Valeros

Ultra Boy's page

12 posts. Alias of Larry Lichman.


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Cosmos Master wrote:

Ultra Boy

If you would like to self-propell yourself through the opposing ship, go ahead and make an attack roll. The size of the craft is Remarkable/8 (about 48 feet long) and the Toughness of the hull is Astonishing/9.

You should already have this information below from an email I recently sent you, but if you don't, here are the rules. This is one of the Power Effects for having Super Strength. If their are any questions, just let me know.

Destruction
Source: Internal
Emanation Point: Entire Body
Appearance: None
Prerequisite: Super Strength
Trait: Strength
Activation Time: None
Target: Other/Object
Range: None
Duration: Immediate
Deactivation Time: None
Power Unfamiliarity: NA
Training Challenge Score: 17
Zeniths Required: 12
SSM: Constant/Category × 40; At-Will/Category × 25

The Legionnaire, villain, or other NPC is capable of breaking, crushing, ripping tearing, or otherwise physically destroying large inanimate objects. The amount of material that may be destroyed is based on the Strength category of the individual, the objects size, and the material’s Tgh category.

To determine how hard and large of an object a character may destroy, add the item’s Tgh and Size categories together; the result is the item’s defense destruction score. Any object that has a destruction score greater than the character’s Strength category cannot be damaged.

To destroy the object, the character makes their attack roll, adding in their Destruction category number to the result. The power roll is made against the item’s defense destruction score. If the total equals or exceeds the object’s defense destruction score, the attack succeeds and the type of blow, be it a glancing through critical is determined. Each blow type grants a modifier ranging from +1 to +5; when a total equal to the object’s size category is achieved, the object is destroyed. This may take a single power roll or several depending upon the success of the individual.

If the power roll fails, the...

I'm sorry, Eileen. I'm not sure what to roll here to make my attack. Can you help me?


Cosmos Master wrote:

Ultra Boy

Its become apparent that your fellow Legionnaires are in some sort of stunned state and are not able to react in a timely manner. Perhaps it is best if you tackle the situation alone. After all, you are one of the most powerful Legionnaires.

Dream girl takes the comm. "Ice Empress, we have disabled one ship and are enroute to you."

She looks at Jo, "It's been awhile since we've had time alone, its a shame we have to waist it on a rescue mission. You should probably get out there Ultra Boy, show them what those ultra muscles of yours fan do. I'll handle the ship and keep an eye the one we disabled. This is for good luck. "Kiss"

You don't have to tell me twice!

Dons survival suit and heads out into the fray, using super speed to propel myself toward the ship, then switching to invulnerability as I approach the hull - basically turning myself into a living torpedo.

Eileen, do the Legion Flight Rings work like the do in the comics today, i.e., do they provide life support for space travel? If so, I just head out through the nearest airlock and fly towards the ship.


Cosmos Master wrote:

Brainiac 5, Dream Girl, Ultra Boy, Princess Projectra

Today
3:24p.m.
United Planets/Khund Border

As Brainaic 5 completes his scan of the ship facing you, he determines that the craft has shields raised and that the weaponry includes Photon Rays as well as some sort of freeze ray which appears to disable ships, In addition to these weapons the craft is armed with some sort of torpedo system that appears to be rather descructive though the Legion crafts shields will prevent oncoming damage for a short while.

The communications signal is coming from the ship that faces you. Do you choose to acknowledge them?

You now are being hailed by two ships, do you wish to respond?

Brainy, are you going to pick up the comm or do you want me to?


Cosmos Master wrote:

Brainiac 5, Dream Girl, Ultra Boy, Princess Projectra

Today
3:22 p.m.
United Planets/Khund Border

At that moment a light begins to emerge from the center of space itself, nearly instananeous, the light grows until you can see inside. A small craft comes out of the light and zips downward, flying underneath you. Also coming out of the light are two military crafts which follow the small ship. Each one attempts to fly around you. The first one flies to your left without difficulty yet the other seems to be headed directly towards you.

Anticipating this scenario, Brainiac 5 has already employed the shields and thus you are somewhat protected.

Whomever is navigating your craft must make a Planetary Travel Military Air & Space Transport, Maneuvering roll in order to turn just enough for them to miss you. It would seem as if you caught them by surprise.

Maneuverability: 1d20+10;next set

That was close. Brainy, who are these guys?

You turn the ship nearly all the way sideways to avoid this reckless craft. All three crafts are now behind you.

Dream Girl "The first ship contains the Princess. Ultra Boy turn this heap around or go outside and take them down. Jo, do something before its to late!"

You got it! Hold on!

Turns craft around and prepares to engage ships.

Maneuverability: 1d20 + 10 ⇒ (10) + 10 = 20


Cosmos Master wrote:

Brainiac 5, Dream Girl, Ultra Boy, Princess Projectra

Today
3:22 p.m.
United Planets/Khund Border

At that moment a light begins to emerge from the center of space itself, nearly instananeous, the light grows until you can see inside. A small craft comes out of the light and zips downward, flying underneath you. Also coming out of the light are two military crafts which follow the small ship. Each one attempts to fly around you. The first one flies to your left without difficulty yet the other seems to be headed directly towards you.

Anticipating this scenario, Brainiac 5 has already employed the shields and thus you are somewhat protected.

Whomever is navigating your craft must make a Planetary Travel Military Air & Space Transport, Maneuvering roll in order to turn just enough for them to miss you. It would seem as if you caught them by surprise.

Maneuverability: 1d20 + 10 ⇒ (20) + 10 = 30

That was close. Brainy, who are these guys?


Cosmos Master wrote:

Brainiac 5, Dream Girl, Ultra Boy, Princess Projectra, Brainiac 5

Today
3:21 p.m.
United Planets/Khund Border

For the last four days you have travelled through space, much of it empty and no noteable incidents. Today, at 3:21 p.m. you have reached the edge of U.P. Khund territory; yet you see nothing of interest according to your instruments.

** spoiler omitted **

Huh. Looks like the furball couldn't get out of his duty after all...


Cosmos Master wrote:

Group 3, Brainiac 5, Dream Girl, Ultra Boy, Timber Wolf

Gymnasium of Legion Headquarters
Planet Earth
Four Days Ago
10:48 a.m.

Timber Wolf rolls a 9 + 5 = 14.

As Ultra Boy speaks, Timber Wolf takes a fraction of a moment to look over towards the door. In doing so, his motions are thrown off and in order to land successfully an Acrobatics AOE must be made against a challenge score of 30.

Brin completes his final flip through the air, lands on the balancing beam and then hops to the floor.

"What are trying to do, make me screw up or something?" he says, as he walks over. Doesn't matter, Ultra Boy, Mon'el has me scheduled to as secirity when some big shot Ambassador shows up for the celebration of our 8th year anniversary. I don't know what makes this guy more special then the rest, but it leaves me stuck with the job, unless one of you want to take my place?"

A huge grin (not often seen) comes across his face.

Tempting, but no. I'm sure Brainy has a way around your assignment. Otherwise, we wouldn't be here.


To Timber Wolf: I'm not sure what he said, but I think we've been insulted.

To Brainy and Dreamy: Well, let's get on with it then. Time's a-wasting!


Cosmos Master wrote:

Group 3, Dream Girl, Ultra Boy, Timber Wolf

Gymnasium of Legion Headquarters
Planet Earth
Four Days Ago
10:48 a.m.

Dream Girl leads Ultra Boy to the gym where Timber Wolf is working out. Currently, Brin is about 30 feet in the air doing a quadruple flip and attempting to stand on a 2 inch beam resting 3 feet of the floor.

Timber Wolf, in order to complete the move when it's interupted, please make a Concentration check (challenge score of 15 or higher succeeds, anything less and you lose your concentration because of the interuption.

All Players adjust your character sheet. Under your Areas of Expertise (AOE) Martial Arts, Movement and Toughness, you will see BACK FLIP. Change this to FLIP), also further down that section you'll see MULTI-BACK FLIP. Please change this to MULTI-FLIP. This applies to all characters, thanks much.

[b]Hey furball! Stop chasing your tail and get down here. Dreamy's got some news.[/b}


Cosmos Master wrote:

Group 3, Dream Girl, Ultra Boy

Four Days Ago
Hallways of Legion Headquarters
Planet Earth
9:43 a.m.

After enjoying a moment or two with your fans, Dream Girl walks towards you and suddenly many of the people who were surrounding you begin to move away towards the newcomer.

She works through the crowd signs a few autographs, and then reaches you.

"I have a ship waiting for you. I believe we need to leave very soon in order to reach our destination. I've located Timber Wolf in the gym, lets see if he's in or not."

All right. Sorry, girls, you'll have to wait.

Heads to the gym with Dream Girl.


Cosmos Master wrote:

Group 3, Dream Girl, Ultra Boy

Four Days Ago
Hallways of Legion Headquarters
Planet Earth
9:07 a.m.

“At any rate, I’ve talked to Mon’el and he’s agreed that if we can help this woman we should. So I’m organizing a little group. I was thinking about asking Brainiac 5 and Timber Wolf. I doubt Brainy will take time out of his lab for this but I'm sure Brin will. So what do you think big boy?”

Dreamy, count me in. Somebody's gotta keep an eye on that furry clown. Now, let me see about that redhead...

flies down next to red headed groupie and flirts it up


Who did that?