Valeros

Valeros - Dungeon Master S's page

35 posts. Alias of Chris Marsh.


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Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

All set and thank you!


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

1824-1501


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

GM, if you're keen on running it, I'll gladly jump in there.


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

My pleasure and thank you for running! Resonance is getting scrapped anyway, but thank you!


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Valeros's training kicks in as the blade practically swings itself when he sees the opening:

Longsword AoO: 1d20 + 12 ⇒ (1) + 12 = 13, but the attack is way off target.

The cluster of combat is like music to the fighter's ears. He strides a bit to his left to flank with Kyra. He then swings with a smile:

Foreswing: 1d20 + 12 ⇒ (18) + 12 = 30 for DMG: 2d8 + 4 ⇒ (7, 8) + 4 = 19
Backswing: 1d20 + 12 - 5 ⇒ (19) + 12 - 5 = 26 for DMG: 2d8 + 4 ⇒ (6, 8) + 4 = 18


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

"Come on. Arrows are boring. Come down here and fight me like a .... man I guess!"

When he sees the harpy land he adds, "Now that's more like it!"

Stride
Swing 1: 1d20 + 12 ⇒ (16) + 12 = 28 for DMG: 2d8 + 4 ⇒ (5, 3) + 4 = 12
Swing 1: 1d20 + 12 - 5 ⇒ (13) + 12 - 5 = 20 for DMG: 2d8 + 4 ⇒ (4, 7) + 4 = 15


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Will: 1d20 + 7 ⇒ (15) + 7 = 22 "Your song sucks!"

Valeros, in a rare display of discretion, opts for the bow. He takes it out and fires a pair of arrows at the harpy:

ATK 1: 1d20 + 9 ⇒ (6) + 9 = 15 for DMG if hit: 1d6 + 2 ⇒ (5) + 2 = 7
ATK 2: 1d20 + 4 ⇒ (17) + 4 = 21 for DMG if hit: 1d6 + 2 ⇒ (6) + 2 = 8


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Valeros strikes a defensive posture as the party heads out. Defense, Perception now if needed: 1d20 + 7 ⇒ (12) + 7 = 19


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

"So that means we can go and kill it right?"


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Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

"Wait. Is that a metapour... a betaphor.... do you mean that?"


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

"COME ON!!!!!" Valeros claps, accidentally getting blood in his eye from the splatter.


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Valeros yields, there's no way to keep that up.


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Valeros: 50/68. Back down after 34 damage.

"Ow! That hurt!"

Valeros strides in close and swings with everything he's got:

ATK 1: 1d20 + 12 ⇒ (8) + 12 = 20 for DMG: 2d8 + 4 ⇒ (7, 7) + 4 = 18
ATK 2: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23 for DMG: 2d8 + 4 ⇒ (2, 3) + 4 = 9


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Valeros looks a bit jealous, but can't deny Amiri's qualifications.


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Sorry, holidays kicking my butt. Waiting to see Seoni's results.


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Sorta back! Next two days is mostly Pathfinder, Starfinder, and whiskey...


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Valeros is defending Perception for potential Initiative: 1d20 + 7 ⇒ (20) + 7 = 27


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

"Sounds obvious to me. Let's brain'em and take the clasp!"


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Will continue to use Defend, as I still can't see why I would ever choose Seeking over it...

"I say humanoids prints. Easier to catch up to, and I sleep better at night after killing a man than killing a horse. It's not the horses fault you know."


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23 "Hey Meri, check it out. A secret compartment! Must have something good in it. Want me to smash it open?"


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Valeros spends some time checking the minotaurs out for goodies and recounting the fight with an exaggerated emphasis on his contributions.

Society: 1d20 + 3 ⇒ (2) + 3 = 5 Am I missing something? How is Valeros's Society modifier +3?


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Retconned a stride after dropping it on the map.


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

"I don't speak your language, but if you can speak mine... YOUR MOTHER!" What Valeros lacks in wit he makes up in strength. He continues to bring his balde down over and over.

ATK 1: 1d20 + 13 ⇒ (11) + 13 = 24 for DMG: 2d8 + 4 ⇒ (3, 7) + 4 = 14
ATK 2: 1d20 + 13 - 5 ⇒ (16) + 13 - 5 = 24 for DMG: 2d8 + 4 ⇒ (4, 6) + 4 = 14
ATK 3: 1d20 + 13 - 10 ⇒ (13) + 13 - 10 = 16 MISS


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

"Oi! Ugly, for battle come to me!" Valeros keeps his position on the bridge and swings overhead thrice at the minotaur:

ATK 1: 1d20 + 12 ⇒ (2) + 12 = 14 MISS
ATK 2: 1d20 + 12 - 5 ⇒ (18) + 12 - 5 = 25 DMG if Hit: 2d8 + 4 ⇒ (5, 8) + 4 = 17
ATK 3: 1d20 + 12 - 10 ⇒ (20) + 12 - 10 = 22 DMG if Crit: 4d8 + 8 ⇒ (2, 1, 7, 6) + 8 = 24


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Valeros would still hustle to the bridge for a hero's start.


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

This has bugged me too. This seems plausible, but is it how it was intended to work?

Additionally, I was going to take the Seeking Tactic, but the way I read it, it's in all ways inferior to Defend. I still roll Perception, but now I also have my shield up.... unless I'm missing something.


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

"Finally! Less talk and more swords!" The fighter strides closer to the bridge and readies his sword against the first minotaur to approach.


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Done.


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

"Well, we're not making progress just hanging out trying to untie our bellybuttons. Let's get a move on!"

Valeros votes to head inland. He'll keep his DEFENSE up the whole time if we're moving slowly.


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Valeros is certainly no stranger to getting patched up. He, perhaps incorrectly, assumes that all agents are like him, and that a wound is a good story. He begins Carousing with the group. "Well now, I've been there before. Gimme some gauze. Even I can wrap that well! HA!"

Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

"We can't just leave potential Pathfinders dying! I say we bust on in and crack some non-Pathfinder heads!" Valeros seems very excited.


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Valeros shakes off sleep thinking that maybe he already picked something up in the past:

Society: 1d20 + 3 ⇒ (2) + 3 = 5

But then decides that action is best and heads after Amiri:

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

"I need a beer and a bed. Adventuring is hard on an empty stomach and heavy eyes."


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

Valeros takes a really informal approach. Rather than a coherent body of knowledge, he draws on whatever facts he remembers from overheard conversations. He doesn't remember much, but he's pretty good at approaching people and striking up easy conversation:

Diplomacy T: 1d20 + 7 ⇒ (19) + 7 = 26
Diplomacy T: 1d20 + 7 ⇒ (10) + 7 = 17


Male NG Human Fighter 5 | HP 68/68| AC 23 TAC 21 | Perception: +7 (E) | F: +9 R: +10, W: +7 | Speed 30ft | Resonance | Active conditions: None.

"So long as there's beer at the end when we get this relic back, I'm good. Just point me in the direction of the bad guy."

I very rarely play pre-gens. That being said, I try to base them off the EXCELLENT, but now defunct Pathfinder Legends line.