Ramona Avandth

Valerie Kvalheim's page

49 posts. Alias of Timeskeeper.


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Merry Christmas! And Happy Holidays!


Valerie chose to at least give this a try. What is the worst that could happen?

Dex: 1d20 + 4 ⇒ (14) + 4 = 18
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Dex: 1d20 + 4 ⇒ (7) + 4 = 11
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Dex: 1d20 + 4 ⇒ (13) + 4 = 17
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Dex: 1d20 + 4 ⇒ (19) + 4 = 23
Perception: 1d20 + 4 ⇒ (15) + 4 = 19

The young weaver seemed to get a good start, though having a bit of a problem after it, however after that small hiccup she seemed to have it down fairly well.

Also she'll have anyone else on the raft who needs to get over.


Valerie moved to look at one of the other rafts. "I'm not sure I'd even know how to work this thing." She said as she looked it over. "Not to mention it is so dark down here, could we even find our way?"


Perception: 1d20 + 6 ⇒ (14) + 6 = 20

"But why are they here?" She muttered curiously.


"Korliss! That one still lives!" Valerie said as she quickly moved to the one who still had breath. "We're going to lose him quickly though!" She warned him.


Valerie slowly followed after Korilss, keeping her ears open.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24


"We could take it from my cellar." Valerie said. "Some food and items. A couple of us could run back, grab some items and run back. Even if the adults try and stop us at least one of us could make it back." She pointed out.


Oh! You're working on the golden compass series?! I saw the trailer for it on Youtube a while back and was super stoked!!! I'm so ready to have something to watch after Game of Thrones has... well... I'm sure you know about that...


Ouch that is steep! For a level 1 that is almost impossible.

Acrobatics: 1d20 + 4 ⇒ (10) + 4 = 14

Valerie placed her hand against the wall, to try and balance herself as she took the first step.


Valerie gasped when Berold caught her and safely brought her to the ground. Looking at him she offered a smile and said "If we make it out of this, remind me to thank you."

Then they moved down into the tunnel, though Valerie couldn't see a thing.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Climb: 1d20 + 4 ⇒ (7) + 4 = 11

Valerie began to climb only to look down a freeze in place. It seemed the young Kvalheim was afraid of heights...

Climb: 1d20 + 4 ⇒ (1) + 4 = 5

But she tried to gather her courage, only to let go of the rope and begin falling to the group below.


"Did this woman do all of this to get down here?" Valerie asked as she looked down the well. "Maybe we can grab some torches and head down?"


Take care man, and happy gaming!


Get better soon!


Valerie, walking along side the others, spoke up "Fey often try to trick people, so it wouldn't be surprising." She said.


"We failed here." Valerie said with a small sigh. "Might as well try and track down the creature who did it." She agreed.


Valerie ran back to the group upon hearing the news.

"If it was in the water then nothing we could have done would have helped." Valerie said with a sigh. "What is going on here..." She wondered.


Yeah, I don't think we're staying put for long.


Perception: 1d20 + 4 ⇒ (10) + 4 = 14

"Children trump all else!" Valerie declared as she bolted with great speed towards the place the scream came from. "Forget the docks!" She called back. "Save the children, spread out in pairs but always keep line of sight to someone!"

Full Run action.


"This is our task." Valerie reminded the others. "What will we say if they find that we've left our post?" She asked. "They have put their trust in us, unless we are sent for I think we should all remain here.... Even if I wish to know what is going on... But the adults would have to split their attention between what ever is happening and protecting us! We could become their death if we are not careful!"


Valerie was already on edge. She walked the dock, slowly looking everything over as her hand tapped her handle of Coldfyre. When the roar wrang out, Valerie drew her blade and sought the direction of the sound.

Perception: 1d20 + 4 - 10 ⇒ (16) + 4 - 10 = 10


Valerie counted those present and the weapons offered, then paused for a moment. "Has anyone seen Rei?" She asked.


"Jediah, everyone is getting a weapon. Which would include Berold." Valerie said with a small smirk.


"We're suppose to keep watch on the boats by the lake." Valerie told the group and the smith. "We're not going back to the tree till our watch is over. We can't." She told them. "Father told me to say they we're suppose to get what weapons you can give us till our watch is over." Valerie explained to Rav.


At first upon seeing her father catch her red-handed with the family sword made Valerie worry, but when he spoke Valerie swelled with pride to the point tears started to well up at the corner of her eyes. "I'll make you proud." Valerie declared to her father as he turned to leave.

"We'll be watching by the lake." Valerie answered. She smiles to Berold and nods. "Lets get the rest of our friends together. We need to get to Rev and get in place." She told them.

with that Valerie went with the friends she had to seek out the rest.


I am here but I will also point out that Val is already headed to the forest...


GM:
Valerie finds herself frozen upon finding the blade. Her father had always brought the blade to her when she needed it. This was the first time she'd ever seen how he kept it. Picking it up gently as if anything more would destroy the meaningful wrapping. With respectful hands she removed her baby blanket, folding it up and setting it aside. Then she does the same with her mother's wedding dress pausing a moment to to look it over missing her greatly. 'Mother... watch over me and give me strength to save our home.' Valerie thought as she folded the gown and took the blade. "I won't let anyone else get hurt." Valerie said before she turned and headed out of the room, putting the blade's sheath upon her belt as she moved. Leaving the house she headed right for the forest.


Valerie ran back inside of her house, past the main room and up the stairs to the second floor to the rooms. She threw open the door to her father's room then paused. She hadn't been in there often, in fact she could count the times she had on one hand. She had been born in their room... and her mother died in this room. That had been the last time she enter this room... till now. Walking in she stayed away from the master bed, the place her mother had taken her last breath about seven years ago. Her father never remarried. According to him Valerie's mother was the love of his life and he said you only get that once.

But those words where something to ponder on for another time. Right now, Valerie needed Coldfyre. Cold iron burned fey, and if this woman was truly fey then she would need the blade. Opening her father's wardrobe as a place to start, Valerie began to look through her father's room for Coldfyre. She did so as respectfully as possible as to not make a mess. If things had been different she would have simply asked for the blade, but Valerie was too worried her father would try and stop her... and she didn't want anyone else to get hurt...

Perception: 1d20 + 4 ⇒ (15) + 4 = 19


Valerie paused when they commotion started above them, taking a moment to blow out the candles down below she ran up the stairs. When she finally arrive at the gathered to took one look at Julus's skin and knew something was greatly wrong.

GM:
Is Coldfyre on her father's belt or in their house?


Knowledge(Local): 1d20 + 6 ⇒ (15) + 6 = 21

"Outside of the Kvalheim family, there are the Kiruns, Tilira, and the Fox clan. We just know that those are the oldest ones in the area... as the real founding of our home is obviously not complete." Valerie point out.


Valerie paused. In the low light of the candles few could see her eyes darting left to right as she mutter to herself. The glow lit up parts of her face, but her green eyes seemed to flicker. "Coldfyre..." Valerie finally began "my family blade is a cold iron longsword. The story with it has long been it got the name because of the metal it was made out of and its properties that made it useful against Fey creatures. I've often wondered why a cold iron weapon? Fey are troublesome true, but we've never had the worst from them. So it had to be made for a reason. What if this was the reason?" Valerie asked the group. "The song says they sealed her power away...into a rod." She said as she motioned for the one who carried the red to hand it to her. "The founding families... if something like this could have been done they would have needed to hold her somewhere.... what if this was the place they held her? Then removed and sealed her power into this rod?"


"My father has always been the kind to be prepared for anything..." Valerie said with a small shrug.

Following after her friends Valerie looked at the writing in the stone. "Why would this be here?" Valerie asked aloud. Slowly the youngest Kvalheim began to pace around the basement, muttering to herself. Then she stopped and looked to Alyssa. "You mentioned that Grandma Jill sang a song? What was the song?" She asked.


Sorry that took me so long. But I didn't want to type all of that on my phone...


"This isn't surprising, father must be out dealing with people for the festival to come." Valerie said as she opened the door and waved for everyone to come in. The main area of the house was wide and open, carpets covered the floors and tapestries of everything from hunting, farming, and creatures of legends adorned the walls collected and made by past Kvalheims through the years. On the far right side of the wall was the fireplace encircled by a sitting area with chairs and couches that had cushions upon them. This was likely the place that Valerie's father held meetings with those who rented his fishing boats and with Jeanuel's pants over their upkeep and the rare possibility of making new ones. On the left was the dinning area and entrance to the kitchen, the table was likely larger than most of the other people in town and draped in a pale blue cloth, as the Kvalheim did have people over for dinner from time to time outside of their own family. To the left of the table against the wall with the main door, set a large shelf. Half of a dresser and half a bookshelf. Though there were few books to speak of, most of it was lined with beautiful if simple ceramic mugs, plates, bowls, and the like.

On the far back of the wall right across from them was the stairs that lead up to the second story and flanking it on the posts sat two candle holders with unlit candles in them. "The entrance to the basement is over here." Valerie said as she walked to the stairs leading up and knelt down beside a rug that was longer than it was wide, pulling at the bottom of it she rolled it up to reveal a door in the floor. "It is mostly use to keep things for the winter." She explained before she opened the door, leaning it against the back wall. Then she moved to shelf and pulled out a tinder box, bringing it back over and striking a match to light a candle. She placed the tinder box on the table before she twisted the candle holder slightly and pulled it off so that they would have light down below. "Careful on the stairs going down. They're a little steep." Valerie warned before she made her way down first.

Down under the Kvalheim house sat their basement. Cooler than the room area above, it was far darker as well. However upon reaching the bottom of the stairs Valerie started lighting more candles that hung on the walls, giving the group enough light to see. Under that stairs sat stacks of sacks, likely filled with grain, and on the wall behind the stairs set barrels possibly filled with ales, salted meat, and pickled vegetables. The wall across from that, which would be the first one seen by anyone going down the stairs, had shelves built into the wall, holding various sorts of things that were not needed this season. But one thing was the same all around, the basement was composed of stone. "So, what is it we're looking for?" Valerie asked, though she felt a bit uneasy. Her father hadn't allowed her down here often, and those few times she was he had always been with her.


"They said they would keep their eyes open but if it is a fey... then they might need all the help they can get." Valerie muttered.

"No, the basement is not the foundation. The foundation is what was laid first when building the house. But... I don't think there is anything special about ours." Valerie said as she tried to think back to the stories she had been told. "We should ask my father, he might know something."

Valerie began to head home, motioning for the group to follow her. "Come on, the least we can do is try and follow up."


Valerie blinks a couple of times and states. "Yes I am a Kvalheim. Wait, are you all looking for my house?" Valerie asked with a raised eyebrow. "Why are we looking for my house?"


Valerie returned to the group. "I warned the hunters of the woman in green. That way they may not be caught off guard." She explained. "So, what did you all learned?" She asked.


"I'll be right back." Valerie said before she ran off after the group of hunters. "Hold! Hold a moment!" She called as she caught up. "Jennus said that a woman lead him to the tree. She worse a green dress and had green gems in her hair. She wanted him to get something from the tree, a bag. I don't believe this is a lie, lets face it... Jennus couldn't think up something like this." Valerie said, trying to be as kind as possible in her reasoning. "So please, don't trust everything you see." She warned the hunting party.


Valerie gently placed her hand on Jennus's arm. "Please Jennus, no one will get mad at you. Just let us know what happened."

Diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9
Anyone able to aid?


"The walking dead was connected to the tree." Valerie explained. "We had to cut the vines to stop it." She continued. "I don't even know how Jennus got there though... it was a bit away from were he was to gather the wood."


Yep


"I agree that we need to warn the others." Valerie said. "They can return and properly take care of this. There is nothing we can do right now not to mention we need to get Jennus back. Let the adults handle this."


"What was that?!" Valerie asked, not to anyone in particular. "Never mind! Lets get Jennus back to the town." She suggested to the group and wave for all of them to head back. This was going to be difficult to explain...


Save: 1d20 + 5 ⇒ (9) + 5 = 14
Initative: 1d20 + 4 ⇒ (1) + 4 = 5

Val, worried more about Jennus, looked to Jediah. "You're a woodsman! Start work on the vines with whoever else has cutting weapons and listen to what Jean says! I'm going to try and get Jennus!"

With that she ran to Jennus' aid. Grabbing the lad and trying to pull him from the earth.

Strenght check to pull Jennus free: 1d20 + 4 ⇒ (20) + 4 = 24


Valerie's blood ran cold when the cry filled the air. Turning quickly to the north, Valerie sprinted as fast as her feet would carry her towards the cry.

Full on run action.


Knowledge Local: 1d20 + 6 ⇒ (14) + 6 = 20
Sense Motive: 1d20 + 5 ⇒ (9) + 5 = 14

"It was nothing." Valerie said with a nod as she handed the babe over. "Oh is he now? Well I'll take a few out to find him." Valerie promised as she gave a wave and returned to her peers

"So Jennus might have gotten lost... or his cart broke... truthfully both could have happened. I'm going to go look for him. Jeanuel, Jedlah, think you two could come along? We might need wood and a carpenter's hand to repair the cart. Of course anyone else who wants to can tag along."


Valerie turned to look and gasped when she saw it. Swiftly Valerie sprinted from her area to the cake stand, scooping the child up and turning his attention away from the cake stand. "No no little Willy, we don't play around the market stands." She pointed to Tarial's lights and the birds Alyssa sent his way. "Look, look here. Isn't it pretty?" Valerie asked the small child with a kind smile.

Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27


Valerie hummed as her feet carried her to join the others. She had wanted to remain the help set up, maybe even make a little booth for herself that she could sell her cloth at, but her father had sent her along and the ever dutiful daughter did as she had been told.

"Hello everyone." Valerie said as she joined the group. Her muted green dress was lacking the black wrapping it normally had. "I hope you're enjoying the day." She said.


This is Timeskeeper

Crunch:
Human Brawler 1
NG Medium humanoid
Init: +4; Perception +4
--------------------
Defense
--------------------
AC: 14, touch: 14, flat-footed: 10 (+ armor, +4 Dex)
HP: 13 (1d10+3)
Fort: +5, Ref: +6, Will: +0
--------------------
Offense
--------------------
Speed: 30 ft.
Ranged:
Melee: +6 1d8+4, +5 1d6+4
--------------------
Statistics
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Str 18 (+4), Dex 18 (+4), Con 17 (+3), Int 14 (+2), Wis 10 (+0), Cha 16 (+3)
Base Atk +1; CMB +5; CMD: 19
Feats: Step up, Power Attack
Traits: Ancestral Weapon, Tactician, Ambassador, Influence (Sense Motive)
Skills: Craft (Cloth) +6, Diplomacy +6, Hnadle Animal +7, Knowledge (Local) +6, Knowledge (Nature) +3, Perception +4, Profession (Weaver) +4, Sense Motive +5, Survival +1, Swim +8
Languages: Common, Sylvan, Elven
SQ:
Gear: Coldfyre(MW Cold Iron Longsword) (only allowed to hav if watching the sheep)
Weight carried:
Carrying Compasity: 100|200|300
Coin:
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Special Abilities
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Brawler's Cunning
Martial Flexibility
Martial Training
Unarmed Strike

Backstory:
Kvalheim, a name well known to the village of Criglysnot. Though that isn't something special, everyone know each other's names. So the day I was born Valerie Kvalheim my place within Criglysnot was set into stone itself. Kvalheim was, supposedly, one of the founding families in Criglysnot. My ancestor built a few fishing boats which got rented out to fishermen, and his son married a farmer's only daughter who had a herd of sheep and some cattle. It had always been skipped over where we came from but two items remain from the time of Criglysnot's founding, our cold iron family blade known as Coldfyre and the family brooch of three ravens circling.. My father wears the Raven brooch, it shows he is the head of the Kvalheim family. Life in Criglysnot is simple, quiet. I spend most of my days looking after the sheep or spinning their wool into threads I use for our clothes. Father gave me Coldfyre but only when I take sheep out to the fields on my own, things are quiet but one does need to be mindful of wolves. I have learned to be creative in defending myself, I hope to continue to be such in the future.