Against the Aeon Thrones (Inactive)

Game Master DoubleGold

[dice=init]9+1d20[/dice] vax
[dice=init]9+1d20[/dice] lilo
[dice=init]6+1d20[/dice] Vahnear
[dice=init]1d20+2[/dice] Threign
[dice=init]11+1d20[/dice] Gaz-i-Gaz

The Map


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Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Threign opens fire at the robot

1d20 + 8 ⇒ (8) + 8 = 16
2d8 + 5 ⇒ (6, 4) + 5 = 15 Elec and Fire

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Evil robot? Shoot it!

Scorchgun: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4 Fire


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Gazi-i-gaz, Threign and Vahner all hit the robot, it ain't weak against electric, but it resists nothing so far. I messed that up, the robot, is the saws in front of you, and it has reach 0 and speed 0, so those fixed position hands, so you would have all stood back and killed it, however, damage being transferred to those other enemies when you step out far enough. It had hardness 10, but most of you have energy attacks
Gaz-i-gaza and Vahnear take out one guard while Threign nearly downs another.
Lilo and Vax are up 1 guard at full HP left and 1 past bloodies


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Oh, right, they haven't posted in a while, so botting them and going message them. I may do some recruiting

They fire hit: 11 + 1d20 ⇒ 11 + (17) = 28 dmg: 1d8 + 5 ⇒ (4) + 5 = 9 Lilo hits the uninjured one and almost kills him
vax: 1d20 + 11 ⇒ (3) + 11 = 14 dmg: 1d6 + 5 ⇒ (2) + 5 = 7 kills the injured one

He fires hit: 1d20 + 9 ⇒ (1) + 9 = 10 The guard misses.
Then you all take him out quickly. Combat over


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gaz-i-Gaz looks over the bodies, then proceeds to searching the room.

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Vahnear follows Gaz-i-Gaz's lead and searches as well.
Perception: 1d20 + 10 ⇒ (9) + 10 = 19


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Treasure 3 Lesser ShadowStaves and 500 credits.
Heroes move on an hear an explosion in the next room

engineering 22:
The explosion was deliberately.

You then see a Reptoid operative named Grasilex. Good morning, ya'll, we are having troubles. I was working on some upgrades. Anyway, I wish to upgrade your ship. Also, I'm trying to get some of these prisoners out He is freeing people from space pods. Will you help me?

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Engineering: 1d20 + 15 ⇒ (10) + 15 = 25

”Who are these people?”

Sence Motive: 1d20 + 10 ⇒ (5) + 10 = 15


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Vahnear isn't sure about this guy, whether he is legit or not and what he is up to. A higher sense motive check will tell you if he is good or bad and more details.


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Sense Motive: 1d20 + 6 ⇒ (9) + 6 = 15.

Gaz-i-Gaz smiles broadly.

"Okay! I like it when people help each other..."

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

"What was that explosion we just heard?" asks Vahnear as he moves to help.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

I'm not sure myself about the explosion either, as you can see the damage here, but I'm looking for a bomb or something, I don't see one.
deception: 1d20 + 5 ⇒ (12) + 5 = 17

if you pass:
Not only is he lying but he is covering something up, like he was blowing up evidence or something.

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Sense Motive: 1d20 + 10 ⇒ (14) + 10 = 24

Vahnear slows his approach and looks around to try and get a better understanding of what is going on.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

They people being free are slowly gaining consciousness.
He speaks to you all, I need you to hold one of my packages for me. and he starts moving away. The freed move to the corner of the room.
sleight of hand: 1d20 + 7 ⇒ (8) + 7 = 15 Edit: It looks like Vahnear already passed that, looking at the 29.

if you pass, perception:
He pulled the pins on a few grenades in his backpack. You can set it down or throw it back to him at the last second with a reflex save dc 13, which allows you to hit him and only him and not the people freed. Miss by 4 or less and it just doesn't reach him, but endangers none.


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

perception: 1d20 ⇒ 13


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Perception: 1d20 + 10 ⇒ (10) + 10 = 20.

"Ooo! Excuse me, but I think you accidentally pulled the pins on some grenades. You should put those back in!"

He then tries to toss the package back to the man.

Reflex: 1d20 + 8 ⇒ (12) + 8 = 20.

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

"What the hell?" Vahnear draws his weapon and will fire on Grasilex.

If he gets a shot off:

Trick Attack: 1d20 + 19 ⇒ (13) + 19 = 32
Scorch Gun vs flat footed: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 2 + 3d8 ⇒ (5) + 2 + (6, 8, 2) = 23


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Grasilex is caught offguard. reflexex: 2d20 ⇒ (7, 12) = 19 +8 to each
He detonated 2 Frag Grenade IIs in that bag. And he has evasion, so he dodge one grenade but not the other
dmg: 2d6 ⇒ (4, 5) = 9
He then fights knowing you are onto him
init: 7 + 1d20 ⇒ 7 + (14) = 21 Grasilex
init: 6 + 1d20 ⇒ 6 + (17) = 23 Vahnear
init: 3 + 1d20 ⇒ 3 + (3) = 6 Threign
init: 11 + 1d20 ⇒ 11 + (13) = 24 Gazi-i-gaz

And Vahnear hits him in the chest near missing his heart.
Gaz-i-gaz is up You could land the winning shot

gm stuff:
Edit: There is something else in the room you can't see it yet. dmg: 2d6 ⇒ (5, 5) = 10


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gaz-i-Gaz frowns.

"Oh dear. That was *not* very nice..."

He then raises his weapon, and fires upon the creature.

Static Arc Rifle: 1d20 + 10 ⇒ (15) + 10 = 25, for 1d12 + 5 + 1 ⇒ (12) + 5 + 1 = 18 damage.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

The guy drops down dead and the people who were imprisoned run out of the building free.

perception 20:
You see something, ooze wise coming down from the ceiling, the drop down ceiling in a corner of one of the tiles


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Perception: 1d20 + 10 ⇒ (19) + 10 = 29.

"Hey... what is that?"

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

"What? Where?"


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

perception: 1d20 + 10 ⇒ (2) + 10 = 12 Lilo
perception: 1d20 ⇒ 18 Threign, wow at least one of you saw it and can point it out.

life science 20:
It a slug or a couple seeping through and it will eat you.

Now what.

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Life Sci: 1d20 + 5 ⇒ (20) + 5 = 25

"Aah, Space Slugs!"

Vahnear starts shooting at it/them.

Trick Attack: 1d20 + 19 ⇒ (4) + 19 = 23
Scorch Gun vs flat footed?: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 2 + 3d8 ⇒ (1) + 2 + (5, 8, 4) = 20


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Coming from a dry, dusty world, Threign has always had a bit of a thing about slimy things. The mounted plasma rifle on his armor swings into line and fires.

1d20 + 8 ⇒ (5) + 8 = 13
2d8 + 5 ⇒ (8, 2) + 5 = 15 fire/elec


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Vahnear and Threign wait for the first one to drop down and they kill it.
The rest of the Starfinders either kill the second one with readied attacks or defeat it in the first round.

Treasure d-suit I, thunderstrike sonic pistol with 2 batteries (20 charges each), serum of enhancement (commando), datapadAR, credstick (200 credits)

You are about to enter the workship. But first level up to Level 6


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gaz-i-Gaz gathers up the gear, then checks his rifles, before nodding towards the workshop.

"Let's see what awaits us in there..."


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

I'll try to have Threign leveled up by Thrusday...

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Updated to 6th and ready


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

To be clear, I updated to 6th level within a couple of hours of seeing DoubleGold's post.


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Updated and ready to roll.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Heroes search Grasilex and find d-suit I, thunderstrike sonic pistol with 2 batteries (20 charges each), serum of enhancement (commando), datapadAR, credstick (700 credits). And a computer unlocked showing he was paid for some services.
Also in the room armorcrafter engineering specialty tool kit.
And the door the workshop is locked and trapped.

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Vahnear will attempt to disable the trap on the workshop door.

Engineering: 1d20 + 16 ⇒ (19) + 16 = 35


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Vahnear unlocks the door to find Skrealin larger image of him on the left You should stop investigating this place, now you will all die
init: 6 + 1d20 ⇒ 6 + (9) = 15 Vahnear
init: 11 + 1d20 ⇒ 11 + (10) = 21 Gaz-i-gaz
init: 4 + 1d20 ⇒ 4 + (1) = 5 Threign
init: 1 + 1d20 ⇒ 1 + (13) = 14 the Boss


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

"Sorry! No can do - we are helping people..."

Gaz-i-Gaz then moves forward, and opens fire.

Static Arc Rifle: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24, for 1d12 + 5 + 1 ⇒ (3) + 5 + 1 = 9 Electricity damage.

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Vahnear takes a quick step back and fires.

Trick Attack: 1d20 + 20 ⇒ (14) + 20 = 34
Scorch Gun vs flat footed: 1d20 + 9 ⇒ (3) + 9 = 12 Damn
Weapon Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Trick Atk Damage: 3d8 ⇒ (3, 3, 6) = 12 + 6 Bleed


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

oouch as Gaz-i-gaz shoots him in the leg, but Vahnear misses
He will cast Lesser confusion on Gaz-i-gaz will save dc 17
All heroes are up


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Will: 1d20 + 18 ⇒ (16) + 18 = 34.

Gaz-i-Gaz frowns.

"Not today! I don't like it when someone tries to mess with my mind. That is *not* helping!"

He then tries to fry the boss.

Static Arc Rifle: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17, for 1d12 + 6 + 1 ⇒ (8) + 6 + 1 = 15 Electricity damage.
Static Arc Rifle: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24, for 1d12 + 6 + 1 ⇒ (12) + 6 + 1 = 19 Electricity damage.


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

"Not gunna happen..."
Threign fires then moves around the corner.
1d20 + 9 ⇒ (17) + 9 = 26
2d8 + 6 ⇒ (3, 4) + 6 = 13 fire/elec

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Vahnear adjusts to get a better angle on him.

Trick Attack: 1d20 + 20 ⇒ (7) + 20 = 27
Scorch Gun vs flat footed: 1d20 + 9 ⇒ (13) + 9 = 22 Better
Weapon Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trick Atk Damage: 3d8 ⇒ (7, 7, 4) = 18 + 6 Bleed


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Gaz-i-gaz shoots him twice causing him a great deal of pain. Threign punches him but he resists some of the fire but not all of it, still it hurts him badly.
Vahnear gets a shot on him and he resists some of the fire, but Vahnear delivers the shot when he opens his mouth to speak about how great he is and how weak you Starfinders are. The he starts bleeding out and dies.

Treasure kasatha microcord II (mk 1 thermal capacitor), frostbite-class zero pistol with 2 batteries (20 charges each), tactical maulAR, security chip to the manacles in area 6. armorcrafter engineering specialty tool kit.

perception 22 search the rooms:

Treasure: A PC who succeeds at a DC 15 Perception check
discovers three gear clamps and a fully loaded bonding
epoxy dispenser in the barrels in the center of the scrapyard;
the PCs find this treasure automatically if they look in the
barrels. A PC who succeeds at a DC 22 Perception check
while combing through the junk uncovers a tarnished mk 1
mindlink circlet. A narrow, foam-lined box lies tucked under the
mattress (DC 17 Perception check to notice). Inside the box
is a mk 2 serum of healing and a credstick loaded with 1,250
credits. A note attached to the inside of the box reads “The
Sardat’s Advance” in Aklo.

Heroes then go into the Hidden Shelter room and find some computers with info on them. Dc 25 to unlock. If you unlock it, another computers check dc 22 will tell you more, or diplomacy 22 to gather the same info. Also a Culture 20 to understand some thing. Also Level to Level 7, cause three player adjustment.


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Gaz-i-Gaz shakes his head.

"Good riddance, to bad rubbish..."

He then starts rifling through the piles!

Perception: 1d20 + 11 ⇒ (7) + 11 = 18.

Gaz-i-Gaz then asks around to see if he can find out what is going on...

Diplomacy(Gather Information): 1d20 + 14 ⇒ (16) + 14 = 30.

...before thinking long and hard about what has been uncovered.

Culture: 1d20 + 7 ⇒ (17) + 7 = 24.


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Can't hit that perception... I'll level up as soon as possible.

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Perception: 1d20 + 11 ⇒ (6) + 11 = 17

Vahnear digs through the various piles of stuff, but is more focused on watching for further threats.

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Computer: 1d20 + 10 ⇒ (6) + 10 = 16
Culture: 1d20 + 9 ⇒ (7) + 9 = 16

Nope, he's really more concerned with what might attack him next...


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Go ahead and open the perception spoiler, there were other things with lower checks in there. You get everything except the item that had dc 22.
Unable to unlock the computer, Starfinders go without info Gaz-i-gaz does ask around to gain more leads to the aeon drive might be and where the enemies have gone.
He discoversthat Sardat Zolan Ulivestra purchased an asteroid in this system several years ago and registered it under the name Aurelos.
Let me know when you want to head out.


Male Skittermander (Ace Pilot) Operative(Phrenic Adept) 3 / Soldier 2 / Solarian 2 (SP 24/60) (HP 48/48) (RP 8/8) (EAC 23, KAC 24) (Fort +8, Ref +9, Will +9) (Init +11) (Perception +12)

Alright, so, selling off the gear recovered so far - each PC gains 1397 credits.

We also each receive three Mk I Serums of Healing, and each of you receives two Mk II Serums of Healing.

"Let's do some shopping, and then head out!"

Acquisitives

Male NG Brakim Roboticist Operative (Gadgeteer) 1 | SP 8/8 HP 12/12| RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30' | Active conditions: None

Loot!

Ready to proceed


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

(Sorry - I'll be updated soon... Thanks for tracking loot.)


Akitonian Human Soldier 7 (Mercenary, Armor Storm) SP 59(52) HP 54(54) RP 5(6) EAC 21 KAC 24 ‘CMD’ 27 Fort 7 Rflx 5 Will 5 Advanced Plasma Bolter (+10, 2d8+7 F&E), Pulse Gauntlet (+12, 1d6+16 B/So)

Levelled up and ready to go.

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