Ulke's page
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I am starting a fighter/duelist character for the new skuklls and shackles pirate campaign and heres my two cents.
6 lvls of freehand fighter, then rest into duelist.
feats: Dodge, Toughness, Mobility, Crane style, Crane Wing, Crane Riposte, Power Attack, weapon focus(Scimitar), Weapon finesse, dervish dance, Improved critical(scimitar)
Take the feats in whatever order suits your needs, just be sure to qualify for the prestige class before lvl 7.
Your attacks at about lvl 12 with +2 scimitar, 22 dex, 6 lvls of duelist, power attack will be: +18/+13/+8 d6+20/d6+20/d6+20 with 15-20 in crit chance for double dmg.

King of Vrock wrote: Ulke wrote: King of Vrock wrote: Ulke wrote: They did not use Detect magic, they used the skill spellcraft. You can't use Spellcraft like that. To identify a spell as it's being cast you can use Spellcraft, but to identify a spell effect that is already in place you have to use Knowledge (arcana) and you have to be able to see the spell effect. In many cases you'll need detect magic to do that.
--Vrock, Paper Scissors You are right and yes they did use Knowledge(arcana), he was flying in the air so took as the spell effect was easy to spot, then you can of course argue what is a spell effect? The effect of the spell or some kind of actual glow around the person or like a flaming weapon. A lot of skills are free actions or not-an-action, but when assessing a situation you need an action cost, generally at least a move action to use Perception.
If there's anything that I find Players ignore more in Pathfinder it's action cost. They want to do everything AND get their spell or attacks in. If I had a nickel for everytime I had to explain a basic rule about how actions work I'd have dozens of dollars, LOL!
--Vrocking Grasp Yeah, we have played DoD since third edition, so about 10-11 years, and we have so many houserules we actually forget to check the book sometimes.
But all those skill checks were made out of combat so it was okay, I had Auren roll perception aswell but I rolled poorly.
King of Vrock wrote: Ulke wrote: They did not use Detect magic, they used the skill spellcraft. You can't use Spellcraft like that. To identify a spell as it's being cast you can use Spellcraft, but to identify a spell effect that is already in place you have to use Knowledge (arcana) and you have to be able to see the spell effect. In many cases you'll need detect magic to do that.
--Vrock, Paper Scissors You are right and yes they did use Knowledge(arcana), he was flying in the air so took as the spell effect was easy to spot, then you can of course argue what is a spell effect? The effect of the spell or some kind of actual glow around the person or like a flaming weapon.
I liked the fact that he had spent time dissecting small animals, it showed that he was placed there by some higher authority and that he was actually bored.
magnuskn wrote: I'd guess a lesser metamagic rod. Which is quite expensive at sixth level, but doable. 6th caster level or character lvl 6? However they were lvl 8 when they encountered him, the sorcerer came in at lvl 8 at the stairs of the moon since we had a leaver and he had some free time to play.
Guess he got abit more glodz to customise his gear with than the others, even though this campaign puts them well over wealth by lvl.
They did not use Detect magic, they used the skill spellcraft.
And for the rod:
"Metamagic rods hold the essence of a metamagic feat, allowing
the user to apply metamagic effects to spells as they are cast.
This does not change the spell slot of the altered spell."

They were all invised, the alarm notified auren of the presence of intruders in the tower, so gave him the listed buffs and had him fly up in the air. The PCs sneaked around abit and I had them roll perception to see him due to his unnatural position in the air, when they spotted him they spellcrafted his effects and used dispel magic on the fly spell in effect, when he landed he made a ready action to cast cloudkill on first visible enemy which was the fighter who got up in melee. Got the whole group with cloudkill but didnt do that much dmg, they moved out of it, the now visible sorcerer then levitated up above the wall surrounding the tower(auren was on the other side). The fighter got close with him but he had lifesight up and used eyebite on the fighter which saved anyway. Then the levitated sorc threw two maximised fireballs :P
Didnt wanna wipe them with his deathspells to soon, but in hindsight I should just have casted greater invis then cloudkill.
Their buff list: Spider climb, bard song+2, good hope, enlarge person, bulls strength, invisibility, remove fear and I think protection from fire or smt like that.
Acrietia was a walkover, so was the whole town of feldgrau btw. Combats never lasted more then two rounds, that includes the fight against Auren Vrood, who died from two maximised fireballs in one round using the Constitution card from the Harrow deck granting an extra standard and having the metamagic rod with maximise.
Although the fighter would have killed him next turn anyway with +22 to hit with power attack and all that, three attacks with haste, enlarge person, bulls strength, bard song +2, good hope and he had invis.
So an adamantite(they stole it from the count caromarc) falchion with scabbard of keen edges and viscious would have killed him pretty fast.
Oh well, was looking forward to the fight with auren but they played it very well and should be rewarded so. On to wake of the watcher.
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The NPC Zbraslav Hora is kinda funny when you read it in swedish.
Bra Slav Hora= Good Slave Whore
Hey, was just wondering if you actually get the book deilivered home if you click the add pdf button for example an adventure path or is it just the pdf? And if so where can you buy the actual book?
ThornDJL7 wrote: Ulke wrote:
Added all the experience I could find in the AP and some of the random encounters I brought in and all I got was 43030 XP which brings the PCs to 15030 XP onto lvl 4, or 3757 XP onto lvl 4 if you were splitting them. Anyone else that got some other numbers I would be very happy if you posted em. I came up with 9668 per person for a 5 man group. So thats 48340 in total, divided by four its still not enough.

Ulke wrote: Toadkiller Dog wrote: Ahh. Never heard of anyone doing that, so you confused me there. Yeah, it should be the same.
This happens often - for research XP, did you give them the XP for the DC they managed to beat, or also added the XP for lower DCs they beat?
Because if you didn't, that might be it, or your math is wrong somewhere. There is enough XP in the AP for them to reach 4th lvl by the end.
I gave them a total of 750xp for completing an entire line of researching.
And of course they got more for researching the prisoners.
When I calculate the entire experience total that you are able to get I get it to roughly 40K, thats about 10K for each char. Know that windspirit mentioned a thread were he posted the amount of experience gained in the AP but cant find it :(
Gonna check the numbers again myself. Added all the experience I could find in the AP and some of the random encounters I brought in and all I got was 43030 XP which brings the PCs to 15030 XP onto lvl 4, or 3757 XP onto lvl 4 if you were splitting them. Anyone else that got some other numbers I would be very happy if you posted em.
Toadkiller Dog wrote: Ahh. Never heard of anyone doing that, so you confused me there. Yeah, it should be the same.
This happens often - for research XP, did you give them the XP for the DC they managed to beat, or also added the XP for lower DCs they beat?
Because if you didn't, that might be it, or your math is wrong somewhere. There is enough XP in the AP for them to reach 4th lvl by the end.
I gave them a total of 750xp for completing an entire line of researching.
And of course they got more for researching the prisoners.
When I calculate the entire experience total that you are able to get I get it to roughly 40K, thats about 10K for each char. Know that windspirit mentioned a thread were he posted the amount of experience gained in the AP but cant find it :(
Gonna check the numbers again myself.
Toadkiller Dog wrote: Where did you get those numbers from? O.o
Using medium progression (the assumed progression of Pathfinder APs) each character has to earn (after splitting every XP gain by 4) 2000 XP for level 2, 5000 XP for level 3 and 9000 XP for level 4.
See for yourself:
http://www.d20pfsrd.com/classes/character-advancement
We dont split the exp in our group. So for lvl 2 they have to earn a total of 8000 xp for 4 characters, so if they gain 1600(1/5) xp they have to earn 6400 xp more to reach lvl 2 instead of getting 400(1/5) xp each. The lvls should happen at the same time anyway.
thenobledrake wrote: Henrik Johansson wrote: Having trouble getting the experience given in the AP to actually get them to lvl 4 by the end. Anyone else got the same issue? My group finished 800 (well, 793.75 actually) XP short of 4th level - the only experience they could have gained, but didn't, was from the DC 25 research of each of the five special prisoners. That's only 500 more XP for each of the 4 party members, leaving a deficit of around 300.
Somewhere in the module design either a bit of XP went missing or an assumption of an optional encounter was made. hm ok, my group is at 17K into lvl 3 right now and thats after having thrown in some random encounters and sidequests on the road to lepidstadt.
I added all the experience that was possible to get in the AP and it still doesnt add up for me, do you give them exp in another way? Like splitting or smth?
8K for lvl 2, 20K for lvl 3 and 36K for lvl 4 right?
Having trouble getting the experience given in the AP to actually get them to lvl 4 by the end. Anyone else got the same issue?
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