vast menacing fog, one that seems inordinately hungry, hungry for Valeros! This isn't the sort of date he had in mind...

Hungry Fog:

Barrier 3
Traits: Obstacle Magic Acid
To Defeat: Wisdom Perception 10
The Hungry Fog is immune to the Acid and Electricity traits.
Before you act, you may succeed at a Dexterity or Stealth 10 check to evade the Hungry Fog.
If undefeated, bury the top card of your deck and put the Hungry Fog on top of your location deck.

Discard Grazzle's Find Traps
Discard Lini's Mistform
Wisdom 10: 5d4 ⇒ (4, 3, 4, 3, 4) = 18 Hungry Fog banished

... fortunately, Valeros has some friends who know a bit about magic, and once again they save the day.

Undaunted, Valeros keeps looking around. Discard Blessing of Zon-Kuthon to explore T&H 4 And, finally, he meets the gorgeous Aspis rogue, about whom he has heard so much. Time to turn on the charm...

Kafar:

Ally B
Traits: Trigger Human Rogue Aspis
To Acquire: Wisdom Charisma Diplomacy 9
When you examine this card, attempt a Charisma or Diplomacy 4 check to acquire this card. If you fail the check to acquire this card, banish a boon that does not have the Basic trait.
Discard this card to explore your location. Add 1d4 to your Charisma checks and checks to acquire boons during this exploration.

boons are harder: 1d4 ⇒ 3
Revealing Menacing Backsword
Using Smoking Den power - bury Candle of Comity to add 1 die
Melee 9+3=12: 1d10 + 5 + 1d6 + 1 + 1d10 ⇒ (7) + 5 + (2) + 1 + (1) = 16 Kafar (Ally B) acquired

Kafar seems enchanted by Valeros' magic sword and agrees to explore with him. Discard Kafar to explore T&H 5 She asks if he's equally adept with a scimitar...

Scimitar:

Weapon B
Traits: Sword Melee Slashing Finesse Elite
To Acquire: Strength Melee 7
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6+1. If not proficient with weapons, the difficulty of this check is increased by 4.

boons are harder: 1d4 ⇒ 2
Adding 1d4 from Kafar power
Melee 7+2=9: 1d10 + 5 + 1d4 ⇒ (3) + 5 + (4) = 12
Valeros whirls the scimitar around with ease, causing the Aspis rogue to laugh delightedly, but he tells her that he has another weapon that is even more impressive.
Reveal Sharper to banish Scimitar and draw a random weapon from the box

Corrosive Dagger +1:

Weapon B
Traits: Knife Ranged Piercing Magic Elite
To Acquire: Dexterity Ranged 7
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally recharge this card to add another 1d4 and the Acid trait.
When playing another weapon, you may discard this card to add 1d4+1 to your combat check.

"Wait till you see what I can do with this dagger! Now where did you say your friend Nefti is? I'm sure she'd like to see too!"

Display Corrosive Dagger next to scenario. (I know that it's not needed to meet the scenario goal, but I don't want it clogging my hand)

Reset hand, end turn

Valeros wrote:

Hand: Sharper, Blessing of Asmodeus, Menacing Backsword +1, Akhentepi's Armor, Quick Change Mask,

Displayed:
Deck: 12 Discard: 4 Buried: 2
"Notes: Unless noted otherwise, use my cards as needed:
Sharper: Reveal my ally to add +1d6+2 to your combat checks at my location.
Blessing of Asmodeus
Location: Tooth and Hookah"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it ([ ] or shuffle it into your deck) instead.

Turn Summary:
* Grazzle's Find Traps discarded
* Lini's Mistform discarded
* Kafar (one of the two allies we are trying to get) acquired


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

healing noted


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

I'm not using Valeros for the special. Fine with me to continue playing our table while the special is going on if it works for everyone else.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

It is the hour of the Ancients.

Valeros is feeling thirsty and he heads out to his favorite bar, the Tooth and Hookah, hoping to find a drink, a snack, a smoke, and perhaps some friendly companionship.

Explore T&H 1 Instead, he finds the door barred by a hideous bouncer, who threatens to rip Valeros' skull off!

Skull Ripper:

Monster 3
Traits: Construct
To Defeat: Combat 14
If undefeated, succeed at a Dexterity or Acrobatics 7 check or when you are dealt damage, discard cards from the top of your deck instead of your hand; this damage may not be reduced.

Recharge Spiked Chain +1
Combat 14: 1d10 + 5 + 2d4 + 1 + 1d6 ⇒ (10) + 5 + (1, 4) + 1 + (4) = 25 Skull Ripper is banished

Instead, Valeros takes the Skull Ripper apart and wanders in to the bar to see about getting some refreshments.

Reset hand (discard Neferekhu to make space in my hand), end turn

Valeros wrote:

Hand: Sharper, Candle of Comity, Menacing Backsword +1, Blessing of Zon-Kuthon, Sorrowsoul,

Displayed:
Deck: 14 Discard: 1 Buried: 1
"Notes: Unless noted otherwise, use my cards as needed:
Sharper: Reveal my ally to add +1d6+2 to your combat checks at my location.
Candle of Comity: Recharge this card to add 1d8 to a character at your location's Charisma or Diplomacy non-combat check.
Blessing of Zon-Kuthon: +2 dice for Con/Finesse checks
Sorrowsoul: On a check against a bane by a character at your location, after the roll, recharge this card to add 1 for each die that is a 1 or 2. If the check invokes the Cold or Undead trait, add an additional 1.
Location: Tooth and Hookah"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it ([ ] or shuffle it into your deck) instead.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Healing from Grazzle noted

It is the hour of the Elements.

As a new day dawns, Valeros hands the scroll he won from the Smuggler to his friend Lini. Give Mistform to Lini

Then he heads to the Pleasure Barge to see what new fun his friends have found.

Explore Pleasure Barge 5

Reed Moccasin:

Ally 3
Traits: Animal Elemental Acid Poison
To Acquire: Wisdom Survival 10
Recharge this card to add 1d10 to your Stealth non-combat check.
Discard this card to examine the top card of your location deck, then you may explore. If you encounter a monster during this exploration, you may add 1d6 and the Acid and Poison traits to your checks to defeat it.

boons are harder: 1d4 ⇒ 2

Valeros sees another Silver Chain Smuggler. This one has a lovely pet poisonous snake. "Hey, give me that! Valeros demands...

Auto-succeed the BYA Diplomacy 5 check
Reveal Shock Glaive +1
Reveal 2 Binder's Tomes
Combat 12: 1d10 + 5 + 1d10 + 1 + 2d4 ⇒ (10) + 5 + (9) + 1 + (4, 1) = 30 Ally 3 acquired

... when the Smuggler refuses, Valeros cuts off his head with his trusty glaive and takes the poisonous snake for himself. "I shall call you Mocha Sin, after a dancer I once knew," he reminisces.

Smuggler power - examine Pleasure Barge 6 - Viper (Ally 3) is banished Unfortunately, Valeros is so busy befriending his new snake that he doesn't notice the smuggler's pet viper, who escapes.

Discard Reed Moccasin to examine then explore Pleasure Barge 7

Blessing of Isis:

Blessing 3
Traits: Divine Isis Acid
To Acquire: Divine 7 OR Intelligence Craft 11
Discard this card to add 1 die and the Acid trait to any check.
Discard this card to add 2 dice to any Intelligence check or check that invokes the Acid or Construct traits.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.

Just then, a priestess of Isis wanders by and Valeros wonders if he can possibly befriend her.
boons are harder: 1d4 ⇒ 2

Recharge Quick Change Mask
Reveal 2 Binder's Tomes
Diplomacy 7+2=9: 1d8 + 4 + 2d4 ⇒ (4) + 4 + (1, 3) = 12 Blessing 3 acquired

She likes the look of his pet snake and decides to stick around for a bit.

Discard Blessing of Zon-Kuthon to explore Pleasure Barge 8

Ubashki:

Ally B
Traits: Undead Mummy
To Acquire: Bury a card
Recharge this card to reduce damage dealt to you by 2.
When you examine a card that has the Trigger trait, bury this card to ignore any powers on that card that happen when you examine it; shuffle it into its deck.
Discard this card to explore your location.

Bury Shock Glaive +1 to acquire Ubashki

Valeros sends his friend the Sharper to see if he can possibly trade this creepy mummy that he's found for something more interesting.

Reveal Sharper to banish Ubashki and draw an Ally from the box

Meehr Zet:

Ally B
Traits: Dwarf Aristocrat Hireling
To Acquire: Charisma Diplomacy 7
Bury this card to return any number of allies that do not have the Animal trait from your discard pile to your hand.
Discard this card to explore your location. You may add 1d8 to your Diplomacy checks during this exploration.

Sharper returns with a charming Dwarf noblewoman, who also admires Valeros' pet snake and asks if she can adventure with him. Ally B acquired

Discard Meehr Zet to explore Pleasure Barge 9 She soon finds an intriguing scroll.

Toxic Cloud:

Spell 2
Traits: Magic Arcane Attack Poison
To Acquire: Intelligence Arcane 8
Display this card when a character encounters a bane. Any character who encounters a monster this turn adds 1d6 with the Poison trait to her combat check. Discard this card at the end of this turn.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 10 check to recharge this card instead of discarding it.

boons are harder: 1d4 ⇒ 3
Discard Blessing of Isis aq
Int 8+3=11: 3d6 ⇒ (4, 5, 4) = 13 Spell 2 acquired
Display Toxic Cloud next to the scenario

Reset hand, end turn

Valeros wrote:

Hand: Sharper, Candle of Comity, Menacing Backsword +1, Spiked Chain +1, Neferekhu,

Displayed: Toxic Cloud aq,
Deck: 10 Discard: 5 Buried: 1
"Notes: Unless noted otherwise, use my cards as needed:
Sharper: Reveal my ally to add +1d6+2 to your combat checks at my location.
Candle of Comity: Recharge this card to add 1d8 to a character at your location's Charisma or Diplomacy non-combat check.
Neferekhu: Reveal this card to add 2 dice to any Wisdom or Knowledge non-combat check at your location;
Location: Pleasure Barge"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it ([ ] or shuffle it into your deck) instead.

Turn Summary:
* Mistform given to Lini
* Pleasure Barge is still open but only Card 10 (which I think is an ally) is left
* One more boon displayed next to scenario


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

It is the hour of Isis.

His friends have been making quick work in the Smoking Den. Valeros wonders if there's even as much as a roach left for him, but he figures he might as well take a look.

Explore Smoking Den 7

But instead of finding something nice to smoke, a blast of toxic water shoots upward at our hero!

Toxic Geyser :

Barrier B
Traits:
Trap
Acid
Fire
Poison
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Survival 5
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each die:
1-2. You are dealt 2 Fire damage.
3-4. You are dealt 2 Acid damage; discard a weapon or armor.
5-6. You are dealt 2 Poison damage.

Discard Grazzle's Find Traps
Dex 5+6=11: 1d6 + 2d6 ⇒ (5) + (3, 2) = 10
Discard Blessing of Maat to add +3; Toxic Geyser is banished.

Fortunately, his friend Grazzle quickly casts a spell and, with some timely help from a friendly priestess of Maat, Valeros is able to barely avoid the geyser.

Discard Sorrowsoul to explore Smoking Den 8

Mistform:

Spell 3
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 10
Discard this card to evade a non-villain, non-henchmen monster that does not have the Incorporeal trait.
Discard this card to add 2 dice to a check to defeat a barrier that has the Obstacle or Trap trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.

Valeros spots a smuggler playing with an interesting looking scroll and challenges him to fight for it.

Silver Chain Smuggler:

Henchman 2
Type: Monster
Traits: Human Rogue
To Defeat: Combat 12
Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler. Before you act, succeed at a Stealth or Diplomacy 5 check or you are dealt 1 Poison damage. After you act, if your check to defeat did not have the Attack trait, examine the top card of your location. If it is a boon, banish it. If defeated, you may immediately attempt to close the location this henchman came from.

Autopass BYA Diplomacy 5
Recharge Menacing Backsword +1
Reveal two Binder's Tomes
Combat 12: 1d10 + 5 + 1d6 + 1 + 2d4 + 2d4 ⇒ (5) + 5 + (4) + 1 + (3, 4) + (2, 1) = 25

The Silver Chain Smuggler is no match for Valeros and his friends and he easily surrenders the scroll. Spell 3 Mistform acquired. Not displaying it because I assume one of you will want it?

AYA, examine Smoking Den 9 Unfortunately, the smuggler had left a nasty little vermin tucked into the scroll case...

Acid Mantis:

Monster 1
Traits:
Trigger
Vermin
Acid
Elite
To Defeat:
Combat 9
When you examine this card, either banish a card that has the Animal or Mount trait or you are dealt 1d4 Acid damage. Then encounter this card.
If the check to defeat has the Acid or Poison trait, add 3. All damage dealt by the Acid Mantis is Acid damage.

Acid dmg: 1d4 ⇒ 1 Discard Candle of Comity

... before Valeros has a chance to attack the creature, it stings him slightly.

Weaponless, he attempts to smash it under his boot!

Revealing 2 Binder's Tomes
Combat 9: 1d10 + 2 + 2d4 ⇒ (5) + 2 + (4, 3) = 14

Valeros crushes the acid mantis and gives the smuggler a dirty look! "Well friend, that was a nasty trick. If I see you again you can be sure I may not be so nice the next time..."

I'm assuming that the Silver Chain Smuggler power: "If defeated, you may immediately attempt to close the location this henchman came from" does not apply in this case since it's a summoned card. Yes? Because if it does apply I would go ahead and try to close the location (since the only card remaining is a henchman). Per comments in Hangouts, I'm assuming the answer is no and ending my turn.

Reset hand, end turn

Valeros wrote:

Hand: Sharper, Shock Glaive +1, Mistform aq, Blessing of Zon-Kuthon, Quick Change Mask,

Displayed:
Deck: 11 Discard: 3 Buried: 0
"Notes: Unless noted otherwise, use my cards as needed:
Sharper: Reveal my ally to add +1d6+2 to your combat checks at my location.
Mistform: WILL GIVE TO ONE OF YOU ASAP.
Blessing of Zon-Kuthon: +2 dice vs Con or Finesse checks
Location: Smoking Den"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it ([ ] or shuffle it into your deck) instead.

Turn Summary:
* Discarded Grazzle's Find Traps
* Acquired Spell 3 (Mistform) and would like to give it to one of you as soon as possible because Valeros' hand size is small and I don't want it clogging my hand. I suggest that whomever wants it should be the one to stay at Smoking Den and close it, so I can give it to them at the start of my next turn.
* Smoking Den 10 is the only card left at the location and it must be a henchman.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Power Feat: Reveal my ally to add +1d6+2 to your combat checks at my location.

Card Upgrade: None (Grazzle takes Armor 3)

Loot: Akhentepi's Armor (trading Stanching Buckler) and Neferekhu (trading Mindblade). No longer taking Natron Fang (Lini is taking it).

Trader: Sunburst Market - trade Greatclub for Blessing of the Ancients.

Favored Card type: Ally

Starting Location: Smoking Den

Valeros wrote:

Hand: Sharper, Candle of Comity, Menacing Backsword +1, Sorrowsoul, Blessing of Maat,

Displayed:
Deck: 13 Discard: 0 Buried: 0
"Notes: Unless noted otherwise, use my cards as needed:
Sharper: Reveal my ally to add +1d6+2 to your combat checks at my location.
Candle of Comity: Recharge this card to add 1d8 to a character at your location's Charisma or Diplomacy non-combat check.
Sorrowsoul: On a check against a bane by a character at your location, after the roll, recharge this card to add 1 for each die that is a 1 or 2. If the check invokes the Cold or Undead trait, add an additional 1.
Blessing of Maat: After a character rolls the dice on any check, discard this card to add or subtract up to 3 from the result; On any non-combat check, when a character assembles the dice, discard this card to replace each die with a d8.
Location: Smoking Den"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([X]+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it ([ ] or shuffle it into your deck) instead.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Agreed, I think we should start at Smoking Den, blast through it to get its power, and then move on to Tooth and Hookah.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Power feat: +1 to ally benefit (now 1d6+2)

Armor 3: 1d1000 ⇒ 296


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

With Darago having dispatched the Gnoll Ranger's henchman, Valeros attacks him, hoping to put an end to his menace once and for all.

Rath Sandstalker:

Villain 3
Type: Monster
Traits: Gnoll Ranger
To Defeat: Combat 14 THEN Combat 16
When you encounter this card, search the location deck it came from until you find a monster. If you find one, Rath Sandstalker is evaded; encounter that monster.
Before you act, another character at your location summons and encounters the henchman Bonecrusher Ambusher

Gnolls ain't foolin': 1d10 ⇒ 3

Revealing Menacing Backsword & 3 Binder's Tomes
Discard Lini's BotS
Ambush and Sorrowsoul powers both in effect
Combat 14+3=17: 2d10 + 5 + 1d6 + 1 + 3d4 - 6 ⇒ (8, 10) + 5 + (1) + 1 + (1, 3, 4) - 6 = 27

Recharging Menacing Backsword & Revealing 3 Binder's Tomes
Ambush and Sorrowsoul powers both in effect
Combat 16+3=19: 1d10 + 5 + 1d6 + 1 + 2d4 + 3d4 - 7 ⇒ (6) + 5 + (4) + 1 + (2, 2) + (3, 4, 1) - 7 = 21

With the aid of his comrades, Valeros slays the Gnoll chieftain with a mighty flourish!

We win!


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

It is the hour of the Elements.

Explore Windswept Chasm 5 Once again, Valeros nearly comes face to face with the cruel Rath Sandstalker, but instead he runs away, leaving Valeros to battle one of his minions.

Rath Sandstalker:

Villain 3
Type: Monster
Traits: Gnoll Ranger
To Defeat: Combat 14 THEN Combat 16
When you encounter this card, search the location deck it came from until you find a monster. If you find one, Rath Sandstalker is evaded; encounter that monster.
Before you act, another character at your location summons and encounters the henchman Bonecrusher Ambusher.

Windswept Chasm 6 is a Barrier (Ambush)

Windswept Chasm 7 is the final monster: Caravan Raider

Caravan Raider:

Monster B
Traits: Human Veteran
To Defeat: Stealth 7 OR Combat 9
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, the Caravan Raider deals no damage; instead, banish a boon.

Revealing Menacing Backsword and 3 Binder's Tomes
Combat 9+3=12: 1d10 + 5 + 1d6 + 1 + 3d4 ⇒ (6) + 5 + (2) + 1 + (4, 1, 1) = 20 banished

Valeros makes quick work of the Caravan Raider and decides to keep hunting.

Discard Sorrowsoul to explore Windswept Chasm, can't be 7: 1d4 + 4 ⇒ (2) + 4 = 6 The villain's minions launch a desperate ambush against Valeros!

Ambush:

Barrier 2
Traits: Skirmish Veteran
To Defeat: Dexterity Acrobatics Wisdom Perception 9
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Autofail the check vs the Ambush
Ambush card power - examine location deck, can't be 6 or 7: 1d4 + 4 ⇒ (3) + 4 = 7
Ambush card power - examine location deck, can't be 6 or 7: 1d4 + 4 ⇒ (4) + 4 = 8 examine Card 8 - Blessing of Wadjet - no effect to examine
The only monster remaining in the deck is the Villain - Valeros encounters it with a -1 on each die rolled, but I think with the Sorrowsoul power still in effect

Rath Sandstalker:

Villain 3
Type: Monster
Traits: Gnoll Ranger
To Defeat: Combat 14 THEN Combat 16
When you encounter this card, search the location deck it came from until you find a monster. If you find one, Rath Sandstalker is evaded; encounter that monster.
Before you act, another character at your location summons and encounters the henchman Bonecrusher Ambusher.

Pausing action for BYA Note: probably won't be able to do my checks against the villain until later, or possibly until late tomorrow night. With family today, flying tomorrow...


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Grazzle healing noted.

It is the hour of Maat.

Valeros joins his friend Darago at the newly discovered Windswept Chasm.

Explore Windswept Chasm 1 A fearsome undead monstrosity looms up and attacks...

Guecubu:

Monster 3
Traits: Undead
To Defeat: Combat 15
The Guecubu is immune to the Electricity, Mental, and Poison traits.
After you act, suffer a scourge.

Reveal Menacing Backsword
Discard Darago's Blessing of Sivanah
Combat 15: 2d10 + 5 + 1d6 + 1 ⇒ (9, 2) + 5 + (1) + 1 = 18 Guecubu is banished
AYA scourge: 1d6 + 1 ⇒ (4) + 1 = 5 Valeros suffers the Curse of the Ravenous

... with Darago's help Valeros is able to fight off the fell creature, but the battle leaves him famished.

He sends his friend the Dredge to look for something to eat...

Discard Dredge to explore Windswept Chasm 2 ... but instead of food, the Dredge returns with rumors of the long-sought villain, Rath Sandstalker!

Rath Sandstalker:

Villain 3
Type: Monster
Traits: Gnoll Ranger
To Defeat: Combat 14 THEN Combat 16
When you encounter this card, search the location deck it came from until you find a monster. If you find one, Rath Sandstalker is evaded; encounter that monster.
Before you act, another character at your location summons and encounters the henchman Bonecrusher Ambusher.

Searching Windswept Chasm Location deck for a monster: Card 3. Rath Sandstalker is evaded and Valeros encounters the Vanth instead.

Vanth:

Monster 2
Traits: Outsider Psychopomp
To Defeat: Combat 13
The Vanth is immune to the Poison trait.
Before you act, suffer a scourge.

BYA scourge: 1d6 + 1 ⇒ (1) + 1 = 2 Valeros suffers the Curse of Poisoning

... The villain is guarded by a fearsome psychopomp. Before heading in to battle with it, Valeros gets a quick bite to fortify himself, but unfortunately his food supply has seemingly been poisoned!

Darago reveals Binder's Tome
Valeros reveals Menacing Backsword
Combat 13: 1d10 + 5 + 1d4 + 1d6 + 1 ⇒ (3) + 5 + (4) + (5) + 1 = 18 Vanth is banished

Reeling from the twin curses he has received, and sensing that the final battle ahead may be a difficult one, Valeros lights a candle to inspire himself and his comrades. Bury Candle of Comity to shuffled Blessing of Maat in to the Blessings deck

Reset hand
Curse of Poisoning: 1d5 ⇒ 4 Recharge Sharper

Curse of Ravenous: 1d4 ⇒ 1 No Blessings in discard to bury

End Turn

Valeros wrote:

Hand: Blessing of Asmodeus, Menacing Backsword +1, Sorrowsoul, Hat of Glamour,

Displayed: Curse of the Ravenous, Curse of Poisoning,
Deck: 13 Discard: 2 Buried: 2
"Notes: Unless noted otherwise, use my cards as needed:
Sorrowsoul: Reveal my ally to add +1d6+1 to your combat checks at my location;
Blessing of Asmodeus: ask before using;
Sorrowsoul: On a check against a bane by a character at my location, after the roll, recharge this card to add 1 for each die that is a 1 or 2. If the check invokes the Cold or Undead trait, add an additional 1.
Location: Windswept Chasm"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([ ]+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it ([ ] or shuffle it into your deck) instead.

Turn Summary:
* Darago's Blessing of Sivanah is discarded
* Blessings deck is shuffled, with Blessing of Maat added in.
* Windswept Chasm location is shuffled, with cards 1 & 3 banished


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

It is the hour of the Elements.

Valeros heads to the Scorched Ruins to confront the villain.

explore SR 1 - Blessing of Abadar

Blessing of Abadar:

Blessing B
Traits: Divine Abadar
To Acquire: Dexterity Disable 6 OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

recharge Quick Change Mask
Diplomacy 5: 1d8 + 4 ⇒ (5) + 4 = 9
Reveal Sharper to banish Blessing of Abadar and draw a random blessing

Blessing of the Ancients:

Blessing B
Traits: Divine Basic
To Acquire:
Divine 3 Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

I thought Basic cards are removed now that we are in tier 3?

recharge Blessing of the Ancients to examine then encounter SR 2

Plague Zombie:

Monster 1
Traits: Undead Elite
To Defeat:
Combat 11 The Plague Zombie is immune to the Mental and Poison traits.
If undefeated, banish the Plague Zombie, and each character at this location must succeed at a Constitution or Fortitude 6 check or be dealt 1d4 Acid damage.

Discard Neferekhu
Combat 11: 1d10 + 5 + 2d8 ⇒ (2) + 5 + (7, 8) = 22

Reset hand, including recharge Akhentepi and Discard Alchemist Suit. End turn


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Healing noted. Thx.

Valeros wrote:

Hand: Quick Change Mask, Neferekhu, Alchemist's Suit aq, Sharper, Akhentepi's Armor,

Displayed:
Deck: 14 Discard: 0 Buried: 1
"Notes: Unless noted otherwise, use my cards as needed:
Neferekhu: Reveal my ally to add +1d6+1 to your combat checks at my location;
Neferekhu: Reveal this card to add 2 dice to any Wisdom or Knowledge non-combat check at my location
Location: Earthworks"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([ ]+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it ([ ] or shuffle it into your deck) instead.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

It is the hour of Christmas Maat.

With the knowledge that the villain is lurking about at the Scorched Ruins, Valeros decides to remain treasure hunting at the Earthworks with his friend Darago.

Explore Earthworks: 1d10 + 1 ⇒ (8) + 1 = 9 It's not long before Valeros meets a lovely druid, with storm-blown hair...

Druid of the Storm:

Ally 2
Traits: Human Druid Veteran
To Acquire: Divine 7 OR Charisma
Diplomacy 9 Discard this card to add 1d4 and the Electricity trait to your combat check.
Discard this card to explore your location. During this exploration, ignore banes' immunity to the Electricity trait; add 2 plus the scenario's adventure deck number and the Electricity trait to your combat checks.

Recharge Captain's Cutlass
Grazzle reveals Binder's Tome
Diplomacy 9: 1d8 + 4 + 1d6 + 1d4 ⇒ (4) + 4 + (6) + (2) = 16 Ally 2 acquired

... he shows her his cutlass and she agrees that she would love to go adventuring with him.

Discard Druid of the Storm to Explore Earthworks, ignoring 9: 1d10 + 1 ⇒ (4) + 1 = 5

It's not long before she starts trying to upgrade his wardrobe...

Alchemist's Suit:

Armor 2
Traits: Clothing Light Armor Alchemical
To Acquire: Constitution Fortitude Intelligence Craft 7
Discard to reduce Acid, Cold, Combat, Electricity or Poison damage dealt to you by 3; then you may search your deck for a card that has the Alchemical trait and put it in your hand.
If proficient with light armors, bury this card to reduce Acid, Cold, Combat, or Electricity damage dealt to you to 0. You may succeed at an Intelligence or Craft 9 check to recharge this armor instead.

Discard Valeros' Blessing of Abadar
Fort 7: 2d8 + 1 ⇒ (5, 6) + 1 = 12 Armor 2 acquired

Reset hand, end turn

Valeros wrote:

Hand: Quick Change Mask, Neferekhu, Alchemist's Suit aq, Sharper, Akhentepi's Armor,

Displayed:
Deck: 12 Discard: 2 Buried: 1
"Notes: Unless noted otherwise, use my cards as needed:
Neferekhu: Reveal my ally to add +1d6+1 to your combat checks at my location;
Neferekhu: Reveal this card to add 2 dice to any Wisdom or Knowledge non-combat check at my location
Location: Earthworks"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([ ]+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it ([ ] or shuffle it into your deck) instead.

Recap:
* Earthworks has been shuffled.
* Earthworks cards 1, 5, and 9 are gone


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Valeros buries Lockpick Shield to close Earthworks


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

It is the hour of the Ancients.

Valeros heads to the Earthworks.

Explore Earthworks 1 He soon encounters a swarm of undead mummies.

Ubashki Swarm:

Monster 1
Traits: Trigger Undead Mummy Swarm
To Defeat: Combat 8
THEN Combat 8 When you examine this card, succeed at a Stealth 6 check or each character at your location summons and encounters an Ubashki Swarm.
The Ubashki Swarm is immune to the Mental and Poison traits.
If the Ubashki Swarm is not defeated by at least 2 on both checks, succeed at a Constitution or Fortitude 7 check or bury 1 card.

Reveal Captain's Cutlass
Combat 8: 1d10 + 5 + 1d6 + 1 ⇒ (6) + 5 + (6) + 1 = 18

Reveal Captain's Cutlass
Combat 8: 1d10 + 5 + 1d6 + 1 ⇒ (5) + 5 + (1) + 1 = 12

Reset hand, end turn

Valeros wrote:

Hand: Quick Change Mask, Neferekhu, Captain's Cutlass, Blessing of Abadar, Lockpick Shield,

Displayed:
Deck: 12 Discard: 1 Buried: 0
"Notes: Unless noted otherwise, use my cards as needed:
Neferekhu: Reveal my ally to add +1d6+1 to your combat checks at my location;
Neferekhu: Reveal this card to add 2 dice to any Wisdom or Knowledge non-combat check at your location
Captain's Cutlass: Recharge this card to reduce Combat damage dealt to a character at your location by 2.
Blessing of Abadar: +2 dice vs barriers
Location: Earthworks"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +1
Intelligence d6 [ ]+1
Wisdom d4 [ ]+1 [ ]+2
Charisma d8 [X]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [X]5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([X]+1) ([ ]+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it ([ ] or shuffle it into your deck) instead.


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

To temp close Thornscrub Valeros takes 1 poison dmg - discard Candle of Comity


Fighter 4.1 | Valeros' Deck | Want: Ally 4, Weapon 4, Armor 4, Item (want to replace Topaz)

Maat usage noted

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