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No posts. Organized Play character for Chris Ballard.



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Second edition has lots of feats. There are very few I want. Is it ok by rules to go without feats I’m entitled to?

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1 person marked this as a favorite.

I made a request to cancel my subscriptions on July 23 and that hasn’t been responded to.

Please cancel all subscriptions now please, including the pending order.

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Please cancel my subscriptions for non-PFS and non-SFS items. Thanks

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I’ve not yet received the physical books. This was shipped over a week ago, it has not yet showed up yet on priority shipping. When should I start worrying?

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I am trying to change my email address associated with my account. The site doesn’t recognize it as being valid. I need help.

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This should have started a subscription with Gods and Magic. I just noticed with my shipment notice that it didn’t ship. Somehow this order is showing nothing in it. What can be done?

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Well, this is interesting.

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Is there a way for a human to have more than one favored class?

Thanks.

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I hope I’m not duplicating anything, I haven’t found anything yet.

Is there a way for a wizard to use wisdom for spell casting or a cleric to use intelligence for spell Casting?

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Which would be better, +1 HP or +2 to stablize.

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A human with levels of monk and paladin goes into this prestige class.

I’m looking for ideas of what would be good starting ability scores at first level on a twenty-point buy.

Thanks.

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If a paladin has a ring of protection on, and activates smite evil, does he retain the ring’s bonus against other enemies and use the smite bonus to AC against the smite’s target?

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Please cancel this order, it’s still showing as pending. I am trying to delete the associated payment option. The

Thanks.

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Just wondering what would be a good first second-level spell known besides scorching ray. Scorching Ray will be the bonus spell known granted at fifth level.

Thanks

EDIT: This is for PFS, so party composition will change. This character worships Nethys that likes to use magic.

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Please remove scenarios 9-14 and 9-15 from my pending orders please, I have already purchased them.

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I hope I am not duplicating anything, I didn’t find anything when searching.

Can armor spikes be added after the amor is made or do they have to be added when the armor is made?

Thanks.

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I hope I’m not duplicating anything, sorry Of I am.

Chain Mastery wrote:

You wield spiked chains with e ortless lethality. Prerequisites: Dex 15, Exotic Weapon Pro ciency

(spiked chain).
Bene t: You treat a spiked chain as a one-handed martial
weapon for all purposes. You can still choose to wield a spiked chain as a two-handed weapon, and if you do so, you gain a +2 bonus on combat maneuver checks to disarm or trip foes with your spiked chain.

I was wondering what action is required to go between welding the chain one-handed and two-handed. I was thinking, if I am welding it two-handed and needed to free an arm to use it for something else.

Thanks.

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5 people marked this as a favorite.

For some reason, I keep getting logged out. Every time I visit the site I have to log in again. I never had to before until recently, even among multiple devices.

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Her obedience requires a pint of blood to be spilled. If the character spills his own blood multiple days in a row, is there a mechanical penalty for losing large quantities of blood in a short period of time?

Thanks.

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Is there a way to increase the caster level of the phylactery after it’s been created?

Thanks.

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Please cancel my Starfinder subscriptions.

Thanks.

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Is there one for sorcerers?

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My core book is falling apart too.

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Would one need multitrack or multi weapon fighting to reduce the penalties when full attacking with all four arms making unarmed strikes?

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Very nice!

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Print/PDF combo?

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I just ordered this and looks like the Pathfinder Advantage did not change the price. The confirmation say it was applied.

Thanks.

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I was wondering which school would be better as an opposition school: abjuration or conjuration. This is assuming one HAD to be an opposition school.

Thanks in advance.

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Please cancel my module subscription please.

Thanks.

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Please cancel my campaign setting, player companion and pfs subscriptions.

Thanks.

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I was just wondering if wizard or sorcerer would be a better fit for the prc. Any advice? Thanks.

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I was looking for her favored weapon and didn't see one listed. Anyone know where it's listed and what it would be? Thanks.

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I noticed the PDF is showing up under its own header, "other." It is not with the other Strange Aeon books.

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Please cancel my preorders. Thanks.

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I have some items in my cart (besides the comic) that I had wanted to be shipped ASAP. On my end, they look like they are waiting for the next monthly shipment. Any way to get them moving, or are they just waiting for the warehouse team to get to them?

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This order is still showing as pending. Is there any way of changing that? I think the only thing missing is the holiday card, maybe. I don't need that one at this point.

Thanks

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Is there one that increases the number of skill points gained at each level?

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Please cancel my Crimson Throne limited edition book please.

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Hey, now available for preorder.

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2 people marked this as a favorite.

I like tokeep my headings collapsed. Every once in a while I find that each of the headings get expanded for no apparent reason. I found this again today. So far, I have spent multiple hours trying to collapse them. This is frustrating. Is there a way to keep them collapsed automatically without me being involved?

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I was wondering how often, if at all possible an individual dragon deviates from the normal alignment of its type.

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I meant to use the the holiday discount code with this order. Is it possible to add the code to this? Thanks.

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Please cancel my subscriptions for the comics, player's companions and campaign setting books.

Thanks.

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I just received my shipping notice and noticed that Feast Of Dust isn't listed. I am subscribed to the line and wondering what happened to it.

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I keep signed out from the website now. I used to remain signed in. Just wondering if there's still a way to remain signed in.

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Is this available somewhere with her boons?

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Looks like this is now available.

Full Name

Teima

Race

Allosaurus

Classes/Levels

Druid Companion 9

Gender

Female

Size

Large

Age

10

Alignment

N

Languages

Common (cannot speak)

Strength 26
Dexterity 17
Constitution 14
Intelligence 3
Wisdom 15
Charisma 10

About Teima

Statistics:
Female Allosaurus (Druid Companion) 9
N Large Animal (Allosaurus)
Init +3; Senses Perception +10; low-light vision, scent
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DEFENSE
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AC 24, touch 12, flat-footed 21 (+12 natural, +3 dex, -1 size)
hp 56
Fort +8, Ref +9, Will +4 (+4 vs enchantment)
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OFFENSE
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Speed 30 ft.

Melee Bite +14 (2d6+17)
Claws +14 (1d6+13)
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STATISTICS
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Str 26, Dex 17, Con 14, Int 3, Wis 15, Cha 10
Base Atk +6/+1; CMB +15 (+19 grapple); CMD 28
Feats Power Attack, Improved Bull Rush, Improved Natural Attack (bite), Awesome Blow, Multiattack
Skills (8 points; 8 companion)
ACP -0
(1) Acrobatics* +7
(1) Climb* +12
(5) Perception +10
(1) Swim* +12
*ACP applies to these skills
Non-Standard Skill Bonuses
None
Languages Common (cannot speak)

Special Abilities:

------------------------------
SPECIAL ABILITIES
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Low-Light Vision Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Scent This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell. A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges. The creature detects another creature's presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent's source, the creature can pinpoint the area that the source occupies, even if it cannot be seen. A creature with the Survival skill and the scent ability can follow tracks by smell, making a Survival check to find or follow a track. A creature with the scent ability can attempt to follow tracks using Survival untrained. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill in regards to tracking. Creatures tracking by scent ignore the effects of surface conditions and poor visibility. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily. False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.

Grab If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text). Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Pounce When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

Improved Empathic Link The pack lord gains an empathic link with all of her animal companions. This functions like an empathic link with a familiar. In addition, as a swift action the pack lord can shift her perception to one of her companions, allowing her to experience what it sees, hears, and so on. She can maintain this connection as long as she likes (as long as the companion is within 1 mile) and end it as a free action. The druid can only use this ability on one companion at a time, and cannot see, hear, or smell with her own body while maintaining this connection.

Share Spells The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Evasion If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

Devotion An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.

Multiattack An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat.

Gear/Possessions:

------------------------------
GEAR/POSSESSIONS
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Carrying Capacity
Light 0-612 lb. Medium 613-1224 lb. Heavy 1225-1840 lb.
Current Load Carried 0 lb.

Money 0 GP 0 SP 0 CP