| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Will: 1d20 + 10 ⇒ (7) + 10 = 17 Moving into the room, the croaking of these frog things unnerve him quite a bit. Dropping his walking stick, he opens his free hand, reaching for the power he had prayed for in the morning. "May her divine light purify you!" Divine Lance (Good) - Fear vs Red Froogman: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23 Will not harm anything neutral or good.
ACTIONS
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Ah, fair enough! Guess I've got some healing to do after this fight!
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Wouldn't Olaf be at 20 HP from that hit, as we had rested for the night? Just double checking!
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
That's okay, lol!
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
No worries! I'm gonna hang out with Serpens and Olaf because I think I can help them better when closer, and in case Bless is needed.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Valdrin will cast light on any of the others as well, lighting his own torch, as having four light sources is a better idea, or so he thinks. "I'll stay near you all in the front and help out as best I can." Holding his walking staff in a firm grip, he readies himself for the next room.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Got caught up with work before I could edit the post. Here's for the current situation. Standing aside, Valdrin gives the furry beast ample room to leave. "Go and do bear things in the forest!" he laughs, making his way to stand next to Fentus. "You're quite the acrobat. Also seem happier and cleaner than yesterday. That's quite good! Now that our furry friend is on their way out, I have a feeling we should deal with the undead mentioned yesterday."
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Handwaving the shopping does quicken things, lol. Also, I appreciate the extra set of hands with treating wounds! "By all means, go ahead if it means we will be safer overall," Valdrin mentions, taking a note as to how his supplies were faring. Valdrin will be doing the Seek exploration, as keeping an eye out for any dangers closer to the group
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Valdrin will be updating his prepared spells! Cantrip Daze will be replaced with Divine Lance
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Oh, I will wake him and make a fuss if need be. It isn't wise to have a criminal hanging out in anyone's basement, in case something awful happens. As for sleeping arrangements, Valdrin will probably shack up at the Desnan temple as per usual after doing a few chores to help them out.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Definitely dinner first, then wake the town guard to turn in our friend, then rest and preparations. Savoring his stew, Valdrin relaxes a bit, letting the warmth settle in his stomach. "I'm sure there is a lot to research, but one task at a time Fentus. I'll be heading off for my nightly prayers shortly, and in retrospect, perhaps tell the Desnans a bit about the travels we had today. They might be interested, especially considering creatures from the Mwangi Expanse are this far north." Taking his spoon, the man digs out a piece of marinated turnip and happily munches on it.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
No worries Elise! Valdrin is fairly good natured himself, for the most part. Certain buttons have to be pressed for him to go full Dawnflower mode.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
"A fair trial, with the possibility for redemption would be most advised, though you having those kinds of tools in your cellar, is slightly disconcerting, Elise," he says, with a slight smirk. He didn't need to know why she did have a locked cellar, but it was intriguing to him after he saw the woman's abilities when out in the fortress. "That isn't an issue as long as we get a why he did what he did, who could have coaxed him, and a possibility for him to better himself, without the need for a night in the stockades. My goddess is forgiving, until it is warranted for her to not be, as is likewise with her followers. I think I might pray for, divine justice tomorrow in case we have to deal with more cultists." His face was somewhat soft in the light of the tavern, yet his eyes seemed to hold a cold flame. "I doubt those cultists would let us go freely when we return, and if not, holy fire will purify their souls."
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Walking into the Wizard's Grace, Valdrin smiles at the familiar smells with a deep inhale. Looking back towards Fentus and nodding with a smile, the cleric goes in to secure a table while ordering five dinners and a bowl of soup for Calmont to be delivered wherever the party settles for the evening. "We should talk as how to proceed. Calmont needs to be turned in, and we need to finish our task, though both might take longer than a day. Perhaps we bring your friend to the proper authorities in the morning, before we head back?" Raising an eyebrow, he lets the question linger, before getting back to his food.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
No worries Olaf! We shall see how our turn in is handled before heading back.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
--Under the Fortress-- "While I'd prefer you..." his voice wanders off as he sees Elise's blade end the creature, before letting out a sigh. "I guess they'll reach judgement at the boneyard, though I don't think it would be favorable." --With the Gobbos!-- Smiling slightly at the goblins and his party he points towards the town, "I'm pretty sure that good news will be well received, and that we do need some rest before getting ready to properly clear out the cultists. We should bring our gift to the town council as well, lest it decides to run off on us."
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
"The same could be said our gods to be fair Fentus. Apsu is a draconic god, and I haven't heard of them eating their followers. Other than that, we should tie them up while we have our wounds treated, since everyone here looks worse for wear now," Valdrin mentions while keeping his hand on the holy symbol around his neck.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
I was wondering why it wasn't addressed earlier, lol! I love RP interactions, and things might be said during any camp set up.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Growling slightly, Valdrin slams his staff into the ground, shouting at the blue creature, "HEED MY WORDS, FOR YOU ARE ATTACKING GOOD FOLKS! REPENT AND YOU MAY BE FORGIVEN!" Again, he slams down the staff, hard on the floor, as he grabs a tincture for the wound previously given. ACTIONS ◆◆Cast FEAR DC 18 Will
Medic Dedication:
You become an expert in Medicine. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. Once per day, you can use Battle Medicine on a creature that's temporarily immune. If you're a master in Medicine, you can do so once per hour. We miiiiight want to rest after this, lol.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Seems like the boards ate my post, as I had moved and cast Daze on the critter next to Serpens. Currently on horrible mobile atm.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
"I wouldn't mind driving out some cultists, especially so that the goblins can have their home back. Is everyone ready?" Valdrin keeps an eye on Fentus, and chuckles a bit as the lad continues to eat his way through this hostile environment.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
"Whatever is in there, sounds angry and hungry. Perhaps we could feed it one of these creatures?" the cleric suggests while taking inventory of his medical supplies. "I mean, it doesn't sound like something we would want to.... wait a minute. Is that Big Bumble, the pet the Bramblebashers mentioned?"
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Religion: 1d20 + 8 ⇒ (6) + 8 = 14 After tending Serpens' wounds, he brushes his hands together before taking a look at the symbol on the fallen while getting close to Trista and Elise. Noticing Fentus and his food, the cleric chuckles, distracting him from figuring out what the symbol means. Pulling out more tinctures and ointments, he speaks at the wounded Elise with a raised eyebrow. "Elise, this might sting a bit, but let me get these wounds of yours tended to. Sarenrae would be proud with how you handled yourself, just, try to get cut up a bit less. Honestly, I wish I could do more, but I'm of healing prayers." Treat Wounds Elise | Assurance: 2d8 ⇒ (7, 6) = 13
Another half hour to mend up most of Elise's and Trista's injuries. Most everyone should be at fairly good health.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
No worries Serpens!
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Have fun!
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Oh boy! You're getting treated next!
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Making his way to Serpens, Valdrin looks at Elise while pulling out bandages and ointments, "Have the entrances covered, and I suggest we all sit tight for a while. I only have one spell left, and it isn't the healing variety. It looks like mostly everyone here needs some treatment, though I'll see what I can do to help our elf first." Chuckling a bit, he looks at the two ladies as he starts to treat Serpens' wounds, "Honestly, the both of you frighten me more than these creatures. While your aim hasn't been as true as the others Elise, your tenacity is quite something to watch. Trista, you seemed aloof when we met, but your skill with the knowledge you have, is quite something to behold." Bandaging the elf, Valdrin sighs a bit, "This venture has become more challenging than expected. Should we find a better spot to rest up a bit, or should we continue?" Treat Wounds Serpens | Assurance: 2d8 ⇒ (4, 5) = 9
That's 30 minutes of treat wounds if we aren't interrupted. We should stay a little longer for more heals, or at least move somewhere more defendable, so we can get all wounds dressed.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Reaching into his divine powers, Valdrin send forth the warm energy into Serpens, stabilizing the elf before moving into the room. "Might need another break after this!"
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Valdrin will move forward, and looking at the grouping will aim a spell towards the blue simian. "These things don't look friendly, be careful!" ACTIONS
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Sorry, been busy with family. I'm good with the order!
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
After finishing up patching Serpens up, Valdrin looks around at the others, hands still in his bag, "Does anyone need patching up as well? I hate to take too much time down here, but will if in need. Other than that, I think we should take the middle path to see our friend's home." Always searching and on the look out!
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Sorry about my absence! Internet has been down at the house I have moved into for the past few days.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Looking at the group, then looking at the bird, Valdrin calls upon his faith and sends energy at the red bird! Staying put and casting Daze once again! Same thing as Fentus for saves, being DC 18 Will.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Will : DC 19: 1d20 + 10 ⇒ (4) + 10 = 14
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
"I can keep him from dying, but as for getting him up, I can try later!" Taking a step towards the downed Serpens, Valdrin calls upon his goddess and sends a warm light into the elven fighter, "On your blessing, help me protect this one's soul until it is time proper." ACTIONS ◆ Step
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Sorry, I've been dying after getting moving duties done for the past few days! Still in the process. Valdrin, watching the swinging Serpens sighs and steps towards Elise, grabbing another tincture from his bag and applies it quickly on her wound before retreating from the confused fighters! Assurance (Medicine) | Battle Medicine: 2d8 ⇒ (5, 2) = 7 ACTIONS ◆ Step
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
will dc 19: 1d20 + 10 ⇒ (5) + 10 = 15 Will get a post in a bit. Been busy moving!
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Added in the info for Medic Dedication, and will also be adding what I can heal for at the bottom of the sheet. Also, once I hit Master on Treat Wounds, I can heal even more, bwehehehehehe.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Moving into the hallway, Valdrin looks as Serpens struggles while holding the yellow bird. Sighing, he waves his hand sending forth magics towards the grappled avian, "May the light deter you from this action!" ACTIONS ◆ Stride
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
As we enter through the trapdoor
"Should we close the trapdoor so your friend doesn't follow us Fentus?"
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
No need for arrows on my end, but thanks for asking. I can carry the extras if you dont want to look awkward though!
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
"If we spend some time patching up before going down, I could try and patch us up. It seems the only one not hurt is Fentus. If we can wait until then, perhaps we will be better situated?" Valdrin begins pulling out a few rolls of sheer cloth with small jars of ointment. If given time to heal before going down (50 minutes): Elise: Assurance Medicine (Treat Wounds): 2d8 ⇒ (2, 2) = 4
Olaf: Assurance Medicine (Treat Wounds): 2d8 ⇒ (5, 8) = 13 Trista: Assurance Medicine (Treat Wounds): 2d8 ⇒ (2, 1) = 3 Serpens: Assurance Medicine (Treat Wounds): 2d8 ⇒ (4, 2) = 6 Valdrin: Assurance Medicine (Treat Wounds): 2d8 ⇒ (1, 2) = 3
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Valdrin wrote:
Sorry, I had the incorrect numbers! Here is a fixed listing ==============================================
Assurance (DC 15): 2d8 (100%)
If I roll for a higher DC, I might not heal for that 10 minutes if I fail.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
The choices can be pretty tough! Both of us will later on be pumping out buffs and protections like no other, while out of combat healing will start to get better for me or pretty much any of us that can hit the DCs regularly. I'm just happy that later on, I am planning on being able to use my fonts to heal other effects. I don't know if I want to do athletics or religion for my next skill up though, as both would go well for character growth.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
"Ah, I missed that!" He facepalms, then chuckles a bit. "So, does anyone need more patching up before we head down? I think I figured out the right dosage of the tinctures to use."
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
"I wouldn't mind if you went ahead, just be careful," Valdrin says before casting light on his walking stick. Grinning at Fentus, he speaks up, "You made this a lot easier than expected friend. Perhaps Calmont could help out and act as watch over the entrance?" Did we level before or after Olaf repaired his shield? I'd like to use that time to heal one or multiple of us before heading down.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Hey, he's a friend now! Perhaps he can help us, though he seems fairly gullible, to be honest....
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
With this level up, if we want to spend an hour, I could heal us up, or risk no heals for better healing. Here is my current chart for healing: Assurance: 2d8 (100%)
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
When you get the ability to upgrade a skill, you could choose another skill to become trained in. As for character progression, that sounds fun! Just don't duel any bards named Johnny. They play hot.
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