Orc

Umash, the Unwanted's page

164 posts. Alias of Threeshades.


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female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

I pmed Sarpadian. Maybe he'll respond. I'd hate to see this one die.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Great, now only one of us has to report back in.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Moreover I hope Sarpadian hasn't.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

I hope the applicants havent given up on this yet.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Umash brings around her Falchion for another swing.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

With a savage roar sends an overhead swing at the cat.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14 with the cougar in a grapple that may actually hit
Damage: 2d4 + 6 ⇒ (2, 1) + 6 = 9


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7
GM Sarpadian wrote:

Umash's swing decapitates the poor baby cougar.

Umash, I moved you back onto the road because the trees are difficult terrain. You don't have enough movement to go farther. Chantif, you have a standard action left, since the AoOs killed the small cougar.

I didn't see the trees, they blend in with the background a little for me. I moved an alternate route now, i think that should be legal. (since you can move through allied squares without penalty)


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Attack of Opportunity: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 2d4 + 3 ⇒ (4, 3) + 3 = 10

Confirm crit: 1d20 + 2 ⇒ (18) + 2 = 20
Crit Damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7

"Of course mommy is not far...", Umash slices her falchion deep into the smaller cougar trying to run past her.

Then she produces the large vial from her bandolier and pops the stopper off. Downing the liquid, her muscles start to bulge with wet popping noises as she begins to circle around the battle.

Finally doing my Str mutagen (+4 STR, -2 INT, +2 nat. AC). Then moving.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

"Cougar! It's a young one, but don't let it get a hold on anyone!" Umash steps up drawing her falchion and slashes at the feline.

I will check up on the battle map later because this computer is too slow to handle it and my good computer is currently in a superheated death zone, so if this move is impossible i will just move up as far as possible so i can engage next round.

Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 2d4 + 3 ⇒ (3, 1) + 3 = 7


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Thanks for that, GM, I kind of lost track how many potions i had made since leaving the last town up until now.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

non-aquatic with tentacles usually means aberration which would be dungeoneering, but here goes anyway:

Knowledge (arcana): 1d20 + 8 ⇒ (11) + 8 = 19
Knowledge (nature): 1d20 + 8 ⇒ (8) + 8 = 16


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Umash curses and rams the tip of her sword into the dirt. She drops on her knees next to her fellow half-orc's body. "Whatever that blacksmith had with him better be a godsdamn miracle weapon..."


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Thanks.

Okay I looked them all over and my final ranking would be from highest to lowest

Nathan Ladamire
Master Mason Jones "River" Hammerson
Meurig Crowder
Devran ForgeFist

All of their stories are nice I think, so it was a bit of a difficult pick on that, in the end I went with the Shaman, because the much needed healing looks pretty good and he offers a wider spell portfolio to the party, since we currently have no primary divine caster but plenty of up-close combat power, i feel he is more useful than the Paladin/oracle.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

can we have links to the characters, i cannot find half of them. I only found Meurig and Devran.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Umash draws another vial and hurls it into the tree.

Ranged Touch Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Umash draws a bomb vial from her bandolier: "If you want trouble, get down here!", she hurls the vial at the creature.

Throwing bomb
Ranged Touch Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

On the way Umash carefully collects a few samples of the ivy.

Craft (poisonmaking) untrained: 1d20 + 4 ⇒ (11) + 4 = 15
Craft (poisonmaking) untrained: 1d20 + 4 ⇒ (16) + 4 = 20
Craft (poisonmaking) untrained: 1d20 + 4 ⇒ (3) + 4 = 7


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Thinking about taking up the chirurgeon archetype, it would at this level give me little more than replace poison use, which i would get normally on lvl 2 and give me the ability to use infusion with cure wounds extracts. Which means everyone else can use my cures. While i can still get a discovery for somethiong else that is also useful.

Or i go archetype-less and instead get the infusion discovery which would allow me to let others use all my extracts, but that then would be my use of a discovery.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Umash without saying anything steps closer to examine the vines.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Knowledge (nature): 1d20 + 8 ⇒ (9) + 8 = 17


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

I'm not sure how a cleric/bard combo's healing scales with level, so I'm somewhat partial towards the shaman. His channeling per day gets twice his charisma modifier because he essentially has two channeling sources, so whenever his charisma goes up 1 he has 2 more channels. And the healing hex is sugar on top, although the greater healing hex would have to wait a while considering how many hexes the archetype leaves out.

So I think i will stay neutral, they both seem good to me.

Neither seems to have provided any backstory, which is sad. I think i could work better with that.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

"Right... Umash comments, her head tilted, both hands wringing her dredlocks "Beats the hell out of a nocturnal Kobold ambush. But then again that doesn't say much."


So far we haven't been dungeoneering, so trapfinding wasn't an issue. But healing is something we are seriously short on.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Suddenly we need Use Rope to come back.

Might I suggest handle animal for getting the beasts on the tether, and swim, with a backup climb check ot get oneself across.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Also still here and ready to continue.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

"Not a problem. Last person will knot themselves to the rope and we pull them across. But yeah getting the gear across first should be a priority, no reason to half-drown in the process.", Umash agrees.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

"We could use that, but I wouldn't trust it to hold the animals, so we gt a tether across with the grappling arrow, then one person fords it to fasten the rope properly and then we start getting the animals over one by one." Umash taps her chin, "That would be the safest option. Let's make the silk rope the tether, it will have to take the most stress."


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

"If we find a spot narrow enough and we get one of us over to fasten a rope on the other side, we could attach ourselves... and the beasts... to the tether and cross it without risk of getting pulled away."


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Umash looks at the mules and then at the stream. "Alright, how much rope do we have left?"


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

No clues who this person is where they come from or why they would attack us. Also was it a human, orc or other?


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Seeing the stranger go down in front of her, Umash puts down the vial from her lips and puts the stopper back in. She puts the vial back into its pocket "One day, I promise..." she murmurs, as she pats the closed pocket.

"So, what was that all about?" she asks the group as she stoops down to examine the attacker more closely.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Umash circles around the assailant: "Looking at this guy I'd rather call it confused than evil...

She downs the single vial she keeps in a separate pouch in her bandolier and her muscles begin to expand with wet popping sounds.

Taking Strength mutagen

I'd move into a flanking position, but I dont think the combat map has been updated for the fight.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

It's a great read. I do struggle to live up to it sometimes though.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Umash decides that "amused" is the right response to the situation and leans back with a smirk.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Umash slumps down under the overhang and watches the others struggle with the mules, not sure whether to be amused or annoyed.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

"Stupid beasts..." Umash mumbles to herself. "Alright everyone, let's get to higher gorund!", she shouts to the others.

I think we can move a long.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

I have 9 more sunrods.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Shit!, Umash gets on her feet, pulls a sunrod from her pack and strikes it alight. She scoops up her equipment and follows closely behind Chantif.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

I'm here.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

"It would give me some time to actually build a small stock."


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Are we doing fast or medium level progression?

We're consuming a lot of resources that we could use for gear one day. Being level 2 would allow me to get the Infusion Discovery allowing me to heal 3 times a day. Imagine the potions that would save.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Umash pulls out the one potion she could brew so far: "I cannot make these as fast as we use them up. Perhaps we should make sure that nothing else comes crawling out of that hole and then stay here for a while, to give Chantif and Rhona time to recover, and me time to make more potions."
She hands the flask to Detskiye. "I need to figure out a way to make my extracts work on all of you, that would save us a couple of expensive potions."


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Okay, retcon my action then, I thought its still going because we're still in turn sequence.

Umash steps up and starts pulling the creature's jaws open.

CMB aid another: 1d20 + 2 ⇒ (6) + 2 = 8


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Umash takes a step back: "That does it..." she declares while producing a vial. She downs the contents, staggering as her muscles to bulge up with wet popping sounds and her frame extends.

Once the mutation is complete, the now even more primal looking half-orc grabs her weapon with both hands again and growls a challenge.

Using mutagen, -2 Intelligence, +2 Natural Armor and +4 Strength


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Yes the second +2 is for flanking. I missed that Rhona was down.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Seeing the reptilian creature attacking Rhona, Umash circles around to attack it's unguarded rear.

9 feet are enough to stay out of reach while moving around.

Attack: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
Damage: 2d4 + 3 ⇒ (1, 2) + 3 = 6

To identify the creature, I assume it's either a magical beast or an animal
Knowledge (arcana): 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge (nature): 1d20 + 8 ⇒ (20) + 8 = 28


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Umash grabs her falchion and yanks it free from its sheath as she steps outside the tent to assess the situation.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

I'll craft only the CLW potion. Also will prepare 2 CLWs for the next day.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

I also vote for staying.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

I'll take all the time I can get between travelling, getting 8 hours of rest and preparing extracts to brew potions of CLW.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

"Sounds good."

That would make six potions of CLW, unless someone has a request for something else.

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