Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Untir seeing how badly hurt Vivenne is as well, decides to send his spirits to out to heal his teammates. He then moves up behind Sothkoro in case he needs more help. channel energy to heal: 3d6 ⇒ (2, 2, 5) = 9 excluding enemies
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Ideas about how to get Sothkoro out of there? If I heal him, he'll get AoO from both he stands or try to move out of there. Or attack and be attacked while prone...
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Sothkoro, I could heal you but that would only leave you prone directly in front of the queen and the ant. Let me try to clear things a bit. Untir grunts when he sees Sothkoro fall. He pauses briefly considering his options, but bringing Sothkoro back now does not seem wise strategically. Thus, ignoring the ant directly in front of him, Untir releases his spirits in a burst of divine energy, bursting through all the undead ants. He then pulls a scroll (cure serious wound) out into his hand just in case. channel energy to damage undeads: 3d6 ⇒ (4, 6, 6) = 16 will DC15 for half damage
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
So we get one free round of combat? Realising that these ants are similarly been turned into undeads, Untir is filled with disgust. He moves on quickened feet into the room and releases another blast of fire onto two of the ants. burning hands: 5d4 ⇒ (4, 3, 2, 1, 4) = 14 Ref DC16 for half I presume it is less than 50min since we came here? If so, Vivienne's barkskin is still on. +2AC.
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
You guys ok if we just attack? The nuno requires us to kill her. And besides, Untir won't suffer an undead to "live".
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
knowledge(religion): 1d20 + 7 ⇒ (8) + 7 = 15 Untir takes a moment to study the ants.
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Assuming the ants don't know we're there yet. Untir attempts to listen in. perception: 1d20 + 16 ⇒ (4) + 16 = 20
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Untir stores away the larvae, but remembers that there is another task that the gremlin had requested. "Something evil resides here to have turned this creatures into undeads. Let's go and finish this grim task."
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Untir turns his attention to the remaining zombie ant as he moves closer, redirecting his spirits to swarm over the creature to harass and distract it. Misfortune hex: will DC17 or take lower of 2d20s for 1 round.
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Sothkoro, you might want to move the other side of Untir, in front of the south ant? So that's there enough space for Vivienne.
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Untir moves forwards, and summons forth his spirits, sending them forward in a blast of supernatural flames! 5d4 ⇒ (1, 2, 2, 2, 2) = 9 Ref DC16 for half
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Before entering the tunnels Untir will cast barkskin on Vivienne, for +2 nat AC. He'll also attempt to use a wand.
UMD wand:
UMD wand of longstrider: 1d20 + 5 ⇒ (6) + 5 = 11 UMD wand of longstrider: 1d20 + 5 ⇒ (16) + 5 = 21 knowledge(religion): 1d20 + 7 ⇒ (15) + 7 = 22
What knowledge to find out more about the ants? Sorry, where are we starting? And we're not rolling initiative?
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
"Thank you. We will do as you ask." Untir replies but continues his internal monologue. At least, for now. While the nuno is out of earshot fetching whatever grub, he voices his apprehension. "I admit to be uncomfortable being drawn into the altercation between this mushroom creature and the ant queen. But I see little choice ahead of us." As soon as the gremlin returns, Untir warm smile returns as well. He gracefully accepts the carcass of the termite and bites in without flinching. "Indeed, we'll discuss further when we return."
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
sense motive: 1d20 + 10 ⇒ (1) + 10 = 11 (How hostile is the mushroom creature? How much can we push it to remove the curse?) Untir steps in front of Stuinvolk, partly to spare him the sight of the creature that has brought the curse upon him, and partly to distract the nuno from his source of anger. "Ah, you must be the Nuno that we have been looking for. We have not come to antagonise you, but rather to find some resolution between the two parties. A mediator so to speak. I know that our good friend Stuinvolk had angered you for intruding into your terroritory, but believe me, that was not his intention. In fact, he had been kidnapped, tortured and almost killed. What's worse, they have unceremoniously staked him at your lair! In fact, Stuinvolk owes you his life. And the cause of your anger, those who defiled your lair, are those who did such dastardly deeds, the Mzali!" diplomacy, take 10: 10 + 11 = 21 (My idea is, since Untir has the highest dip bonus, he'll take 10, and everyone else can aid. That should comfortably get to about 25.)
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
"It does not look like we have much other options." Untir turns to Stuinvolk for advice. "I know this is difficult for you, but you were here before. What would be the best way forward?"
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
How badly hurt does the cat look? Want to see if possible to leave the killing blow to Stuinvolk. With the spiritual spear continuing its attack, Untir summons another group of spirits to distract the cat, as he steps closer to Stuinvolk to provide support if necessary. Evil Eye: -2AC for 1rd; fail Will DC17 and last 8 rds instead. spiritual weapon rd 2/5: 1d20 + 8 ⇒ (3) + 8 = 11 dmg: 1d8 + 1 ⇒ (7) + 1 = 8 Really!??!
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Untir Jonrot wrote:
Just to add because from Sothkoro's attack, the cat seems to have some kind of DR. Spiritual weapon bypasses all DR as it strikes like a spell. Not that it would have hit with that pathetic roll...
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Want to confirm whether the cat is squeezing? Was trying to decide whether to hex or start attacking. The below is assumed it's squeezing and thus taking quite a bit of penalties already. A satisfied smile comes upon Untir, pleased that his spell has managed to corral the cat into a tight position. He calls upon his ancestral spirits to take the form of a spiritual spear, which starts plunging into the beast. spiritual weapon rd 1: 1d20 + 8 ⇒ (3) + 8 = 11 dmg: 1d8 + 1 ⇒ (8) + 1 = 9
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
From the terrain on the map, it looks like the cat is squeezing against the canyon wall? (That was kind of why Untir placed the stinking cloud there.) If so, it takes take a –4 penalty on attack rolls and a –4 penalty to AC.
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Untir grunts in frustration as his hex fails to attach on the creature this time. Setting that aside, he moves forward while drawing a scroll into his hand (scroll of cure serious wound, just in case) as he moves up beside Stuinvolk. He then calls forth yet another cloud of stinking gas to arise and surround the cat. Cast stinking cloud, fort DC18
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Untir takes a step forward and once again, sends his horde of spirits to harass the cat. 5 foot step. Misfortune hex: will DC17
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
heal: 1d20 + 9 ⇒ (11) + 9 = 20
"If you feel you are up to it, that would be good to spread the load. I'll take the last watch then." As he gets ready for bed, however, he whispers quitely to Da'e, his scorpion familiar. "Keep an eye on Stuinvolk, would you?" scorpion stealth, take 10: 10 + 15 = 25
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Untir is not trained in knowledge(arcana) "Worry not, my friend," Untir gentle lays his hand on Stuinvolk. "It is only my conjecture but that creature seem to only have you as its target despite what we were doing to distract it. I believe it was sent here to go after you directly, possibly related to the curse, so it is no wonder that you reacted that way. That its voice were the voices of your deceased friends only seem to confirm that. Come, let me see to your wounds." He pulls out his healing wand. wand of clw: 6d8 + 6 ⇒ (6, 4, 7, 7, 5, 4) + 6 = 39
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Ashwell, if you targeting it with a spell, just to clarify that you can see the cat, because only 3 of its 4 squares are obscured.
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Keeping his attention to the cat, he keeps up his chanting to keep one group of spirits harassing the creature, while he sends another group directly into its mind and body. Move: chant to maintain misfortune; Standard: Evil Eye
As the cat stayed inside the cloud, it needs to make a Fort DC18 (misfortune with -2) again or nauseated on my turn. Normally diplomacy can't be used in combat since it takes at least a minute, but if ok, Untir will try to talk him into moving away. "Stuinvolk, I understand the crippling fear that has filled you to the very core. But I know deep down you want to a proper resolution to this, and dying under the claws of this beast would not be that. We can help you, but you first must want to help yourself. Get away!" diplomacy: 1d20 + 11 ⇒ (6) + 11 = 17
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Ah yes, forgot about that. You guys still need to see it to target it. I've shifted the area slightly so that it's still in the area of effect but you guys can still see one of its squares to target it.
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Anyway, so we are down to 4 players? Going to be a bit tricky with 3 non-melee characters. Hopefully, the 4-player adjustment would help. Untir finds the big cat too close for comfort. He takes a step away, while keeping up his chanting. Need to force it to move away from Stuinvolk. He waits until the rest of the party has acted before calling his spirits to dive into the crowd under the cat. Almost immediately, sickly greenish vapor arise and surrounds it. 5-foot step, move: chant to maintain misfortune, standard:
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Well, at least it's not attacking Stuinvolk anymore. But he can stand or crawl away without getting an AoO. Unless someone with decent CMB repositions him away? Seeing how badly injured Stuinvolk still is, Untir sends his spirits to once again release a wave of healing energy, leaving out the black cat though. Meanwhile, he continues chanting to keep the other group of spirits harassing the cat. Move action: chant to maintain misfortune on the beast, Standard: channel energy channel energy: 3d6 ⇒ (4, 1, 1) = 6
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
The cat is still under misfortune hex as Untir is chanting to keep it going.
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Ah, that makes more sense. :) Oh dear, he's prone in front of the black cat. Unless someone repositions him, he's still in for a lot of hurt...
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Woah, how low is Stuinvolk's AC? A 15 hit him? Maybe we should have bought him better armor before we started. :) Even as Untir inevitably takes a step back away from the monstrosity, he starts chating, beseeching the spirits to keep up their harassment of the beast. Almost simutaneously, he calls back some of the spirits, only to send them bursting forth, healing Stuinvolk of some of his wounds. Move action: chant to maintain misfortune on the beast, Standard: channel energy channel energy: 3d6 ⇒ (2, 5, 3) = 10 Also stop his bleeding
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
"Watch out! A black beast in the bushes! Stuinvolk, get behind us!" Untir yells out. Ignoring his spear for now, he calls forth his spirits from within him. They arise and swirl in the air, then dive at the animal, swirling around and harassing it. Misfortune Hex (will DC17): roll twice for d20s and take worst results for 1 round
What knowledge check to identify creature? Ashwell, done!
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
survival: 1d20 + 9 ⇒ (6) + 9 = 15
--- heal: 1d20 + 9 ⇒ (17) + 9 = 26
When they arrive at the cairn, he asks gently, "Do you remember this place?"
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
With the woman appeased, Untir quickly turns back to Stuinvolk, sensing his growing alarm. He reaches out a places a placating hand on the arm that had reached for the sword, placing gentle but firm pressure. At the same time, Untir looks directly at Stuinvolk with a gentle smile. In a calm voice, he says, "There is time for a fight, but this is not one of them. Not anymore at least. Let's not shed unncessarily blood. There has been too much of that already."
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
sense motive: 1d20 + 10 ⇒ (13) + 10 = 23
Assuming not...
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
influence: heal: 1d20 + 9 ⇒ (12) + 9 = 21
Only then does Untir turn into the forest to examine the source.
He then starts pulling out some wands to get ready for a possible battle. Not sure how much time we have to prepare in case there's combat, but if there is, he activate wand of heightened awareness and wand of bless.
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Sorry thought I got it but I admit I'm a bit confused now.
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
I'll be away this weekend on a hiking trip so would not be able to post as well.
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
With Ash starting to make some inroads in connecting with Stuinvolk, Untir decides to stay silent and just observe, especially trying to decipher why he looks worried. Sense Motive: 1d20 + 10 ⇒ (10) + 10 = 20
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Please correct me if I get this wrong. 1. At the start of the day, we make a diplomacy check to find out his mood.
Does that sound right?
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
"Certainly, my friend," Untir says as he takes over the wand and uses it. He then turns to Stuinvolk and nods. "Yes, I am ready." He pauses here before continuing with sympathy in both his eyes and voice. "I know this journey must be difficult for you, and we are not the companions you lost. But we will be by your side throughout this journey." diplomacy, take 10: 10 + 11 = 21 to "to determine the Stuinvolks attitude for the day"
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
After parsing through the url address, I think this should be the correct link for the maps and handouts. I'm also not familiar with the influence mechanics, especially since they keep changing from scenario to scenario. But for social skills, Untir has +11 diplomacy and +10 sense motive.
Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
About Nunos: knowledge(nature): 1d20 + 8 ⇒ (18) + 8 = 26
"Are there any equipment you might recommend would be useful both against such a creature? And also for where we are travelling to?"
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