Against the Aeon Thrones (Inactive)

Game Master DoubleGold

[dice=init]9+1d20[/dice] vax
[dice=init]9+1d20[/dice] lilo
[dice=init]6+1d20[/dice] Vahnear
[dice=init]1d20+2[/dice] Threign
[dice=init]11+1d20[/dice] Gaz-i-Gaz

The Map


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Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gaz-i-Gaz tenaciously keeps firing at the robots.

Static Arc Rifle: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20, for 1d12 + 7 + 1 ⇒ (4) + 7 + 1 = 12 Electricity damage.
Static Arc Rifle: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11, for 1d12 + 7 + 1 ⇒ (3) + 7 + 1 = 11 Electricity damage.

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Vahnear goes after the remaining guard.

Trick Attack (take 10): 31
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (13) + 10 = 23
Weapon Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trick Atk Damage: 4d8 ⇒ (1, 1, 6, 5) = 13 + 7 Bleed


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Actually two guards are left and Vahnear hits one.
Everyone fires back hits: 3d20 ⇒ (11, 8, 15) = 34 +11, +14, +14

Only hitting gaz-i-gaz once for dmg: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Gaz-i-gaz bolts back the robot, letting electricity roam through his body.
and the twelve guards fire at aeon guard, then robots hit: 12d20 ⇒ (7, 5, 11, 3, 7, 13, 16, 10, 17, 17, 16, 12) = 134 with +2 to hit each after penalties
dmg: 4d8 ⇒ (3, 8, 5, 8) = 24 finishing off one guard and severly damaging the other 31 dmg if we coordinate Vahnears and rebels shots to deal just enough dmg on one and then place all remaining damage on the other.
The last guard shouts for the Azlanti empire.

engineering or computers 21 about the robots:
The robots need instructions and people to lead them, they won't fight without an Azlanti empire to tell them what to do and they only obey their instructions. Kill the last Aeon guard and robots are no longer a threat.

Threign is up


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Firing on any remaining targets:

1d20 + 8 ⇒ (11) + 8 = 19
2d8 + 7 ⇒ (7, 7) + 7 = 21
1d20 + 8 ⇒ (15) + 8 = 23
2d8 + 7 ⇒ (7, 3) + 7 = 17

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Engineering: 1d20 + 17 ⇒ (15) + 17 = 32

"The guard is controlling the robots! Take him out and they should stop."


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

At threign takes out the last Aeon guard the robots malfunction.
combat over 2400 credits to split among the group.
Long rest everyone

We still have some roleplaying a final combat, but I'm going to get this reported so you can update characters in time for gameday. I need chronicle information and emails


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

After the battle you come across Sanidrone, he if firing at the rebels but he is missing badly and rebels are missing him, finally he comes around the corner to fire against and he is out of ammo, sadly so is the rebels fighting him. Snap out of it Sanidrone yells Cedona Sanidrone immediately stops and rebels put their weapons down too. This Androids is confused, he may have been reprogrammed.


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Spending an RP to regain SP, popping a SoH Mk ii

3d8 ⇒ (5, 8, 8) = 21


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

During the long rest, spend an RP to get SP back, pop a Serum Mkii.

3d8 ⇒ (7, 8, 2) = 17


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Sanidrone snaps out of it. Cedona, glad to see, you, I stashed away some secret weapons, hopefully noone found them.

Treasure: 1 Frag Grenade III, and 2 Incendiary Grenade I.

You encounter a floating creature named MRRGULBR. His picture is added to the map
The rebels go home for their safety, it is too dangerous for them beyond this point.

questions and answers, I doubt the group wants to through it all, so I posted them here.:
Where is the rune drive? “Very nearby! It has been hooked up to a massive computer—a control harness—running every test conceivable, while the rest of us attempt to unravel individual aspects of its function. Most inefficient. Only the Azlanti scientists—watched over by that haughty Oliviana—are deigned ‘pure’ enough to get a close look at it.”
Who is Oliviana? “The dark-haired termagant who Sardat Zolan Ulivestra has installed as head of research here. She is the hand that holds the whip when the sardat is busy elsewhere.”
Is Zolan Ulivestra here? “I believe he had some pressing matters to deal with back on New Thespera. But he will be back. He wouldn’t leave his precious project alone for too long. Not that he knows the first thing about n-dimensional propellants.”
What do you know about the rune drive? “Ah, yes! The heart of the matter! Zolan believes he can have all the glory for himself by keeping his scientists from sharing information between one another. But he has forgotten that giving a group of scientists all the pieces of a puzzle and then telling us not to solve it is quite foolish. Many of us have determined much about the rune drive’s nature by filling in the blanks, so to speak. Of course, none of us have informed Zolan as of yet. After all, where would we be once we were no longer useful?” She pauses for a brief moment. “Dead. Dead is where we would be.”
What can we do to help? “First, we need the specialized datapad for the rune drive’s control harness so we can feed it the appropriate data. Oliviana has this datapad at all times. Then, we need all the current research from the three labs—bend travel, field stability, and power dynamics—downloaded onto the datapad. With all of that, I should be able to get the rune drive working… I think.”
Mrrgulbr is content to stay where she is until the coast is clear or the PCs come to fetch her. If the PCs insist that she accompany them, she stays out of any fights, and Cedona does her best to protect the scientist from harm.

Finally you find the Rune Drive
The rune drive is a cube approximately 3 feet on each side. It has several ports on one face, all of which are connected to the control harness via thick cables. It has no display panel or other obvious means of activating it.

engineering or physical science dc 22:
rune drive determines that the device’s casing is composed of a strange alloy as strong and durable as adamantine alloy (Starfinder Core Rulebook 408) and encrusted with tiny shards of dull gray stone.

Mysticism 24:
identifies these shards as remnants of ancient aeon stones that have lost much of their magical power, often referred to as dull gray aeon stones. The process to manufacture this alloy is currently unknown to Pact Worlds material scientists.

Computers 25 to unlock the case around it and obtain the rune drive.
An Azlanti Technomancer guards the Rune Drive. Oliviana I see my scientists have returned, they most be dead. And Evandrian is dead, but without my key you won't get the rune drive. They key she has gives you a +4 to the computers check

All heroes are up Not the last combat if you call this a combat at all. She ain't fighting you, but she will if she has too, her only goal is to escape with the key card. She is 15 feet away, but she will cast invisibility on her turn and her stealth is high, as that is all she needs to escape.


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Engineering: 1d20 + 11 ⇒ (4) + 11 = 15

I got nuthin'


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Double tap...
1d20 + 8 ⇒ (6) + 8 = 14
2d8 + 7 ⇒ (8, 2) + 7 = 17
1d20 + 8 ⇒ (9) + 8 = 17
2d8 + 7 ⇒ (2, 8) + 7 = 17

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Engineering: 1d20 + 17 ⇒ (18) + 17 = 35
Mysticism : 1d20 + 4 ⇒ (4) + 4 = 8

Vahnear takes a shot at Oliviana.

Trick Attack (take 10): 31
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (17) + 10 = 27
Weapon Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Trick Atk Damage: 4d8 ⇒ (3, 6, 8, 1) = 18 + 7 Bleed


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Threign misses once, and just bounces off her armor the second time.
Vahnear shoots her in the stomach and she is on fire.
gaz-i-gaz: 1d20 + 12 - 4 ⇒ (2) + 12 - 4 = 10
hit=gaz-i-gaz shoot: 1d20 + 12 - 4 ⇒ (19) + 12 - 4 = 27 I know it hasn't been 24 hours, more like 19, but I gotta tell the story.
Gaz-i-gaz hits her once for dmg: 1d12 + 8 ⇒ (10) + 8 = 18 electric dmg.

She is bleeding, but on her turn she will cast invisibility which provokes from Threign
hit: 1d20 + 8 ⇒ (18) + 8 = 26 dmg: 2d8 + 7 ⇒ (8, 8) + 7 = 23 and as she takes damage, the spell fails.
The heroes then subue her.
Treasure 2100 credits to split among the group.
Attempt that computers check with a +4 bonus now that you have the keycard.

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

"Let's see what we can figure out with this."

Computers: 1d20 + 11 + 4 ⇒ (13) + 11 + 4 = 28

*click* "Got it open!"


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

You manage to grab the Rune drive, but now to get out of here, too bad the entrance is now electronically locked and the computer to unlock it is elsewhere, so the only way is to go deeper, maybe there will be an escape.
Heroes move on, into the Research labs.
There they encounter gray aliens, you can see experiments they performed. Who, are you, we have important research here. They then communicate telepathically with you. No we didn't use that mind erase/control machine you see, but get out. You also see an aberration they killed or may have died. It has bee dissected, but it is hard to recognize right now.
TreasureYou also find a purple sphere aeon stone


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gaz-i-Gaz smiles brightly.

"Okay! Just passing through!"


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Only if you kill the other Twinsoul down here that is a threat to us. We can then study it.


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gaz-i-Gaz turns and looks at the others.

"Thoughts?"

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

"A Twinsoul? What's that?"


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

They speak It is a large aberration immune to cold and radiation. It is a pink round blob.
You then here a voice on the intercom. Attention Starfinders, this is Zolan, the leader of the Azlanti. We have hostages in here. Lay down your weapons and surrender. Give up the Rune drive and we will let you go. Do what I say and the hostages will live. We will even recruit you into the Azlanti Empire and see what good we do. As you've noticed the ceiling and walls look discolored a little, that is because it has sections of bulletproof one way glass and we have been recording your every move. Now give up, turn yourselves in and become real heroes and join the empire. How do you approach? Surrender and give them the key, charge right in moving as fast as you can so you can move into combat before they kill hostages, call for back up getting rebels back in here, ask the grays for help, try to stealth in avoiding the camera angles, negotiate back, walk in normally hoping they are bluffing about the hostages, secretly call for an airstrike with nuclear missiles while exiting the place hoping there are no rebels (all the ones you know of have left) or hostages in here while (this means you are forcing the aliens out via intimidate or killing them). something else, etc.


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

"I'm ok with killing a blob," Threign replies to the Greys.

As the loudspeaker message ends, Threign raises his visor and cocks an eyebrow at his compatriots. "Hard and Fast?"

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

"Hard and fast. Call for backup on the way, and maybe they will arrive before the fight is over".


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gaz-i-Gaz smiles brightly.

"Okay guys! I trust you..."


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Vahnear calls for backup and the heroes charge hard and fast, not waiting for backup. rounds they get there after you: 2d4 ⇒ (2, 3) = 5 how many will arrive: 2d6 ⇒ (2, 6) = 8
The Hostages are in the south end and Zolan frees the beast as you enter, cause it will attack anything including them, but since you what he sees first, he attacks you.
init: 11 + 1d20 ⇒ 11 + (15) = 26 Gaz-i-gaz
init: 7 + 1d20 ⇒ 7 + (1) = 8 Vahnear
init: 4 + 1d20 ⇒ 4 + (15) = 19 Threign
init: 2 + 1d20 ⇒ 2 + (9) = 11 Twinsoul
init: 4 + 1d20 ⇒ 4 + (11) = 15 all aeon guards. Gaz-i-gaz and Threign are up bottom right hand of the map


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gaz-i-Gaz waves cheerfully at the beast, then frowns, and unleashes upon the Aeon Guards!

Static Arc Rifle: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25, for 1d12 + 7 + 1 ⇒ (1) + 7 + 1 = 9 Electricity damage.
Static Arc Rifle: 1d20 + 12 - 4 ⇒ (14) + 12 - 4 = 22, for 1d12 + 7 + 1 ⇒ (11) + 7 + 1 = 19 Electricity damage.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Gaz-i-gaz fires and hits the Aeon guard twice and he feels the electricity frying his body. You bloodied 1 of 2 normal Aeon guards


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Threign will close with the Aeon Guard that Gaz shot and bring his gauntlet into play.

1d20 + 12 ⇒ (17) + 12 = 29
1d6 + 16 ⇒ (1) + 16 = 17 bashing and sonic


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Threign punches the Aeon guard in the chest nearly caving in his ribs.
Two Aeon guards try to punch Threign back.
hits: 2d20 ⇒ (19, 16) = 35 +8 to hit vs KAC hitting him twice
The Twinsoul will move up to attack Gaz-i-gaz hit: 19 + 1d20 ⇒ 19 + (14) = 33
Zolan fires his red star plasma pistol at Gaz-i-gaz hit: 14 + 1d20 ⇒ 14 + (17) = 31 vs EAC

Okay, so Threign took dmg from being hit twice dmg: 2d6 + 10 ⇒ (5, 1) + 10 = 16 half blunt, half sonic
Twinsould hit Gazi-gaz once for dmg: 1d6 + 14 ⇒ (1) + 14 = 15 blunt
And Zolan shot Gaz-i-gaz for dmg: 1d8 + 7 ⇒ (4) + 7 = 11 electric and fire
All heroes are up


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gaz-i-Gaz doesn't even notice Zolan's attack, but he winces from the Twinsoul's blow.

"Ow. That isn't very friendly!"

He then keeps shooting at the Aeon Guards.

Static Arc Rifle: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11, for 1d12 + 7 + 1 ⇒ (12) + 7 + 1 = 20 Electricity damage.
Static Arc Rifle: 1d20 + 12 - 4 ⇒ (20) + 12 - 4 = 28, for 2d12 + 14 + 2 ⇒ (7, 12) + 14 + 2 = 35 Electricity damage.
Arc to injured one: 1d6 ⇒ 6 Electricity damage.

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Vahnear start taking shots at the Twinsoul.

Trick Attack (take 10): 31
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (8) + 10 = 18
Weapon Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trick Atk Damage: 4d8 ⇒ (7, 1, 1, 5) = 14 + 7 Bleed


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Gaz-i-gaz fires twice at the unijured Aeon guard and misses, but they gets a head shot giving him a really bad headache, while the arc jump electrifies the hurt one and kills him.
Vahnear shoots the Twinsoul in one of its tentacles. Ant it starts bleeding. Interesting fact, twinsouls live on the ethereal and the material plane at the same time.
Threign is up He could defeat the other Aeon guard


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

DR 5/- will help with the blunt damage on each hit, so I count 5 on one, 3 on the other. Also 1 temp HP for the forcefield, so Threign takes 7

Threign will punch the remaining guard twice.

1d20 + 10 ⇒ (20) + 10 = 30
1d6 + 16 ⇒ (2) + 16 = 18
1d20 + 10 ⇒ (17) + 10 = 27
1d6 + 16 ⇒ (6) + 16 = 22

Crit!
1d6 + 16 ⇒ (2) + 16 = 18 and the target is knocked prone.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Zolan is amazed to see his last guard go down quickly.
Regardless he fires at Gaz-i-gaz hit: 14 + 1d20 ⇒ 14 + (14) = 28 vs EAC
dmg: 1d8 + 7 ⇒ (2) + 7 = 9 fire and electric
And twinsoul will swing a tentacle at Gaz-i-gaz hit: 19 + 1d20 ⇒ 19 + (1) = 20 dmg: 1d6 + 14 ⇒ (5) + 14 = 19 blunt and it is bleeding, but the thing is very tough.
All heroes are up Vahnear is bottom of round 2, Gaz-i-gaz and Threign is top of round 3. Just tracking the rounds.


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gaz-i-Gaz continues to ignore Zolan, plugging away at the Twinsoul, whilst it is still flat-footed from Vahnear's attack.

Static Arc Rifle: 1d20 + 12 - 4 ⇒ (14) + 12 - 4 = 22, for 1d12 + 7 + 1 ⇒ (9) + 7 + 1 = 17 Electricity damage.
Static Arc Rifle: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19, for 1d12 + 7 + 1 ⇒ (7) + 7 + 1 = 15 Electricity damage.


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

First time using Spring Attack!

Spring Attack:

As a full action, you can move up to your speed and make a single melee attack or combat maneuver without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack, and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn. If you have the trick attack class feature, you can take your movement from trick attack at any time during a trick attack with a melee weapon (instead of only before), without provoking any attacks of opportunity from the target of your attack.

Threign moves menacingly toward Zolan, swiping his Thunderstrike gauntlet at the Twinsouled as he passes.

1d20 + 12 ⇒ (4) + 12 = 16
1d6 + 16 ⇒ (1) + 16 = 17 bashing and sonic


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Gaz-i-gaz shoots the twinsoul twice and it lets out a cry. Threign tries to punch it as he walks past it, but misses. 58 dmg on the twinsoul, but it still has tricks up its sleeve.
Vahnear is up

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Vahnear keeps up his attack on the twinsoul.

Trick Attack (take 10): 31
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (7) + 10 = 17
Weapon Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trick Atk Damage: 4d8 ⇒ (8, 4, 4, 8) = 24 + 7 Bleed


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Vahnear misses medicine: 1d20 + 1 ⇒ (8) + 1 = 9 and the twinsoul is still bleeding 65 dmg, but it won't heal yet, it will attack first. hit: 19 + 1d20 ⇒ 19 + (2) = 21 vs Gaz-i-gaz KAC dmg: 1d6 + 14 ⇒ (6) + 14 = 20 blunt
And Zolan fires at gaz-i-gaz focusing fire hit: 14 + 1d20 ⇒ 14 + (1) = 15 vs EAC dmg: 1d8 + 7 ⇒ (1) + 7 = 8 electric and fire
Gaz-i-gaz lucks out as everyone and everything around him misses.
All heroes are up


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gaz-i-Gaz stoically keeps firing at the Twinsoul, hoping that it will go down soon...

Static Arc Rifle: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20, for 1d12 + 7 + 1 ⇒ (10) + 7 + 1 = 18 Electricity damage.
Static Arc Rifle: 1d20 + 12 - 4 ⇒ (14) + 12 - 4 = 22, for 1d12 + 7 + 1 ⇒ (7) + 7 + 1 = 15 Electricity damage.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Gaz-i-gaz hits the twinsoul twice hard, now it is wishing it used its action to heal and phase out for the round, but it still alive.


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Threign closes with Zolan, fist raised.

1d20 + 12 ⇒ (1) + 12 = 13
1d6 + 16 ⇒ (1) + 16 = 17

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Vahnear backs up to get some space to shoot again.

Trick Attack (take 10): 31
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (13) + 10 = 23
Weapon Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trick Atk Damage: 4d8 ⇒ (8, 5, 5, 8) = 26 + 7 Bleed


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Threign misses, but Vahnear brings down the twinsoul burning it up.
Zolan is cornered and trapped with nowhere to go and you all defeat him just in time for rebels to arrive.
Treasure 4,500 credits to split Conclusion coming soon.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Conclusion

Once clear of Aurelos, many of the scientists request they be
taken to Outpost Zed, where they can eventually make their
way back to their home planets and families. Either Erio or
Mrrgulbr assures the PCs they will keep the scientists safe
and suggests that one day they might seek out the PCs when
they are ready to escape the Star Empire on their own and
seek asylum in the Pact Worlds, but until then, they will be
aiding others to escape predicaments similar to their own. The
trip from Aurelos to Outpost Zed takes 1d6 days in the Drift or
1d6+2 days using conventional thrusters.
After saying farewell to their allies on Outpost Zed, the
PCs and Cedona can quickly return to Absalom Station
with the burned-out husk of the rune drive. Cedona insists
that the PCs present the device to the Stewards, who are
happy to see the face of their former agent once again. They
meet Major Deepadra Evosco face-to-face, who gratefully
awards them each 5,000 credits for a job well done. Major
Evosco lets the PCs know that Pact Worlds scientists will
be studying the rune drive under Steward supervision and
that they are welcome to provide any assistance they wish.
However, it will be some time before researchers are able to
crack the science underpinning the device’s operation and
re-create its reality-warping ability.
In the following weeks and months, little is heard from the
Azlanti Star Empire about their failed annexation of Nakondis
and their claim to the rune drive, but eventually, the Stewards
receive a transmission from Outpost Zed that they share with
the PCs. In it, one of the PCs’ allies (Erio, Mrrgulbr, or Talmrin, for
instance) relays news that the Star Imperators are essentially
pretending the events on Nakondis, Gulta, and Aurelos never
occurred—a tacit admission that Sardat Zolan Ulivestra
overstepped his bounds and acted without the government’s
consent. The Pact Worlds don’t have to fear reprisal from the
Azlanti Star Empire… at least for the foreseeable future.


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Thank you for the game, Doublegold. Gaz, Vahn - thanks for sticking with it! I'm taking a break from Starfinder for a bit, but happy gaming, all. See you on the boards!

mellowgoth.

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Thanks Doublegold! See you all around!


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Agreed! Thanks for running that :-)

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