Against the Aeon Thrones (Inactive)

Game Master DoubleGold

[dice=init]9+1d20[/dice] vax
[dice=init]9+1d20[/dice] lilo
[dice=init]6+1d20[/dice] Vahnear
[dice=init]1d20+2[/dice] Threign
[dice=init]11+1d20[/dice] Gaz-i-Gaz

The Map


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F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Heroes rest and Travel onto the Aurelos, they enter and immediately run into 6 drones and 3 Azlanti Rune Wardens and an Aeon Guard. Halt, may we see that you work for us, we need identification? sleight of hand if you plan to draw a weapon without alerting combat, you could try other stuff such as come back with false records, etc.

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Vahnear looks to Gaz-i-Gaz, while quietly drawing his Scorchgun.
Slight of Hand: 1d20 + 18 ⇒ (17) + 18 = 35


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Threign tries to gauge the mood of his compatriots - bluff, retreat, or fight?

[His plasma bolter is armor-mounted, so no need to draw it.]

Untrained sense motive1d20 ⇒ 9

I'd roll perception to spot Vahnear drawing, but there is no way I can hit that DC...heh.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Threign doesn't sense anything, while Vahnear and Threign can fire his scorchgun in a surprise round if he wants.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

All heroes are up for round 1 and Vahnear is up for surprise round.

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Trick Attack: 1d20 + 21 ⇒ (19) + 21 = 40
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (18) + 10 = 28
Weapon Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trick Atk Damage: 4d8 ⇒ (2, 2, 3, 2) = 9 + 7 Bleed


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gaz-i-Gaz quietly adjusts his grip on one of his rifles.

Sleight of Hand: 1d20 + 10 ⇒ (3) + 10 = 13.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

No surprise round for you Gaz-i-gaz, not fast enough, but you can act in round 1. Vahnear can also act in round 1 as he only did surprise round.
Vahnear shoots a droid almost destorying it.


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Round 1

Sensing the general violent direction of the conversation, Threign opens up on the droid Vahnear shot, trying to finish it off.

1d20 + 10 ⇒ (3) + 10 = 13
2d8 + 7 ⇒ (5, 5) + 7 = 17


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Threign destroys a droid.
Gaz-i-gaz fires his rifles hit: 12 + 1d20 ⇒ 12 + (7) = 19
hit: 12 + 1d20 - 4 ⇒ 12 + (7) - 4 = 15
hit: 12 + 1d20 - 4 ⇒ 12 + (1) - 4 = 9
dmg: 1d12 + 8 ⇒ (1) + 8 = 9 dmg: 1d12 + 8 ⇒ (2) + 8 = 10
dmg: 1d12 + 8 ⇒ (6) + 8 = 14 and they are vulnerable to electricity.
Destroying two more droids

They fire back hit: 3d20 ⇒ (10, 14, 2) = 26 +3 to hit each
As do Azlanti rune warderns hits: 4d20 ⇒ (10, 5, 19, 1) = 35 +10 to hit each vs EAC.

And and they all miss, but one rune warden hits Gaz-i-gaz for dmg: 1d6 + 2 ⇒ (2) + 2 = 4 fire. which doesn't hurt him as they find out he is resistant to fire.
All heroes are up You destroyed 3 of 6 drones, 0 of 4 guards


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

"Ooo! This works really well!"

Gaz-i-Gaz keeps popping off shots at the droids!

Static Arc Rifle: 1d20 + 12 - 4 ⇒ (13) + 12 - 4 = 21, for 1d12 + 7 + 1 ⇒ (6) + 7 + 1 = 14 Electricity damage.
Static Arc Rifle: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13, for 1d12 + 7 + 1 ⇒ (5) + 7 + 1 = 13 Electricity damage.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Gaz-i-gaz destroys one droid and massively damages the other one.
Changed the image on the map. Using the ones from Star Wars, these robots are suppose to show up in space combat, but we are skipping those, so I implemented them here to see how'd they do on foot, getting their butts kicked. The rune guards are more of a challenge.


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Full attack, starting with the damaged drone, switching to any remaining if the first drops it.

1d20 + 10 ⇒ (20) + 10 = 30
2d8 + 7 ⇒ (7, 8) + 7 = 22
1d20 + 10 ⇒ (16) + 10 = 26
2d8 + 7 ⇒ (5, 5) + 7 = 17


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Threign destroys the last two drones.
Vahnear trick attack: 1d20 + 21 ⇒ (5) + 21 = 26
shoot: 1d20 + 10 ⇒ (15) + 10 = 25
dmg: 1d6 + 4d8 + 3 ⇒ (3) + (4, 8, 2, 8) + 3 = 28

And he takes down a rune warden. They are less CR than a Aeon Guard and there is only one of the.

The rune wardens fight back, starting with Threign hits: 3d20 ⇒ (18, 15, 14) = 47 +10 to each, except for the last one, +8 to hit.
And Threign is struck twice by pikes dmg: 2d8 + 8 ⇒ (1, 3) + 8 = 12
All heroes are up


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gritting his teeth, Gaz-i-Gaz opens fire upon a Warden...

Static Arc Rifle: 1d20 + 12 - 4 ⇒ (2) + 12 - 4 = 10, for 1d12 + 7 + 1 ⇒ (5) + 7 + 1 = 13 Electricity damage.
Static Arc Rifle: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11, for 1d12 + 7 + 1 ⇒ (7) + 7 + 1 = 15 Electricity damage.

...but in his excitement, his aim is atrocious!

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Sorry for the delay - was travelling and thought I'd have more time it keep up

As the drones seem under control, Vahnear switches his focus to the Rune Wardens.

Trick Attack: 1d20 + 21 ⇒ (11) + 21 = 32
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (1) + 10 = 11 Yuck
Weapon Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trick Atk Damage: 4d8 ⇒ (6, 4, 4, 3) = 17 + 7 Bleed


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Threign grins inside his helmet as his new armor systems blunt almost all of the impact of the Ruen Warden's pikes.

Deflection Reinforcement give DR5/-. I am guessing the damage for each strike is d8+4, so they hit for 5 and 7. The first is entirely absorbed, the second is reduced to 2. Threign's brown force field takes one of the remaining as a temp HP, so he takes a total of 1hp. Please let me know if I got any of that wrong...first melee fight with the new armor.

He steps up and delivers a blow from his enhanced fist.
pulse gauntlet: 1d20 + 12 ⇒ (18) + 12 = 30
sonic and bashing: 1d6 + 16 ⇒ (2) + 16 = 18


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

The heroes miss, but Threign punches one good in the ribs as he feel some bleeding and they crack.

wow, I might just call this fight, with DR added in

hits: 3d20 ⇒ (20, 20, 10) = 50 +10, +10 and +8
Two crits dmg: 2d8 + 8 ⇒ (7, 6) + 8 = 21
dmg: 2d8 + 8 ⇒ (6, 6) + 8 = 20

So 16 and 15 after DR.
All heroes are up


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gritting his teeth, Gaz-i-Gaz focuses on aiming properly...

Static Arc Rifle: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25, for 1d12 + 7 + 1 ⇒ (8) + 7 + 1 = 16 Electricity damage.
Static Arc Rifle: 1d20 + 12 - 4 ⇒ (2) + 12 - 4 = 10, for 1d12 + 7 + 1 ⇒ (10) + 7 + 1 = 18 Electricity damage.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Ninjaed by Gaz-i-gaz as I was editing. Gaz drops another that was damaged as the electricity stops his heart.
1 Rune Warden and 1 Aeon guard left

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Continuing to attack the Rune Warden.

Trick Attack: 1d20 + 21 ⇒ (1) + 21 = 22
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (12) + 10 = 22
Weapon Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Trick Atk Damage: 4d8 ⇒ (1, 6, 6, 7) = 20 + 7 Bleed


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Vahnear downs the last rune warden as his gun delivers a head shot.
Just the Aeon guard left


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Seeing the advantage of his armor, Threign gets a little overconfident and pays for it. When his colleagues drop his opponent, he throws another punch at the Guard, then backs away.

1d20 + 12 ⇒ (14) + 12 = 26
1d6 + 16 ⇒ (4) + 16 = 20


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Threign punches the Aeon guard good in the stomach, he tries to strike back.
hit: 8 + 1d20 ⇒ 8 + (10) = 18 but misses

Heroes then take care of the Aeon guard Combat over
Heroes go through the rest of the building. Oh look, the rebels are fighting the empire, and the rebels are kicking but.

4,500 Credits for the group I just converted equipment to credits, you are going to sell most mundane stuff anyway.

You get to the flight monoritoring room.

computers 20:
A PC who succeeds at a DC 20 Computers check while examining the consoles here learns that Sardat Zolan
Ulivestra’s personal starship, the Starrunner, departed
from Aurelos over a week ago to return to New Thespera.
The Starrunner is scheduled to return within the next
few days.


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gaz-i-Gaz turns to Vahnear.

"Do you think you can hack that computer?"

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

"They aren't my specialty, but I can try." Vahnear sits down to take a crack at the system.

Computers: 1d20 + 11 ⇒ (4) + 11 = 15


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Heh. Be that as it may be, you are the only person in the party with any ranks in it ;-)

Gaz-i-Gaz sighs ruefully.

"No more progress here - let's keep moving, and see what else we can find!"


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

You advance to the Lower Aurelos where the rebels are defeating the empire. Sir, we engaged one of the leaders EVANDRIAN, but he got away In this scenario, you encounter him three times, assuming you don't get lucky with crits and kill him.

Just then You encounter 3 Aeon guards and Evandrian with 2 rebels on your side. The equivalent of Azlanti guards from book 1

init enemies: 5 + 1d20 ⇒ 5 + (12) = 17 The boss will run on his turn during round 3 in case you want to try to kill him before the others. Map is up
init Gaz-i-gaz: 1d20 + 11 ⇒ (4) + 11 = 15
init Vahnear: 7 + 1d20 ⇒ 7 + (10) = 17
init Threign: 4 + 1d20 ⇒ 4 + (10) = 14
Vahnear is up


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

"Okay! We'll do what we can to make sure he doesn't get away..."

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

"Let's see if we can take him out!"

Vahnear targets Evandrian.

Trick Attack: 1d20 + 21 ⇒ (17) + 21 = 38
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (15) + 10 = 25
Weapon Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Trick Atk Damage: 4d8 ⇒ (1, 8, 7, 8) = 24 + 7 Bleed (if trick works)


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Vahnear shoots Evandrian in the thigh and he feels it and his thigh is bleeding.
The aeon guards will try to stop his bleeding
try: 2d20 ⇒ (12, 18) = 30 each with a +1 and the 2nd one does it, but they go after him, so he still bleeds this round
The 3rd one shoots back at Vahnear.
hit: 11 + 1d20 ⇒ 11 + (12) = 23 and puts a bullet in you for dmg: 1d8 + 3 ⇒ (7) + 3 = 10
As does the boss hit: 15 + 1d20 ⇒ 15 + (5) = 20
The rebels fire at the other guards with slight cover hit: 6 - 2 + 1d20 ⇒ 6 - 2 + (17) = 21
hit: 6 - 2 + 1d20 ⇒ 6 - 2 + (14) = 18 but they both miss as they can't get a clear shot and bounce off the armor.
All heroes are up


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gaz-i-Gaz shoots at Evandrian!

Static Arc Rifle: 1d20 + 12 - 4 ⇒ (19) + 12 - 4 = 27, for 1d12 + 7 + 1 ⇒ (8) + 7 + 1 = 16 Electricity damage.
Static Arc Rifle: 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 18, for 1d12 + 7 + 1 ⇒ (9) + 7 + 1 = 17 Electricity damage.

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Keep on Evandrian

Trick Attack: 1d20 + 21 ⇒ (2) + 21 = 23
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (11) + 10 = 21
Weapon Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trick Atk Damage: 4d8 ⇒ (1, 8, 4, 8) = 21 + 7 Bleed (if trick works)


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Also on Evandrian, unless he has already dropped.

1d20 + 8 ⇒ (6) + 8 = 14
2d8 + 7 ⇒ (5, 5) + 7 = 17

1d20 + 8 ⇒ (3) + 8 = 11
2d8 + 7 ⇒ (3, 8) + 7 = 18


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Psst... Vahnear - you do know that, now that you are level seven, you can always 'Take 10' on skills you have skill focus in... which means you should automatically get you trick shot off ;-)

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

I wasn't aware that would work during combat. Found where they were discussing it on the forums and it looks like you are correct. Cool! Thanks!


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Gaz-i-gaz shoots Evandrian in the leg. the rest of you miss and fail your trick attack.
Just then 4 Azlanti scientists and 2 Azlanti droid robots (battle bots) arrive on the walkway, but 8 more rebels arrive to help you out firing at the Scientists first easy targes.
hits: 8d20 ⇒ (18, 12, 8, 12, 18, 20, 6, 3) = 97 +4 to hit own each, good guys.
Hitting a scientist four times and critting once dmg: 6d8 ⇒ (5, 8, 8, 6, 1, 1) = 29 Killing one scientist and shooting the other in the leg
The bad guys fight hits: 6d20 ⇒ (19, 17, 11, 5, 14, 3) = 69 +4, +4, +4, +11, +11, +11
They couldn't hit Vahnear, so they see if they can hit Gaz-i-gaz all +4s vs EAC and +11s vs KAC and one scientist and one Aeon guard hits dmg: 1d6 + 2 ⇒ (1) + 2 = 3 electric and dmg: 1d8 + 3 ⇒ (7) + 3 = 10 piercing

The battle bots and boss fire at Gaz-i-gaz
hits: 2d20 ⇒ (8, 17) = 25 +14 to each vs EAC
hit: 15 + 1d20 ⇒ 15 + (18) = 33 boss fire laser rifle.

dmg from boss: 2d4 + 7 ⇒ (3, 4) + 7 = 14 fire to gaz-i-gaz
dmg: 2d6 + 8 ⇒ (5, 4) + 8 = 17 acid to Gaz-i-gaz
trying to do some grand finale, still have one more battle after this, maybe two depending upon circumstances and a quick roleplaying session. Still have 7 days to get chronicles to you before gameday
All heroes are up

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Focusing as best he can with all the chaos around, Vahnear takes another shot at Evandrian.

Trick Attack (take 10): 31
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (1) + 10 = 11 Ouch!
Weapon Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trick Atk Damage: 4d8 ⇒ (6, 6, 6, 2) = 20 + 7 Bleed


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

we are still at the bottom of round 2, since Vahnear goes at top of round 3, but I'm going to roll for good guys since they go before bad guys
Vahnear misses
hits: 16d20 ⇒ (9, 7, 13, 4, 6, 18, 13, 17, 13, 2, 6, 13, 15, 7, 18, 9) = 170 +0 to each as each fires twice. Eight hitsdmg: 8d8 ⇒ (6, 4, 8, 4, 5, 4, 7, 5) = 43 as they take down another scientist and shoot another in the arms and legs. 16 dmg on a 3rd scientist. 2 out of 4 dead.


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gaz-i-Gaz is both impressed, and alarmed, by the sudden arrival of large numbers of people.

"Ooo!"

He gets roasted and shot, but not as badly as his foes would have expected.

After DR and Resistances, I take 5 Piercing, 9 Fire, and 12 Acid.

"That's not very nice..."

Gaz-i-Gaz continues to focus-fire on Evandrian!

Static Arc Rifle: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19, for 1d12 + 7 + 1 ⇒ (3) + 7 + 1 = 11 Electricity damage.
Static Arc Rifle: 1d20 + 12 - 4 ⇒ (20) + 12 - 4 = 28, for 2d12 + 14 + 2 ⇒ (12, 5) + 14 + 2 = 33 Electricity damage.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Gaz-i-gaz misses the first time bu the second shot hits Evandrians chest as electricity passes through his hear. 84 dmg on him. He doesn't escape immediately upon running, but it will be hard to go chase him down with plenty of bad guys in your way. He'll be out of the building on round 5 definitely, possibly round 4, haven't measure the map yet, nor have I added the other guys on the map
Threign is up Maybe you can bring the boss down, or one of the other minions to make the chase easier. Also I misculated that scientists, the second scientists died on shot 4. So Scientist number three has 21 dmg on him.


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Threign fires a last barrage at Evandrian.

1d20 + 8 ⇒ (2) + 8 = 10
2d8 + 7 ⇒ (5, 5) + 7 = 17
1d20 + 8 ⇒ (3) + 8 = 11
2d8 + 7 ⇒ (4, 4) + 7 = 15


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Threign misses Guess now I'll have to put others on the map now in case you chase him.
Aeon guards and Scientists will all fire twice, taking penalties hits: 10d20 ⇒ (13, 14, 15, 2, 7, 6, 18, 7, 7, 6) = 95 +7 (6 times) and +0 (4 times)
The boss doublemoves out and takes the catwalk and then ducks down at the end of his turn
The battlebots fire at Gaz-i-gaz hits: 2d20 ⇒ (10, 1) = 11 +14 to hit each

The rebels communicate with you. Sir your, orders? Keep in mind they ain't going to hit Evandrian unless they roll at least a 15, but even harder since he has cover. You ain't grabbing the ledge of the walkway that easy, it is 12 feet above ground. The boss has 3/4 cover, but you'll have to wait till he pops his head out.

All heroes are up Yes you can walk underneath that walkway as much as you want, there is no solid wall anywhere, but you can't shoot him through the floor as the floor is completely solid. Unless of course you have adamantine bullets, he would have partial concealment, ie. miss chance and 3/4 cover.


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

"Don't worry - he can't get away that easily!"

Gaz-i-Gaz, being quite tenacious, pulls upon the reserves of his people...

Using Hyper for an extra move action.

...and rushes up the wall...

Using Climbing Suckers.

...to where he can electrocute Evandrian with impunity, delivering a withering barrage of fire.

Static Arc Rifle (EAC): 1d20 + 12 - 4 ⇒ (18) + 12 - 4 = 26, for 1d12 + 7 + 1 ⇒ (6) + 7 + 1 = 14 Electricity damage.
Static Arc Rifle (EAC): 1d20 + 12 - 4 ⇒ (14) + 12 - 4 = 22, for 1d12 + 7 + 1 ⇒ (10) + 7 + 1 = 18 Electricity damage.

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

"Get those scientists out of our way!", Vahnear yells to the rebels.

Using his jet pack, he flies up to try for a clear shot at Evandrian.

Trick Attack (take 10): 31
Scorch Gun vs flat footed: 1d20 + 10 ⇒ (10) + 10 = 20
Weapon Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trick Atk Damage: 4d8 ⇒ (5, 7, 4, 3) = 19 + 7 Bleed


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Gaz-i-gaz catches up to Evandrian and brings him down.
Vahnear knows Evandrian is dead, so he fires at an Aeon guard injuring him badly.

The rebels fire at scientists first hits: 3d20 ⇒ (19, 20, 2) = 41 +4 to hit each.
dmg: 1d8 ⇒ 2 the first shot brings down scientist number 3
dmg: 2d8 ⇒ (2, 8) = 10 the second shot badly injures a scientist
hits: 5d20 ⇒ (1, 19, 11, 17, 7) = 55 +4 to each dmg: 3d8 ⇒ (6, 1, 8) = 15 and it takes three more shot to down the last scientist, leaving the last guy to fire at an aeon guard and missing.
Threign is up. Actually all heroes are up, while Threign is up twice, I will sort accordingly as the enemy still has to go after Threign.


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

With Evandrian and the Scientists down, Gaz-i-Gaz starts firing at the robots.

Static Arc Rifle: 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 9, for 1d12 + 7 + 1 ⇒ (10) + 7 + 1 = 18 Electricity damage.
Static Arc Rifle: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25, for 1d12 + 7 + 1 ⇒ (5) + 7 + 1 = 13 Electricity damage.


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Threign will open fire at any remaining targets:

2 turns worth of full attack

1d20 + 8 ⇒ (15) + 8 = 23
2d8 + 7 ⇒ (2, 5) + 7 = 14
1d20 + 8 ⇒ (15) + 8 = 23
2d8 + 7 ⇒ (2, 5) + 7 = 14
1d20 + 8 ⇒ (10) + 8 = 18
2d8 + 7 ⇒ (6, 3) + 7 = 16
1d20 + 8 ⇒ (16) + 8 = 24
2d8 + 7 ⇒ (2, 6) + 7 = 15


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Threign brings down the injured Aeon guard on his turn.
They each then fire once at Threign hits: 2d20 ⇒ (10, 4) = 14 +11 to each vs KAC miss and miss
and the battlebots fire hits: 2d20 ⇒ (20, 10) = 30 +14 to each.
The battlebots hit Threign once and crit him once dmg: 6d6 + 18 ⇒ (6, 2, 5, 5, 4, 3) + 18 = 43 acid

Threign fires at another aeon guard on round 2 only hitting him once
Gazi-i-gaz only hits the battle bot once, but he figures out the electricity runs through his body. vulnerable

The rebels will take out aeon guards first and this time they have no cover hits: 8d20 ⇒ (5, 9, 4, 10, 3, 14, 8, 15) = 68 with +6 to hit each one shot each for accuracy, otherwise they will have to crit to hit.
dmg: 2d8 ⇒ (7, 1) = 8

And with Evandrian gone and scientists gone 4 more rebels arrive hits: 4d20 ⇒ (6, 13, 1, 16) = 36 +6 to each. hitting an aeon guard again dmg: 1d8 ⇒ 4
27 dmg on one Aeon guard, 20 damage on one robot
Vahnear is up


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Actually, all heroes are up, I'll sort accordingly.

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