Villamar Koth

Ulvard's page

500 posts. Organized Play character for Aerondor.


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Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard sees no need to leap the river when there are opponents on this side of it. He draws and then suddenly charges backward- roaring as he does so.

sudden charge,mentor,bump: 1d20 + 10 + 1 + 1 ⇒ (2) + 10 + 1 + 1 = 14
damage(magic,ghost touch),rage(spiritual): 1d12 + 4 + 3 ⇒ (2) + 4 + 3 = 9

◇ rapid rage
◆ draw sword
◆◆ sudden charge

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard spends the week feasting and telling progressively larger tales. And jumping into whatever bodies of water present themselves.

When the group regathers for mapping activities he stretches and flexes his mighty arms, proclaiming "Ulvard is Ready!"

Big arms he may have, but also some knowledge of the woodlands.

nature,bump,mentor: 1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11

However he is distracted by the attractive looking pond.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

I haven't leant into it much recently. I used to describe sounds and faces running up and down the blade. Maybe I should go back to doing that.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard's sword has a potency rune but not a striking one. His rage means that the weapon gains ghost touch though, and the damage is spiritual rather than slashing

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Urvard leaps benches and charges down on the ghost. "Arrghhh"

charge,bless,bump,mentor: 1d20 + 9 + 1 + 1 + 1 ⇒ (18) + 9 + 1 + 1 + 1 = 30
damage(spiriual),rage: 1d12 + 4 + 3 ⇒ (8) + 4 + 3 = 15

He then rapdily swings a second time, before it has a chance to vanish!

charge,bless,bump,mentor,MAP: 1d20 + 9 + 1 + 1 + 1 - 5 ⇒ (15) + 9 + 1 + 1 + 1 - 5 = 22
damage(spiriual),rage: 1d12 + 4 + 3 ⇒ (12) + 4 + 3 = 19

◆◆ Sudden charge
◆ Swing

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

First action seeking, if Ulvar spots him, then he will sudden charge, hopefully that will give everyone at least as much hint about where Percy is, as pointing out. If Ulvard doesn't succeed the first time, he will try again, if he spots the second time, he will point out on his third action.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Bah, you are right. I knew you couldn't ready a three action activity, but thought you could do a two action one. Guess we are down to seeking. If I spot the ghost on the first seek, then sudden charge. If on the second, then point out, if on the third... well, seek as a third action is almost useless, but given I'm raging and not necessarily in the clearest of mindsets, I'd may as well do that.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard looks around, ready to attack the ghost, or whatever Peeves is, should it reappear.

readied sudden charge,bless,bump,mentor: 1d20 + 9 + 1 + 1 + 1 - 1 ⇒ (16) + 9 + 1 + 1 + 1 - 1 = 27
damage,rage: 1d12 + 5 + 3 ⇒ (5) + 5 + 3 = 13

*** ready action, sudden charge.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

I have returned.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

With the first rat gone, Ulvard quickly charges forward, leaping a bench to strike at the second one!

"RRRRRRAAAAAAGGGGGGHHHHHHHHHHHH" he declares loudly.
fort,bump: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
strike, bump, mentor,sickened: 1d20 + 9 + 1 + 1 - 1 ⇒ (17) + 9 + 1 + 1 - 1 = 27
flat vs concealed: 1d20 ⇒ 17
damage,rage: 1d12 + 4 + 3 ⇒ (7) + 4 + 3 = 14

strike, bump, mentor,sickened: 1d20 + 9 + 1 + 1 - 1 ⇒ (3) + 9 + 1 + 1 - 1 = 13
flat vs concealed: 1d20 ⇒ 20Waste of a 20
damage,rage: 1d12 + 4 + 3 ⇒ (8) + 4 + 3 = 15

* stride
* strike
* strike

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

will vs fear: 1d20 + 9 ⇒ (17) + 9 = 26
fort vs sickened: 1d20 + 11 ⇒ (18) + 11 = 29

Ulvard laughs in the face of fear and sickness.

Then, with a roar, he swings his hefty sword in a hearty manner. Hearty being also what he was aiming for.

attack, bump,mentor, bless: 1d20 + 9 + 1 + 1 + 1 ⇒ (1) + 9 + 1 + 1 + 1 = 13
However the laughing, as well as being undignified, puts him off his swing. But that doesn't matter, he can always swing again... and he does so.
attack, bump,mentor, bless,MAP: 1d20 + 9 + 1 + 1 + 1 - 5 ⇒ (7) + 9 + 1 + 1 + 1 - 5 = 14
Sadly that appears little better than the first swing. Frustrated he roars and swings third time, more in desperation than any real hope of effect
attack, bump,mentor, bless,MAP: 1d20 + 9 + 1 + 1 + 1 - 10 ⇒ (14) + 9 + 1 + 1 + 1 - 10 = 16
unlikely damage,rage: 1d12 + 6 + 3 ⇒ (12) + 6 + 3 = 21

* swing and a miss
* swing and a probable miss
* swing and likely a third miss.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

I totally forgot about the level bump.

I'm not use to being the baby any more.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Yes +1 to hit is always good, and +1 to skills helpful to make me not totally useless in skill challenges. Much appreciated.'

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Suddenly realised... are we playing high tier? In which case, if anyone has a mentor boon, Ulvard would definitely benefit from it.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

courage is always appreciated by Ulvard. The bonus to damage makes it better than bless. But I'm easy either way.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard roars his challenge out at the rats. It certainly sounds pretty impressive. Then quickly drawing his greatsword, he charges forward, swinging at the rat with yellow fur.

fort vs sickened: 1d20 + 10 ⇒ (8) + 10 = 18
strike: 1d20 + 10 ⇒ (18) + 10 = 28
concealed flat check: 1d20 ⇒ 14
damage, rage: 1d12 + 4 + 3 ⇒ (9) + 4 + 3 = 16

O Rapid rage
* interact (draw weapon)
** sudden charge

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Sorry about not posting, for some reason I was only getting updates on the discussion thread, not the main gameplay, and I thought I had dotted in. Doesn't look like I missed anything too important yet.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard is happy to accept virtually anyones blessing.
Apart from women with spiders in their mouths. He has some limits.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard normally takes a healing potion. He needs them.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Likewise, Chronicle looks good, and many thanks for the fun game. I too hope there is a cleanup crew on rapid follow-up.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

warfare lore: 1d20 + 4 ⇒ (15) + 4 = 19

Envoy's Alliance

1 person marked this as a favorite.
LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard burps very loudly at the closing meal. "Ulvard Likes Crabs!" he pronounces with earnest.

"And Ulvard likes Cannonballs. " he adds, making sure that Clarence Gets The Hint. Swiping a quick dessert he heads down to the harbor to board the Breachill Battlecry. Mounting the stern deck he climbs the rail and offers one final fantastic CannonBall to finish the aquatic adventure.

athletics: 1d20 + 9 ⇒ (5) + 9 = 14

"Would have been better with boots." he mourns.

Envoy's Alliance

1 person marked this as a favorite.
LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard steps back from the captain and digs in his bag for the Muskmellons he secured earlier.

"Ulvard Is Prepared!" he says presenting the trophy.

He does look carefully at the captain, staring straight at her mouth. "Ulvard needs to check there are no spiders in Captains Mouth. Women with spider in mouth canNOT be trusted." he proclaims.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Still slightly surprised at the big cut in his side, Ulvard however is quite clearly unhappy. Unhappy I say. UNHAPPY!

"YES. ULVARD IS VERY IMPRESSIVE!" he screams.

Taking advantage of Quqotengir's distraction, he strikes out at the captain once again. But once again, his blows seem weak and rushed.

strike,fightened vs OG: 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19
damage, rage: 1d12 + 4 + 3 ⇒ (3) + 4 + 3 = 10

strike,MAP,frightened. vs OG: 1d20 + 9 - 5 - 1 ⇒ (3) + 9 - 5 - 1 = 6
damage, rage: 1d12 + 4 + 3 ⇒ (7) + 4 + 3 = 14

Really.

Slowed by his wound, the big man steps sideways to give his brother, and hte other pathfinders, easier access the ship.

◆ strike
◆ strike
◆ step

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

"Ulvard was looking for different sort of Saloon." says the big man, trying to explain for the upteenth time about that little mistake.

Somehow his words seem to be less effective than they would otherwise. Perhaps it is the big wound in his side.

Envoy's Alliance

1 person marked this as a favorite.
LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

RL always takes precedence. No need to hurry for us. Although sometimes a bit of light mayhem might be a helpful distraction.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard, happily rested, jumps from the longboat into the Eaglet. "We have melons! Ulvard not kill anyone. Today." he says proudly.

athletics: 1d20 + 9 ⇒ (7) + 9 = 16

He then quickly drops the ladder for others to follow him up. Route secure the big man delivers a quick blow to the captain. "[b]You should join us![/]b"

strike: 1d20 + 9 ⇒ (6) + 9 = 15
damage, rage: 1d12 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard grabs a potion bottle with a pretty picture of a tree on it.

"Ulvard Strong, like Oak!" he agrees.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

"Muskmelons taste good!" says Ulvard, wiping some juice from his face. The big man looks quite recovered from his hour, and there are even still some melons left.

"Pirate lady maybe want new employer. Also has pet that likes Muskmelons. Ulvard suggests Pathfinder society might want new sailors and offer melons as signing gift."

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

"Muskmelons?" asks Ulvard.

"Big Pirate Lady wants MuskMelons. Maybe best battle is one fought with melons, not swords?" suggests the big man, who must be more tired than he realised. Why would he suggest such a thing?

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard points down the main road to the shipyard. "Form up, they won't be able to stand against a formed unit. "

warfare lore: 1d20 + 5 ⇒ (20) + 5 = 25

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard smiles. "Pirates like to drink! Ulvard will help pirates!"

He leans his large form against a huge barrel and starts to push...

athletics: 1d20 + 9 ⇒ (4) + 9 = 13

The big man seems to be getting tired, his energy lagging as the chase lengthens...

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard stares at his brother, who seems to be half spider himself. Spiders, why does it always have to be spiders.

Suppressing a shudder he starts up the wall himself.
athletics: 1d20 + 9 ⇒ (5) + 9 = 14

But as Spider-Nairaba crosses his vision he pauses, suddenly unsure of himself.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

"Follow me.... " says Ulvard. "I saw a route from the inn.."

survival: 1d20 + 6 ⇒ (18) + 6 = 24

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Deception is part of the Art of War, and making your enemies think one thing, while another is true is as important as skill with a blade. Well, that is what one of the old warriors, said. Notably one that had difficulty keeping a large blade in play for any length of time.

warefare lore?: 1d20 + 4 ⇒ (15) + 4 = 19 If not, then I'll do an untrained check in deception, which seems closest to what he is trying to do. So subtract 4.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard man handles a large crate into the path of pursuing pirates as he dashes down the street.

"Ulvard guesses we talk later?"

athletics: 1d20 + 9 ⇒ (18) + 9 = 27

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard waits patently for his question to be answered, and then asks it again. "Bláinn, Ulvard wonders if MushMelons are for sale here or in inn? That might be good peace offering to Lady Longboat."

Then, listening to the pirate he asks "Ulvard also wonders if Grand Dock could offer Pirates similar deal but with less devils involved..."

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard nods his thanks, then asks the assembled group. "Ulvard wonders if MushMelons are for sale here or in inn? That might be good peace offering to Lady Longboat."

He turns his grin on the pirate. "Ulvard has already sailed on Pirate Ship. Made Big Splash!" he adds, grinning at Clarence.

Do our helpful NPCs know of a muskmelon seller maybe?

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

"Ulvard wants to know who your Captain is. And is he going to need to deal with her, or would return of her crew be sufficient to make her go away and stop bothering nice shipyard?" rumbles Ulvard.

"Ulvard also wants to know Captains name. And description."

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

"And Ulvard!" adds Ulvard, helpfully. Or maybe not. The smoke and soot covered barbarian looks like he is quite exhausted. "You have likely heard of me!"

RP wise will help, but not mechanics wise! He will take a breather, again.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Seeing the team having the last pirate all but surrounded, Ulvard sighs and turns his attention to the nearby fires, trying to Save the Shipyard.

athletics: 1d20 + 9 ⇒ (18) + 9 = 27
athletics: 1d20 + 9 ⇒ (14) + 9 = 23
athletics: 1d20 + 9 ⇒ (16) + 9 = 25

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard tries to remove the fan embedded in his leg.

athletics: 1d20 + 9 ⇒ (9) + 9 = 18

He then follows the command to run along the wharf, eventually drawing his sword in preparation for an audacious attempt to stab the aquatic pirate.

↺ stride
◈ interact (remove fan)
◈ stride
◈interact (draw sword)

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Sorry, question above. How do I remove the fan?

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

What sort of roll is it to try and remove the embedded blade?

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard quickly moves toward the last of the goblins on the docks, ready to deck it.

Envoy's Alliance

1 person marked this as a favorite.
LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

I love how you thought about barbarians for this scenario. Lets us have lots of fun.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard joins Clarence in quickly getting away from whatever the creatures in the water are. Letting out a war cry he is soon sprinting down the docks he barrels into the green rigger.

strike: 1d20 + 9 ⇒ (16) + 9 = 25
damage(fist),rage: 1d3 + 4 + 3 ⇒ (1) + 4 + 3 = 8

◆ climb out
↺ rapid rage
◆◆ Sudden charge

Envoy's Alliance

1 person marked this as a favorite.
LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard roars in loud appreciation of Clarence's splash, before pointedly pointing out. "Maybe Ulvard needs splash boots more than Clarence.."

Envoy's Alliance

1 person marked this as a favorite.
LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Assuming I can still get my rage back if I try to help save the shipyard. If I have to choose, I'll take a rest rather than put out flames.

Ulvard joins Clarence in cooing off... while trying to direct the biggest splash onto the nearest flames.

athletics: 1d20 + 9 ⇒ (2) + 9 = 11

Or maybe it won't make a difference!

Envoy's Alliance

2 people marked this as a favorite.
LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 1/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard, surprisingly glad to find his opponent gone, turns to realize that the last gorilla is quite cut off by Pathfinders.

For a moment he considers the creatures position and the chance of getting involved, but sadly decides that the immediate fires are a bigger threat.

Given I am raging, I can't do concentrate tagged skills, so no option to convince it to surrender. Thus....

Seeing the nearby fires, Ulvard grabs a nearby bucket tosses it into the sea geneating a very unsatisfyingly small splash, and then starts tossing the water on nearby fires.

athletics: 1d20 + 7 ⇒ (8) + 7 = 15
athletics: 1d20 + 7 ⇒ (1) + 7 = 8
athletics: 1d20 + 7 ⇒ (20) + 7 = 27

◆ Save the shipyard
◆ Save the shipyard
◆ Save the shipyard

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