Ancient Time Dragon

Ultimagus's page

** Pathfinder Society GM. 49 posts. 7 reviews. No lists. No wishlists. 13 Organized Play characters.


RSS

Liberty's Edge

1 person marked this as a favorite.

Hi! Can I ask what system we'll be playing? I presume Pathfinder, although it doesn't specify. Just want to check and verify.

Liberty's Edge

2 people marked this as a favorite.

Still waiting for this book to become PFS legal...

Liberty's Edge

Six remaining? Is Krune back from the dead?

Liberty's Edge

My thanks!

Liberty's Edge

Hello! I'm unsure if this is the right place to post such a question. Is there any probability of unavailable single miniatures getting restocked, any time soon? (Namely, from Shattered Star.)

Liberty's Edge

Okay, I'm upset now. PFS is one of my few opportunities to play Pathfinder, and now it's getting replaced with a system I could care less about. Give me the rules I love, give me the game I signed up for, not something I have to start from scratch with. I already was dreading the release of 2e, now I'm beginning to loathe it.

Liberty's Edge

Could I PM you, to not say my address publicly? Sorry this is such a hassle.

Liberty's Edge

Okay, so, I finally got around to trying it again. Still didn't work, even though I changed my address to the address associated with the card. What should I do to correct this?

Liberty's Edge

Hey folks, I'm looking at designing an Imp Swarm to use at some point in time. Preferably still maintaining some of the impish nastiness, like being able to go invisible at will, and poison. Thoughts? Ideas on what the CR might be? Any other advice on making variant swarms?

Liberty's Edge

That would explain it! I recently moved, so I must have neglected those details. I'll try again, and update with the results.

Liberty's Edge

Hey, so I've been having a big problem. I'm trying to purchase my tickets for Paizocon this year, including the 4-day pass and the banquet pass, however when I check out and supposedly complete my purchase, there is no confirmation that I've purchased them, and they remain in my shopping cart. What's going on, how can this be resolved?

Liberty's Edge

James Risner wrote:

Ask your GM.

Likely un-typed is the intent.

While I would like to, this would be for Society, ergo requiring a bit more clarity. I would hope it would be untyped!

Liberty's Edge

Hey, I want to play a Pain Taster, and I'm making sure what a certain bonus is typed as, to ensure that I'm not doubling down on bonus types that don't stack.

"Additionally, a pain taster can deal lethal damage to herself at any time to gain a bonus on attack and damage rolls. Doing so is a swift action that deals 2 points of damage to the pain taster, does not require an attack roll, and bypasses any damage reduction the pain taster possesses. For 1 round, the pain taster gains a +1 morale bonus on attack rolls and a +2 bonus on damage rolls. Every 3 levels thereafter (4th, 7th, and 10th), the amount of damage the pain taster deals to herself increases by 2 and the resulting bonus she receives on damage rolls increase by 1 (to a maximum of 8 points of self-inflicted damage and 5 points of bonus damage to other targets at 10th level). At 7th level, the bonus on attack rolls gained when using this ability increases to +2."

What type of bonus is it to damage rolls? Morale, or Untyped? I'm inclined to say untyped, but I wanted some more knowledgeable help.

Liberty's Edge

Scarab Sages are my absolute favourite faction, and I'm really sad to see them go. They're the most unique, and has had the best plot out of any faction. The Concordance is cool, sure, but they're never going to replace in my heart what the Sages made.

Liberty's Edge

1 person marked this as a favorite.

If we're remaining within Pathfinder lore, I have an affinity for Cayden Cailean, as well as Shelyn. I also have an appreciation for Gorum.

If, however, we're expanding to all deities, however, I am an ardent cultist and must pay respect to the Outer Gods, namely Yog-Sothoth and Nyarlathotep.

Liberty's Edge

The Mad Comrade wrote:
Ultimagus wrote:
So, say that the party is stripped of all their equipment. Maybe able to keep a dagger, at most. They got captured and thrown in a jail cell, or something, or marooned on an island. How does this affect their APL? I imagine it would drop by 1 or 2, but what exactly, if not more? Assume this is a basic party of a fighter, rogue, cleric, wizard.
2 at 1st-6th level; 3 at 7th-12th; 4 at 13th-16th; 5 at 17th+ in broad brushstrokes.

Thank you for giving the most concise answer I was looking for on this thread. Broad is the keyword.

That being said, I saw a lot of debate regarding casters. I agree. Which is why I said "assume this is a basic party of a fighter, rogue, cleric, wizard." Two of these classes being heavily equipment-centric, one half as much, and one really just needs their spellbook, maybe.

Liberty's Edge

So, say that the party is stripped of all their equipment. Maybe able to keep a dagger, at most. They got captured and thrown in a jail cell, or something, or marooned on an island. How does this affect their APL? I imagine it would drop by 1 or 2, but what exactly, if not more? Assume this is a basic party of a fighter, rogue, cleric, wizard.

Liberty's Edge

I just received it, wrote return to sender on the box, and on the packing slip on the inside. Will get it sent out Monday or Tuesday, depending on circumstances.

Liberty's Edge

I just received my new book, thanks to Katina Davis, and the spine is in great condition. There's no need to send another, so if it hasn't shipped yet, there's no need to send it! Thank you for all your help.

Liberty's Edge

Oh, also, how should I return the book? Will there be instructions in the response I receive?

Liberty's Edge

I just sent the images to customer service! Thanks for your help, and for being so quick to respond - unlike myself, for which I apologize for my lateness in getting back to you.

Liberty's Edge

Hey, I received my Starfinder book not too long ago, and within the first few days, the binding adhesive already started to lose its strength and break off. I know that it won't take long now for it to go out even faster, so I'd like to return it and get a new one in exchange. Thank you very much for your time.

Liberty's Edge

So. Guns akimbo. Practically every NPC's gonna have a gun. So, is it really required to have a tank anymore?

To give context, I'm part of a fledgling campaign, and we're deciding on the party. Even though I technically chose first, wanting to play an Envoy, we wound up with a ranged Soldier, a Mystic, an Operative, and a Technomancer/Mechanic. I could be willing to play a Solarian, but Envoy really gets me excited. But is it really necessary to have a front-line melee fighter in this game?

Liberty's Edge

By the time I was around that level and could do that, I don't think it mattered much. Would've helped a lot in the lower levels, though.

Liberty's Edge

Yes, it treats the weapon as if it were a +5 weapon, even though it is temporary. I don't remember exactly what it overcomes, but I'm pretty sure +4 is adamantine, and +5 is alignment. When I played a magus, I made it a priority to make it +2 Keen ASAP.

Liberty's Edge

I go with a +2 Keen Scimitar and leave it at that. Based on level caps, that should be all you need. When you hit a +3 bonus to your weapon, you're looking at a +5 Keen Scimitar, which is gonna bypass a lot of DR, including adamantine. Adamantine doesn't hurt, though, just in case you gotta sunder something.

Liberty's Edge

1 person marked this as a favorite.

I'm with you. I don't like playing in parties that are always consistently murder hobos, and it gets dry. And if your DM is actively judging you for making choices that are not optimized for murdering things, I think they're honestly being a really bad DM. If it were me, I'd consider the option of leaving the group, because it sounds like the entire group is actively oppressing and ignoring your own choices. And that's being a bad player and an even worse person.

Liberty's Edge

I'm now wondering if I may have misread the ability. It doesn't allow me to act out of turn, but it allows me to gain a +1 to my caster level, and use a different Verbal component. That's not nearly as badass as I thought it was.

Liberty's Edge

So, since I just discovered that Ifrit is a legal race for PFS now, I'm gonna make an Ifrit Sorcerer, with the Wishcrafter archetype. It's main gimmick is Wishbound Arcana, which I will post here for your convenience:

"At 1st level, the wishcrafter can use the wishes of non-genie creatures other than herself in place of the normal verbal components of her spells. A creature can make a wish as a free action at any time, even during the wishcrafter's turn. The wishcrafter must be able to hear and understand a wish in order to use it as a spell component. A spell that doesn't normally have a verbal component gains one when cast using this ability. A wish doesn't need to mention the name of a specific spell, but must describe an outcome that can be accomplished by casting a spell the wishcrafter knows (for example, wishing to be bigger could supply the verbal component for enlarge person). A wishcrafter gains a +1 bonus to her caster level when using a creature's wish as a verbal component in this manner, but cannot include herself as a target of such spells. She can be affected by such a spell if it affects an area rather than a target or targets. A wishcrafter is under no compulsion to grant a creature's wish. Once the wishcrafter grants a creature's wish using this ability, she cannot use this ability to grant that creature any further wishes for 24 hours."

So, here's my problem. It doesn't mention about if the spell requires the creature to be touched or not. Like, let's say the Fighter who is 40 ft. away says, "I wish to stronger against my foes!" and I have Protection from Evil on my spell list. If I chose to grant his wish then and there, using my Wishcraft ability, would he immediately be affected by Protection from Evil, despite me not being in contact with him, or would I still need to make a touch?

Super cool archetype idea, allowing you to literally cast spells outside of your turn. Great for action economy. I just hope it can work well.

Liberty's Edge

Alright, so, something that really bothers me about the first book is how it's never elaborated what happens to the first Doppelganger the PCs encounter, the one who has them imprisoned at the very beginning and is scripted to run away. There's the chance that she'll die, especially if say, a monk or brawler gets the jump on her, but that seems unlikely. If/when she runs away, the book does not describe what happens to her.

Did any of you figure out a good place for her to show up again? It would have to be somewhere in the area just north of the survivors' shelter, since she has nowhere else to run. I think it would be a major faux pas to just let her vanish entirely.

Liberty's Edge

I'll be starting running Strange Aeons for my group soon, and I'll be implementing a modified Sanity System, since I think the one introduced in Horror Adventures is too harsh, and sort of unfitting. I feel like madnesses will be acquired too quickly, and I don't want that. So, here's what I've got:

Sanity Score and Edge are calculated exactly the same, but the big difference is the Sanity Threshold. I've changed it so that it is equal to the sum of all mental modifiers, as opposed to the highest.

I will be implementing something called a Fear Threshold as well, which is equal to the highest mental modifier, much like the original Sanity Threshold. For every point of sanity damage a character takes, they are afflicted by a level of fear (also introduced in Horror Adventures) equal to the amount of sanity damage taken past their Fear Threshold. For example, if their FT is 2, if they take 5 sanity damage, they suffer from the Scared affliction.

Similarly, if the amount of sanity damage exceeds their Sanity Threshold, they are confused for a number of rounds equal to the amount of points exceeding their threshold. Using the previous situation, if the character's ST is 4, then they will be confused for one round, as well as Scared. However, uncertain how long these fear affects should last.

Any thoughts on this? Too easy? Too unforgiving? Too complex?

Liberty's Edge

Okay, so, say you have a fighter with a BAB of at least +6, with two weapons, one in each hand. They don't have TWF, but instead, switch between the attacks. Are you allowed to do that? Like, make your first attack with the heavy mace in your right hand, and make your second attack with the longsword in your left? It is not TWF, it's just distributing the number of your attacks amongst your weapons. Is that something you can do, or do you have to use a Full attack with one weapon only?

Liberty's Edge

While it's not a mental illness, I am autistic, as well having harsh anxiety and depression, (which most certainly are.) I find that fantasy as a whole is a special interest of mine, encompassing not only tabletops, but also fictional worlds as a whole, especially those that are steeped in lore, such as that of the Elder Scrolls series. I pride myself in knowing a great deal of trifling information about the history of Golarion, which occasionally comes up in my local PFS games, much to my pleasure.

I find that the game itself can both alleviate and occasionally increase my stress and depression. I get very heavily involved in the game, and when something horrible happens, I often take the toll. In the only instance where I've ever seen a PC die, it seemed I was the only one to be hurt by it, and it wasn't even my character. When something horrible and traumatic happens to my characters, I tend to go into a deeply depressive state for a few days. However, this being said, it helps me escape from the undeniably awful world we live in, and gives me a chance to find some solace from the day-to-day stressors.

Liberty's Edge

We've heard it all before. Knowledge is power, and it is the ultimate weapon - apparently.

In recent months, I've taken a fascination with the concepts introduced in Occult Adventures and Ultimate Intrigue, with their ideals of secrets being more valuable than any sum of gold. I wish to incorporate these concepts into my games, to add layers of mystery and subtlety. However, I do not know how.

There's always talk of how knowledge and secrets are powerful, but how, exactly? I may be inexperienced, or perhaps too narrow-minded to understand, but I wish I knew exactly what that meant. Sure, knowing an enemy's secret weakness can be a huge boon, or knowing the location of a powerful weapon can be great, but that's about it. Like it was stated in OA, there are powerful mages who trade in secrets with covetous outsiders, but what good is a secret if nothing is done about it? One could say that knowledge gives you power because it helps you control the situation more, but how does that influence a party, which in my experience, usually has very little autonomy and is led by the GM to their objectives. (Not that this was not of my own doing, I only recently have been getting seriously about my GMing.)

Please, if anyone has clarity upon this, or better yet, EXAMPLES of how knowledge is power, please share. I find these concepts to be fascinating, but in my weak-mindedness, I do not know how to incorporate them or use them in meaningful ways.

Liberty's Edge

Hey all, been wondering about any ways I could somehow build a PFS-legal Dragon Shaman, originating from 3.5. The Dragon Shaman was one of my favourite classes, and as my opportunities to play 3.5 have seemingly vanished, I was wondering if there was any way to play it in PFS based on a special build.

For those unfamiliar, this is NOTHING like the Dragon Shaman archetype of the Druid. They are a class focused on becoming similar to dragons, with things like breath weapons and wings at later levels. Meanwhile, they use support auras that they can change at will to buff allies. However, they are not casters, which makes them unique. I've wracked my brain trying to figure out ways to pull this off, but I'm running out of options. Any ideas?

Liberty's Edge

Thread necromancy!

I just got my copy of Torchbearer, and I've been reading into it heavily. Hoping to maybe run it sometime. It really is interesting, it's just kind of confusing because I'm not really used to a system like it. I'm more familiar with Pathfinder and Call of Cthulhu, which are very self-focused, but Torchbearer really does have a focus on the group as a whole. Almost like everyone is controlling a single entity, but everyone's controlling a different limb of that entity.

Liberty's Edge

Male Human Artist 5/Roleplayer 3

Silas Lynom, Human Ranger (Urban Ranger, Skirmisher archetypes). That being said, since we've only been able to play together once, I must restate the right to leave if I feel that I'm not meshing well with the group. However, I would not leave once we've started, if I decide that the group isn't for me, it would be before we start CotCT.

Liberty's Edge

Thank you very much! I really do appreciate it.

Liberty's Edge

Hello! I'm sorry to bother you with this, I'm sure this issue pops up often. I'm trying to order a large amount of paint for miniatures, and every time I try to proceed to checkout, it has me enter my password, and boots me back to the main page. I attempt to checkout again, same problem. I've tried clearing cookies, and moving things to my sidecart and back to my main cart. (I'm not exactly sure how the latter option works, I read it on a much older thread that it might help.) Is there any way this dilemma can be resolved? Thank you for your time and patience!

Liberty's Edge

Male Human Artist 5/Roleplayer 3
Brother Fen wrote:
Thinking about a couple paladin ideas; one for a Sable Company Marine and another for a Hellknight of the Order of the Torrent. For healers, I like the Varisian Wanderer archetype because of the way it ties in the Harrow.

I like it! I can tell you also like indulging in the Inner Sea's lore.

Liberty's Edge

Male Human Artist 5/Roleplayer 3
Nohwear wrote:
Can a Magus be a Tank?

A squishy tank. That's just my experience with playing Magi, though.

Liberty's Edge

Male Human Artist 5/Roleplayer 3

We could use a tank or a healer. Silas isn't a particularly beefy character, he's better at dealing pain than he is at taking it. But you're absolutely right, we have more than enough time to mull things over.

Liberty's Edge

Male Human Artist 5/Roleplayer 3
Verzen wrote:
I made a reanimated medium beater just in case my occultist bites the dust.

Verzen, are you thinking of playing a Battle Host Occultist in the AP as well? Or are you still thinking in terms of the mini-campaign?

Brother Fen wrote:
I am going to drop the gnome aspect in favor of being human instead. That will make it easier to fit into the Korvosan setting. I like the idea of a Uri Geller type mesmerist that makes a living doing readings and performing tricks for the upper class.

Dude, that sounds awesome. I could kinda see him being from Cheliax, because the nobility is so strict there, and it could definitely be a way to move your way through society.

Liberty's Edge

Male Human Artist 5/Roleplayer 3
Verzen wrote:
Just out of curiosity... Why 15 points rather than 20?

I was wondering this myself, and did some research on it. Apparently, the Adventure Paths are written with the intent of a 4-player 15 point build parties. I personally dislike it, I feel like 15 points is kinda underpowered for my own tastes, but it's up to the DM.

Liberty's Edge

Male Human Artist 5/Roleplayer 3

I for one think that we should not play Rise of the Runelords. We have someone in the midst of our group who's already played it, is spoiled on it, and it would not be as optimal of an experience for them.

I'm not entirely cool with only playing parts of APs, that seems to defeat the purpose of the campaign. However, if we're to go by these restrictions and nothing else, my vote goes to Curse of the Crimson Throne.

This being said, if we do choose Curse, which seems to be the direction we're headed in, I already have a character in mind I'd like to play. Human Ranger, with the Urban Ranger and Skirmisher archetypes. A bounty hunter type of fellow. Silas is the name. He's been an idea of mine for several months now, and Curse seems to be the perfect place to play him. I'm just laying this on the table right now.

Liberty's Edge

Male Human Artist 5/Roleplayer 3

I'll be playing a Half-Orc Cleric of Irori/Monk. Just 1 level of Monk, for the unarmed strike, and also because it just makes sense from a lore standpoint. She'll be more focused on healing, of course, being the support/healer of the group.

Liberty's Edge

Male Human Artist 5/Roleplayer 3

As for characters, I'm more than willing to adapt my character to fit the party's needs, at least for this mini-campaign that we're using to get to know each other. (For certain APs that I've briefly looked into, (by which I mean I read the player's guide and nothing else) there are definitely certain types of characters I'm more attached to. Of course, that's not important right now.) I have a myriad of character concepts I want to try out, and I'm not too terribly attached to one in particular, especially since these are "throw-away" characters.

Some of my ideas include: Ifrit Fighter (Dervish of Dawn), Human/Half-Elf Fighter (Crossbowman), Human (Varisian) Arcanist (Harrow Society Student), and plenty more. Once again, at this point I'm fairly malleable.

Liberty's Edge

Heyo, looking to see if there are any folks in the area who are interested in being a part of a group, either as a DM or a player. PM me or respond here, either way, we can try to set something up or establish connections.

Liberty's Edge

Tangaroa wrote:

Name: Jacob

How to contact: Paizo PM
Have reservation already or looking for a room? Have a reservation
What hotel: Double tree at the aiport
Dates: Thursday 20th check-in, checking out Tuesday 26th.
Expectations: Non-smokers

I'm coming from Colorado, probably mostly for PFS related activities.

Message sent!