Riftwar
The following Campaign Journal is as much a presentation of the campaign my players are going through as a means of keeping a record of their ongoing quest. I figured some people might like reading it. Feel free to ask questions and comment.
This campaign started off as an excuse to playtest the revamped Kingdom and Mass Combat rules in the Ultimate Campaign and my players brought up the idea of PvP. As there were no rules for PvP in the book itself, we homebrewed a few things and set to work.
RIFTWAR BACKGROUND
(Rough idea of what we came up with)
50 years ago, a planar portal opened up on the material plane, bringing with it legions of monsters and horrors. They were eventually driven back through the gate but it had come at a great cost. An expedition, consisting of both military and civilian personnel were sent through the gate as it closed naturally. This expedition was tasked with founding a beachhead beyond the gate. There, they would seek to discover why the portal had opened, and prevent any more monsters from pouring into the world.
As the gate closed, communications were lost however.
And now, after 50 years of silence, the portal has reopened once again. No monsters have poured forth however... and no members of the expedition either.
Now, each PC is a leader of a new expedition, each one entering this new realm for their own reasons. Some seek to make contact with the Lost Expedition, some seek to claim the land as their own, and others have even more mysterious motives.
HOMEBREW PVP RULES
- Each player submits their Realm actions to the GM at the start of each turn.
- Any actions that require a clear decision on who did what first, have opposed rolls to see who goes first. Certain bonuses can be applied to this roll.
- Characters level up at specific moments instead of by gaining experience points. While the focus as a whole is on the kingdoms and armies, the players still roleplay themselves and go on adventures.
STARTING RESOURCES
Each PC began with the following:
- 50 BP
- One randomly selected Hex in Valtheria.
- A 1st level character, 25 point buy.
THE PLAYERS AND THEIR REALMS
Valdar of Silverholde (LN male human fighter 1): Valdar's quest involves finding the members of the lost expedition as well as defeating the source of the monstrous attacks 50 years ago.
Szarde Ruinhorn (CE male tiefling rogue 1): Szarde is on a simple mission. Destroy everything. By flame and shadow, he seeks only to devastate this world and all who oppose him.
Filwick Northwind (NG male halfling alchemist 1): To Filwick, Valtheria is a world fresh for exploring and experimenting. His only desire is to study and revel in what only a fresh world can bring.
Serrina Helvinter (N female human ranger 1): Serrina is the only other expedition member who truly seeks to find out what happened to the expedition 50 years ago. As well, she has always felt a strong pull to the land of the region and hopes to preserve it eternally.