Chained Spirit

Unbolath's page

271 posts. Alias of CaveToad.


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Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Hey all, with great sadness, I think I will drop from the campaign. I am struggling to find time to post and keep up and be creative. I don't want to be just an automaton sopping up XP and loot. Not that Unbolath was the lift of the party to begin with.

Good Luck all. Thanks Terquem for this fun campaign and for the goblin one (where I was Fluuk).


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath will keep an eye out, and also assist Azariah with the door if needed.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Back from vacation and holidays. Hope to be able to post more frequently.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

I am still here, but its hard to find time to post, and I will be on vacation out of the country over the holidays. I will be more or less unable to post until after the new year. Bot me as needed.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath stands quietly, watching as the group interacts with the humanoids, keeping watch and learning what he can.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath stands to the side, but ready in case of something unexpected.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath heads down the tunnel, scanning with his darkvision where able, and also inspecting the ground looking for tracks or other clues that will help them unravel what has happened down here.

perception: 1d20 + 9 ⇒ (4) + 9 = 13


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

"I don't suppose anyone knows who this might be."


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

I used to go to GenCon back in the 80's when it was in Milwaukee. Haven't been to one in 25 years though. Back in the day, it was one of the only ways to get new info about games or to buy stuff. Now its all online and information is easy to get about products and updates thanks to the internet. There are other cool things about the conventions, speakers, meeting people, play testing stuff of course.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

I will be camping again, with offline time starting this friday. I can start posting again Aug 8th.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Starting Thursday Jun 30 and through Wed July 6 I will be camping and not have access to the internet. I won't be able to post.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Congrats!


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

"If the blindness is temporary, it is best to wait until it wears off, so that we can all be at full capability. We do not know what other dangers lurk here. This spot is safe for now."

Unbolath finds a spot to sit and wait out the recovery of his eyesight with the others.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Not knowing if the blindness is permanent, Unbolath asks "Is anyone familiar with the properties of this blindness or this creature?"


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Round 2

Focusing in on where the creature is, relying on his other senses and guided by his magic, Unbolath tries swings his sword with all his might where at the creature.

Greatsword, Power Attack, True Strike: 1d20 + 5 + 20 ⇒ (7) + 5 + 20 = 32

True Strike lets me ignore the the creature's concealment for being blind.

Damage: 2d6 + 9 ⇒ (3, 3) + 9 = 15


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Yes she made me all slippery :)

I'll post up my action then, I think I am top of the order.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath tries to remember what this creature might be.

Knowledge check (Nature/Dungeoneering): 1d20 + 7 ⇒ (2) + 7 = 9

He tries to listen and keep tabs on his companions locations as best he can as the little monster claws and bites at him.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Are we on round 2 yet, not sure if I need to prepare my next action yet.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Yes, Combat Reflexes would let him do it, but few monsters at this CR would have that I am guessing.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Normally creatures only get a single attack as an attack of opportunity, not a full sequence like the creature did as Unbolath stood from prone, so only the first claw should have hit.

Also the standing from prone provoked the attack, not the spell casting, so again normally no concentration check is required since he had not even begun to cast yet.

Let me know if you want me to go with what happened anyhow.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath will stand from prone ( provoking an AoO if it wants ).

Then he will cast True Strike from his bonded object.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

No worries! Just don't kill the helpless blind guy ;) haha


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17
John Mosby wrote:
PRD wrote:
Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
At the very least based on this remove the Dex bonus to CMD. You could also consider CMD a strength or dex based skill check. Those are my two coppers

This is correct to remove the bonus from dex, but it is not a skill check.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Check my post, it has everything in it you need to know. The attack should be able to be performed as a valid trip. The only think I forgot is that technically Unbolath still threatens the area around him even against unseen foes and should get an attack of opportunity against a trip attempt. Since there was no perception vs. stealth check or initiative check for Unbolath, its unclear if the creature technically has Unbolath flat footed and thus denies an attack of opportunity to Unbolath. Even if he got an attack, he would have a 50% chance to miss due to being blinded, and would have probably failed a perception check (unless that 20 was for my check ;). Shame the natural 20 was wasted on a reflex roll that wasn't needed, but it might be anticlimactic if Unbolath killed your monster with a crit also. In any event if you rule that he was surprised the attack can proceed normally without any AoO from Unbolath.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

A trip attack can be done in place of a melee attack. At the end of a charge you may make a single melee attack, therefore my understanding is that is it a valid combination. He still has to complete the partial charge (30 move for him). He gets +2 to the CM because he is charging (and the -2 to AC for a round). Unbolath loses his dex bonus to AC for being blinded (+2 in his case) and thus also loses that from his CMD as per the rules on how CMB/CMD work. Unbolath's CMD is normally 17, reduced to 15 for being blind. The creature gets an additional +2 to add to its +3 CMB for charging, so +5 for a total CMB roll of 17 which would knock Unbolath down even without being blinded. If you want me to save though I can, but no custom rules are needed for the scenario; although it is a trip and not a bull rush.

reflex save DC 15: 1d20 + 4 ⇒ (20) + 4 = 24 - look I even got a 20 dang ;)


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

fort save: 1d20 + 3 ⇒ (3) + 3 = 6

The bright light flashed, and Unbolath was able to see no more.

"Be careful there is something in here that has blinded me."

He will begin to feel his way backwards the way he came.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath responds to Ritmush, "My training and studies have exposed me to some lore surrounding the various vermin species. As you suggest it seems clear that the victim was not killed by the beetles."


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Though it seems fairly obvious at this point, Unbolath will try to keep on the trail and will follow any tracks."

Survival: 1d20 + 6 ⇒ (6) + 6 = 12


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

"Was she killed here? Or killed elsewhere and the body deposited here for the bugs to eat and remove the evidence?"


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

While others examine the body, Unbolath keeps a close eye out. His bow is strung and ready, sword drawn. His black eyes pierce the darkness well beyond the extent of the light sources the group has.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

"Perhaps that is why wizards have beards, as a sign of their competence. They can function despite the handicap. "


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

"A beard might be necessary as well." Unbolath notes deadpan.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Whenever he returns to the others, he can assist in boosting people up to the ledge

"Seems all clear around the corner, except for a few piles of moss." (He was curious if the distinct mounds contained any secrets, but kept focus on the task at hand).

"And all that work you went through to find a lantern, seems like your replacement will suffice..." Unbolath remarks to Ritmush, in a rare and awkward attempt at humor when he notices the lad's Staff o' the Fire Beetle.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

While people are dressing and doing insect necropsy, Unbolath will step around the corner to the north to see what is there. (On map its where those bush things are). He will also try to investigate the crack/cave where the beetles came from. Sometimes these things drag bodies or refuse into their nest and can contain valuables.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath wipes the beetle goo from his sword and waits for the grease to disappear or be removed. "Was anyone harmed?"


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

He had been active in another campaign series that a bunch of us co-DMed, but we haven't seen him there either for a bit.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath takes another swing at a nearby bug. Red bug first priority, yellow bug second, third option is to walk around grease and attack blue bug.

MW Greatsword, power attack, inspired: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Damage: power attack, inspired: 2d6 + 9 + 1 ⇒ (5, 3) + 9 + 1 = 18


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

I dub our party the Grease Monkeys. ;)


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

You can easily change the colors around them. If I have identical monsters I open the pic in paint and add a number to each one and save the image off, although that is sometimes a pain to have to upload each image separately to the google doc.

There is also another option that is to highlight the picture, and select the Image Options button, and then on the far right choose Image recolor. That lets you select different colors for each image, which can also be helpful. The outline works just as well though.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Google Maps. Also, you can put borders around the tokens in Google Docs also to help differentiate between the player and monsters on the map. I do that now with all my battle maps.

The line color and line weight icons will let you do that. For example on this map I choose red for the monsters and yellow for players, with a line weight of 3. Let me know if that looks good, if not I can undo it.

I don't know of a way to make circular halos though. Perhaps if the original was a circular image to start with, (.gif? I dunno if its possible ).


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath will attack to the northeast beetle. I added some numbers and letters to the map to facilitate clarity.

If said beetle (C1) is already dispatched by his turn he target east at C2 or will take a 5' move or more to reach an appropriate target.

Power Attack, Greatsword: 1d20 + 5 ⇒ (18) + 5 = 23

Damage: 2d6 + 9 ⇒ (5, 5) + 9 = 19


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Bugs go before me, we could distract them with food or fire. I am guessing splashing a bunch of water on them would also be unpleasant to them. Either that or we start hacking the crap out of them murder hobo style.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8

Will post action once map is updated.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath strides from the water and recovers his supplies from the waterproof bag as he scans the area.

perception: 1d20 + 9 ⇒ (16) + 9 = 25

"There. A glow in a crack in that wall."

Intuition: 1d20 + 1 ⇒ (16) + 1 = 17

"Someone watches us."

He strings his bow and readies an arrow.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath wades into the water and takes a few cursory looks around beneath the surface to determine how far one can see beneath the water given its murk.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath adds a few items to the waterproof backpack and stashes the potion. Nodding to John, "Ready."


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

"Two gold."

Unbolath chips in his final two coins.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath looks at the items curiously and browses the various workshops' wares, but has spent nearly all of his money so does not make any purchases other than some food if available.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Yes this would be very helpful for the hired help to know ;)


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

I am a tracker. If we have a starting location such as this pond, we may be able to track him, although the trail may be too old.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

"Well, there is no magic that I was able to detect in the automaton."

Unbolath stands there quietly as everyone considers their next move.

"Perhaps we should launch our search for the owner."

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