Vahnear's page
81 posts. Organized Play character for Wolffauer .
Thanks Doublegold! See you all around!
Vahnear backs up to get some space to shoot again.
Trick Attack (take 10): 31
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (13) + 10 = 23
Weapon Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trick Atk Damage: 4d8 ⇒ (8, 5, 5, 8) = 26 + 7 Bleed
Vahnear keeps up his attack on the twinsoul.
Trick Attack (take 10): 31
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (7) + 10 = 17
Weapon Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trick Atk Damage: 4d8 ⇒ (8, 4, 4, 8) = 24 + 7 Bleed
Vahnear start taking shots at the Twinsoul.
Trick Attack (take 10): 31
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (8) + 10 = 18
Weapon Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trick Atk Damage: 4d8 ⇒ (7, 1, 1, 5) = 14 + 7 Bleed
"Hard and fast. Call for backup on the way, and maybe they will arrive before the fight is over".
I'm going to take a break after we finish this one.
"A Twinsoul? What's that?"
"Let's see what we can figure out with this."
Computers: 1d20 + 11 + 4 ⇒ (13) + 11 + 4 = 28
*click* "Got it open!"
Engineering: 1d20 + 17 ⇒ (18) + 17 = 35
Mysticism : 1d20 + 4 ⇒ (4) + 4 = 8
Vahnear takes a shot at Oliviana.
Trick Attack (take 10): 31
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (17) + 10 = 27
Weapon Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Trick Atk Damage: 4d8 ⇒ (3, 6, 8, 1) = 18 + 7 Bleed
Right - meant book 3. DJ is currently level 5.
Chronicle info for book 2
262720-705
DJ Event Horizon
Dataphiles
Day job Musician (DJ): 1d20 + 11 ⇒ (1) + 11 = 12
mike@knauer.org
Engineering: 1d20 + 17 ⇒ (15) + 17 = 32
"The guard is controlling the robots! Take him out and they should stop."
Vahnear goes after the remaining guard.
Trick Attack (take 10): 31
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (13) + 10 = 23
Weapon Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trick Atk Damage: 4d8 ⇒ (1, 1, 6, 5) = 13 + 7 Bleed
"Get those scientists out of our way!" , Vahnear yells to the rebels.
Using his jet pack, he flies up to try for a clear shot at Evandrian.
Trick Attack (take 10): 31
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (10) + 10 = 20
Weapon Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trick Atk Damage: 4d8 ⇒ (5, 7, 4, 3) = 19 + 7 Bleed
Focusing as best he can with all the chaos around, Vahnear takes another shot at Evandrian.
Trick Attack (take 10): 31
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (1) + 10 = 11 Ouch!
Weapon Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trick Atk Damage: 4d8 ⇒ (6, 6, 6, 2) = 20 + 7 Bleed
I wasn't aware that would work during combat. Found where they were discussing it on the forums and it looks like you are correct. Cool! Thanks!
Keep on Evandrian
Trick Attack: 1d20 + 21 ⇒ (2) + 21 = 23
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (11) + 10 = 21
Weapon Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trick Atk Damage: 4d8 ⇒ (1, 8, 4, 8) = 21 + 7 Bleed (if trick works)
"Let's see if we can take him out!"
Vahnear targets Evandrian.
Trick Attack: 1d20 + 21 ⇒ (17) + 21 = 38
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (15) + 10 = 25
Weapon Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Trick Atk Damage: 4d8 ⇒ (1, 8, 7, 8) = 24 + 7 Bleed (if trick works)
"They aren't my specialty, but I can try." Vahnear sits down to take a crack at the system.
Computers: 1d20 + 11 ⇒ (4) + 11 = 15
Continuing to attack the Rune Warden.
Trick Attack: 1d20 + 21 ⇒ (1) + 21 = 22
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (12) + 10 = 22
Weapon Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Trick Atk Damage: 4d8 ⇒ (1, 6, 6, 7) = 20 + 7 Bleed
Sorry for the delay - was travelling and thought I'd have more time it keep up
As the drones seem under control, Vahnear switches his focus to the Rune Wardens.
Trick Attack: 1d20 + 21 ⇒ (11) + 21 = 32
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (1) + 10 = 11 Yuck
Weapon Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trick Atk Damage: 4d8 ⇒ (6, 4, 4, 3) = 17 + 7 Bleed
Trick Attack: 1d20 + 21 ⇒ (19) + 21 = 40
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (18) + 10 = 28
Weapon Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trick Atk Damage: 4d8 ⇒ (2, 2, 3, 2) = 9 + 7 Bleed
Vahnear looks to Gaz-i-Gaz, while quietly drawing his Scorchgun.
Slight of Hand: 1d20 + 18 ⇒ (17) + 18 = 35
Computer: 1d20 + 10 ⇒ (6) + 10 = 16
Culture: 1d20 + 9 ⇒ (7) + 9 = 16
Nope, he's really more concerned with what might attack him next...
Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Vahnear digs through the various piles of stuff, but is more focused on watching for further threats.
Vahnear adjusts to get a better angle on him.
Trick Attack: 1d20 + 20 ⇒ (7) + 20 = 27
Scorch Gun vs flat footed: 1d20 + 9 ⇒ (13) + 9 = 22 Better
Weapon Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trick Atk Damage: 3d8 ⇒ (7, 7, 4) = 18 + 6 Bleed
Vahnear takes a quick step back and fires.
Trick Attack: 1d20 + 20 ⇒ (14) + 20 = 34
Scorch Gun vs flat footed: 1d20 + 9 ⇒ (3) + 9 = 12 Damn
Weapon Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Trick Atk Damage: 3d8 ⇒ (3, 3, 6) = 12 + 6 Bleed
Vahnear will attempt to disable the trap on the workshop door.
Engineering: 1d20 + 16 ⇒ (19) + 16 = 35
Life Sci: 1d20 + 5 ⇒ (20) + 5 = 25
"Aah, Space Slugs!"
Vahnear starts shooting at it/them.
Trick Attack: 1d20 + 19 ⇒ (4) + 19 = 23
Scorch Gun vs flat footed?: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 2 + 3d8 ⇒ (1) + 2 + (5, 8, 4) = 20
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
"What? Where?"
"What the hell?" Vahnear draws his weapon and will fire on Grasilex.
Sense Motive: 1d20 + 10 ⇒ (14) + 10 = 24
Vahnear slows his approach and looks around to try and get a better understanding of what is going on.
Perception: 1d20 + 10 ⇒ (19) + 10 = 29
"What was that explosion we just heard?" asks Vahnear as he moves to help.
Engineering: 1d20 + 15 ⇒ (10) + 15 = 25
”Who are these people?”
Sence Motive: 1d20 + 10 ⇒ (5) + 10 = 15
Vahnear follows Gaz-i-Gaz's lead and searches as well.
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Evil robot? Shoot it!
Scorchgun: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4 Fire
"Ah? Whatcha find there?" asks Vahnear. He studies the console for a moment, before breaking out his tools to try and disable the trap.
Engineering: 1d20 + 15 ⇒ (8) + 15 = 23
"Cedona, I'll be glad to help get that thing out of the Empire's hands, but where do we start? Do you know where they are keeping it?"
I like starship combat in general, but it does drag on PbP.
You mean this: Second Seekers: Luwazi Elsebo Champion, Improved?
My understanding is that all of the Improved Champion boons just let you recover a resolve point under certain conditions. You earn reputation as normal.
Is there something else?
Out of curiosity, what is the improved version? I'm not familiar with it.
He probably meant Signal of Screams.
Loot!
Definitely a set of AG equipment, and some of the Mk 1 healing. Plus a pulse caster pistol and a standard taclash.
Full Name
Maximillian Heartcrest
Race
Human Hp 47/47; AC 26 (Touch 17, FF 19); CMD 13, Saves: +6,+11,+7, Deaf, 30 ft; Perception +9 ; Sense motive +9; Initiative +6
Gender
Male
Age
17
Alignment
CG/CN
Languages
Common, Elven, Sings, Rea lips
Strength
10
Dexterity
10
Constitution
16
Intelligence
16
Wisdom
14
Charisma
22
About Maximillian Heartcrest
Dual cursed Oracle/ Warlock
=== Defense ===
AC: 26 (+5 Armor +3 shield +1 def +1 nat +6 cha)
FF AC: 19
Touch AC: 17
Hp: 47 (4d8+15)
CMD: 13
Ice resistance 5
=== Saves ===
Fort: + 6
Ref : + 11
Will: + 7 (+2 Vs charm and compulsion)
=== Attacks ===
Mystic Bolts:+3 (1d6+4 Ice)
=== Traits===
Birthmark
Noble Scion
=== Feats===
1. Evolved companion(Improved Natural Armor ), Evolved companion (Magic Attacks)
2.
3. Extra revelation
4.
=== Skills ===
BLuff (4): +13
Diplomacy(4):+13
Intimidate(4):+13
Sense motive(4):+9
Perception (4):+9
Kn (local)(4):+10
Use magic device (1):+10
Climb (1):+4
Swim (1):+4
Handle animal (1):+10
=== SQ ===
Primary curse: Clouded vision
Secondary curse: blackened
Revelation: Misfortune
Revelation: Primal companion
Revelation: Prophetic Armor
Elemental armor (Ice)
Social Talent: Innocuous Companion
Social Talent: Loyal Aid
Vigilante Talent: Stalker sense
=== Gear ===
Spell storing Mithral chain shirt
Defiant (Human)Darkwood heavy shield
=== Oracle Spells ===
1st level - 8/day (DC 17)
Cure Light Wounds
Command
Compel Hostility
Liberating Command
Sanctuary
Ill Omen
2nd level - 5/day (DC 18)
Oracle's Burden
Cure moderate wounds
Hold Person
=== Magus Spells ===
1st level - (DC 14)
Protection from evil
Disguise self*
Color spray*
vanish*
ventriloquism
Magic missile
Burning disarm*
2nd level - (DC 15)
Bear Endurance*
Bull Strength*
Spoiler: Cat, Big
HP: 30 (4d8+12)
AC: 23
Attacks:
Bite:+5 (1d6+3)
claws x2: +5 (1d4+3)
Saves: +6 fort , +9 ref (+ evasion), +3 Will
Feats: armor proficiency, Toughness
Size Medium; Speed 40 ft.; AC +3 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 14, Dex 18, Con 14, Int 2, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent.
Tricks: attack, guard, down, stay, perform, seek, sneak, track.
=============================================
Maximilliam is the second son of the wealthy Heartcreast family. Sickly and weak since birth Maximilliam was a loner fully dedicated to his studies, his paintings and his family.
Maxilliam's life darkened at the age of 12 when his parents parents died poisoned by unknown hands. Since then, his mood darkened, and with that darkening came the discovery of innate magic.
Yet, Maximilliam did nothing with that magic until last year when her older sister almost died by the same poison that killed her parents. Since them Maximilliam decided that society is too wicked and should be cleansed, Ice strike was born that day.