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Uzziel the Angel's page
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Belafon wrote: Uzziel the Angel wrote: Thanks for all the great information! I have a very basic question. The rules say that if you memorize spells you need never memorize the mythic version of a spell, but CAN you memorize a mythic version so that you don't have to use a point to cast it? I'm thinking they mean "no" but simply didn't express it clearly. No.
Mythic Adventures page 80 wrote: These spells aren't separate spells you gain as a spell known from your spellcasting class, but rather mythically charged versions of spells you already know. You don't prepare a mythic spell. (You can't because - as quoted above - the mythic spell isn't a separate spell you know.) You prepare the spell and then decide when you cast it whether or not to spend the mythic power to cast it as a mythic spell. Great! Thanks very much for the citation, Senko!
Senko wrote: Best way to think of it in my opinion is that you are casting a normal spell that reacts to your power. That is . . .
I am a mage and because of my studies/genes I am able to wield mana (or whatever you want to term magical energy). Normally this is a straight X = Y process where you take the mana shape it into the form you want and get an effect.
The process is always constant because for all its "magic" effect it still obeys natural laws. Do the process for fireball and you always get a fireball, that is X (Mana) + Y (Fireball Process) = Z (Fireball spell). If you do the process differently (metamagic) then you get a fireball that acts differently. In this case its X (Mana) + Y (Maxmise Fireball Process) = Z (Maximised Fireball). Now when your a mythic being some (in my opinion it should be all) spells react to that power and behave differently than they would to just mana* but still in a repeatable manner. It is now W (Mythic Power) + X (Mana) + Y (Fireball Process) = Z (Mythic Fireball). If you increase the ratio to have the spell possess more mythic power (augmenting) then it continues to grow more power as the stronger mythic power enhances it.
The other benefit of this is it works well with a few suppliments I like where various environments and materials react to magical energy in spefic ways. It continues the mana + X theme so you can say infuse magical energy into platinum and get a different effect to magical energy infussed into gold but the effects are always conistent because your creating a magical alloy (Magical Gold) in the same way you can create a non-magical alloy e.g bronze.
I did consider having it be a mana vs mythic powering spell but the augmenting convinced me to go with it as being a mixture. Still not entirely sure I shouldn't go with a Mana 100% = Normal Spell, Mana + Mythic 50/50 = Mythic Spell, Mana + Mythic 25/75 = 1 augment and Mythic 100% = 2 agument progress though.
*I'm also not sure how best to describe mana vs mythic power at the moment I'm dabbling with...
That's a great way to put it. Are you specifically using a mana-based magic system?
Thanks for all the great information! I have a very basic question. The rules say that if you memorize spells you need never memorize the mythic version of a spell, but CAN you memorize a mythic version so that you don't have to use a point to cast it? I'm thinking they mean "no" but simply didn't express it clearly.

Thanks for all the information, Senko. Wolfgang would be thrilled if I started buying from Kobold Press again. I had one of the original subscriptions to Kobold Quarterly. I think I canceled when they stopped printing 3.5 versions of everything.
So basically in Pathfinder there are no mythic versions of tings like mass heal. Do any of the third-party products have it? It wouldn't be too hard to extrapolate one from mythic heal of course. I'm allowing a mythic version of my 9th level coherent light spell. The normal version actually has two options, a red ray that does up to 25d6 of light damage to one target, or a green beam that does only 2d6 per round but allows people to target the target creature without a miss chance even if it's invisible. (Basically it replicates the state of laser science when I was a kid in the 1960s when they had ruby pulse lasers and continuous emission neon lasers. :-D ) The mytthic version does the standard sizing up the energy damage from d6s to d10s, and I'm adding that if the creature hit by the ray missing a Reflex save, it suffers blindness.
So do both of these third-party products have a bunch of additional mythic spells?
I see why you like Eternal Youth better. I like the fact that it powers up gradually.

Belafon wrote: If you don't have access to the actual Mythic Adventures book, you may want to read through the mythic rules. One line in particular does clear up your confusion:
Quote: If you know a mythic spell, you automatically know how to cast the augmented version of that mythic spell upon reaching the required tier.
Thanks. The confusion comes from the poor wording on the third-party PF1 SRD I was using. I'd read that phrase and I do have the book (one for me and one I gave to the player playing the mythic archmage) but because the third-party SRD makes the false distinction between Augmented Spells and Mythic Spells, that phrase didn't clarify. I understood when Taja showed me the actual SRD.
Which brings me to a related question: as a general rule do only the listed spells in the book have mythic versions? The book, for instance, has a mythic heal, but not mythic mass heal. Does that mean there's no mythic mass heal, or that we're supposed to apply the mythic improvements given in heal to mass heal if we want to learn a mythic mass heal?

Mysterious Stranger wrote: Augmented spells are Mythic spells, but have additional requirements before you can use them. Often you need to have to be at least a certain tier before you can cast them and often it requires spending more than a single mythic point. If you know the mythic version of the spell you also know the augmented version, but may not be able to cast it until you meet the requirements.
Some spell in the Mythic Adventures book are actually normal spells and do not require you to be mythic to learn them.
Hi Stranger! The d20PFSRD lists Augmented Spells separately from Mythic Spells under Mythic Magic. https://www.d20pfsrd.com/alternative-rule-systems/mythic/mythic-magic/mythi c-spells/ascension/ Separating them into two subcategories makes it seem like they're supposed to be different, but it looks like in the SRD for the new spells from Mythic Adventures they just made a separate listing where they list the effects of the normal version first, then the mythic version, and finally any augmenting that's possible.
I'm confused about what's a mythic spell. Its seems like the SRD lists both augmented regular spells, and mythic spells, but the text under Mythic Magic also includes augmented spells as mythic spells. Both the Mythic Spellcasting universal path ability and the Mythic Spell Lore feat say that you need to know the non-mythic version of a spell to use the mythic versions, but the few spells listed under "Mythic Spells," like Ascension and Deathless, don't have non-mythic versions so far as I can tell.
I don't see any way, however, to take the spells listed a Mythic Spells that have no non-mythic version, like Ascension and Deathless, version other than taking the Mythic Spellcasting universal path ability or the Mythic Spell Lore feat.
So do both the path and the feat allow you to choose among both augmented regular spells whose original versions you know and mythic spells that have no no-mythic version?
Thanks!
Heather F wrote: Moved to First Edition Rules. Thanks, Heather!

Thanks, Arcalan!
In 3rd Ed (3.0 and 3.5) the +2 attack bonus for charging and the -2 AC bonus for charging both last until the next round, as each round is only 6 seconds. I see identical text in the PF SRD. Power Attack's benefits and penalties last through one round too. By parallel reasoning, one might allow other conditions, like the extra damage from Aerial Assault, to last that round too.
The DC for a high jump is very high (no pun intended) so that to get 10 feet into the air you need a Jump (or Acrobatics) check of 40. Let's take a first level barbarian with 4 ranks in Jump (or Acrobatics) and +4 for fast movement +10, and +4 for Strength of 18. On a roll of 20 the barbarian gets 32 (34 when raging) and fails to reach 10 feet. You also gain +10 feet per your tier. So a low-level character with a Mythic Tier of 1 is basically going to be jumping only 10 feet and doing an extra +1d6 on a charge. That's nice for a first-level character, but is it mythic? That's less than, say, the even the base extra damage on a critical hit, much less the full damage with a greatsword (+2d6 +9 while raging) or greataxe (+2d12 +18 while raging). The extra 1d6 from Aerial Assault is nice, but you can do it only on a charge, so it it really mythic? Of course the multiple attacks in my question don't come into play at that level.
Let's take the barbarian at 21st level, tier 1 and Dire Charge. The barbarian can have 24 ranks in Jump (or Acrobatics). Fast movement is an increase rather than an enhancement bonus, so it stacks with the +30' from expeditious retreat or haste or boots of striding and springing. So another +30 to the speed grants another +12 to the Jump (Acrobatics). Mighty rage grants another +2. Level-dependent ability score increase grant another +2. Total bonus is +24 ranks +7 Strength (+11 raging) +16 faster speed = +47 (+51 raging). The DC for 20 feet is 80! Even on a natural 20 and a +6 belt of giant Strength the barbarian gets only 74 and jumps only 10 feet, plus 10 for the tier, and so does an extra 2d6. At that level s critical hit with, say, a +4 greatsword does an extra 2d6+26 or with a +4 greataxe +3d12+52. It doesn't really seem like allowing an extra 2d6 damage on all the attacks on a Dire Charge with Aerial Assault would be a problem.
Is it a problem at 35th level? In a current combat in my campaign against advanced mountain giants (the king has a CR of 35), the 35th-level half-celestial thinking of taking Aerial Assault did around 300 points of damage to one of the giants on the first round. Then the party's fighter (also 35th level) did around 350. Finally an NPC 25th-level paladin tricked out for charging did 400 hit points. The giant took 1050 points of damage (minus about 20 per hit from DR 20/-), was still standing, and with Pain Mastery was suddenly even stronger than before they hit it.
The half-celestial would be able to use Aerial Assault to get much higher into the air than the wingless barbarian above. At 35th level he has a flying speed of 280 and perfect maneuverability. Since you can descend at double speed, he can basically fly up 185 feet and then drop on an opponent, with Aerial Assault doing +18d6 (average 63). An extra 63 wouldn't have dropped the giant. The mountain giant (one of the two younger ones) had over 1200 hit points while raging. Of the 1050 it took, 320 were absorbed by its damage reduction, so it really took more like 700. So he still have 500 left. Even if the half-celestial had hit him for another 63 * 5 (and I think he didn't have the spell going for the fifth attack), another 315 wouldn't have taken him down.
The same party fought an advanced hoary hunter who handed them their hats. It had the whole collection of Parry feats from a 3.0 issue of Dragon, and only the half-celestial was able to hit it, on a natural 20. In that fight, the cavern was only 30 feet high, so the half-celestial would have been able to do only an extra 3d6 on the one and only attack that hit the HH. The HH and the advanced hoary steed managed to take out the half-celestial in one round with a kick or two left over for the party's legendary werebear barbarian, but parried all the attacks of the human fighter, disarmed him of both his swords, and took him down on the repostes. The next round the HH took out the werebear. That's when the wizard decided to teleport everyone out of there. (The werebear's +5 sizing greathammer remains on the floor of that cavern to this day.)
The half-celestial might even start a fight at 200 feet and drop with Aerial Assault for 20d6 (average 70). So he might on occasion, while outdoors, do up to an extra 350 on average. Indoors, however, he might often be limited to +1d6 or none at all. I'm pretty sure that the ceiling in this room isn't 10 feet above the floor! :-D
How long does it take them to move a thread? It looks like nobody will give an opinion as long as it's here on the PF2 board.
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Sagiam wrote: This is the PF2 forum. All the mythic stuff is still PF1 as far as I know. I'll flag the thread for you. Oh, sorry. What does flagging do? Will they move it to a PF1 board?
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I've just adopted the Pathfinder Mythic Adventures rules, more or less wholesale, into my heavily house-ruled 3.5 campaign (following my adoption of other parts of Pathfinder over the years), and one of the mythic characters has the Dire Charge feat that allows a full attack at the end of a charge.
I'm not sure, but I think in general the rules under Pathfinder limit the sort of extra damage caused by Aerial Assault to the first attack per round (as with sneak attack, if I recall correctly). So would the Aerial Assault damage be limited to the first attack? If someone can't leap very high, that seems like a very weak version of the ability, but if they can drop from, say, 200 feet (+20d6!) allowing the damage on multiple attacks seems like it might be excessive even at 35th level. What do you think?
Thanks. :-)

It's odd that mountain giants are colossal at 40' tall, which is 8". The Hulk figure here is 10" or 50'. The Thor figure is 12", so 60'. It is a bit weird considering that the official size categories treat gargantuan as 32 ft. to 64 ft. The weight range for gargantuan runs from 16 tons to 125 tons, while the mountain giant, at 50,000 pounds, is only 25 tons. I'd guess that whoever wrote the mountain giant description wanted a colossal giant but didn't remember the colossal size minimums.
The red dragon figure, on the other extreme, is 8" x 8", while colossal starts at 6" x 6", so it's a bit oversized for colossal. I've seen a couple of d20 products that introduced another size range above colossal, and for one of them, it's called titanic, and would include the 8" x 8" red dragon. I think for the other one it's bigger, and I forgot the name.
Of course a xixecal at colossal is even larger, 100 ft. (20") tall and 10" by 10". I found a Hulkbuster armor toy that's 22" tall that I think might make a great xixecal! I also found a 19.3" Thor figure that's not too pricey that could stand in for Thor at maximum size using the alter size divine salient ability. He's still be a couple of inches shorter than the xixecal, but they might not even summon him to deal with it. :-D
If I get them I'll take more photos. I'm thinking of getting a medium-sized Heroclix Thor for if and when they first gate him in. :-)
Oh, it's in Mythic Monsters where I found another size category about colossal, called kaiju. Pathfinder's average guargantuan for a small creature, however, is only 30 feet tall, and average colossal is only 40 feet tall. The average tall kajiu they have at 60'. Hmm. The bases for tall creatures are also smaller, with colossal at 4" x 4" and kaiju at 6" x 6". Hmm.
Okay, I finally had a few minutes to photograph my 12" Thor and the newest 10" Hulk (to play the father mountain giant). The Hulk's very close in size to the other two 10" Hulks, so I didn't bring them out, but I used the medium-sized Green Lantern, the large silver dragon, the huge platinum dragon, and the titanic (colossal+) red dragon to show relative size.
https://www.deviantart.com/uzzieltheangel/art/Thor-Hulk-Green-Lantern-Red-D ragon-776988723?ga_submit_new=10%3A1545001748&ga_type=edit&ga_chang es=1
https://www.deviantart.com/uzzieltheangel/art/Thor-Hulk-Green-Lantern-and-C olossal-Red-Dragon-776987935
Thor, Hulk, Green Lantern and Colossal Red Dragon
Thor, Hulk, Green Lantern, Red Dragon
Alas, my Hulks will have to come as you are, as the old invitations used to say back in the days when people didn't really expect you to show up half naked. :-D I have no skills at making clothing for figures. Fortunately they're all clothed, more or less.
I need to take some photos of the 12" Thor with the 10" Hulks and so forth. On top of my working 70 hours a week, I had to sit in the DMV for several hours to get my driver's license renewed. Fortunately I seem to have developed a facility for napping while sitting up. :-D
MrVergee wrote: Uzziel the Angel wrote: I'd really like to show them to you. Can you think of a good place to upload them for each access? Well, I'm on DeviantArt, it's free and they don't bother me with spam at all. I like it. Great idea! I've often views comic book art there without even having an account! I sent an account and uploaded the best two of the pictures I took. Let me know what you think.
Also, so you want to see one with the 12" Thor by comparison?
Let's see if these work:
Hulks 2.
Hulks 9.
Okay, think those work.
MrVergee wrote: Uzziel the Angel wrote: Wow, this has turned into a great discussion in my absence! I should go away more often! :-D
Okay, let me try a couple of links were the photos are posted in a Facebook group. I don't know if you can see them if you're not a member. (It's Dicefreaks, for anyone who remembers those guys from 3.0 and 3.5 days). I have a feeling that this won't work, but here goes.
. https://www.facebook.com/photo.phpfbid=2292510634111584&set=p.229251063 4111584&type=3&theater&ifg=1
[url=https://www.facebook.com/photo.phpfbid=2292512887444692&set=p.2292 512887444692&type=3&theater&ifg=1.
I don't know if it's just me, but these links don't work for me … and I'm really interested in seeing the comparison. I'd really like to show them to you. Can you think of a good place to upload them for each access?

Wow, this has turned into a great discussion in my absence! I should go away more often! :-D
Okay, let me try a couple of links were the photos are posted in a Facebook group. I don't know if you can see them if you're not a member. (It's Dicefreaks, for anyone who remembers those guys from 3.0 and 3.5 days). I have a feeling that this won't work, but here goes.
. https://www.facebook.com/photo.phpfbid=2292510634111584&set=p.2292510634111584&type=3&theater&ifg=1
[url=https://www.facebook.com/photo.phpfbid=2292512887444692&set=p.2292512887444692&type=3&theater&ifg=1.
I got the other 10" Hulk, for the father mountain giant, and a 12" Thor, to stand in for, well, Thor. :-D When I get a chance I'll take a picture or two of them with some other figures. They really didn't make the Thor muscley enough, so even 2" inches (10') taller, he's not nearly as broad at 10" Hulk.
There are some taller Thor figures, or statues even, but they're very pricey and mostly either not yet available or no longer available. As I recall, there's a 17" one, which would represent 85' tall, and then a couple of different 25.5" ones, which I think would be 127.5' tall. So far as I know, the tallest official creature is the xixecal, at 100' tall.
Speaking of the xixecal, does anyone have any great ideas for a figure that could represent it? The figure would ideally be around 20" tall.
As for the base, I actually have the cheapest of all--four 6x6 squares cut out of notebook paper. :-D Some years ago when the party fought two ancient and two wrym red dragons. I have to admit though that I've had my eye on those round, black, acrylic based from LItko. Amazon does sell them for $13, but Litko sells them for $4. (Litko also has round wooden ones for $4).
The cork ones at Michaels go for only $2.50 each, but the rub is that they come on 12-packs, so you have to spent at least $30. You could get four acrylic ones from Litko for $16.
Most of these figures stand pretty well on their own, so I doubt I'd glue anything to a base. The base would just serve to show which square the mountain giant occupies. So I could just use the paper ones, although I have to admit that the black acrylic looks pretty good. :-D
What's with all the 8x8 figures? Why doesn't anyone make a 6x6 figure?
The specific monster I'm looking for is a colossal giant, but that's essentially just a really, really big human in appearance, thus the resort to action figures. I have neither the patience nor the manual dexterity to paint anything myself! :-D
Thanks everyone for all the great suggestions. I saw somewhere that someone had made himself a xixecal figure, which I think you might be able to see at [url=http://www.necrotales.com/opengraphics/Xixecal.jpg[/url] . http://www.necrotales.com/opengraphics/Xixecal.jpg
The xixecal has a 50' space, so it would need a 10x10 base. Does anyone make one of those? :-D
P.S. Sorry I can't seem to get the urls to work out quite right.
I took pictures, but how to I upload them here?
davrion wrote: The ones I had contained the putty, and they were OK when used. We liked the Combat Tiers better for larger minis, though the base Elevation Indicator was preferred when just a M creature needed it. I forgo to mention the Combat Tiers. I went to edit my previous reply, but the Edit button didn't work and then disappeared. Weird. Maybe I need to reboot my computer!
Anyway, the Combat Tiers are currently unavailable, but do you have a photo of what they look like? I had trouble envisioning them from their physical description.
I see they're unavailable. Are they going to make more?
DanyRay wrote: I had no idea those were still stock... just ordered 3!... Will look better on the battle map than the various objects we try tu use to mark elevation (generally a dice case with a %dice).
Thanks for pointing!
You're very welcome! The manufacturers might wonder why they got a sudden run on their product, since we ordered 11 combined, plus I ordered 4 huge bases and 3 large bases!
davrion wrote: The ones I had contained the putty, and they were OK when used. We liked the Combat Tiers better for larger minis, though the base Elevation Indicator was preferred when just a M creature needed it. Yes, they arrived and I see the putty. Does the putty permanently stick the base or top to the column, or does it allow you to remove the columns for use wit a different base or not base at all?
MrVergee wrote: If you get all the figurines, could you post a few pictures somewhere just to give us an impression of the size? It would be nice to see the relative size of the gladiator as well. I was thinking of that, but I wasn't sure if anyone would be interested. I'm in the middle of my Wednesday morning grading, so I'll probably just wait and do it after the larger She Hulk figure arrives so that you can almost all of them next to each other. :-) Thanks for asking!
davrion wrote: Uzziel the Angel wrote: davrion wrote: I believe this is what you are remembering. Thanks, Davrio! For some reason nothing showed up for me in your post, but when I quoted it I can see a link to Emeralds Emporium.
Paizo also carries Dr. Wizard's Patented Elevation Indicator at https://paizo.com/products/btpy87no?Dr-Wizards-Patented-Elevation-Indicator &fbclid=IwAR1ab2EMVqhW28RuUcteJJGHri40QqmO3plm_9zWchA9srJthBKV-z5dlJk I just bought a bunch of them! :-D I was looking for the original on the Store here first, but I only found the Large and Huge extenders. I have them too, and they are pretty handy. That's good to know, Davrion! Do the extenders just snap on and off the top and bottom? I read an old review from when they were new that staid they extenders wouldn't stay without some of putty, but I think I read someone from the manufacturer saying that the company made them tighter so that they just snap on and off.
I can't see a way to add again to my last post Is there a limit to the number of times you can edit a post?
I got the allegedly 9" gladiator Hulk. He's not bad, but the allegedly 8" Hulks, which are actually 10", dwarf him because he's actually only 8". So I ordered a different 10" Hulk to be the father mountain giant. Now all four should be 10", although the forthcoming 10" looks like it might actually be a little taller, and I haven't gotten the 10" She Hulk yet. :-D
davrion wrote: I believe this is what you are remembering. Thanks, Davrio! For some reason nothing showed up for me in your post, but when I quoted it I can see a link to Emeralds Emporium.
Paizo also carries Dr. Wizard's Patented Elevation Indicator at https://paizo.com/products/btpy87no?Dr-Wizards-Patented-Elevation-Indicator &fbclid=IwAR1ab2EMVqhW28RuUcteJJGHri40QqmO3plm_9zWchA9srJthBKV-z5dlJk I just bought a bunch of them! :-D
Years ago I came across a nice little product, which I think of as an altitude counter, that makes it easier to keep track of a flying character's altitude.
I vaguely recall that it was a clear cylinder with a diameter of an inch (for a medium character, although the company might have made larger ones) with heights marked in 5-foot increments (not to scale) and a black ring that you could roll up or down to the appropriate altitude increment.
At the time I was unemployed or just teaching a class or two, and couldn't really afford extras, so I didn't buy any, but now that I'm working 4 jobs I'd like to buy a few if they're still available. Does anyone know what they're called and who might sell them? Thanks! :-)

MrVergee wrote: There is a wicked 7" queen Gorgo (from 300) action figure, who might need no conversion at all. She doesn't appear to be too expensive.
If you're looking for 12" female action figures with a fantasy look, wonder woman is an option.
Queen Gorgo does have a 7-inch action figure, and she looks great for a colossal titan, if there were such such a thing. The elder titans from the Epic Level Handbook is 75 feet tall (three times the height of a regular titan),and would thus need a 15" figure. The regular titan is only huge, only 25 feet tall, and would therefore need only a 5" figure. Maybe there's some titan between the fully-advanced 60-hit die titan (which advances to gargantuan and would take a 6" figure) and the 70-hit-die beginning elder titan needing a 15" figure. In any case, Gorgo's far too refined for a mountain giant! :-D
https://www.google.com/url?sa=i&source=images&cd=&cad=rja&u act=8&ved=2ahUKEwi9ovTv1LfeAhWl5IMKHZ9uDg8QjRx6BAgBEAU&url=https%3A %2F%2Fwww.amazon.com%2FNECA-Queen-Gorgo-inch-figure%2Fdp%2FB000NLV24E&p sig=AOvVaw2RDZp5egPB0p-H9eZqjQXT&ust=1541315155020636
It turns out that the 7" She Hulk is only 6.5", while the two allegedly 8" regular Hulks are actually 10". That would be like a 5-foot-tall woman giving birth to boys who grew up to be just over 7'6". It's possible, especially with a tall dad, but not that likely. I need to see if the 10" ones will fit on the 6x6 paper cutouts I made the last time I used colossal creatures. I do see a different Hulk figure that's supposed to be 8", and I'm still waiting for the gladiator Hulk that's 8". I didn't want the sons to tower over the father. I see there another 8" Hulk figure, as I said, so I might get two of those, or just stick with the 10" ones to conserve cash.
Wow, I completely fell asleep right here in my chair at the computer for maybe 90 minutes. I woke up three minutes before my online tutoring shift ended. Wow, I fell asleep again in the middle of writing this. Boy, am I tired! I just went back through and tried to proofread everything. I hope it all makes sense!
Tim Emrick wrote: If you don't mind going a very different route, LEGO has buildable Marvel, DC, and Star Wars characters that are typically about 9" tall and $25. Here's Rey as an example. Taller characters, like Darth Vader, Chewbacca, or Hulk, can be up to 11" tall and $30-$40 each. As construction toys, they're easy to modify by changing parts, and all are highly posable.
The armatures for these models are based on parts originally designed for the now-retired Hero Factory theme, which had characters and creatures of many different sizes and body shapes. You may be able to find some of those available from online resellers. The Legends of Chima theme also had a few large anthropomorphic animals in this style.
Thanks for the additional ideas, Tim! Wow, that's one ugly Rey, huh? I bet the actress isn't too happy with that! :-D That's made from Legos? I'd never heard of The Legends of Chima before, but they do look like little Lego creatures.
The largest creature in the Epic Level Handbook, I believe, is the Xixicel, an abomination that's sort of like a walking glacier. It starts at 100 feet tall, so you'l need a 20" figure to represent the smallest one! :-D
Addendum: I just compared my three gargantuan dragon figures to the 6.5" Lady Hulk, and they pretty much dwarf her. They fit on their 4x4 bases, but are pretty much crammed in, protruding all over. They're probably more on the border between gargantuan and colossal. If I put them on a colossal square, they still protrude a bit. I think part of the problem is that dragons are big for their size catetory. The d20 SRD mentions that a great wrym can be 100 feet long, but to fit into a 6x6 square it has to be coiled up quite a bit. Alas I have bipedal gargantuan figures to compare her with.
The 10" Hulks do look reasonably big compared to the gargantuan dragons, so I might use them as the sons. I'm worried now that the 8" gladiator Hulk is going to seem too small for really colossal.

Peachbottom wrote: Yes, unfortunately, T'Raukzul may not be available on the Reaper website yet. I got mine through their kickstarter so it should be added eventually.
Other Reaper miniatures that I've based on a Colossal base are:
77192 Kaladrax
77194 Cthulhu
77380 Khanjira the World Breaker
77580 Ma'al Drakar the Dragon Tyrant
77590 Father Dagon
None are humanoid in shape for mountain giants though. The largest giants I have are Huge, with the exception of that one Gargantuan Rune Giant that Paizo made.
Thanks, Peachbottom! This is great information!
T'Raukzul: Not on the Reaper website.
77192 Kaladrax: Unpainted, in pieces, $39.99, 11 in stock.
77194 Cthulhu: One unpainted, two painted, $39.99. (I'm not 100% sure they're actually selling the painted ones.)
77380 Khanjira the World Breaker: It shows a painted one but says 70 in stock, so they're probably not painted.
77580 Ma'al Drakar the Dragon Tyrant: 1. Deluxe Boxed Set, $149.99, appears to be painted. 2. Resin Model Kit, $699.99, appears to be painted but says 15 in stock, so maybe not.
77590 Father Dagon: $29.99, there are three painted photos and one unpainted, making me suspect that they just have one unpainted one.
The Chthulhu one is roughly humanoid, like a mind-flayer, although I can't see spending $160 to portray four mountain giants.
I found the rune giant, and the lowest price I can find for it is $49.
MrVergee wrote: If you are looking for giant types, try converting 12 inch toys. I converted two hulk toys into titans, which are colossal in size. I found that the hulk toy worked pretty well. A creature as tall as a titan should either be very muscled, to bear all its weight, or very slender, to keep its weight down. The muscled type is more imposing, though.
Anyway, through sheer luck I picked up two 12" hulk toys in the thrift store, which I used for my titans. You shouldn't have too much trouble finding some 12" hulk toys as well for a reasonalbe price.
In this picture you can see how I went from toy to mini for my primitive titan conversion.
In this picture you can see how the more civilized titan holds up to the colossal dragon and the huge D&D King Hekaton miniature (which actually looks small in comparison).
This final picture shows how the titan matches up to normal medium and small sized miniatures.
Thanks for the Hulk suggestion, and great job on the titan conversions, especially the more civilized one! How long does it take you to do that sort of conversion? I have no skills along those lines and don't even paint miniatures.
I found King Hekaton, and he's apparently a huge figure like a standard storm giant, starting for around $30.
Mountain giants are around 40 feet tall, so an 8-inch-tall figure would make a good scale representation. I found a bunch of 8-inch Hulk figures! There are couple of cheap ones that would be good for the two sons, and a still inexpensive gladiator Hulk one for the father.
Now I'm looking for an 8" She Hulk to be the mother. So far I can find mostly 6" She Hulk figures, a couple of 4" ones, one 10" one, and a 5" candy She Hulk! :-D
I guess I could go with a 6", and just have her be shorter, although that would be the equivalent of only 30 feet tall. The bogus gargantuan Orcus figure (which I had to buy anyway) is about 6" tall. I've asked a couple of sellers how tall their She Hulk figures are, and maybe one will turn out to be 8". Meanwhile I'll keep looking elsewhere.
Thanks for the great ideas!
Update: I have found one type of 8" She Hulk figure, but it runs for like $85!

Peachbottom wrote: Reaper miniatures has plenty of unpainted miniatures that fit well on a 6 x 6 base.
You don't even need to be a great painter for all of them. They have one that makes for a great colossal red that I just slapped with a coat of red paint and then just painted the eyes and fangs and it looks just fine. T'Raukzul is its name.
And if you need 6x6 bases or any size really, I use Litko game accessories for cheap for good quality wooden bases. I think they also do plastic and magnetic bases but for a higher cost.
Thanks, Peachbottom! I looked up T'Raukzul but the only one I could find currently for sale is on eBay starting at $325! (There was another one for $240 but it already sold). Do you know the names of any other of their largest figures that might plausibly pass for 6x6? I haven't found any.
Thanks for mentioning Litko. I first found their acrylic circular 6" base on Amazon for $13 at https://smile.amazon.com/Base-inch-Circular-COLOSSAL-figure/dp/B0785HB981/r ef=pd_ybh_a_20?_encoding=UTF8&psc=1&refRID=0S1SRHKC5XB1GGN505EF.
Then I found what appears to the same back on Litko's website for $4 at https://litko.net/collections/specialty-base-sets/products/rpg-bases-75-inc h-circular-small-figure-size-11.
I just found their wooden circular 6" bases on their website after reading your comments, for $11 at https://litko.net/products/miniature-base-circular-6-inch-3mm-plywood.
I'm thinking of picking up 4-6 of the $4 bases. I have an upcoming encounter with 4 colossal mountain giants, so I'd like at least 4, but it would be nice to have 6 for some future encounter with more colossal creatures. :-)
I know that Wizards made an 8x8 "colossal" red dragon, and I have one, but it's really too big, especially when trying to maneuver four colossal monsters (mountain giants) around a battle mat with a bunch of medium-sized and large-sized PCs and NPCs. Has anyone actually just made a standard colossal-sized 6x6 miniature of any creature? About the only thing if that size I can find anywhere under miniatures is a flat 6x6 circular base, and a modern battle tank miniature. :-D Thanks!
Thanks, Rednal! I'm stiii working my way through the mythic feats, and will check out monsters after. :-)
Okay, thanks, Rednal. The details of ranks must be discussed in a part of the SRD I haven't read yet.
Does a rank grant different benefits than a tier, or are they just different names for the same thing depending on who has it?
Thanks. I found the rule in the SRD:
"To adjust a character’s level, add half his tier (minimum 1) to his total character level. So a 10th-level/5th-tier character is effectively a 12th-level character for challenge and reward purposes, and a 20th-level/10th-tier character is effectively a 25th-level character for those purposes.
"To adjust a foe’s CR, add half its tier or rank (minimum 1) to its CR. So a 2nd-rank minotaur is effectively a CR 6 monster, while a 6th-tier champion pit fiend would be CR 23. For mythic monsters, this calculation has already been made."
So it's level or CR + 1/2 tier, with a minimum of +1. The minotaur example doesn't seem to follow the rule, as CR 4 + 1/2(2) = 5. The pit fiend though does seem to follow the rule, as 20 + 1/2(6) does = 23.
Is there a difference between a mythic tier and a mythic rank?
I was just looking at "Herald of the Ivory Labyrinth" and noticed that it was created it for characters of 15th level with 7 mythic tiers. Is there a convenient way to convert tiers to levels, such as 1 tier equals a level or 1.5 tiers equals a level or something?
I was just looking at "Herald of the Ivory Labyrinth" and noticed it was created for characters of 15th level with 7 mythic tiers. Is there a convenient way to convert tiers to levels for 3.5, such as 1 tier equals a level or 1.5 tiers equals a level or something?
Wannabe Demon Lord wrote: Uzziel the Angel wrote: What are the highest CRs in this book? Thanks. :) Of the monsters? That would be the Squamous Demodand at CR20, followed by the Ghalzarokh at CR15.
Edit: Sorry, mixed up the names there a little. I mean any monsters or characters the book has stats for. Do the Four Horsemen, for instance, have a CR (or individual CRs)?
What are the highest CRs in this book? Thanks. :)
The Gold Sovereign wrote: I'm sure they are Baalzebub, Mephistopheles, Charon, Vorklops and the avatar of Yog. CR 30. Thanks, Gold! That sounds pretty cool. Are they fairly easy to advance? I've got a party in my campaign that's 34th to 36th level.
What are the highest-level CRs in the book? Thanks! :-)
Yes, I have ADD too and used to get a great deal of D&D material created back during my finals weeks in college when I was supposed to be studying. :-D
Thanks for the review. So what's the CR of an empyrean angel?

Thanks, Rednal! I looked up Achaekek and found a listing (albeit not with stats) and it looks like a giant, red praying mantis. Pretty much any but looks pretty horrifying if you magnify it to giant proportions! Then add intelligence and abilities...
Thanks for the Kickstarter link. I liked the look of the Armageddon Tarrasque. By design (I think) I can't really make out the stats, but I think it says CR 34. I've toyed around with making a much nastier tarrasque to challenge the party as a particular point, if they ever get there. It would have to be a lot more powerful now than when I first envisioned it, as they're really taking the long way 'round to rescuing the wizard's mother. I'd thought about making it aquatic, in part because that environment seems the most difficult for the party, in party because if they were too beat up to fight it I could have it just swim away underwater where they might not feel too obligated to chase it, and probably mostly because Godzilla was aquatic, at least in early movies I recall as a kid in the 1960s. :-D
So how backwards compatible is mythic Pathfinder with original 3.5? I use many house rules, some of which are Pathfinder rules (some more, some less, like a feat every two levels, but not realizing that Pathfinder did it every odd level, I did it every even level, and had redone many epic-level NPCs before realizing my error, so I wasn't going to change :-D), but it's still fundamentally a 3.5 game. Pathfinder was simply a bigger change than we wanted, so we stuck with 3.5. At low levels the different wouldn't be that significant from what I've seen, but by 35th level the differences might make something Pathfinder difficult to fit in. I don't know anything about the mythic rules, other than that, if I'm remembering correctly, they add powers without adding levels, so sort of like a way of getting epic-level characters while ignoring the Epic Level Handbook.
doc the grey wrote: Ohh cool, it's nice to see I'm not the only one having problems with this one! Been stuck in finals work for so long I was worried I would be the only one having problems with this book. Wrote a review, it is... critical to say the least. Heh, my students are taking their finals next week (at least in two of my classes). Is finals week the best time to write a review? :-D
Do you have a link to your review?
Skeld, PDF Prophet wrote: Marco Massoudi wrote: Who are the (9 other) creatures, what are their CRs and where are they based? This is what i found with a quick scan. Some of the places might need fine-tuning.
** spoiler omitted **
-Skeld Thank you for the information. Are there any other creatures with CRs in excess of 20? Do you know how easy it is to advance these creatures to CRs into the 30s or even 40s?
Kalindlara wrote: To be fair, it is every bit as legitimate as our posts, feedback-wise. ^_^ For what it's worth, I appreciate both the positive feedback and the negative feedback. I so swear by the both old gods and the new. :-D
Jason Nelson wrote: Thanks for the review, Rednal!
Mythic or non-mythic, these monsters should be a great addition to anybody's Pathfinder game.
Thanks for the information. What creatures does it have with CRs in excess of 20? How easy are they to advance to CRs in excess of 30? The characters in my campaign have reached levels 33-35. Thanks! :-)
Luthorne wrote: ** spoiler omitted **
** spoiler omitted **
** spoiler omitted **...
Thanks very much, Luthorne!
Does anyone know if this book has any critters with CRs over 20, and if so, how many and how high they go? I'm running a campaign with characters at about 35th level, so I'm always on the lookout for higher CR creatures. Thanks! :-)
Is it possible to use the rules for skinwalkers to produce a super-powerful skinwalker like the naagloshii of Dresden Files?
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